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Download PropBASIC here... 00.01.14 LAST VERSION FOR BST

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  • Dr_AculaDr_Acula Posts: 5,484
    edited 2010-01-14 13:44
    Yes Ron, that is getting close

    I am thinking that normally you have some inline asm code in a program, you just write it in. In this case, it initialises with nothing and you put it in later. so the fake code to fill up the space might be
    org 0
    long fakelong1
    long fakelong2

    etc

    and/or maybe there is a way of filling up 300 longs quickly in assembly. NOP? Some sort of array declaration?

    ok, next problem, you are pulling in named overlay files off the sd card. Or (down the track), off the ram chip. (and your board from cluso will be very useful for testing this sort of thing)

    When you have the name of an overlay, do you mindlessly search through the names of files on the sd card till you find it? Or, at the beginning of the program, do you grab the names of all the files and put them in a list somewhere?

    Or (even better) grab the names of all the files, put them in a list, and also put the files themselves on the ram chip for faster access?

    I guess it can be built up in stages. Probably for the moment search the slow way on the sd card.

    Then another issue - each time you call a subroutine that you know is going to call a task overlay, do you mindlessly load it into the cog each time? Or do you keep a record of the last overlay to go into the cog, and only reload if the new name is different to the name of the current overlay?

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    www.smarthome.viviti.com/propeller
  • RsadeikaRsadeika Posts: 3,837
    edited 2010-01-14 15:32
    I was just looking at the Sirc_rx code that JonnyMac worked up, I like the clean look of the propBASIC program. Makes the program relatively easy to follow. Having said that, I am having trouble following this particular line of code, 'keyIn = keyIn & $0F'. I know this is a bitwise AND operation, which is not making any sense to me. Here is what I know, $0F=%1111, the incoming number values will be between 1 and 7= %1 and %111. I can not follow what is trying to be achieved here. When I tried the program, the LED lights up when the corresponding key is pressed on the remote, but it is not limited to the 1 through 8 keys. There are other keys that light up an LED which have a greater key value number of eight. Other than that, everything looks good.
  • JonnyMacJonnyMac Posts: 9,159
    edited 2010-01-14 16:08
    Well, goes to show that no good dead goes unpunished! tongue.gif

    At 1AM I was tired and probably chose a bad mask value for keyIn -- which is hardly the point, anyway; you wanted to know how to decode 12-bits SIRCS with PropBASIC and now you can. I updated the masking of the program to prevent the Volume and Channel keys from changing LEDs.

    Another note on the update: Since PropBASIC only uses the __paramx variables to passing values back and forth they are safe to use in SUBs and FUNCs. I have aliased the variables used in GET_SIRCS_12 to minimize the number of variables consuming cog ram.

    Post Edited (JonnyMac) : 1/14/2010 4:33:10 PM GMT
  • JonnyMacJonnyMac Posts: 9,159
    edited 2010-01-14 19:27
    For fun and to show that you can embed PASM into your PropBASIC programs, I took my SIRCS decoder from the January 2010 issue of Nuts & Volts and built it into a PropBASIC program. Note that this differs from my Spin version in that it's part of the main code -- later I'll move this to its own task so that it doesn't block. Note, too, that this program gives you the SIRCS code and bit count. The attached image shows output from the key on my TV/DVD remote; the first line press (20 bits) was in DVD mode, the next line (12 bits) in TV mode.

    There's a lot of interesting PASM code in ObEx and this shows that you can -- with a little effort -- take advantage of it.

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    Jon McPhalen
    Hollywood, CA


    513 x 364 - 115K
  • BeanBean Posts: 8,129
    edited 2010-01-14 19:56
    Cool program Jon.

    I'd like to point out that PropBASIC users shouldn't get too wound up about the 496 instruction limit per cog. This nice demo that Jon wrote uses 145 LONGS. And some of that is HUB constants. So he only used about 30% of the space in one cog for this program.

    If you use subroutines for commands that generate alot of code, you really can do alot in 496 PASM instructions.

    Bean.

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    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134·
  • RsadeikaRsadeika Posts: 3,837
    edited 2010-01-14 20:42
    @JonnyMac, I just tried to compile sircs_rx_v3.pbas, and I get -
    line 198
    error 7 invalid number of parameters; 'return irCode,irBits'

    For some reason I am getting a lot of those type of errors.
  • JonnyMacJonnyMac Posts: 9,159
    edited 2010-01-14 21:28
    Rsadeika said...
    @JonnyMac, I just tried to compile sircs_rx_v3.pbas, and I get -
    line 198
    error 7 invalid number of parameters; 'return irCode,irBits'

    For some reason I am getting a lot of those type of errors.

    Download the latest version of the compiler -- we just changed it yesterday to accommodate multiple return parameters. In the future, please trust that if I post something it has been tested.

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    Jon McPhalen
    Hollywood, CA
  • Ron SutcliffeRon Sutcliffe Posts: 420
    edited 2010-01-15 00:01
    @Bean and Jon


    Bean said
    I'd like to point out that PropBASIC users shouldn't get too wound up about the 496 instruction limit per cog. This nice demo that Jon wrote uses 145 LONGS. And some of that is HUB constants. So he only used about 30% of the space in one cog for this program. 
    
    If you use subroutines for commands that generate alot of code, you really can do alot in 496 PASM instructions.
    
    



    There is a lot room for code in a single cog. IMO It is cog’s that·will be·premium.

    I will see if I can get some code working and start a new thread. Lets see if I can draw a few others into exploring PropBasic.

    Ron
  • JonnyMacJonnyMac Posts: 9,159
    edited 2010-01-15 01:10
    Okay, I'm worn out on SIRCS, so here's my final demo -- pure PropBASIC and handles 12- and 20-bit codes. Note that some registers in the Propeller, like phsa and phsb that are used in my program, cannot be treated like simple RAM variables in some applications. You'll see that I capture these registers into __temp1 so that I get the correct value from the accumulator.

    [noparse][[/noparse]Edit] Bean updated the compiler (0.66) so that we can use phsa and phsb like any other value in a comparison, for example:

    IF phsa > BIT_1 THEN
    


    ...now handles the gritty details of the phs registers; this keeps our PropBASIC code a little simpler and cleaner

    (Jan 19) I just noticed that I had uploaded the Spin output instead of the .pbas source file -- sorry about that.

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    Jon McPhalen
    Hollywood, CA

    Post Edited (JonnyMac) : 1/20/2010 6:36:57 AM GMT
  • jknightandkarrjknightandkarr Posts: 234
    edited 2010-01-16 06:55
    Just a question. Is the Syntax guide finished or is there more commands needed to be added to the list? Compaired to the BS2, how many commands are available for use? I have a program known to work in BS2, but I"m having trouble converting it to Propeller's code.

    Joe

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    I'm going insaine. It's SOOOOOO much fun. lol
  • Ron SutcliffeRon Sutcliffe Posts: 420
    edited 2010-01-16 12:52
    Joe
    It's a quantum leap from BS2 to Prop, but PropBasic will ease the pain.

    You should post some code if you really want people to help.


    Ron
  • RsadeikaRsadeika Posts: 3,837
    edited 2010-01-16 14:18
    @Joe, you may want to take up Bean's offer to convert a BS2 program to propBASIC, check out Bean's earlier post for details. As for the propBASIC commands, I think it is pretty firm that there will not be any more commands added. What specific commands are you concerned with?

    Ray
  • jknightandkarrjknightandkarr Posts: 234
    edited 2010-01-16 17:57
    I'll have to add more coding in the BS2 section. My program wasn't compleated due to the BS2's lack of multiple cogs & in ability to work my program without accuracy, but let me work on my bs2 program & I'll post it then.

    Joe

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    I'm going insaine. It's SOOOOOO much fun. lol
  • JonnyMacJonnyMac Posts: 9,159
    edited 2010-01-16 21:25
    jknightandkarr said...
    Just a question. Is the Syntax guide finished or is there more commands needed to be added to the list? Compaired to the BS2, how many commands are available for use? I have a program known to work in BS2, but I"m having trouble converting it to Propeller's code.

    Joe

    The "fancy" syntax guide lists all the commands that are part of PropBASIC 1.0, but they are not fully explained. Bean and I are working hard to test all the included commands so that we can move from beta to an official release.

    Bean made the offer to translate programs from PBASIC to PropBASIC to help us test. I'll help too; I have a lot of experience (probably more than most) translating PBASIC to SX/B, and PropBASIC and SX/B are very similar. Post your PBASIC program and let us show you how you might translate it to PropBASIC.

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    Jon McPhalen
    Hollywood, CA
  • HumanoidoHumanoido Posts: 5,770
    edited 2010-01-17 07:23
    Where are all the programs to blink lights? And what happened to the private forum?

    Another question, when I modify the code below

    DEVICE P8X32A, XTAL1, PLL16X    ' Device Settings
    FREQ 80_000_000                 ' Clock Frequency
    LED PIN 16 LOW                  ' Pin 16 is named LED, and set LOW
    PROGRAM Start                   ' Program starts at label "Start"
    Start:                          ' Program label
      HIGH LED                      ' Make LED pin HIGH
      PAUSE 500                     ' Wait 500 milliseconds
      LOW LED                       ' Make LED pin LOW
      PAUSE 500                     ' Wait 500 milliseconds
      GOTO Start                    ' Repeat forever
    END                             ' End of program
    


    to this

    DEVICE P8X32A                   ' Device Settings
    LED PIN 16 LOW                  ' Pin 16 is named LED, and set LOW
    PROGRAM Start                   ' Program starts at label "Start"
    Start:                          ' Program label
      HIGH LED                      ' Make LED pin HIGH
      PAUSE 500                     ' Wait 500 milliseconds
      LOW LED                       ' Make LED pin LOW
      PAUSE 500                     ' Wait 500 milliseconds
      GOTO Start                    ' Repeat forever
    END                             ' End of program
    


    it will give an error (no specified frequency). How can this be prevented?
    I want to use the internal clock and no crystal.

    humanoido

    Post Edited (humanoido) : 1/17/2010 8:22:18 AM GMT
  • Gerry KeelyGerry Keely Posts: 75
    edited 2010-01-17 10:42
    humanoido

    Use RCFAST ( ~12MHz) or RCSLOW (~20kHz) in place of XTAL1.This is covered in the syntax guide by JonnyMac

    regards

    Gerry
  • JonnyMacJonnyMac Posts: 9,159
    edited 2010-01-17 16:13
    RCFAST is supposed to be assumed when nothing is specified; for the time being just add that to the DEVICE line.

    We closed the private forum because nobody but Bean and I had any time to do boring testing.

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    Jon McPhalen
    Hollywood, CA
  • hinvhinv Posts: 1,255
    edited 2010-01-17 16:45
    without digging into it, does this basic handle floating point numbers natively?
  • Mike GreenMike Green Posts: 23,101
    edited 2010-01-17 17:07
    No

    Floating point is fairly expensive in terms of resources on the Propeller. You need one or two cogs devoted to a floating point processor and, although the existing floating point code is quite fast (about 40us for basic operations), it's several orders of magnitude slower than integer arithmetic. You don't want to use floating point unless you really need it and you need to keep its use to a minimum.

    Post Edited (Mike Green) : 1/17/2010 5:17:36 PM GMT
  • jknightandkarrjknightandkarr Posts: 234
    edited 2010-01-18 07:40
    ' {$STAMP BS2}
    ' {$PBASIC 2.5}
      vss VAR Word
      Mph VAR Word
      Segs              VAR     OUTL                     ' Segments on P0 - P7
      SegsDirs        VAR     DIRL                     ' DIRS for segments
      Digs              VAR     OUTC                     ' Digit control pins
      Blank            CON     %00000000           ' all segments off
      theDig           VAR     Nib                        ' current display digit
    
    '                        .GFEDCBA
    Digit0          DATA    %00111111               ' digit patterns
    Digit1          DATA    %00000110
    Digit2          DATA    %01011011
    Digit3          DATA    %01001111
    Digit4          DATA    %01100110
    Digit5          DATA    %01101101
    Digit6          DATA    %01111101
    Digit7          DATA    %00000111
    Digit8          DATA    %01111111
    Digit9          DATA    %01100111
    
    DigSel       DATA    %1110                   ' digit 0 active
                    DATA    %1101                   ' digit 1 active
                    DATA    %1011                   ' digit 2 active
                    DATA    %0111                   ' digit 2 active
    
      Digs = %1111                                  ' all off
      DIRS = $0FFF                                  ' make segs & digs outputs
    
    DO
      COUNT 15, 1000, vss                                  'Get vehical speed signal
      vss=67                                                       'temporary line
      Mph = vss * 9                                             'Turn vss signal into speed reading
      DEBUG HOME, " MPH = ", DEC Mph DIG 3,DEC Mph DIG 2, DEC Mph DIG 1, DEC Mph DIG 0,CR  'temporary line Mph to pc terminal
      Segs = Blank                                              ' clear display
      READ (DigSel + theDig), Digs                       ' select digit
      READ (Digit0 + (Mph DIG theDig)), Segs       ' move digit pattern to segs
      theDig = theDig + 1 // 4                              ' update digit pointer
      LOOP
    



    Ok here's my program I need converted to Propeller. As a note my "COUNT 15, 1000, vss" line needs to constantly run in its own cog by itself & then the "Mph=vss*9" needs to start in the other cog & loop. The vss=67 is only a temporary line, to simulate a vss signal of 67Hz, which should give me 060.3 mph after reading out on the leds. I was going to run an odometer in this as well, but I've got another job for the odometer digits as well, so I'll work on that code later.

    Joe

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    I'm going insaine. It's SOOOOOO much fun. lol
  • BeanBean Posts: 8,129
    edited 2010-01-18 14:46
    Okay, well here is my translation.

    DEVICE P8X32A, XTAL1, PLL16X ' {$STAMP BS2} ' {$PBASIC 2.5}
    FREQ 80_000_000
     
    Blank   CON %00000000        ' all segments off
    Baud    CON "T115200"        ' Baud rate to PC
     
    Segs    PIN 0..7 OUTPUT      ' Segs VAR OUTL ' Segments on P0 - P7
                                 ' SegsDirs VAR DIRL ' DIRS for segments
    Digs    PIN 8..11 OUTPUT     ' Digs VAR OUTC ' Digit control pins
    TX      PIN 30 HIGH          ' Serial pin to PC
     
    vss     VAR LONG             ' vss VAR Word
    mph     VAR LONG             ' Mph VAR Word
    theDig  VAR LONG             ' theDig VAR Nib ' current display digit
    wait    VAR LONG             ' Used to accumulated count for 1 second
    ascii   VAR LONG(12)         ' Used to hold string to send to PC
    temp    VAR LONG             ' Temporary variable
     
    digits  HUB BYTE(4) = "0"    ' Digits to show on multiplex display
     
    '            .GFEDCBA
    Digit0 DATA %00111111        ' digit patterns
    Digit1 DATA %00000110
    Digit2 DATA %01011011
    Digit3 DATA %01001111
    Digit4 DATA %01100110
    Digit5 DATA %01101101
    Digit6 DATA %01111101
    Digit7 DATA %00000111
    Digit8 DATA %01111111
    Digit9 DATA %01100111
     
    DigSel DATA %1110            ' digit 0 active
           DATA %1101            ' digit 1 active
           DATA %1011            ' digit 2 active
           DATA %0111            ' digit 2 active
     
    Multiplex   TASK
     
    PROGRAM Start
     
    Start:
      Digs = %1111               ' all off
                                 ' DIRS = $0FFF ' make segs & digs outputs
      COUNTERA 80, 15, 0, 1, 0   ' Setup counter to accumulate count from pin P15
    
     
      ascii(0) = " "
      ascii(1) = "M"
      ascii(2) = "P"
      ascii(3) = "H"
      ascii(4) = " "
      ascii(5) = "="
      ascii(6) = " "
      ascii(11) = 13             ' Carrage return
     
      COGSTART Multiplex         ' Start task that handles the multiplexed display
     
      wait = cnt + _Freq
    
     
      DO
        WAITCNT wait, _Freq      ' COUNT 15, 1000, vss        'Get vehical speed signal
        vss = phsa               ' Get accumulated count from counter
        phsa = 0                 ' Zero accumulated count
     
        vss=67                   ' ***** temporary line
     
        mph = vss * 9            'Turn vss signal into speed reading
                                 ' DEBUG HOME, " MPH = ", DEC Mph DIG 3,DEC Mph DIG 2, DEC Mph DIG 1, DEC Mph DIG 0,CR  'temporary line Mph to pc terminal
    
     
        STR ascii(7), mph, 4     ' Convert mph to ascii characters
     
        WRBYTE Digits(0), ascii(7) ' Update digits to show on multiplex display
        WRBYTE Digits(1), ascii(8)
        WRBYTE Digits(2), ascii(9)
        WRBYTE Digits(3), ascii(10)
     
        FOR temp = 0 TO 11       ' Send string to PC
          IF temp = 10 THEN
            SEROUT TX, Baud, "."
          ENDIF
          SEROUT TX, Baud, ascii(temp)
        NEXT
     
      LOOP
    
     
    END
     
    
     
    TASK Multiplex
      theDig VAR LONG = 0
      temp   VAR LONG
      
      DO
        Segs = Blank             ' clear display
     
        RDBYTE DigSel(theDig), temp '  READ (DigSel + theDig), Digs ' select digit
        Digs = temp
     
        RDBYTE Digits(theDig), temp
        temp = temp - "0"
        RDBYTE Digit0(temp), temp
        Segs = temp
     
        INC theDig               ' theDig = theDig + 1 // 4 ' update digit pointer
        theDig = theDig AND 3
     
       PAUSE 5                  ' Time to display digit
    
     
      LOOP
    ENDTASK
    
    


    Note that you DON'T need a seperate task to do the COUNT. The hardware counters will handle that. But you do need one for the multiplex display.

    I havne't tested it fully because I don't have the hardware, but it should be really close.

    Bean.


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    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134

    Post Edited (Bean (Hitt Consulting)) : 1/18/2010 3:01:59 PM GMT
  • HumanoidoHumanoido Posts: 5,770
    edited 2010-01-18 18:03
    Gerry Keely and JonnyMac:

    Thanks for the solution. After putting in RCFAST and deleting the Crystal and PLL16X Device Settings and the clock frequency, it works perfect!

    This compiled PROPBASIC is absolutely fantastic. I love the choice commands and features, which are highly useful in many programming applications. It allows some really nice features running on my new Prop computer, and it's very easy to use with PropBASICide.

    Other compiled languages can be a pain for those of us that don't care to type in cryptic command lines into the black box, but PROPBASIC makes it a breeze to use. I wish other languages could take the approach of PROPBASIC. You guys really did a terrific job on this, and making it more easy to use is a big key in writing code.

    It's a lot of fun, and easy to use, and opens up all new doors of possibilities for the Propeller chip. A big thanks and a lot of admiration and praise to everyone involved in its development and documentation.

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    humanoido
    *Stamp SEED Supercomputer *Basic Stamp Supercomputer *TriCore Stamp Supercomputer
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    *Handbook of BASIC Stamp Supercomputing
    *Ultimate List Propeller Languages
    *MC Prop Computer
  • jknightandkarrjknightandkarr Posts: 234
    edited 2010-01-19 00:29
    Bean (Hitt Consulting) said...

    Note that you DON'T need a seperate task to do the COUNT. The hardware counters will handle that. But you do need one for the multiplex display.
    I havne't tested it fully because I don't have the hardware, but it should be really close.

    Bean.

    Thanks. I gotta rig my display up since i had put an order for a better display didn't go as planned. But if id need PropBasic to do my odometer display the counting part would need a constant task to count, for accuracy reasons I would think. I for got about the speedometer itself not needing that.

    Joe

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    I'm going insaine. It's SOOOOOO much fun. lol
  • JonnyMacJonnyMac Posts: 9,159
    edited 2010-01-19 01:20
    Just as Bean showed you how you can spawn the display multiplexing into its own cog you can do the same thing with the tach input -- it might look something like what follows.

    TASK Speedo
    
      timer         VAR     Long
      pulses        VAR     Long
    
      COUNTERA 112, TachIn, 0, 1, 0         ' assume low-going input
      timer = cnt + _FREQ                   ' sync with system counter
    
      DO
        WAITCNT timer, _FREQ                ' wait one second
        pulses = phsa                       ' grab pulse count
        phsa = 0                            ' reset for next second
        WRLONG tachPulses, pulses           ' write to hub
      LOOP
    
      ENDTASK
    


    This task depends on a pin called TachIn and a hub long called tachPulses.

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Jon McPhalen
    Hollywood, CA
  • ConeheadConehead Posts: 12
    edited 2010-01-19 04:44
    I haven't had a chance to download this yet, but I want to say thank you to Bean and Jon!
  • Christof Eb.Christof Eb. Posts: 1,214
    edited 2010-01-19 20:20
    Hi Bean, hi Jon,

    PropBasic is great! Thank you very much!

    Only one question: Is there a possibility to tell the IDE to use the tabulator key?

    Christof
  • simonlsimonl Posts: 866
    edited 2010-01-19 21:39
    I too found PropBASICIDE a little, erm, lacking in places (!) - no TAB key; only one undo level; no colour; etc - so I've just started using NotePad++ (sorry - it's Windows only). This overcomes all of those issues, and I'm able to compile too smile.gif (NotePad++ is available from notepad-plus.sourceforge.net/uk/site.htm)

    To get colour coding I created the attached "userDefineLang.xml". In Windows7, extract the zip contents to "C:\Users\<YOURLOGINID>\AppData\Roaming\Notepad++", then:

    (NOTE: I found that NotePad++ has a few "issues" with Window7 - toolbar buttons don't work - so the following needs to be undertaken with Admin' privileges wink.gif)

    1. View > User-Defined dialogue...
    2. Creat new - name it PropBASIC
    3. Language > PropBASIC - this sets the CURRENT document to use the PropBASIC styling/colours

    To compile, I set-up a new RUN command; as follows:

    1. Run > Run...
    2. Browse to PropBASICIDE
    3. Add $(FULL_CURRENT_PATH) to the end of the path
    4. Save...
    5. Name it Compile - that's what will appear in the Run menu

    Using this Run command will compile your PropBASIC file to it's SPIN equivallent and place it in the same folder.

    I'm gonna see if I can get a command that'll compile AND load to RAM or EEPROM too (@BEAN: Any idea what the command line call to Propellent would be?)

    Anyways - I hope this is useful. Enjoy.

    @BEAN: This is WAY cool - thanks yeah.gif

    <EDIT 2010-01-22>Uploaded new version of userDefineLang.zip</EDIT>

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    Cheers,
    Simon

    www.norfolkhelicopterclub.com

    Announcement: To cut costs in the current economic climate, we have switched-off the light at the end of the tunnel.

    Post Edited (simonl) : 1/22/2010 10:59:00 PM GMT
  • simonlsimonl Posts: 866
    edited 2010-01-19 22:30
    I've not been able to test this yet, but here's what I think will load your PropBASIC compiled program to the Propeller:

    1. Run > Run...
    2. Browse to Propellent.exe
    3. Add $(CURRENT_DIRECTORY)\$(NAME_PART).spin to the end of the command
    4. Click Save...
    5. Name it "Load to Propeller" - that's what will appear in the Run menu

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Cheers,
    Simon

    www.norfolkhelicopterclub.com

    Announcement: To cut costs in the current economic climate, we have switched-off the light at the end of the tunnel.
  • BeanBean Posts: 8,129
    edited 2010-01-19 23:40
    simonl,
    Yeah I'm not much of an IDE programmer. It is just enough so members wouldn't have to use batch files.
    A much better solution is in the works.

    Bean

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    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134·
  • simonlsimonl Posts: 866
    edited 2010-01-20 13:06
    @Bean: Don't get me wrong; your IDE's just right for getting started - and I'd much rather you spend your time making PropBASIC the best it can be smile.gif I just happened to have a copy of NotePad++ installed, so thought I'd see if I could get it to fit (I find it much easier if the code's coloured).

    BTW: I'm lovin' PropBASIC - now I have the simplicity of BASIC with the speed of PASM. That's just BRILLIANT, and I'm finding it a great tutorial for PASM to boot! Thank you smile.gif

    Also: that "much better solution" wouldn't be PropTool or BST would it?

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    Cheers,
    Simon

    www.norfolkhelicopterclub.com

    Announcement: To cut costs in the current economic climate, we have switched-off the light at the end of the tunnel.
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