Hoping to get back to looking at the ECP5 compile for P1V again. Did some work there already in Diamond but ran into some problems getting it to meet timing without setup/hold issues and found while these tools are fairly simple, they also seem to be rather minimal and not something easy to navigate and display the resulting output design, especially memory block contents. After a fair bit of head bashing I decided I just had to pause all my frustrations for a bit then got sidetracked by some regular P1 robot stuff which was somewhat more enjoyable. I hope to take another look at some point. Perhaps I'll try a build with fewer COGs to see if it helps with the timing constraints.
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Go Fleasystems go...