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My New Demo to be unveiled at Eindhoven - Page 4 — Parallax Forums

My New Demo to be unveiled at Eindhoven

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  • BaggersBaggers Posts: 3,019
    edited 2009-10-09 16:59
    Although saying that, ever since I did Manic Miner, I did want to do either a VIC20 or at least a version of "The Perils Of Willy" which was basically a manic miner clone, with Led Zep's "Stairway To Heaven" in game tune [noparse]:D[/noparse] I remember completing that game one summer, when it came out, took us ( me, my sister, and her kids ) most of the summer holidays but we completed it, lol happy days.

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  • jazzedjazzed Posts: 11,803
    edited 2009-10-09 17:26
    Hey! A Led Zeppelin anthology game would be so coool! Maybe you could conjure back the spirit of John Bonham.
  • BaggersBaggers Posts: 3,019
    edited 2009-10-09 17:27
    Yeah, DDR drum beat would be a great game to do, Moby Dick as the finale [noparse]:D[/noparse]

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-10-09 17:30
    I really like those kind of see it, do stuff at the right time, listen to it, laugh at the other people doing it, games!

    Agreed. Total good fit for the Prop!

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  • trodosstrodoss Posts: 577
    edited 2009-10-09 17:55
    Hmm...if genre and/or sprite size can't be answered...

    We know that TV output is a resource other than the Prop itself that is required, and (possibly?) Mono sound.

    Could this run on just the Propeller Demo Board, or would additional hardware be required?
    [noparse][[/noparse]Edit: ] Maybe something more unusual...say a Wii Nunchuck?· -- Just a thought.

    Post Edited (trodoss) : 10/9/2009 6:03:00 PM GMT
  • BaggersBaggers Posts: 3,019
    edited 2009-10-09 18:16
    Yeah, I'll do one after Eindhoven [noparse]:)[/noparse]

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  • BaggersBaggers Posts: 3,019
    edited 2009-10-09 18:17
    it could run on a demo-board [noparse]:)[/noparse] but a joypad would allow user interactivity

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-10-09 18:36
    Joystick!! Not a game pad?

    Never mind. Thought I read joystick, when it was joypad. Oh well.

    Could do some FM synth for the beats on a DDR game, or maybe spool 8 bit audio from SD?

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  • JT CookJT Cook Posts: 487
    edited 2009-10-09 18:39
    Since it uses the fat pixel driver I am going to say it will use 3D rendering. Demo of a game... I would say virtua fighter based on the prior stuff you were working on.
  • BaggersBaggers Posts: 3,019
    edited 2009-10-09 18:39
    Well, I say joypad, cos that's what I call em [noparse]:D[/noparse], I use an old Sega Master System Control Stick.

    edit: No worries [noparse]:D[/noparse]

    JT, Not VF, as that needs to load frames in from SD, which I will do, just not yet. Very good call though [noparse]:)[/noparse]

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    Post Edited (Baggers) : 10/9/2009 6:44:35 PM GMT
  • trodosstrodoss Posts: 577
    edited 2009-10-10 15:51
    Baggers said...
    Well, I say joypad, cos that's what I call em [noparse]:D[/noparse], I use an old Sega Master System Control Stick.
    edit: No worries [noparse]:D[/noparse]

    JT, Not VF, as that needs to load frames in from SD, which I will do, just not yet. Very good call though [noparse]:)[/noparse]

    It can run on a Demo Board, requires a joystick/joypad... Is that the only 'extra' required?

    Sounds like it does not use the SD card. With 'fat pixel' I was almost going to guess Dragon's Lair/Space Ace, as back when the DeepFry player came out, OBC had 'ripped' I think Space Ace's intro in that format, and I remember a comment about making one of those games for real...
  • BaggersBaggers Posts: 3,019
    edited 2009-10-10 15:58
    trodoss, I've already done a complete Dragon's Lair game [noparse]:)[/noparse] for Hybrid+PropGFX could probably fit it onto a single prop also [noparse]:D[/noparse]

    Also, yes, it can run on a DemoBoard with Keyboard, ( so no need for joypad on that ) and it can run on ProtoBoard if you have added TV out to it [noparse]:D[/noparse]

    I'm now just trying to do the auto play/attract mode still fitting into 32K for single prop version [noparse]:)[/noparse]

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-10-10 17:04
    My next guess: Older School Fighting Game. 1 or 2 player, or Prince of Persia kind of thing.

    On a single prop, the background graphics and such are spartan. On two props (one being this nifty new product), it's bad ***, with sound.

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  • BaggersBaggers Posts: 3,019
    edited 2009-10-10 18:21
    Just to let you guys know, Unfortunately, there's not going to be any audio in single prop mode, as memory is getting TIGHTER than an erm I best not put that saying, as it's rude lol.

    Although I think the visuals will more than make up for the lack of sound [noparse]:)[/noparse]

    BTW, original was a single player, so it's 1 player on this demo.

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-10-10 18:32
    Getting closer!! No sound on the single prop does strongly suggest the two prop will have some visual oomph over the single prop version....

    I'll take the relative silence on the fighter guess as "right idea but cold".

    [noparse]:)[/noparse]

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  • BaggersBaggers Posts: 3,019
    edited 2009-10-10 18:34
    [noparse]:)[/noparse]

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-10-10 18:37
    Now to go look through all the stuff I can find with your name on it....

    The fun part is matching things up with propeller strengths -vs- the other MCUs.

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  • BaggersBaggers Posts: 3,019
    edited 2009-10-10 18:39
    Yeah, it's great to see how thorough you are at this! [noparse]:D[/noparse]

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-10-10 20:34
    Truth is, this is the kind of thing a person can muse over while doing ordinary work / run errands for the wife kinds of things.

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  • BaggersBaggers Posts: 3,019
    edited 2009-10-10 21:34
    Yeah, but it's great fun though also, and good reading.

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-10-11 14:11
    Ah, so all the audio will be handled by a second Propeller???

    So the game/demo itself will run on one prop with sound output to a second.

    OBC

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  • BaggersBaggers Posts: 3,019
    edited 2009-10-11 15:04
    No OBC, their will be a few versions, a cutdown version that runs on one prop, and a full version that runs with second prop doing graphics, so first can handle code + audio etc

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  • BaggersBaggers Posts: 3,019
    edited 2009-10-13 08:32
    Ahaaa found it, I knew I wasn't going forgetful [noparse]:)[/noparse] I knew someone had done·a 3D maze type program for the prop.
    VIRAND's Hydra Hedges [noparse];)[/noparse] I can't find the post it came from, but here's the attached file, I found with google. [noparse]:)[/noparse]

    http://forums.parallax.com/attachment.php?attachmentid=51461

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  • Ahle2Ahle2 Posts: 1,179
    edited 2009-10-13 10:18
    My guess is that you have done a 60fps mulitlayered vertical schmup [noparse];)[/noparse]
    But a raycaster without textures or primitive textures is my second guess.

    A raycaster is fairly simple to do... i once did one in about 50 rows of code in Amos Pro on my accelerated Amiga 1200.
  • BaggersBaggers Posts: 3,019
    edited 2009-10-13 12:50
    Some good guesses there Ahle2 [noparse];)[/noparse]
    How much memory did you're raycaster use?

    Don't forget we only have 32KB for everything.

    I'll give you all some clues.

    The screen is a modified version of the 16 colour display, to do 256 colours ( well 8bit prop colours ) at 256 x 256 fat pixels X and Y, so 128 x 128 res, BUT the last 32 scanlines are 16 colour.
    so it's 128x96 8bit ( 256 colour ) and 128x32 4bit ( 16 colour )
    The bottom 32 pixels is used for a panel.

    I'll also have to modify it so that it will fit into NTSC, as not everyone has access to a PAL display and 256 y pixels [noparse]:D[/noparse].

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  • trodosstrodoss Posts: 577
    edited 2009-10-13 14:54
    It wouldn't be maybe... Elite? Or, some sort of flight sim?
  • BaggersBaggers Posts: 3,019
    edited 2009-10-13 14:57
    I would one day like to see Elite on Prop, but unfortunately nope, it's not Elite!

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  • trodosstrodoss Posts: 577
    edited 2009-10-13 15:03
    The "split screen" part made me think along those lines. Certianly that kind of feature is used in flight sim's, but could be in any sort of game.

    Call it...wishful thinking [noparse];)[/noparse]
  • BaggersBaggers Posts: 3,019
    edited 2009-10-13 15:04
    yeah, it can be any sort of game that had a panel at the bottom part of the screen [noparse]:D[/noparse]

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-10-13 15:04
    Must be two player..

    OBC

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