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The unofficial P2 documentation project

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  • cgraceycgracey Posts: 14,151
    edited 2013-05-02 19:20
    jazzed wrote: »
    Wish it was SERDES. I begged, and begged, and begged.

    I know you did. I just didn't have time to venture into what it would take to make a universal serializer/deserializer with all kinds of modulation schemes, bit-stuffing, and so on. Attacking that problem is as hard as video, it seems. Next time, we will incorporate a SERDES, though.
  • jazzedjazzed Posts: 11,803
    edited 2013-05-02 20:22
    cgracey wrote: »
    I know you did. I just didn't have time to venture into what it would take to make a universal serializer/deserializer with all kinds of modulation schemes, bit-stuffing, and so on. Attacking that problem is as hard as video, it seems. Next time, we will incorporate a SERDES, though.

    Thanks Chip.
  • User NameUser Name Posts: 1,451
    edited 2013-05-02 23:16
    cgracey wrote: »
    Next time, we will incorporate a SERDES, though.

    Ah, the power of HDLs... You can retain all the IP you've already generated and just add new stuff when your brain's not so fried and you're not so under-the-gun. So glad to hear there will be a next time!

    I don't know if it helps to point out that SER is still an order of magnitude faster than the fastest Transputer link. It's fabulous to have a machine-supported interprop channel.
  • BEEPBEEP Posts: 58
    edited 2013-05-03 14:09
    Prop2_Docs_130502.pdf
  • Bill HenningBill Henning Posts: 6,445
    edited 2013-05-03 14:35
    Thanks Beep!
  • SeairthSeairth Posts: 2,474
    edited 2013-05-03 18:07
    cgracey wrote: »
    That code will do the same thing as my example. It will just execute the loop's body code before the first TASKSW for each thread.

    I'm still not seeing it. How is TASKSW skipped over the first time?
  • cgraceycgracey Posts: 14,151
    edited 2013-05-04 00:06
    Seairth wrote: »
    I'm still not seeing it. How is TASKSW skipped over the first time?

    It's not skipped over. Sorry about that.

    What happens, though is that TASKSW (1st time) saves the PC into pc+0, then loads the PC from pc+1, which points to thread, which would have been the next instruction, anyway. Then, the loop keeps executing for each task in a round-robin fashion.
  • SeairthSeairth Posts: 2,474
    edited 2013-05-04 06:37
    cgracey wrote: »
    It's not skipped over. Sorry about that.

    What happens, though is that TASKSW (1st time) saves the PC into pc+0, then loads the PC from pc+1, which points to thread, which would have been the next instruction, anyway. Then, the loop keeps executing for each task in a round-robin fashion.

    OK! That's what I thought would happen. Now, in the original example, would that mean that there would have been five TASKSW calls before the first iteration through the loop, the first four being a jump back to loop (the TASKSW statement itself) with a PC+1 adjustment to each of the pc[] entries?
  • cgraceycgracey Posts: 14,151
    edited 2013-05-04 22:29
    Seairth wrote: »
    OK! That's what I thought would happen. Now, in the original example, would that mean that there would have been five TASKSW calls before the first iteration through the loop, the first four being a jump back to loop (the TASKSW statement itself) with a PC+1 adjustment to each of the pc[] entries?

    That's right.
  • Heater.Heater. Posts: 21,230
    edited 2013-05-05 08:22
    A question came up at the conference yesterday regarding how Prop I assembler code will be portable to the Prop II.

    Seems for most Prop I PASM only a few small changes will be required to get it running. Before, that is one starts looking at optimizing using new Prop II features.

    Is there a porting guide anywhere that points out the changes to look for?
  • potatoheadpotatohead Posts: 10,261
    edited 2013-05-05 09:50
    We've not made one yet.

    Most of the P1 stuff we do today works just fine. The workhorse instructions are pretty much unchanged. You do have to think about the pipe line more because it has more stages and sometimes things need to be done at a particular stage, or you need to use a delay effect instruction to avoid nop instructions.

    Getting at pins is more complicated, and the pins are smart now and not anywhere close to emulated now either. Gotta have the real chip to really grok the pins. I'm waiting on that personally, not connecting much to the FPGA at the moment.

    Video works much differently, though I think it's generally better, faster, easier, etc...

    IMHO, a P1 port might go fairly easy if it's not touching too much, but then again, most things in PASM are touching the hardware to get speed, enable capability.

    The new instructions change things. We can use REP on lots of loops where before we would invoke a register and DNJZ or CMP.

    Most things need a rewrite, and they will be smaller when done, more capable.

    Anything with math is going to be huge! P2 has most things people need in hardware so whole routines go away replaced by a few instructions.
  • Heater.Heater. Posts: 21,230
    edited 2013-05-05 10:14
    Thing is I've got this Z80 emulator which has been patiently waiting for Prop II because it will no longer need the complexity of external RAM there. Then there is PullMoll's emulator. They are going to want moving to the Prop II.
    In my case the emulator engine does nothing with hardware and will probably port easily. No doubt it can be optimized with P2 instructions once it is up and running.
    Actually I'm planning on migrating all the Spin parts to C where I guess the equivalent of FSRW and such already exit.

    Then there is the FFT. Again no hardware involvement but certainly the complex multiplications can be turbo charged somewhat. Some pointers there would be helpful.

    Just hope I can find the time to get into all of this.
  • pedwardpedward Posts: 1,642
    edited 2013-05-05 16:52
    Doug touched on the various points well. Based on what I've seen, a direct port will usually be possible because most of the instructions from the Prop 1 function identically in the Prop2.

    Off the top of my head, here are some of the details:

    * Pins are not addressed as INA and OUTA anymore, the register is now called PINx where x is ABCD
    * Pins are configured to do different things (smart pins as Doug alluded to) and must be setup prior
    * Self modifying code must account for the change being effective on the 3rd clock after the instruction (see line 958 in doc TXT)
    * Memory read instructions take 3..10 clock cycles instead of 8..23

    More semantic changes are abound, such as the counters support many more modes.

    If you are actually reimplementing code from the Prop 1 to the Prop 2, there are many changes that you will implement such as:

    * REPS for simple immediate loops
    * REPD for variable iteration loops
    * PTRx for HUB memory transfer
    * INDx for COG memory transfer
    * Using the CLUT for lookup, stack, buffer, cache, or CLUT
    * Rewriting of code to take advantage of P2 specific instructions like the math instructions, bit manipulation, and data manipulation.
    * Cooperative multi-tasking with TASKSW or temporal multi-threading via SETTASK/JMPTASK

    An important item to note is looping. On the P1 looping is typically done with DJNZ, the P2 has this same construct and actually requires that you use this if you plan to perform any branch instructions within a loop. The REPx instructions will not work if you have a branch occur within the loop, they are only intended for compact local code loops.

    Those are some of the specific differences, but by no means is it a complete list.
  • Heater.Heater. Posts: 21,230
    edited 2013-05-05 17:26
    Thanks Pedward. That is certainly enough to inspire me to get started. Looks like there is a lot of new instructions that will speed up the emulation beyond a simple port as well.

    Now that the emulator has the chance to run CP/M without external RAM it seems the first available Prop II boards will come with stonking great SDRAMS attached:)
  • Bill HenningBill Henning Posts: 6,445
    edited 2013-05-05 17:28
    Hmmm.... fast Z80, with honking big ramdisk...
    Heater. wrote: »
    Thanks Pedward. That is certainly enough to inspire me to get started. Looks like there is a lot of new instructions that will speed up the emulation beyond a simple port as well.

    Now that the emulator has the chance to run CP/M without external RAM it seems the first available Prop II boards will come with stonking great SDRAMS attached:)
  • Heater.Heater. Posts: 21,230
    edited 2013-05-05 17:52
    Ha Bill, yes, that already occurred to me. We already have RAM disk support in ZiCog:)
  • Cluso99Cluso99 Posts: 18,069
    edited 2013-05-05 21:48
    heater: It will be much simpler that you think to convert ZiCog. Only a few places where any changes are necessary.
    I just tried porting my P2 debugger back to P1 and it is quite simple.
    getcnt, setp, etc instructions are the main issues. But you will have to be careful of self-modifying code due to the pipeline delays.
    Of course, these simple changes will not use the new features of P2. But who cares because it will run at least 8 times faster without this.
  • SeairthSeairth Posts: 2,474
    edited 2013-05-11 18:36
    Documentation has slowed down quite a bit lately. As discussed earlier, a big factor is the performance issues we've been encountering with Google Docs. I have been discussing the idea of "moving" the documentation to wikispaces, where I believe it can be more flexibly implemented (among other things). However, the Propeller conference has be second-guessing this approach. There is clearly new, official documentation (web-based) that will be forthcoming. At the same time, there was mention of working with the community documentation efforts, but not much in the way of details.

    So where does that leave us? Continue updating GDocs for the moment? Go ahead with migrating the documentation to wikispaces? Rework the community documentation to complement the official documentation? Something else entirely?
  • Cluso99Cluso99 Posts: 18,069
    edited 2013-05-16 22:18
    Here is a visual decoded instruction set for the P2. The spinfile also contains the conditional assembly parameters too.
    ----------------------------------------------------------------------------------------------
    Instuction set for Propeller II
    .....
    -opc--  opcode-  operand zcri cccc    opcode-  operand zcri cccc    opcode-  operand zcri cccc
    ----------------------------------------------------------------------------------------------
    000000  wrbyte   D,S/PTR 000p ----    rdbyte   D,S/PTR -01p ----    rdbytec  D,S/PTR -11p ----
    000001  wrword   D,S/PTR 000p ----    rdword   D,S/PTR -01p ----    rdwordc  D,S/PTR -11p ----
    000010  wrlong   D,S/PTR 000p ----    rdlong   D,S/PTR -01p ----    rdlongc  D,S/PTR -11p ----
    000011  coginit  D,S     ---0 ----  ───── *** see table for opcode 000011 r=1 below ***
    000100  mul      D,[#]S  ---1 ----  ───────────────────────────┐
    000101  scl      D,[#]S  ---1 ----  ─────────────────────────┐ │  ┌ setacca  D,[#]S  000- ----
    000110  enc      D,[#]S  ---- ----                           │ └──┤ setaccb  D,[#]S  010- ----
    000111  jmpret   D,[#]S  ---- ----    call/ret               │    │ maca     D,[#]S  100- ----
    001000  ror      D,[#]S  ---- ----                           │    └ macb     D,[#]S  110- ----
    001001  rol      D,[#]S  ---- ----                           │                                
    001010  shr      D,[#]S  ---- ----                           │    ┌ movf     D,[#]S  000- ----
    001011  shl      D,[#]S  ---- ----                           └────┤ qsincos  D,[#]S  010- ----
    001100  rcr      D,[#]S  ---- ----                                │ qarctan  D,[#]S  100- ----
    001101  rcl      D,[#]S  ---- ----                                └ qrotate  D,[#]S  110- ----
    001110  sar      D,[#]S  ---- ----                                                            
    001111  rev      D,[#]S  ---- ----                              
    010000  mins     D,[#]S  ---- ----                              
    010001  maxs     D,[#]S  ---- ----                              
    010010  min      D,[#]S  ---- ----                              
    010011  max      D,[#]S  ---- ----                              
    010100  movs     D,[#]S  ---- ----                              
    010101  movd     D,[#]S  ---- ----                              
    010110  movi     D,[#]S  ---- ----                              
    010111  jmpretd  D,[#]S  ---- ----    calld/retd                                              
    011000  and      D,[#]S  ---- ----    test                       
    011001  andn     D,[#]S  ---- ----    testn                     
    011010  or       D,[#]S  ---- ----                                ┌ setinda  #S      0000 0001
    011011  xor      D,[#]S  ---- ----                                │ setinda  S       0000 0011
    011100  muxc     D,[#]S  ---- ----                                │ setindb  #D      0000 0100
    011101  muxnc    D,[#]S  ---- ----                                │ setindb  D       0000 1100
    011110  muxz     D,[#]S  ---- ----                                │ setinds  #D,#S   0000 0101
    011111  muxnz    D,[#]S  ---- ----                                │ setinds  #D,S    0000 0111
    100000  add      D,[#]S  ---- ----                 ┌──────────────┤ setinds  D,#S    0000 1101
    100001  sub      D,[#]S  ---- ----    cmp          │              └ setinds  D,S     0000 1111
    100010  addabs   D,[#]S  ---- ----                 │             
    100011  subabs   D,[#]S  ---- ----                 │              ┌ fixinda  #D,#S   0000 0001
    100100  sumc     D,[#]S  ---- ----                 │ ┌────────────┤ fixindb  #D,#S   0000 0100
    100101  sumnc    D,[#]S  ---- ----                 │ │            └ fixinds  #D,#S   0000 0101                           
    100110  sumz     D,[#]S  ---- ----                 │ │
    100111  sumnz    D,[#]S  ---- ----                 │ │ ┌────────── cfgpins  D,[#]S  000- ---- 
    101000  mov      D,[#]S  ---- ----                 │ │ │                                       
    101001  neg      D,[#]S  ---- ----                 │ │ │ ┌──────── waitvid  D,[#]S  000- ---- 
    101010  abs      D,[#]S  ---- ----                 │ │ │ │          
    101011  absneg   D,[#]S  ---- ----                 │ │ │ │        ┌ ijz      D,[#]S  00-- ---
    101100  negc     D,[#]S  ---- ----                 │ │ │ │        │ ijzd     D,[#]S  01-- ---
    101101  negnc    D,[#]S  ---- ----                 │ │ │ │ ┌──────┤ ijnz     D,[#]S  10-- ---
    101110  negz     D,[#]S  ---- ----                 │ │ │ │ │      └ ijnzd    D,[#]S  11-- ---
    101111  negnz    D,[#]S  ---- ----                 │ │ │ │ │                                 
    110000  cmps     D,[#]S  ---- ----                 │ │ │ │ │      ┌ djz      D,[#]S  00-- ---
    110001  cmpsx    D,[#]S  ---- ----                 │ │ │ │ │      │ djzd     D,[#]S  01-- ---
    110010  addx     D,[#]S  ---- ----                 │ │ │ │ │ ┌────┤ djnz     D,[#]S  10-- ---
    110011  subx     D,[#]S  ---- ----                 │ │ │ │ │ │    └ djnzd    D,[#]S  11-- ---
    110100  adds     D,[#]S  ---- ----                 │ │ │ │ │ │
    110101  subs     D,[#]S  ---- ----                 │ │ │ │ │ │    ┌ tjz      D,[#]S  000- ---
    110110  addsx    D,[#]S  ---- ----                 │ │ │ │ │ │    │ tjzd     D,[#]S  010- ---
    110111  subsx    D,[#]S  ---- ----                 │ │ │ │ │ │    │ tjnz     D,[#]S  100- ---
    111000  subr     D,[#]S  --1- ----  ─ cmpr ────────┘ │ │ │ │ │    │ tjnzd    D,[#]S  110- ---
    111001  cmpsub   D,[#]S  --1- ----  ─────────────────┘ │ │ │ │    │ jp       D,[#]S  001- ---
    111010  incmod   D,[#]S  --1- ----  ───────────────────┘ │ │ │    │ jpd      D,[#]S  011- ---
    111011  decmod   D,[#]S  --1- ----  ─────────────────────┘ │ │ ┌──┤ jnp      D,[#]S  101- ---
    111100  ij***    D,[#]S  **-- ----  ───────────────────────┘ │ │  └ jnpd     D,[#]S  111- ---
    111101  dj***    D,[#]S  **-- ----  ─────────────────────────┘ │
    111110  tj***    D,[#]S  ***- ----  ───────────────────────────┘
    111111  waitcnt  D,[#]S  0--- ----    waitpeq  D,[#]S  1-0- ----    waitpne  D,[#]S  1-1- ----
    ----------------------------------------------------------------------------------------------
    -opc--  opcode-  operand zcri cccc    opcode-  operand zcri cccc    opcode-  operand zcri cccc
    ----------------------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------------------------------------------------------
    Additional instructions for opcode=000011 with r=1 (coginit has r=0)
    .....
    -source--  opcode-  operand --dest--- zcri cccc    opcode-  operand --dest--- zcri cccc    opcode-  operand --dest--- zcri cccc
    -------------------------------------------------------------------------------------------------------------------------------
    000000000  clkset   D       --------- 0001 ----                                          ┌ cachex           000000000 0001 ----
    000000001  cogid    D       --------- 0011 ----                                          │ clracca          000000001 --01 ----
    000000010  -spare-  D       --------- --11 ----                                          │ clraccb          000000010 --01 ----
    000000011  cogstop  D       --------- 0001 ----                                          │ clraccs          000000011 --01 ----
    000000100  locknew  D       --------- --11 ----                                          │ -spare-          000000100 --01 ----
    000000101  lockret  D       --------- 0001 ----                                          │ fitacca          000000101 --01 ----
    000000110  lockset  D       --------- 0-01 ----                                       ┌──┤ fitaccb          000000110 --01 ----
    000000111  lockclr  D       --------- 0-01 ----                                       │  └ fitaccs          000000111 --01 ----
    000001000  *******          000000--- --01 ----  ─────────────────────────────────────┘
    000001001  rcvser   D       --------- --11 ----    sndser D         --------- --01 ----                 
    000001010  pushzc   D       --------- ---1 ----                 
    000001011  popzc    D       --------- ---1 ----                 
    000001100  subcnt   D       --------- --11 ----    cmpcnt   D       --------- --01 ----             
    000001101  getcnt   D       --------- 0011 ----    passcnt  D       --------- 0001 ----             
    000001110  getacca  D       --------- ---1 ----                 
    000001111  getaccb  D       --------- ---1 ----                 
    000010000  getlfsr  D       --------- ---1 ----                 
    000010001  gettops  D       --------- -011 ----    polvid           --------- -101 ----             
    000010010  getptra  D       --------- ---1 ----                 
    000010011  getptrb  D       --------- ---1 ----                   
    000010100  getpix   D       --------- ---1 ----                   
    000010101  getspd   D       --------- --11 ----    chkspd           000000000 --01 ----                
    000010110  getspa   D       --------- --11 ----    chkspa           000000000 --01 ----               
    000010111  getspb   D       --------- --11 ----    chkspb           000000000 --01 ----   
    000011000  popar    D       --------- --11 ----                
    000011001  popbr    D       --------- --11 ----                
    000011010  popa     D       --------- --11 ----                
    000011011  popb     D       --------- --11 ----                
    000011100  reta             000000000 --01 ----                
    000011101  retb             000000000 --01 ----                
    000011110  retad            000000000 --01 ----                
    000011111  retbd            000000000 --01 ----                
    000100000  decod2   D       --------- ---1 ----                 
    000100001  decod3   D       --------- ---1 ----                 
    000100010  decod4   D       --------- ---1 ----                 
    000100011  decod5   D       --------- ---1 ----                 
    000100100  blmask   D       --------- ---1 ----                                                      
    000100101  not      D       --------- ---1 ----                  
    000100110  onecnt   D       --------- ---1 ----                  
    000100111  zercnt   D       --------- ---1 ----                  
    000101000  incpat   D       --------- ---1 ----                  
    000101001  decpat   D       --------- ---1 ----                 
    000101010  bingry   D       --------- ---1 ----                  
    000101011  grybin   D       --------- ---1 ----                  
    000101100  mergew   D       --------- ---1 ----                  
    000101101  splitw   D       --------- ---1 ----                 
    000101110  seussf   D       --------- ---1 ----                 
    000101111  seussr   D       --------- ---1 ----                 
    000110000  getmull  D       --------- ---1 ----                 
    000110001  getmulh  D       --------- ---1 ----                 
    000110010  getdivq  D       --------- ---1 ----                 
    000110011  getdivr  D       --------- ---1 ----                 
    000110100  getsqrt  D       --------- ---1 ----                 
    000110101  getqx    D       --------- ---1 ----                 
    000110110  getqy    D       --------- ---1 ----                 
    000110111  getqz    D       --------- ---1 ----                 
    000111000  getphsa  D       --------- ---1 ----    polctra          --------- -101 ----                 
    000111001  getphza  D       --------- ---1 ----                 
    000111010  getcosa  D       --------- ---1 ----                 
    000111011  getsina  D       --------- ---1 ----                 
    000111100  getphsb  D       --------- ---1 ----    polctrb          --------- -101 ----              
    000111101  getphzb  D       --------- ---1 ----                 
    000111110  getcosb  D       --------- ---1 ----                 
    000111111  getsinb  D       --------- ---1 ----                 
    -------------------------------------------------------------------------------------------------------------------------------
    001iiiiii  repd     #i      111111111 0001 ----    repd     D/#n,#i nnnnnnnnn 00#1 ----    reps     #n,#i   nnnnnnnnn n111 nnnn
    -------------------------------------------------------------------------------------------------------------------------------
    01000----  -spare-          nnnnnnnnn --#1 ----                 
    01001mmmm  jmptask  D/#n,#m --------- 00#1 ----                
    -------------------------------------------------------------------------------------------------------------------------------
    010100000  nopx     D/#n    nnnnnnnnn --#1 ----                 
    010100001  setzc    D/#n    nnnnnnnnn --#1 ----                 
    010100010  setspa   D/#n    --------- 00#1 ----                 
    010100011  setspb   D/#n    --------- 00#1 ----                 
    010100100  addspa   D/#n    --------- 00#1 ----                 
    010100101  addspb   D/#n    --------- 00#1 ----                 
    010100110  subspa   D/#n    --------- 00#1 ----                 
    010100111  subspb   D/#n    --------- 00#1 ----                 
    010101000  pushar   D/#n    nnnnnnnnn 00#1 ----                 
    010101001  pushbr   D/#n    nnnnnnnnn 00#1 ----                 
    010101010  pusha    D/#n    nnnnnnnnn 00#1 ----                 
    010101011  pushb    D/#n    nnnnnnnnn 00#1 ----                 
    010101100  calla    D/#n    nnnnnnnnn 00#1 ----                 
    010101101  callb    D/#n    nnnnnnnnn 00#1 ----                 
    010101110  callad   D/#n    nnnnnnnnn 00#1 ----                 
    010101111  callbd   D/#n    nnnnnnnnn 00#1 ----                 
    010110000  wrquad   D/PTR   supnnnnnn 00p1 ----                 
    010110001  rdquad   D/PTR   supnnnnnn 0*p1 ----     rdquadc  D/PTR   supnnnnnn 01p1 ----                 
    010110010  setptra  D/#n    --------- 00#1 ----                 
    010110011  setptrb  D/#n    --------- 00#1 ----                 
    010110100  addptra  D/#n    --------- 00#1 ----                 
    010110101  addptrb  D/#n    --------- 00#1 ----                 
    010110110  subptra  D/#n    --------- 00#1 ----                 
    010110111  subptrb  D/#n    --------- 00#1 ----                 
    010111000  setpix   D/#n    nnnnnnnnn --#1 ----                 
    010111001  setpixu  D/#n    nnnnnnnnn --#1 ----                 
    010111010  setpixv  D/#n    nnnnnnnnn --#1 ----                 
    010111011  setpixz  D/#n    nnnnnnnnn --#1 ----                 
    010111100  setpixa  D/#n    nnnnnnnnn --#1 ----                 
    010111101  setpixr  D/#n    nnnnnnnnn --#1 ----                 
    010111110  setpixg  D/#n    nnnnnnnnn --#1 ----                 
    010111111  setpixb  D/#n    nnnnnnnnn --#1 ----                 
    011000000  setmula  D/#n    nnnnnnnnn -1#1 ----    setmulu  D/#n    nnnnnnnnn -0#1 ----                 
    011000001  setmulb  D/#n    nnnnnnnnn --#1 ----                 
    011000010  setdiva  D/#n    nnnnnnnnn -1#1 ----    setdivu  D/#n    nnnnnnnnn -0#1 ----             
    011000011  setdivb  D/#n    nnnnnnnnn --#1 ----                 
    011000100  setsqrh  D/#n    nnnnnnnnn --#1 ----                 
    011000101  setsqrl  D/#n    nnnnnnnnn --#1 ----                 
    011000110  setqi    D/#n    nnnnnnnnn --#1 ----                 
    011000111  setqz    D/#n    nnnnnnnnn --#1 ----                 
    011001000  qlog     D/#n    nnnnnnnnn --#1 ----                 
    011001001  qexp     D/#n    nnnnnnnnn --#1 ----                 
    011001010  setf     D/#n    --------- 00#1 ----                 
    011001011  settask  D/#n    --------- 00#1 ----                 
    011001100  cfgdac0  D/#n    -------nn --#1 ----                 
    011001101  cfgdac1  D/#n    -------nn --#1 ----                 
    011001110  cfgdac2  D/#n    -------nn --#1 ----                 
    011001111  cfgdac3  D/#n    -------nn --#1 ----                 
    011010000  setdac0  D/#n    nnnnnnnnn --#1 ----                 
    011010001  setdac1  D/#n    nnnnnnnnn --#1 ----                 
    011010010  setdac2  D/#n    nnnnnnnnn --#1 ----                 
    011010011  setdac3  D/#n    nnnnnnnnn --#1 ----                 
    011010100  cfgdacs  D/#n    -nnnnnnnn --#1 ----                 
    011010101  setdacs  D/#n    nnnnnnnnn --#1 ----                 
    011010110  getp     D/#n    --nnnnnnn --#1 ----                 
    011010111  getnp    D/#n    --nnnnnnn --#1 ----                 
    011011000  offp     D/#n    --nnnnnnn --#1 ----                 
    011011001  notp     D/#n    --nnnnnnn --#1 ----                 
    011011010  clrp     D/#n    --nnnnnnn --#1 ----                 
    011011011  setp     D/#n    --nnnnnnn --#1 ----                 
    011011100  setpc    D/#n    --nnnnnnn --#1 ----                 
    011011101  setpnc   D/#n    --nnnnnnn --#1 ----                 
    011011110  setpz    D/#n    --nnnnnnn --#1 ----                 
    011011111  setpnz   D/#n    --nnnnnnn --#1 ----                 
    011100000  setcog   D/#n    -----nnnn --#1 ----                 
    011100001  setmap   D/#n    ---nnnnnn --#1 ----                 
    011100010  setquad  D/#n    nnnnnnnnn 00#1 ----    setquaz  D/#n    nnnnnnnnn 01#1 ----                 
    011100011  setport  D/#n    --nn----- --#1 ----                 
    011100100  setpora  D/#n    --nn----- --#1 ----                 
    011100101  setporb  D/#n    --nn----- --#1 ----                 
    011100110  setporc  D/#n    --nn----- --#1 ----                 
    011100111  setpord  D/#n    --nn----- --#1 ----                 
    011101000  setxch   D/#n    nnnnnnnnn --#1 ----                 
    011101001  setxfr   D/#n    ---nnnnnn --#1 ----                 
    011101010  setser   D/#n    --------- --#1 ----                 
    011101011  setskip  D/#n    ---nnnnnn --#1 ----                 
    011101100  setvid   D/#n    nnnnnnnnn --#1 ----                 
    011101101  setvidy  D/#n    nnnnnnnnn --#1 ----                 
    011101110  setvidi  D/#n    nnnnnnnnn --#1 ----                 
    011101111  setvidq  D/#n    nnnnnnnnn --#1 ----                 
    011110000  setctra  D/#n    nnnnnnnnn --#1 ----                 
    011110001  setwava  D/#n    nnnnnnnnn --#1 ----                 
    011110010  setfrqa  D/#n    nnnnnnnnn --#1 ----                 
    011110011  setphsa  D/#n    nnnnnnnnn --#1 ----                 
    011110100  addphsa  D/#n    nnnnnnnnn --#1 ----                 
    011110101  subphsa  D/#n    nnnnnnnnn --#1 ----                 
    011110110  synctra          nnnnnnnnn --01 ----                 
    011110111  capctra          nnnnnnnnn --01 ----                 
    011111000  setctrb  D/#n    nnnnnnnnn --#1 ----                 
    011111001  setwavb  D/#n    nnnnnnnnn --#1 ----                 
    011111010  setfrqb  D/#n    nnnnnnnnn --#1 ----                 
    011111011  setphsb  D/#n    nnnnnnnnn --#1 ----                 
    011111100  addphsb  D/#n    nnnnnnnnn --#1 ----                 
    011111101  subphsb  D/#n    nnnnnnnnn --#1 ----                 
    011111110  synctrb          nnnnnnnnn --01 ----                 
    011111111  capctrb          nnnnnnnnn --01 ----                 
    -------------------------------------------------------------------------------------------------------------------------------
    1000bbbbb  isob     D.b     --------- ---1 ----                 
    1001bbbbb  notb     D.b     --------- ---1 ----                 
    1010bbbbb  clrb     D.b     --------- ---1 ----                 
    1011bbbbb  setb     D.b     --------- ---1 ----                 
    1100bbbbb  setbc    D.b     --------- ---1 ----                 
    1101bbbbb  setbnc   D.b     --------- ---1 ----                 
    1110bbbbb  setbz    D.b     --------- ---1 ----                 
    1111bbbbb  setbnz   D.b     --------- ---1 ----                 
    -------------------------------------------------------------------------------------------------------------------------------
    -source--  opcode-  operand --dest--- zcri cccc    opcode-  operand --dest--- zcri cccc    opcode-  operand --dest--- zcri cccc
    -------------------------------------------------------------------------------------------------------------------------------
    
    

    P2_Instructions.spin
  • Cluso99Cluso99 Posts: 18,069
    edited 2013-05-17 18:15
    Here is an updated visual decoded instruction set for the P2. The spinfile also contains the conditional assembly parameters too.
    Added are the PTRA/PTRB for rd/wr-byte/word/long/quad-c instructions and INDA/INDB for cog addresses (as shown below).
    -------------------------------------------------------------------------------------------------------------------------------
    INDA & INDB (Cog addresses $1F6 & $1F7)...
    .....                                 (Note: Instructions using indirection ALWAYS execute      )
    opcode zcri cccc --dest--- -source--  (      Therefore, cccc specify none/postinc/postdec/preinc)
    -------------------------------------------------------------------------------------------------------------------------------
    ------ ---- 00xx 111110110 ---------  Dest = INDA
    ------ ---- 01xx 111110110 ---------  Dest = INDA++
    ------ ---- 10xx 111110110 ---------  Dest = INDA--
    ------ ---- 11xx 111110110 ---------  Dest = ++INDA
    ------ ---- 00xx 111110111 ---------  Dest = INDB
    ------ ---- 01xx 111110111 ---------  Dest = INDB++
    ------ ---- 10xx 111110111 ---------  Dest = INDB--
    ------ ---- 11xx 111110111 ---------  Dest = ++INDB
    ------ ---0 xx00 --------- 111110110  Srce = INDA
    ------ ---0 xx01 --------- 111110110  Srce = INDA++
    ------ ---0 xx10 --------- 111110110  Srce = INDA--
    ------ ---0 xx11 --------- 111110110  Srce = ++INDA
    ------ ---0 xx00 --------- 111110111  Srce = INDB
    ------ ---0 xx01 --------- 111110111  Srce = INDB++
    ------ ---0 xx10 --------- 111110111  Srce = INDB--
    ------ ---0 xx11 --------- 111110111  Srce = ++INDB
    -------------------------------------------------------------------------------------------------------------------------------
    opcode zcri cccc --dest--- -source--
    -------------------------------------------------------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------------------------------------------------------
    PTR (hub address) & RD/WR-QUAD/LONG/WORD/BYTE-C Instructions    (i=1 uses PTRx)      
    .....
    -------------------------------------------------------------------------------------------------------------------------------
                               ┌─────────── 0 = PTRA              1 = PTRB
                               │┌────────── 0 = PTRx no update    1 = PTRx updated   
                               ││┌───────── 0 = PTRx+Index*Scale  1 = PTRx (post modify)   
                               │││   ┌───── Index -32..+31 (nnnnnn = -Index, NNNNNN = +Index)
                               │││   │      Scale is 1=Byte, 2=Word, 4=Long, 16=Quad   
                               │││┌──┴─┐   
                               supnnnnnn  
    opcode zcri cccc --dest--- -source--    Expression       Uses Initial value    Final value   
    -------------------------------------------------------------------------------------------------------------------------------
    ------ ---1 ---- --------- 000000000    PTRA             PTRA
    ------ ---1 ---- --------- 011000000    PTRA++           PTRA                  PTRA += Scale
    ------ ---1 ---- --------- 011111111    PTRA--           PTRA                  PTRA -= Scale
    ------ ---1 ---- --------- 010000001    ++PTRA           PTRA + Scale          PTRA += Scale          (ie Index = +1)
    ------ ---1 ---- --------- 010111111    --PTRA           PTRA - Scale          PTRA -= Scale          (ie Index = -1)
    ------ ---1 ---- --------- 000NNNNNN    PTRA[Index]      PTRA + Index*Scale                           (ie Index = +NNNNNN)
    ------ ---1 ---- --------- 011NNNNNN    PTRA++[Index]    PTRA                  PTRA += Index*Scale    (ie Index = +NNNNNN)
    ------ ---1 ---- --------- 011nnnnnn    PTRA--[Index]    PTRA                  PTRA -= Index*Scale    (ie Index = -nnnnnn)
    ------ ---1 ---- --------- 010NNNNNN    ++PTRA[Index]    PTRA + Index*Scale    PTRA += Index*Scale    (ie Index = +NNNNNN)
    ------ ---1 ---- --------- 010nnnnnn    --PTRA[Index]    PTRA - Index*Scale    PTRA -= Index*Scale    (ie Index = -nnnnnn)
    ------ ---1 ---- --------- 100000000    PTRB             PTRB                                       
    ------ ---1 ---- --------- 111000000    PTRB++           PTRB                  PTRB += Scale        
    ------ ---1 ---- --------- 111111111    PTRB--           PTRB                  PTRB -= Scale        
    ------ ---1 ---- --------- 110000001    ++PTRB           PTRB + Scale          PTRB += Scale          (ie Index = +1)     
    ------ ---1 ---- --------- 110111111    --PTRB           PTRB - Scale          PTRB -= Scale          (ie Index = -1)     
    ------ ---1 ---- --------- 100NNNNNN    PTRB[Index]      PTRB + Index*Scale                           (ie Index = +NNNNNN)
    ------ ---1 ---- --------- 111NNNNNN    PTRB++[Index]    PTRB                  PTRB += Index*Scale    (ie Index = +NNNNNN)
    ------ ---1 ---- --------- 111nnnnnn    PTRB--[Index]    PTRB                  PTRB -= Index*Scale    (ie Index = -nnnnnn)
    ------ ---1 ---- --------- 110NNNNNN    ++PTRB[Index]    PTRB + Index*Scale    PTRB += Index*Scale    (ie Index = +NNNNNN)
    ------ ---1 ---- --------- 110nnnnnn    --PTRB[Index]    PTRB - Index*Scale    PTRB -= Index*Scale    (ie Index = -nnnnnn)
    -------------------------------------------------------------------------------------------------------------------------------
    
    
    P2_Instructions.spin
  • SeairthSeairth Posts: 2,474
    edited 2013-05-19 18:21
    I may have missed this somewhere: are $1F6/$1F7 evaluated as INDA/INDB only when the immediate bit is cleared?

    Edit: err. That would obviously be a question for the source field only.
  • SeairthSeairth Posts: 2,474
    edited 2013-05-20 04:19
    Never mind. I just noticed the answer in the prior posting by Cluso99: immediate bit must be clear for source to interpret $1F6 as INDA.
  • SeairthSeairth Posts: 2,474
    edited 2013-05-20 18:06
    I am seeing two different COGINITs in the documentation:
    000011 ZCR 0 CCCC DDDDDDDDD SSSSSSSSS    COGINIT D,S
    000011 ZCR 1 CCCC DDDDDDDDD 000000010    COGINIT D
    

    What is the second version for?
  • Cluso99Cluso99 Posts: 18,069
    edited 2013-05-20 18:34
    Seairth wrote: »
    I am seeing two different COGINITs in the documentation:
    000011 ZCR 0 CCCC DDDDDDDDD SSSSSSSSS    COGINIT D,S
    000011 ZCR 1 CCCC DDDDDDDDD 000000010    COGINIT D
    

    What is the second version for?
    My info shows the second one is a spare opcode. I checked the latest pdf too.
    Are you looking at the latest info or where are you seeing the second coginit?
  • SeairthSeairth Posts: 2,474
    edited 2013-05-20 19:08
    Cluso99 wrote: »
    My info shows the second one is a spare opcode. I checked the latest pdf too.
    Are you looking at the latest info or where are you seeing the second coginit?

    It is in the list at the end of the GDoc version. This looks like it was a verbatim copy from an earlier post by Chip in this thread. But it's not mentioned in any of the details sections.
  • pedwardpedward Posts: 1,642
    edited 2013-05-20 19:12
    v2.0 of prelim features says DO NOT USE—MAY NOT BE INCLUDED IN COMPILER.
  • SeairthSeairth Posts: 2,474
    edited 2013-05-20 19:22
    I believe I read somewhere that the bus between the hub and the cogs was 128 bits wide, which would make sense for the xxQUAD operations to be able to atomically latch the data. However, why does the RDQUAD require the additional (two?) clock cycles before they can be read? Is this only when the quads are mapped to registers? I'm guessing not, as the RDxxxxC operations will also block for those same two clock cycles (when the cache is dirty).

    (note: This is only partially a clarification question. I'm also just curious about the internal workings of that mechanism.)
  • SeairthSeairth Posts: 2,474
    edited 2013-05-20 19:36
    pedward wrote: »
    v2.0 of prelim features says DO NOT USE—MAY NOT BE INCLUDED IN COMPILER.

    Where is that list (the original post)?
  • Cluso99Cluso99 Posts: 18,069
    edited 2013-05-20 21:50
    Seairth wrote: »
    I believe I read somewhere that the bus between the hub and the cogs was 128 bits wide, which would make sense for the xxQUAD operations to be able to atomically latch the data. However, why does the RDQUAD require the additional (two?) clock cycles before they can be read? Is this only when the quads are mapped to registers? I'm guessing not, as the RDxxxxC operations will also block for those same two clock cycles (when the cache is dirty).

    (note: This is only partially a clarification question. I'm also just curious about the internal workings of that mechanism.)
    Yes, the hub to cog bus is 128 bits wide.
    From the info I summarised into an Excel Spreadsheet, all Reads (Byte/Word/Long) take an extra 2 clocks (ie 3..10 clocks). The cached versions vary depending upon whether they are in the cache or not. If they are in cache then it is a single cycle, otherwise there appears to be 3..10 clocks. Therefore, I presume there is some setup (2 clocks) required when interfacing the reads to the hub.
  • pedwardpedward Posts: 1,642
    edited 2013-05-20 22:06
    Seairth wrote: »
    Where is that list (the original post)?

    It was the preliminary features PDF that was posted, I don't have a link, just the PDF.
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