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Console Emulation - Page 75 — Parallax Forums

Console Emulation

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  • Neat to be able to run more with PSRAM4. On one of my old projects in this thread here I have a 4 bit PSRAM (and parallel LCD or VGA) plus USB so it might be a candidate for some retro gaming one day too. The LCD is 800x480 however so is probably not that nice a resolution to target.
    https://forums.parallax.com/discussion/169431/p2-voyager-project-was-new-toy/p3

  • @rogloh said:
    Neat to be able to run more with PSRAM4.

    It's not a PSRAM4-exclusive fix, that one's just the absolute worst for ROM->VRAM DMA. Wolf3D does tons of WRAM->VRAM, that one was busted regardless of RAM speed. The new DMA code properly grabs the ROM data for the upcoming transfer block in one go, so a lot less overhead on that.

    On one of my old projects in this thread here I have a 4 bit PSRAM (and parallel LCD or VGA) plus USB so it might be a candidate for some retro gaming one day too. The LCD is 800x480 however so is probably not that nice a resolution to target.
    https://forums.parallax.com/discussion/169431/p2-voyager-project-was-new-toy/p3

    800x480 should be fine, I can do that on HDMI, so parallel LCD shouldn't be a problem on that front. You just get big bars on the games.

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