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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
I realized the 95% of my collection of games are either .D64 or .T64 files so those are the two file formats I'm looking into supporting besides .TAP and .PRG.
However I don't know how to implement support for these two in the actual spin code.
So in stead I want my Menu maker to support these by exporting .PRG files from .D64 and .T64 files.
The .T64 format is already implemented in my Menu Maker and I'm going to look into .D64 files over the weekend...
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
Any progress Bamse ?
I havn't even been thinking about this project for the last month or soo..
Tomorrow i'm going to bring this project with me to a retro gaming gathering here in Gothenburg Sweden.
I am also going to bring some friends of mine... namely...
Two C64 with MMC64 and MMC Replay
Two Amiga 500 with loads of disks
One Amiga 1200 with 18Mb of RAM, 68060 CPU @ 50Mhz, 4GB compact flash harddrive (Quake anyone?)
One Amiga 2000 with SCSI harddrive
One Atari STe (don't ask me why :P )
Plus a lot of old consoles and stuff
It now has a Java GUI that will allow you to make the menu and extract .PRG files from D64 and T64 files.
Basically you create a bunch of menus, and put your files under the menus...
Just been too busy having fun...
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
I found this project from a google search and I think it's wonderful! I was wondering has any further progress been made in the 11 months since the last posting please?
No, there hasn't been any progress for the last 11 months.
As far as I can remember it should work flawless with all Tap V2 files.
Do you have any suggestion for further development?
Comments
I'm not a 6510 expert but I know the basics and the "Threshold" is supposedly 321 clock cycles, maybe we could just search for it...
Trilogic overview,
Threshold: 0x0141 (321) clock cycles (TAP value: 0x28)
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
I realized the 95% of my collection of games are either .D64 or .T64 files so those are the two file formats I'm looking into supporting besides .TAP and .PRG.
However I don't know how to implement support for these two in the actual spin code.
So in stead I want my Menu maker to support these by exporting .PRG files from .D64 and .T64 files.
The .T64 format is already implemented in my Menu Maker and I'm going to look into .D64 files over the weekend...
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
I havn't even been thinking about this project for the last month or soo..
Tomorrow i'm going to bring this project with me to a retro gaming gathering here in Gothenburg Sweden.
I am also going to bring some friends of mine... namely...
Two C64 with MMC64 and MMC Replay
Two Amiga 500 with loads of disks
One Amiga 1200 with 18Mb of RAM, 68060 CPU @ 50Mhz, 4GB compact flash harddrive (Quake anyone?)
One Amiga 2000 with SCSI harddrive
One Atari STe (don't ask me why :P )
Plus a lot of old consoles and stuff
I'm such a retro nerd [noparse];)[/noparse]
Are you alive oldbit ?
It now has a Java GUI that will allow you to make the menu and extract .PRG files from D64 and T64 files.
Basically you create a bunch of menus, and put your files under the menus...
Just been too busy having fun...
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
I found this project from a google search and I think it's wonderful! I was wondering has any further progress been made in the 11 months since the last posting please?
As far as I can remember it should work flawless with all Tap V2 files.
Do you have any suggestion for further development?
thanks for the reply.
No, unfrotuantely I don't even have a propeller dev kit as yet. I was hoping there'd been more progress made as it would be an reason to buy one then.
Maybe SIDcog is reason enough to start tweaking around with the prop?
SIDcog thread