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PropGFX Lite DIP40 *** WIP UPDATE *** — Parallax Forums

PropGFX Lite DIP40 *** WIP UPDATE ***

ColeyColey Posts: 1,110
edited 2008-03-23 14:35 in Propeller 1
It's been a long time coming but finally I have a pre production model.

It's a prop in a DIP40 footprint that can act as the primary graphics adapter for your projects.

Comms is by either 2 wire RS232 protocol or by a 10 bit databus.

No pricing details have been finalised just yet but I am working on the supply chain.

We are just finishing off the API (thanks Baggers!), more details can be found here...
www.propgfx.co.uk/forum/Blah.pl?b-pb/m-1198808109/s-0/

PropGFXLiteFirstBuildTop.JPG
PropGFXLiteFirstBuildBottom.JPG
PropGFXLiteFirstBuildSide.JPG
PropGFXLiteFirstBuildScreen.JPG

Coley

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Post Edited (Coley) : 2/27/2008 9:57:57 PM GMT
«134

Comments

  • BaggersBaggers Posts: 3,019
    edited 2008-02-08 20:47
    Hi Coley, job well done matey, looks sweet [noparse]:)[/noparse] now to finalise the API do some demos for it, with a multitude of controllers.
  • Mike_GTNMike_GTN Posts: 106
    edited 2008-02-09 14:16
    This looks really excellent and has clever "Breadboard compatible design already built in !" Now any Micro can have good video ability turn.gif·This is really PropTastic..

    Can not wait to have further details on the API, realise this is being worked on still. You have both covered so much work in not a lot of time on this project.

    @Coley

    Do you have a supplier part number easily at hand for the DIL headers you used here?
    Don't put the soldering iron down just yet, well not until after you have done 200 modules tongue.gif

    Regards,

    Mike.
  • ColeyColey Posts: 1,110
    edited 2008-02-09 15:35
    Hi Mike,

    Thanks!

    I've emailed the DIL header details on to you.....

    As for production, there is a small smd assembly house very close to me and they have already given me a price.

    I've neither the time nor patience to do them all myself! lol

    Regards,

    Coley
  • Fred HawkinsFred Hawkins Posts: 997
    edited 2008-02-10 04:37
    Coley, what are the dimensions of your board? It looks like it could fit inside one of those Palm keyboards.
  • deSilvadeSilva Posts: 2,967
    edited 2008-02-10 07:51
    According to the photograph the PCB should be exactly 52 x 20 mm
  • ColeyColey Posts: 1,110
    edited 2008-02-10 13:18
    @DeSilva!

    Well done, I take my hat off to you my friend, you are correct!
    Well, it's actually 52 * 28 mm but what is 8mm between friends...tongue.gif

    @Fred

    One of the demo's we will be putting together will be to fit this inside a keyboard case to act as a portable RS232 terminal (with an accompanying MCU of course).

    Regards,

    Coley
  • DroneDrone Posts: 433
    edited 2008-02-10 13:58
    Hi Coley,

    Very cool design... I too would like to get some info on those SMT 0.1" headers you used. How robust are they? I'm afraid they will pull the pads away after use with a proto plug-board.

    Thanks, David
  • ColeyColey Posts: 1,110
    edited 2008-02-10 15:25
    Hi David,

    These headers took a long time to source, they are the same as those used in the DLP-PROP.

    Pin 1 and 20 are through hole with pins 2-19 being surface mount, this helps to keep the strain on the pads to a minimum.

    Datasheet is attached but beware the minimum order quantity I could find was 1000 from www.toby.co.uk

    Regards,

    Coley

    Post Edited (Coley) : 2/10/2008 3:30:10 PM GMT
    C25.zip 50.9K
  • RinksCustomsRinksCustoms Posts: 531
    edited 2008-02-10 17:06
    Very nice job! Any plans for S-video/VGA addition? Do you plan on selling any to the america's?

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  • deSilvadeSilva Posts: 2,967
    edited 2008-02-10 17:24
    This here www.reichelt.de/?;ACTION=3;LA=2;GROUP=C141;GROUPID=3220;ARTICLE=51708;START=16;SORT=artnr;OFFSET=16;SID=282FpX6n8AAAIAAEhKIKA05a49c9743b5ebd39c86aa6a6452d437
    is a true SMT header. The leads are bent to the inner and outer side alternately. This assures they will be mounted absolutely perpendicular. They are very robust and stable
  • DroneDrone Posts: 433
    edited 2008-02-10 17:40
    Hi Coley,

    Thanks for the pin header info. I've used right-angle headers (not with alternating pins and a couple of straight pins like you've found) before on SMT boards with mixed results. The plastic headers stand-off the PCB, and after careful manual soldering, the plastic spacers slide on the pins after pressure being applied. Not a huge problem, but annoying. I wish someone would make something like a "true" SMT 0.1" header with a flanged pin and footer for a pad connection. Of-course one could simply cut the headers off after soldering, but that's not a "production level" solution. I've been trying to come up with a decent break-out-board for a specialized MCM SMT GPS module that needs to break-out around 28 pins at 0.1". The MCM package is wider than a 40 pin DIP hence my interest in your headers. But I'll probably go with right-angle through-hole headers (reluctantly).

    There's another issue. The header pins you are using seem too large for plug proto-boards and almost any DIP socket, they stress the sockets (even if you can get them to plug-in in the first place). Anyone that's tried to plug wire-wrap sockets into a proto plug-board (forget a DIP sockets all together) knows what I'm referring to. Machined-pin headers are a better solution, then you can plug the break-out board into anything; plug proto-board, DIP socket, or even a DIP wire-wrap socket. But machined-pin heder solutions are through-hole only as far as I can find, through-hole would make your PropGFX Lite DIP40 too large perhaps.

    Rgds, David
  • ColeyColey Posts: 1,110
    edited 2008-02-10 18:31
    Hi David,

    The PropGFX Lite is not intended to be plugged into an IC Socket, I know exactly what you mean about them stressing the sockets too much.

    With each Lite I will be including 2 * 20 way SIP through hole sockets that are matched exactly to my headers.

    They do plug into rapid prototyping boards without too much fuss, but, like with all multi pin IC's, you have to be careful taking them out tongue.gif

    @DeSilva

    My original design used this type of header until my SMT assembly house pointed out that due to surface tension of the solder they can sometimes be pulled out of position whilst in the oven.
    Hence why I switched to this version that has the locating pins 1 and 20 which guarantee alignment.
    If you are hand soldering of course that doesn't matter so much....

    @RinksCustoms

    No plans as yet for a VGA variant however PropGFX (full version) will have composite and S-Video outputs but is still some time away from final production.

    Yes I will be selling them to the Americas not sure how we set this up just yet but for the time being I can ship direct.

    Regards,

    Coley
  • tpw_mantpw_man Posts: 276
    edited 2008-02-10 18:39
    Good job! Looks useful to offload video output tasks from the main prop and allow it to focus more on the game logic and input. Is it user programmable?

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  • ColeyColey Posts: 1,110
    edited 2008-02-10 18:55
    Thanks!

    That's exactly the idea we had in mind for this product.

    It is user programmable if you supply it with 3V3 and plug your PropPlug directly onto pins 5-8.

    Baggers will no doubt finish the API real soon and he has included a multitude of configurable video modes for you to use.....

    Watch out in the next week or so of some tech demos we have done during the beta testing phase.

    You can see some of our work on our own forum :- www.propgfx.co.uk/forum

    Regards,

    Coley

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  • Fred HawkinsFred Hawkins Posts: 997
    edited 2008-02-10 21:48
    pity about those header pins -- without them two of these could fit inside the palm keyboard in this thread: http://forums.parallax.com/forums/default.aspx?f=25&m=243918
    And maybe that silver thingy (power jack? RCA video?) will need its own hole... Judging by your link, that's not a power plug. So how do you get power to this board?
  • ColeyColey Posts: 1,110
    edited 2008-02-10 23:04
    Hi Fred,

    This may help....

    PropGFXLitePins.jpg

    You could always have a version that doesn't have the headers or rca jack on them.

    The board is either 3V3 or 5V but you will have to add resistors if you are using it in 5V mode.

    I've not finished the datasheet yet but all the information will be in there.

    Coley

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  • stevenmess2004stevenmess2004 Posts: 1,102
    edited 2008-02-11 06:29
    Is there any chance of using the 8 bit bus on anything else. I don't need it at the moment but it could be useful at some stage.
  • ColeyColey Posts: 1,110
    edited 2008-02-11 09:14
    stevenmess2004 said...
    Is there any chance of using the 8 bit bus on anything else. I don't need it at the moment but it could be useful at some stage.

    Hi,

    you can use it for whatever you want but then you will have to do your own video driver.
    We will be releasing the PropGFX Lite with firmware built in it is not meant to be modified in any way.
    However, if you give it 3V3 and connect a PropPlug directly to it you can do whatever you wish with it.
    We will of course be making the binary available to registered customers for upgrades etc...

    Regards,

    Coley

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    Post Edited (Coley) : 2/11/2008 9:26:08 AM GMT
  • hippyhippy Posts: 1,981
    edited 2008-02-11 23:25
    Coley said...
    The PropGFX Lite is not intended to be plugged into an IC Socket

    Maybe I'm missing something but in that case, why not forego the 0.6" spacing, move the
    legs further apart ( keeping a 0.1" width pitch ) and use through-hole pins ? There seems to
    be plenty of space at the edges of the board if you shifted the Prop and crystal off centre.
  • ColeyColey Posts: 1,110
    edited 2008-02-12 00:06
    You are quite correct Hippy.
    I must admit that was originally what I had planned, I used the DIP40 footprint for compatibility with existing libraries that is all.
    It works well enough as it is. (and it fits into my zif socket for programming tongue.gif)

    Regards,

    Coley

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    Post Edited (Coley) : 2/12/2008 12:12:32 AM GMT
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2008-02-12 16:46
    Don't "tease" me bro!

    Can you give us an ETA release date? [noparse]:)[/noparse]
    These look just awesome!

    OBC

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  • ColeyColey Posts: 1,110
    edited 2008-02-12 22:18
    OBC

    I know you are gagging to get going with this!
    Realistically we are at least two months from full release.
    The biggest delay being the lead time on the surface mount connectors!
    I posted as I wanted to see the reaction from you guys.
    We have started the beta testing phase now and are putting some tech demos together for other micros as well as the propeller.

    We will of course post on any progress we make. tongue.gif

    Regards,

    Coley

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  • william chanwilliam chan Posts: 1,326
    edited 2008-02-13 00:43
    How much will each of these cost?

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  • BeanBean Posts: 8,129
    edited 2008-02-13 03:29
    Coley,
    · I have 50,000 leadframes that fit on the edge of a board.
    · They work best on 0.050" PCB, they will fit on a 0.062" board but it is a really tight fit.
    · Let me know if you want to try some samples. I'll send you some. Just send me a PM.

    · See item CN1002 on this page http://www.hittconsulting.com/miscforsale.html

    Bean.

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  • Fabian NunezFabian Nunez Posts: 29
    edited 2008-02-13 08:36
    Wow, this looks really awesome!

    I'd like to humbly request a 40x24 or 40x25 text mode (like the C64 or the 8 bit Ataris). 32 column text can be too limiting for some applications.

    A "high resolution" monochrome 320x200 mode would probably be pretty cool too, but if I had to choose, I'd pick the 1000 character text mode.

    Post Edited (Fabian Nunez) : 2/13/2008 8:56:55 AM GMT
  • ColeyColey Posts: 1,110
    edited 2008-02-13 12:40
    @ Fabien.

    We have already included a similar specification text charmap display.
    We are just experimenting with a 640*480 Text only mode, so far it looks great but needs fine tuning.....

    @ William.

    There is no price set as of yet as I am still tying suppliers down to volume pricing but I expect it to be in the $80 - $90 range

    Regards,

    Coley

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  • Fabian NunezFabian Nunez Posts: 29
    edited 2008-02-13 17:01
    @ Coley

    640x480 text would be fantastic... beware of interlacing the display though, I had an Amiga and the interlaced modes could be hard on the eyes. The C128 had a 640x200 text mode, and that was pretty good.

    Can't wait for you guys to release the developer docs, I'm itching to see what this baby can do [noparse]:)[/noparse]
  • ColeyColey Posts: 1,110
    edited 2008-02-17 23:15
    Just a quick update:

    Baggers has been working real hard on the API, he's just added the movie player function.

    128 * 96 Resolution with 256 Colours

    Check it out here

    Coley

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  • BaggersBaggers Posts: 3,019
    edited 2008-02-18 13:51
    Now with Audio [noparse]:)[/noparse]

    http://www.youtube.com/watch?v=zcaKqKeBZ44

    Enjoy.
  • parts-man73parts-man73 Posts: 830
    edited 2008-02-18 15:08
    You really like the Dire Straights!
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