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Open Propeller Project #3: Propeller IDE V0.1 Package Available - Page 2 — Parallax Forums

Open Propeller Project #3: Propeller IDE V0.1 Package Available

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  • RsadeikaRsadeika Posts: 3,837
    edited 2014-02-17 05:30
    I like the sound of "ezIDE", since this is an open front end, and could be used for other compilers, the front end does not get mistaken that it can only be used just for Spin/PASM. Now I am warming up to the idea of each compiler having its own ezIDE, so if we have an ezIDE for PropBASIC, the learning curve for using the IDE is very minimal if you have already been using ezIDE for Spin/PASM. And it allows the compiler author(s) to do the maintaining, in which case you do not get locked into a non supportive role.

    Ray
  • jazzedjazzed Posts: 11,803
    edited 2014-02-17 10:12
    LOL.

    EZIDE was actually Jon's first suggestion. Then he recommended Propeller IDE.

    I'd prefer to call it ZombieArt or something totally different.
  • David BetzDavid Betz Posts: 14,516
    edited 2014-02-17 10:14
    jazzed wrote: »
    LOL.

    EZIDE was actually Jon's first suggestion. Then he recommended Propeller IDE.

    I'd prefer to call it ZombieArt or something totally different.
    How about "JazzedIDE" or maybe just "JazzIDE"? :-)
  • kwinnkwinn Posts: 8,697
    edited 2014-02-17 10:59
    Rsadeika wrote: »
    I like the sound of "ezIDE", since this is an open front end, and could be used for other compilers, the front end does not get mistaken that it can only be used just for Spin/PASM. Now I am warming up to the idea of each compiler having its own ezIDE, so if we have an ezIDE for PropBASIC, the learning curve for using the IDE is very minimal if you have already been using ezIDE for Spin/PASM. And it allows the compiler author(s) to do the maintaining, in which case you do not get locked into a non supportive role.

    Ray

    I like the idea. Makes it so much easier to go from ezSpin to ezPbasic or ezC if the IDE is familiar and uses as many of the same commands/function keys as possible.
  • JonnyMacJonnyMac Posts: 9,105
    edited 2014-02-17 11:09
    EZIDE was actually Jon's first suggestion. Then he recommended Propeller IDE.

    If EZIDE was my suggestion, I was drunk! :)

    Please, let's stop with the silly "Easy" and "Simple" names. Why? They sound good at first, but as we've seen with the development of SimpleIDE, it's no longer simple -- and this could serve to burn Parallax by new users who feel they were duped by the product name.

    Propeller IDE works for all languages and doesn't make any easy-broken promises.

    That said, I think it would be very useful to focus on a cross-platform replacement for the Propeller Tool -- leaving hooks in place that will allow the support of other languages LATER (save your flames). I believe the only reason the Arduino got of the ground at all is that its [Smile] IDE could be run on any OS.
  • David BetzDavid Betz Posts: 14,516
    edited 2014-02-17 11:23
    JonnyMac wrote: »
    If EZIDE was my suggestion, I was drunk! :)

    Please, let's stop with the silly "Easy" and "Simple" names. Why? They sound good at first, but as we've seen with the development of SimpleIDE, it's no longer simple -- and this could serve to burn Parallax by new users who feel they were duped by the product name.

    Propeller IDE works for all languages and doesn't make any easy-broken promises.
    What happens when Steve adds his ARM support? :-)
  • jazzedjazzed Posts: 11,803
    edited 2014-02-17 11:27
    David Betz wrote: »
    What happens when Steve adds his ARM support? :-)

    Oh, please. I'm certainly free to add that as a compile-time option. It will not show up in the same install package as SPIN though.

    Propeller IDE is fine to me ... though i still prefer ZombieArt.
  • RsadeikaRsadeika Posts: 3,837
    edited 2014-02-17 11:27
    Propeller IDE works for all languages ...
    I think jazzed has more information about this, but before SimpleIDE became the official name, wasn't it called Propeller IDE, and Parallax asked that the name be changed, if memory serves me right. Since this is not going to be a Parallax sanctioned IDE, they just might object to Propeller IDE name being used, has anyone asked?

    Ray
  • potatoheadpotatohead Posts: 10,261
    edited 2014-02-17 11:40
    I do too. We can refer to it as Zomb or Zombie and have fun. Or, for the more conservative inclinations, ZIDE and everybody knows it's cool when there is a Z in there.

    In fact, that is what I will call the thing from now on. :) YMMV
  • Heater.Heater. Posts: 21,230
    edited 2014-02-17 13:04
    "ZombieMutantGothicDeathArtIDE" Great I love it.

    But let's focus. It's all about the Propeller.

    So "Propeller IDE" is cool.

    There is no reason there cannot be different tools:

    "Propeller IDE for C"
    "Propeller IDE for BASIC"
    "Propeller IDE for Forth"
    "Propeller IDE for KillerMutantZombies"

    And so on.

    Point is to keep it simple. Pick your tool, only a click on the download page, type code, have it run.
  • David BetzDavid Betz Posts: 14,516
    edited 2014-02-17 13:10
    I'd like to see a name that doesn't include "IDE". Steve's "ZombieArt" is one. Any others?
  • Heater.Heater. Posts: 21,230
    edited 2014-02-17 13:26
    I agree, the whole IDE thing is really boring and done to death.

    Well, given that the Propeller is the focus it's obvious:

    "Propeller Zombie Art"

    Hey but why not just:

    "Propeller Art"

    The Arduino guys have their "sketches" and such, we have the real stuff.
  • David BetzDavid Betz Posts: 14,516
    edited 2014-02-17 13:31
    Heater. wrote: »
    I agree, the whole IDE thing is really boring and done to death.

    Well, given that the Propeller is the focus it's obvious:

    "Propeller Zombie Art"

    Hey but why not just:

    "Propeller Art"

    The Arduino guys have their "sketches" and such, we have the real stuff.
    PropellerArt sounds good to me.
  • Heater.Heater. Posts: 21,230
    edited 2014-02-17 13:45
    Did I say "bike shedding"?

    We should stop this now.

    Except if anyone suggests "studio" I'm going to throw up.
  • fridafrida Posts: 155
    edited 2014-02-17 13:46
    Why not Propeller SDK, we have the Android SDK and Java SDK, and so on...
    It will then outperform SimpleIde, that is too difficult to use, so I leave SimpleIde again. What about the Web based tool, it seems promissing.
  • Heater.Heater. Posts: 21,230
    edited 2014-02-17 13:53
    frida,
    ...we have the Android SDK and Java SDK, and so on...
    That is plenty good enough reason not the use "SDK".

    Still working on a web based tool here. Problem is: how to program a Propeller from the browser? How to access local files? Can we expect people to go totally "cloud" based?
  • David BetzDavid Betz Posts: 14,516
    edited 2014-02-17 13:55
    Heater. wrote: »
    Did I say "bike shedding"?

    We should stop this now.

    Except if anyone suggests "studio" I'm going to throw up.
    I'm afraid I don't know what "bike shedding" means.
  • Roy ElthamRoy Eltham Posts: 3,000
    edited 2014-02-17 13:59
    There's always the airplane theme... we could call it:

    Propeller Cockpit
    Propeller Fuselage
    Propeller Yoke
    Propeller Pilot
    Propeller Copilot
    Propeller Flyer
    Flight Plan
    Propeller Navigator

    Or maybe follow other examples and call it Propeller Studio, Propeller Builder, or Propeller Creator. ;)

    I'm actually fine with just Propeller IDE, it's more important what it does than what you call it.


    Sorry Heater for making you throw up, I was typing this when you posted that. :P
  • Heater.Heater. Posts: 21,230
    edited 2014-02-17 14:02
    David,
    I'm afraid I don't know what "bike shedding" means.
    Sorry I should have written it as one word "bikeshedding".

    It's all about how when really important things have to be discussed, like the design of a nuclear power station, those who know nothing about technical details will spend hours discussing the colour of the bicycle shed it will have. Thus derailing the meat of any discussion and making themselves appear important.

    See here: http://en.wiktionary.org/wiki/bikeshedding
  • David BetzDavid Betz Posts: 14,516
    edited 2014-02-17 14:03
    Heater. wrote: »
    David,

    Sorry I should have written it as one word "bikeshedding".

    It's all about how when really important things have to be discussed, like the design of a nuclear power station, those who know nothing about technical details will spend hours discussing the colour of the bicycle shed it will have. Thus derailing the meat of any discussion.

    See here: http://en.wiktionary.org/wiki/bikeshedding
    Ah, in that case I agree. Let's stop talking about the name and start working on the code!!
  • jazzedjazzed Posts: 11,803
    edited 2014-02-17 14:04
    I like "Spiral" ... It's kind of like SpinArt without actually saying it.

    Heater's Propeller-<language here> idea is kind of neat, but I'd like to avoid propeller too.

    Then there is the ever popular myth: "YourToiletSpinsBackwards"
  • David BetzDavid Betz Posts: 14,516
    edited 2014-02-17 14:05
    jazzed wrote: »
    I like "Spiral" ... It's kind of like SpinArt without actually saying it.

    Heater's Propeller-<language here> idea is kind of neat, but I'd like to avoid propeller too.
    Okay, it's decided. The tool is called "Spiral". Now, who wants to help build it? Roy already offered. Anyone else?
  • Heater.Heater. Posts: 21,230
    edited 2014-02-17 14:09
    Roy,
    Sorry Heater for making you throw up,
    Propeller Studio, Propeller Builder, or Propeller Creator
    Three times in one go!

    I don't care. At the end of the day it should be:

    Type Spin code.
    Hit button
    See it run.

    No options to select, no modes, no directories to find bla bla bla.

    When the target audience has exhausted the possibilities there they will be ready to move on to SimpleIDE or Eclipse or whatever.
  • Heater.Heater. Posts: 21,230
    edited 2014-02-17 14:13
    Jazzed,
    ...but I'd like to avoid propeller too.
    But, but, isn't the Propeller the main point of this exercise? Else why bother?
  • jazzedjazzed Posts: 11,803
    edited 2014-02-17 14:18
    Heater. wrote: »
    Jazzed,

    But, but, isn't the Propeller the main point of this exercise? Else why bother?

    I suppose most people feel that way, but what happens if P2 is not called Propeller when it ships?

    P2 is definitely a target for this.
  • Heater.Heater. Posts: 21,230
    edited 2014-02-17 14:33
    Jazzed,
    ...but what happens if P2 is not called Propeller when it ships?
    This bikeshedding business is much harder than I thought.

    How about "The Parallax Alien Mutant Zombie Dalek Gothic Death Twilight Shop of Horrors SDK IDE Studio Creator Tool" ?

    That should keep everyone happy:)

    Err...OK, I'm going to stop now.
  • fridafrida Posts: 155
    edited 2014-02-17 14:44
    Then Spiral it is, it's almost like this thread which goes into spin :)
  • jazzedjazzed Posts: 11,803
    edited 2014-02-17 14:46
    frida wrote: »
    Then Spiral it is, it's almost like this thread which goes into spin :)
    LOL, to me it's like practically all threads on this forum.
  • Roy ElthamRoy Eltham Posts: 3,000
    edited 2014-02-17 14:48
    I still think "Propeller IDE" is best. It's generic enough to allow for any language and it's highly likely P2 will be called Propeller 2, so it'll be fine for that too. Everyone will know what it is and does, and that's what matters.

    Trying to be cute or different isn't always a good idea.
  • David BetzDavid Betz Posts: 14,516
    edited 2014-02-17 14:50
    Roy Eltham wrote: »
    I still think "Propeller IDE" is best. It's generic enough to allow for any language and it's highly likely P2 will be called Propeller 2, so it'll be fine for that too. Everyone will know what it is and does, and that's what matters.

    Trying to be cute or different isn't always a good idea.

    zzzzz...... :-)
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