In this completed customer project, a single Parallax Propeller serves as the basis for a quad-screen word-game console and clock. Although the console doesn't walk like a robot or fly like a quad-copter, I feel that it is a nifty application of the multi-core Propeller.
While one could theoretcally develop old-school video games for the console, it is mostly designed for text-based word games. From one to four players may play, wherein each player has his or her own private viewing screen and keyboard for input. The four screens are separately driven, so that they can show unique content on each screen. This configuration allows all players to play at the same time without waiting to take turns.
Today, I'm just announcing the existence of the system to see if there's any interest in it. The system isn't for sale yet, but hopefully will be in the near future. If and when it goes on sale, the price will be in the neighborhood of $300 plus shipping. That's about as cheap as I can offer it without risking a loss. While somewhat pricey, keep in mind that the system includes four 7" WVGA screens and four full-sized QWERTY keyboards.
If you would like to be kept updated on developments, such as new games, or alerted if the system becomes available for sale, private message (PM) me with your name and email address. By the way, I've already soldered up 10 PCB's and built 10 housings, but I haven't ordered the other parts (screens, driver boards, keyboards, etc). If possible, I'd like to get a feel for the level of interest before ordering the remaining parts.
Below, are some links pertaining to the console:
Overview of the Console:
Game: Copy Cats:
Game: Things People Say:
Game: Big Pile of Words:
Game: Hidden in Plain Sight:
Slide Show Introduction Done on the Console:
More videos and information are available at the website wordfire.net. The site is overkill at this point, but hopefully it'll help to keep me motivated.
Bringing the console to life and developing games for it is a big task for basically one person, so if there's anyone out there that has ideas on how we could collaborate, feel free to PM me. And perhaps a word-game club could be formed. Also, feel free to post comments, suggestions and questions on this thread. Thanks for reading. --Jim Goodpaster