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Console Emulation

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  • ColeyColey Posts: 1,128
    edited 2025-02-21 21:26

    Its much better in real life, the pic I took with my phone really doesn't do it justice.
    It's more than good enough for the task at hand and far superior to the LCD I used in the 8in1.

    Now to try all your other emulators, thanks for all your hard work (and others who contributed) on this, it's an impressive feat.

  • Wuerfel_21Wuerfel_21 Posts: 5,227
    edited 2025-02-21 22:14

    @Coley said:
    Its much better in real life, the pic I took with my phone really doesn't do it justice.
    It's more than good enough for the task at hand and far superior to the LCD I used in the 8in1.

    Then you need to check why your camera is like that. It does look like color clipping, anyways. Check out the 240p Test Suite ROM (also linked in the README.MD). For this you want to look at the "Color Bar" pattern and make sure all the steps are distinct and balanced. There should be a pretty big jump between C and E columns.

    Now to try all your other emulators, thanks for all your hard work (and others who contributed) on this, it's an impressive feat.

    :+1: If you have one working the others should be easy to get into. They each have some unique quirk though.

    For MisoYume, see what the 560x480 mode does. That should almost fill the screen and have the correct aspect ratio (render resolution is odd 512x224 with non-square pixels).

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