@Rayman said:
No, it might be old.
Looks like it's from April 15.
That seems about right. I haven't worked on it since. Kinda haven't been doing well the past few months.
I just built MegaYume for EC32MB + LCD6 with flexspin's git master and it works, so uhhh.
My MisoYume also won't compile, comes out around 20 bytes too big...
??????
Also make sure you're using the correct build settings (i.e. build.sh). They change sometimes and I remember having to change something to un-frick one of the emulators semi-recently. Though there might be a blind spot, I actually use the far spicier settings from build_comptest.sh most of the time (dogfooding compiler ImprovementsTM)
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That seems about right. I haven't worked on it since. Kinda haven't been doing well the past few months.
I just built MegaYume for EC32MB + LCD6 with flexspin's git master and it works, so uhhh.
??????
Also make sure you're using the correct build settings (i.e. build.sh). They change sometimes and I remember having to change something to un-frick one of the emulators semi-recently. Though there might be a blind spot, I actually use the far spicier settings from build_comptest.sh most of the time (dogfooding compiler ImprovementsTM)
Ok, downloaded the latest Megayume from github and it works with the latest Flexprop.
Nevermind. Sorry about that.
Yeah but that's captital-W Weird since the last version was April 5th.
April 17 is file date, but maybe that's when it was unzipped or something...
Is there an actual version in there? Maybe right? Can't find it.
Zip file says April 17 too, guess that is strange...
Wow, did windiff on the directories and they are identical.
And now, the old one works with the new FlexProp too.
Guess I need some sleep or something...
Maybe reverted to some old FlexProp while investigating something and didn't switch back.