Public games repo - Call for code!
VonSzarvas
Posts: 3,450
Seems that having a public repo of the many Propeller 1 Games would be a good thing.
I've started it today!
https://github.com/VonSzarvas/Propeller-1-Games
As I bump into more games on this forum, I'll add them to the repo.
If anyone has content they'd be willing to share, please post the links or upload files here!
Where possible, please include a text file with wiring information and hardware requirements- or point me to a link of that info.
In a few weeks I hope there will be enough content to figure out the best structure. Once that's done, I'll ask our friends at Parallax about moving the repo to their account, and we will be able to share a sticky link back in these forums.
Edit: Maybe not just games-- feel free to share any fully working applications, and as appropriate we can figure out categories.
Reference to @Wuerfel_21 and thread: http://forums.parallax.com/discussion/comment/1479138/#Comment_1479138
I've started it today!
https://github.com/VonSzarvas/Propeller-1-Games
As I bump into more games on this forum, I'll add them to the repo.
If anyone has content they'd be willing to share, please post the links or upload files here!
Where possible, please include a text file with wiring information and hardware requirements- or point me to a link of that info.
In a few weeks I hope there will be enough content to figure out the best structure. Once that's done, I'll ask our friends at Parallax about moving the repo to their account, and we will be able to share a sticky link back in these forums.
Edit: Maybe not just games-- feel free to share any fully working applications, and as appropriate we can figure out categories.
Reference to @Wuerfel_21 and thread: http://forums.parallax.com/discussion/comment/1479138/#Comment_1479138
Comments
I'll quickly finish up my current work and make it public, there's a lot of stuff in there.
There's some stuff I've got that isn't in there because it doesn't meet my quality standards - more on that later.
Edit: Here it is: https://gitlab.com/irqsome/ventilator-software
I think the structure I've got going is fairly good, you might want to do something similiar (as alluded to above, my repo is specifically for my board, so stuff that isn't compatible with it won't get added)
The example project that has all the bells and whistles (description, build script, proper organization) is Spintris: https://gitlab.com/irqsome/ventilator-software/tree/master/games/spintris
Thank you.
Now I know what I'm doing on the weekend
But there's still some that I haven't found the time to port.
I'll probably write some more README.MDs today to procrastinate on continuing to work on my own game
https://forums.parallax.com/discussion/comment/1122465/#Comment_1122465
I'm pretty sure Propeller_Touchburger_4.zip is a correct schematic, although the 2 boards I still have are the v3 with a small hw error.
https://forums.parallax.com/discussion/comment/1165156/#Comment_1165156
I'll have to pull the old board out and check the pacman zip to see if it was completed. Once I get the basic gui working again on the p2, pacman is next priority. With the way things have been going lately that may be 2025 or so though
but links are most likely not working after all the forum changes (never got round to updating them)
One of the things to achieve with this, is to have all the source and instructions in one place- rather than rely on links that can go stale.
It's clearly going to take a bit of time to get together, but it will be worth it.
Keep 'em coming !
Does anyone have the source?
(Also, did y'all know where you can download the Hydra CD? This FTP server apparently: ftp://ftp.parallax.com/ )
edit: and @potatohead put a copy of the 002 version here: https://atariage.com/forums/blogs/entry/3393-propeller-hydra-game-releases/
I guess I'll have to hack it to use KyeFAT instead of FSRW to enable FAT32/SDHC support.
https://forums.parallax.com/discussion/124402/zork-for-propeller/
https://forums.parallax.com/discussion/161121/game-of-life-on-propeller
https://forums.parallax.com/discussion/147067/finally-the-sega-sc-3000-emulator-for-propc3-and-c3synapse-ready-for-download
I barely remember anything about it, but I'll post it here anyway...
Ooops… There's no actual game code... This is just the framework for card game...
Thought I did do video blackjack though... I'll have to look some more...
I should also reply with an update.... We had a chat about this with Parallax, and agreed it would be good to move these directly to the propeller Github. There's a subfolder there for p1 content, which will be the place the games folder ends up. I got a bit "distracted" by a couple new products in November, and decided to work on this over the Christmas holidays instead.
Anything added to this thread will be included, and I'll post an update once we return in January.
Big thanks everyone.
Maybe. If you are willing to share, then I'm ready to create a special category as needed. Escape Room code sounds cool.
More generally... I'm sure any fully operational examples that demonstrate the Propeller capabilities and coding techniques would be a good thing to add to the repo.
In the future the Obex content will migrate to GitHub too, and that will bring a really diverse set of categories.
I'm pretty good at that.
I agree completely, Jon does wonderful readable code.
Mike
Also, my capture hardware really doesn't like some video drivers...
https://propeller.ws-nbg.de/main.php
He has screenshots of his games, too.
Lamestation home: https://www.lamestation.com/games/
Github code: https://github.com/lamestation/lamestation-sdk
Aside from my ventilator-games repostiory, I think I'll actually link all the new and existing ones in this post here (modem warning?)
Spintris (2020 update):
piXel:
ASCII Wing:
Space War:
Mythic Flight:
Ball Buster:
Manic Miner:
X-Racer:
PROPMIND:
Alien Invaders:
Frappy Bard!:
Bretttris:
Lamestation Maze:
PROPICE:
Deep Cavern:
Dodgy Kong:
Christmas Catch:
Lock 'n' Chase:
Dr. Hydra:
H.E.R.O.:
Fantasy Fighter:
Clickin' Collapser:
Battlez0wned:
Boulder Dash:
JD Adventure:
Loadrunner:
Hydra Rally:
Spin Hexagon (not an archive video per se, but still)
Also, not a game, but
Turbulence NTSC version:
Thank you for doing that, @Wuerfel_21
keep 'em coming !!