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My New Demo to be unveiled at Eindhoven - Page 6 — Parallax Forums

My New Demo to be unveiled at Eindhoven

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  • JT CookJT Cook Posts: 487
    edited 2009-10-14 16:37
    I am going to throw a guess of raycaster as a FPS. That would explain the need for a status bar and the fat pixel driver. Also raycasters have been done before on other micros, but raycaster with other objects to make it game has not.
  • trodosstrodoss Posts: 577
    edited 2009-10-14 17:48
    JT Cook said...
    I am going to throw a guess of raycaster as a FPS. That would explain the need for a status bar and the fat pixel driver. Also raycasters have been done before on other micros, but raycaster with other objects to make it game has not.
    Wolf3D had been guessed at least once... although I don't think FPS could be ruled out entirely.· Based on what is known, it could describe an FPS or Flight Sim.

    The times that questions have been asked about sprite size/count/etc., would lead me to believe that it is in some way 'tile based.'· Granted, the texture mapped walls/sprites·on an·'old skool'·FPS shooter (64x64 for instance).

    You would likely have to borrow a few tricks from something like "Wolf5K" (http://www.wolf5k.com/) though to get it to fit.

    ·
  • BaggersBaggers Posts: 3,019
    edited 2009-11-15 15:03
    Next week, and all will be revealed!!

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  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-15 17:22
    Baggers said...
    Next week, and all will be revealed!!

    The raycaster you mean turn.gif
  • Cluso99Cluso99 Posts: 18,069
    edited 2009-11-15 23:50
    Baggers: Good Luck at Eindhoven smile.gif

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  • BaggersBaggers Posts: 3,019
    edited 2009-11-16 08:35
    Ahle2, You'll have to wait and see! [noparse];)[/noparse]

    Cluso99, Thanks [noparse];)[/noparse]

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  • RaymanRayman Posts: 14,876
    edited 2009-11-22 01:05
    Baggers said...
    Rayman, nope
    Have I been hoodwinked?

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  • MicrocontrolledMicrocontrolled Posts: 2,461
    edited 2009-11-22 02:10
    See the other thread!
    Wow! It's even more inpressive then I thought! Can't wait for the code! I'd just like to examine it to see what it's like.....

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  • BaggersBaggers Posts: 3,019
    edited 2009-11-22 10:20
    Hi Guys, back home and awake now [noparse]:)[/noparse] I just have to do something before I post, that is take my wife to see New Moon, as it came out on the 20th, and unfortunately for her, that was on the same date my flight to Amsterdam was, and since I couldn't change the dates for Eindhoven, as it would have inconvenienced quite a few people lol, she's had to wait patiently ( removing herself from any media or notification from friends about the movie, so as not to spoil the movie for her ) so we're going in a minute, and I just wanted to say to you guys, please be a little more patient, when I get back, I'll post the demo + sources.

    Hope you guys like it, and that it was worth the hype, and wait! lol

    Cheers,
    Baggers.

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    ·
  • JT CookJT Cook Posts: 487
    edited 2009-11-22 15:00
    JT Cook said...
    I am going to throw a guess of raycaster as a FPS. That would explain the need for a status bar and the fat pixel driver. Also raycasters have been done before on other micros, but raycaster with other objects to make it game has not.

    Oh snap, I got it right!
    www.propgfx.co.uk/photos/main.php?g2_itemId=53
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-11-22 15:11
    A quick re-read of the thread.. Doug (potatohad) had it right!
    (and Baggers just kept leading us on... )

    OBC

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  • ColeyColey Posts: 1,110
    edited 2009-11-22 15:52
    You know Baggers was so hyped up about things cos the demo is soooooo good he was itchin to tell you guys straight away.
    I told him not to say anything but he couldn't keep it in, he was almost bursting at the seams lol

    Coley

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  • CodeAsmCodeAsm Posts: 1
    edited 2009-11-22 16:05
    smilewinkgrin.gif Hi all, first post here.

    I heard about the Parallax chip before and I have seen it doing crazy awesome stuff in Eindhoven.
    Baggers you showed cool stuff!
    Now im so going to build this Hybrid as soon as I finish a skool project! I liek it already!

    How was NewMoon? I have seen it on the 20th with my gf.

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-11-22 16:15
    @CodeAsm

    Welcome to our addiction.. [noparse]:)[/noparse] I'm pleased you got introduced with some of Baggers' work.
    He's a magician when it comes to the Propeller.

    Here's some more toys to check out.
    PROJECTS master list: http://forums.parallax.com/showthread.php?p=769486

    OBC

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-11-22 17:12
    Go take care of Mrs Baggers.

    And FINALLY, it can be discussed!! That's one hell of a demo in 32K, isn't it? Can't blame him one bit for struggling with that one. A Wolfenstein demo is one bar that's difficult to cross, and Propeller is there. I think plenty of us suspected enough power for the renderer, but where to put data and a buffer. That demo is a dynamic display, making it all the more cool, because it shows off parallelism, not just raw compute muscle. There isn't room for a full on display buffer, and the code, and the data, so the buffer had to go.

    Welcome CodeAsm! Yeah, get that board populated. It's one of the best dev boards there is right now. I use mine constantly.

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  • BaggersBaggers Posts: 3,019
    edited 2009-11-22 20:59
    Hi All, it's finally here, ( I'll add it to top post also after posting this, and after watching Top Gear smile.gif )

    Thanks for your patience.

    Enjoy my Wolfenstein demo that was made for Parallax's show at Eindhoven.

    I'll post now, as Top Gear is on in 2 mins lol.
    And fill in some details tomorrow, as I'm still trying to catch up on some much missed sleep over the weekend !!

    and Ken, thank you very much for the invite, and it was great to finally meet you, shame you had Chip locked away, but that's for a great cause! lol
    I totally enjoyed the show, not that I saw any, but the taking part etc. and meeting the lovely ladies from Parallax, thanks for the hospitality.

    Anyways, once again, Enjoy.

    Baggers.


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  • parts-man73parts-man73 Posts: 830
    edited 2009-11-22 21:25
    Baggers - Very cool! Now I have another demo to load when someone looks at my circuit board collection and says "so what's it do?"

    My 7 year old is playing it as we speak!

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  • LeonLeon Posts: 7,620
    edited 2009-11-22 21:47
    Why aren't there any comments in the assembler code?

    Leon

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-11-22 21:47
    Very cool Baggers!

    Awesome Demo. Now we just need to unload the video onto another prop so
    we can have some room for baddies. tongue.gif

    OBC

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  • ColeyColey Posts: 1,110
    edited 2009-11-22 22:19
    Leon said...
    Why aren't there any comments in the assembler code?

    Dunno, maybe so it can't easily be converted to some other multicore processor tongue.gif

    I know Baggers very well and I guess he knows the code so well he doesn't have to comment it to be able to read it.
    From my experience this has been true of all the good coders I know.
    I'm sure if you asked him nicely though he might comment it for you but he really has other better things to do like Kick Off......

    Coley

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  • BaggersBaggers Posts: 3,019
    edited 2009-11-22 22:43
    parts-man, OBC, Thanks guys [noparse];)[/noparse]

    Leon, why wasn't there a comment on the demo?

    Coley, LMAO, as for Kick Off, it's probably a good idea, but there's footy isn't overly big over in the US, where most props are, besides, I have done 7 footy games before now, and I'm not overly big on footy also, especially because of writing 7 footy games.

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  • LeonLeon Posts: 7,620
    edited 2009-11-22 22:51
    I never play computer games but I like looking at people's coding techniques. smile.gif

    Leon

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  • BaggersBaggers Posts: 3,019
    edited 2009-11-22 22:51
    Then why are you wanting documented source?

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  • LeonLeon Posts: 7,620
    edited 2009-11-22 22:54
    Undocumented code seems to be a common problem with Propeller software. I've seen lots of complaints about it.

    Leon

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  • Toby SeckshundToby Seckshund Posts: 2,027
    edited 2009-11-22 23:09
    Interesting thing is that the first prop I got my paws on was subjected to reverse volts (scrounged PSU, with end reversed). On Turbulence the banner glitched, but was ok on the spare Prop. I have since frazzled the good Prop, and now the original one in the "lunch box" is glitching half way up the status bit. From this I should be able to diagnose the faulty bit. Why wasn't the "bad " prop killed?????? ( 9V up its jacksie, oops).

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  • BaggersBaggers Posts: 3,019
    edited 2009-11-23 11:34
    Leon, I see you still like to play your game of wind up though. btw, if you don't like the prop and it's "undocumented code", leave and go back to your Xthingy, oh, btw, I wouldn't use the Xthingy btw, I'd use a PropII it's far more capable, and a LOT faster, 160Mips per cog not to mention the video capabilities built in, perhaps I should also go to their forums and mention this, but then I'm not you, [noparse]:D[/noparse] ( Thankfully )

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  • BradCBradC Posts: 2,601
    edited 2009-11-23 11:38
    Baggers said...
    Lbtw, I wouldn't use the Xthingy btw, I'd use a PropII it's far more capable

    With the greatest of respect, I think you have your tense confused.

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  • BaggersBaggers Posts: 3,019
    edited 2009-11-23 12:04
    Confused in what way Brad? ( btw, no dis-respect taken )
    Why is that Brad? I would use a PropII over Leon's little puppy anyday, it'll have lots more ram, it'll have faster cores [noparse]:D[/noparse]
    Or was you refering to Xthingy? I was just not wanting to advertise his chip that he keeps mentioning here on the propeller forum. [noparse]:)[/noparse]

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  • AleAle Posts: 2,363
    edited 2009-11-23 12:07
    Nice code. I cannot say that after looking at it for some minutes I understand everything but it looks clean and readable, nice work. The renderer uses 4 COGS... I wonder how many FPS do you get.

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  • ColeyColey Posts: 1,110
    edited 2009-11-23 12:10
    LOL

    Baggers calm down my friend it ain't worth the time or effort nono.gif

    That's what the ignore button is for, it works for me wink.gif

    Coley

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    Post Edited (Coley) : 11/23/2009 12:16:54 PM GMT
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