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Download PropBASIC here... 00.01.14 LAST VERSION FOR BST

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  • JonnyMacJonnyMac Posts: 9,093
    edited 2009-12-31 21:26
    There's a hidden trick in there: When you pass a Hub variable or xDATA symbol to a subroutine or function it is passed by address, not by value. In order to read from the hub you have to use RDxxxx, in this case we use RDBYTE as the sequence is a table of bytes. The syntax for RDBYTE is RDBYTE hubaddress, value. This gets used six times (for your six RGB led groups) in PLAY checking for an end-of-sequence value ($FF) each time, and then incrementing (adding one to) the address for the next group. After all the LEDs are updated the delay value you passed is used with DELAY_MS (shell for PAUSE).

    There is a compiler trick in use, as well. You see, PropBASIC knows how to adjust outputs for a pin group, based on the location of that pin group. The [noparse][[/noparse]internal] code isn't difficult, nor is it trivial. For example, if you want to do this:

    CSG6 = PURPLE
    


    ... the compiler actually generates the following code. I've added comments to explain what each line does

    ' CS6 = PURPLE
                    mov         __temp1,#PURPLE                     ' copy PURPLE (%101) to __temp1
                    shl         __temp1,#15                         ' align with base pin of CS6 group
                    and         __temp1,CS6                         ' clear non-CS6 bits from __temp1
                    andn        outa,CS6                            ' clear old CS6 group outputs
                    or          outa,__temp1                        ' write new value to CS6 group outputs
    

    Post Edited (JonnyMac) : 1/1/2010 2:36:52 AM GMT
  • BeanBean Posts: 8,129
    edited 2009-12-31 21:47
    Geekgirl,
    · Yeah if you're coming from PBASIC "pin groups" are great.
    · If you need more assistance please ask. It's nice to see what forum members are "up to" with PropBASIC.

    · P.S. Jon must have downloaded my code before I fixed the color names.· ORANGE should be YELLOW, and PURPLE should be MAGENTA, and AQUA should be CYAN.

    Bean.

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
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    Try BASIC on the Propeller.
    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134

    Post Edited (Bean (Hitt Consulting)) : 12/31/2009 9:54:16 PM GMT
  • TonyWaiteTonyWaite Posts: 219
    edited 2009-12-31 22:24
    A little more development on using Bean's method to talk to Spin objects from PropBASIC, running on Rayman's PSM.
    The following makes two Spin objects available on demand to the main BASIC program;
    This time there actually is some code in the BASIC program; which generates a tone, then displays version detail on the LCD.
    The object of posting this is so that newcomers like myself can have an easy example, with a low level of abstraction.
    T o n y

    DEVICE P8X32A, XTAL1, PLL16X 
    FREQ 80_000_000 
    
     
    tonegenStart CON 1 
    psmStart CON 2 
    psmDeviceinfo CON 3 
    
     
    spinCmd HUB BYTE = 0 
    hub_long1 HUB LONG 
    hub_long2 HUB LONG 
    hub_long3 HUB LONG 
    
     
    temp VAR LONG 
    
     
    ASM 
    OBJ 
      soundmachine: "psm_tonegenerator" 
      psmmachine: "psm_serialcontrol_a" 
    
     
    PUB SpinStart 
      CogInit(1, @__Init, @__DATASTART) 
      Repeat 
        case spinCmd 
          tonegenStart: 
            soundmachine.tonegen(hub_long1,hub_long2,hub_long3) 
            spinCmd := 0 
    
          psmStart: 
            psmmachine.main 
            spinCmd := 0 
    
          psmDeviceinfo: 
            psmmachine.showdeviceinfo 
            spinCmd := 0 
    ENDASM 
    
     
    PROGRAM Start 
    
     
    Start: 
    
     
    'start tonegen driver 
    
     
    WRLONG hub_long1, 400 
    WRLONG hub_long2, 500 
    WRLONG hub_long3, 3 
    WRBYTE spinCmd, tonegenStart 
    'wait for driver to process 
    DO 
      RDBYTE spinCmd, temp 
    LOOP UNTIL temp = 0 
    
    'start psm driver 
    WRBYTE spinCmd, psmStart 
    'wait for driver to process 
    DO 
      RDBYTE spinCmd, temp 
    LOOP UNTIL temp = 0 
    
    'start deviceinfo driver 
    WRBYTE spinCmd, psmDeviceinfo 
    'wait for driver to process 
    DO 
      RDBYTE spinCmd, temp 
    LOOP UNTIL temp = 0 
    END
    

    Post Edited By Moderator (Bean (Hitt Consulting)) : 1/1/2010 12:55:35 AM GMT
  • BeanBean Posts: 8,129
    edited 2010-01-01 00:37
    Tony,
    · If you put your code inside the "Formatted Code" area (the # icon), it will keep the spacing.
    ·
    Bean


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    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Try BASIC on the Propeller.
    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134·
  • JonnyMacJonnyMac Posts: 9,093
    edited 2010-01-01 01:13
    Here's another demo using the tone generator. Note that the psm_tonegenerator object hard-codes the output pins so you may need to change this (as I did) if you're using the Propeller Demo Board (I may *liberate* this code to create my own version that can pass pins and be stopped while playing).

    This demo plays three tones and then goes into a random loop -- somewhat reminiscent of old sci-fi computer sounds.

    Post Edited (JonnyMac) : 1/1/2010 1:18:15 AM GMT
  • TonyWaiteTonyWaite Posts: 219
    edited 2010-01-01 01:32
    JonnyMac,
    Thanks for the wonderful tonegenerator example!
    It's running in the background, playing music while I'm studying the code.
    It's 0130 here, back to some nightwork after the party.
    T o n y
  • Mike HuseltonMike Huselton Posts: 746
    edited 2010-01-01 04:44
    That is what I like about this forum. IT ROCKS!

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    JMH
  • BeanBean Posts: 8,129
    edited 2010-01-02 15:09
    I have posted version 00.00.53.

    Along with a couple of bug fixes, PropBASIC now supports inline strings.
    Inline strings can be used anywhere a DATA label can be used.

    NOTE: Inline strings are Z-strings, so the compiler will automatically add a zero·to the end of them as a "end of string" indicator byte.

    Here is a demo showing inline strings:

    DEVICE P8X32A, XTAL1, PLL16X
    FREQ   80_000_000
     
    Baud   CON "T115200"
     
    TX     PIN 30 HIGH
     
    temp   VAR     Long
     
    SendChar  SUB 1
    SendStr   SUB 1
     
    Message DATA "GoodBye", 0
     
    PROGRAM Start
     
    Start:
      GETADDR "Testing 1,2,3", temp
      SendStr temp
      PAUSE 1000
     
      SendStr "Hello"
      PAUSE 1000
     
      SendStr Message
      PAUSE 1000
     
      GOTO Start
    END
    
    SUB SendChar
      SEROUT TX, Baud, __param1
    ENDSUB
    
    SUB SendStr
      __param2 = __param1 ' SendChar uses __param1
      DO
        RDBYTE __param2, __param3
        IF __param3 = 0 THEN EXIT
        SendChar __param3
        INC __param2
      LOOP
      SendChar 13
    ENDSUB
    
    


    Bean.
    ·

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    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134

    Post Edited (Bean (Hitt Consulting)) : 1/2/2010 3:25:57 PM GMT
  • BeanBean Posts: 8,129
    edited 2010-01-02 21:38
    Coley found a bug in "var = const * [noparse][[/noparse]power of 2]" and "var = const / [noparse][[/noparse]power of 2]".

    The bug has been fixed in version 00.00.54 in the first post in this thread.

    Bean

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    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134·
  • BeanBean Posts: 8,129
    edited 2010-01-03 16:36
    Jon found a bug when using serial open baud modes.
    I have fixed it and posted version 00.00.55 in the first post.

    Bean.

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    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134·
  • TonyWaiteTonyWaite Posts: 219
    edited 2010-01-03 17:57
    PropBASIC/FUNC question:

    Hi all,
    May I tempt you with the following easy question?

    The following compiles nicely; but how do I do the three steps in one?

    FUNC GetToneNumberSteps 
      Temp1=Duration*clkfreq 
      Temp1=Temp1/1000
      ToneNumberSteps=Temp1/200
      RETURN ToneNumberSteps
    ENDFUNC
    
    
  • BeanBean Posts: 8,129
    edited 2010-01-03 18:46
    Assuming you don't need the temp1 value you can do:

    · ToneNumberSteps·= Duration * clkfreq
    · ToneNumberSteps = ToneNumberSteps / 200_000
    RETURN ToneNumberSteps

    Bean
    TonyWaite said...
    PropBASIC/FUNC question:

    Hi all,
    May I tempt you with the following easy question?

    The following compiles nicely; but how do I do the three steps in one?

    FUNC GetToneNumberSteps 
      Temp1=Duration*clkfreq 
      Temp1=Temp1/1000
      ToneNumberSteps=Temp1/200
      RETURN ToneNumberSteps
    ENDFUNC
    
    

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134·
  • JonnyMacJonnyMac Posts: 9,093
    edited 2010-01-03 21:19
    TonyWaite said...
    PropBASIC/FUNC question:

    Hi all,
    May I tempt you with the following easy question?

    The following compiles nicely; but how do I do the three steps in one?

    FUNC GetToneNumberSteps 
      Temp1=Duration*clkfreq 
      Temp1=Temp1/1000
      ToneNumberSteps=Temp1/200
      RETURN ToneNumberSteps
    ENDFUNC
    
    


    You need to be careful with duration -- if it goes more than 25 or so then you could get a rollover problem (from positive to negative) with the values. Since the *typical* clkfreq setting of a Propeller project is 80MHz and you have a constant value of 1000 you could boil the division down to 80_000, like this:

    FUNC GetToneNumberSteps
      __param1 = __param1 * 80_000
      __param1 = __param1 / 200  
      ENDFUNC
    



    The duration is passed in __param1 and we don't need to use RETURN (just consumes a line of precious code space) because functions use __paramx variables to send values back to the caller.
  • JonnyMacJonnyMac Posts: 9,093
    edited 2010-01-03 21:22
    Whoops, now that I look at it, the function can be even simpler given a clkfreq of 80MHz

    FUNC GetToneNumberSteps
      __param1 = __param1 * 400
      ENDFUNC
    



    If you need to accommodate clkfreq I think you can simplify to:

    FUNC GetToneNumberSteps
      __param2 = clkfreq / 200_000
      __param1 = __param1 * __param2
      ENDFUNC
    

    Post Edited (JonnyMac) : 1/3/2010 9:28:31 PM GMT
  • TonyWaiteTonyWaite Posts: 219
    edited 2010-01-03 21:25
    Bean & JonnyMac: many thanks!
    Now to improve my code ...
  • TonyWaiteTonyWaite Posts: 219
    edited 2010-01-04 01:27
    PropBASIC/FUNC question
    /Continued
    (Project is to attempt re-write of Rayman's PSM_ToneGenerator in PropBASIC)

    I've tried to work in the FUNC calls; the following gets past the compiler - which is encouraging.
    I'm uncertain whether I've used the __paramx variables correctly to get information in and out of the FUNC.
    My progress certainly improved when my blurry eyesight spotted the 'double-underscore' typography!
    Thank you, T o n y

    DEVICE          P8X32A, XTAL1, PLL16X
    XIN                5_000_000
    
    ToneNumberSteps       VAR LONG
    ToneLeftPhaseStep     VAR LONG
    ToneRightPhaseStep    VAR LONG
    ToneLeftAttenuation   VAR LONG
    ToneRightAttenuation  VAR LONG
    ToneLeftPin           VAR LONG
    ToneRightPin          VAR LONG
    ToneRunning           VAR LONG
    Frequency             VAR LONG
    Duration              VAR LONG
    Attenuation           VAR LONG
    LeftFrequency         VAR LONG
    RightFrequency        VAR LONG
    
    Tonegen               SUB  3,5
    GetToneNumberSteps    FUNC 1
    GetTonePhaseStep      FUNC 1
       
    PROGRAM               Start
    Start:
      DO
        Tonegen(400,500,3)                      'outputs test-tone of 400Hz, 500mS, attenuation level 3
        PAUSE 3000 
      LOOP 
    END
    
    FUNC GetToneNumberSteps 
      ' use duration as __param1
      __param2 = clkfreq / 200_000
      __param1 = __param1 * __param2
      'return of __param1 required
      RETURN __param1
      ENDFUNC
    
    FUNC GetTonePhaseStep
      ' use Frequency as __param1 
      __param2 = 1 << 15
      __param1 = __param1 * __param2
      __param2 = clkfreq / 200
      __param1 = __param1 / __param2
      __param2 = 1 << 13
      __param1 = __param1 * __param2
      __param2 = 1 << 4
      __param1 / __param1 * __param2
      'return of _param1 required  
      RETURN __param1
      ENDFUNC
    
    SUB Tonegen (frequency,duration,attenuation)¦LeftFrequency,RightFrequency)
      ToneLeftPin=5
      ToneRightPin=4
      LeftFrequency=Frequency
      RightFrequency=Frequency
      
    
      ToneNumberSteps=GetToneNumberSteps Duration
      ToneLeftPhaseStep=GetTonePhaseStep LeftFrequency
      ToneRightPhaseStep=GetTonePhaseStep RightFrequency 
      
      ToneLeftAttenuation=Attenuation
      ToneRightAttenuation=Attenuation
      ToneRunning=true
      'COGSTART ......assembly stuff to come here with DAT etc to follow
    ENDSUB
    
    
  • kuronekokuroneko Posts: 3,623
    edited 2010-01-04 02:54
    Out of curiosity, what's the rationale behind using cogstart instead of cognew and swapping the parameters for RDxxx/WRxxx (compared to their PASM equivalents)? Regarding the latter, not that I mind that much but people starting with BASIC and going for PASM later might find this confusing.
  • JonnyMacJonnyMac Posts: 9,093
    edited 2010-01-04 04:12
    The idea behind PropBASIC is to help those coming from PBASIC make the transition, hence the RDxxxx and WRxxxx more closely match READ and WRITE from PBASIC (and SX/B) where the address is the first parameter. Mind you, that's a guess on my part -- I do docs, but didn't design the compiler.
  • kuronekokuroneko Posts: 3,623
    edited 2010-01-04 04:20
    JonnyMac said...
    The idea behind PropBASIC is to help those coming from PBASIC make the transition, hence the RDxxxx and WRxxxx more closely match READ and WRITE from PBASIC (and SX/B) where the address is the first parameter.
    Fair enough, not having used PBASIC I didn't/couldn't make that connection but that sounds reasonable [noparse]:)[/noparse]
  • StefanL38StefanL38 Posts: 2,292
    edited 2010-01-04 04:51
    I guess this is very hard to do

    PropBasic is compiled to PASM. I remember somebody did work on how to call SPIN from PASM.
    But I think you have to fiddle around with pointers each time you change a single byte in the SPIN-files.

    So it will be much easier to learn SPIN than learning how startadresses of spin-methods were changed by the SPIN-bytecode-compiler

    best regards

    Stefan
  • BeanBean Posts: 8,129
    edited 2010-01-04 12:27
    kuroneko said...
    Out of curiosity, what's the rationale behind using cogstart instead of cognew and swapping the parameters for RDxxx/WRxxx (compared to their PASM equivalents)? Regarding the latter, not that I mind that much but people starting with BASIC and going for PASM later might find this confusing.
    Well, COGSTART started life as TASKSTART, but was changed because it really is starting a COG with a specific task.

    RDxxxx and WRxxxx allow multiple values to be read or written with one command. This would have been a strange syntax if the address wasn't first. Plus it is a more consistant syntax.

    Bean.


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    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134·
  • TonyWaiteTonyWaite Posts: 219
    edited 2010-01-04 19:24
    PropBASIC/ASM query

    Hi experts,

    I've spent the day trying to work out how to run some Assembler within PropBASIC, in my continuing efforts to translate Rayman's fabulous PSM_ToneGenerator into PropBASIC.

    My thinking is that once I can do this for a single driver, then I should have learned enough to attempt one or two of the others; thus enabling easy use of Rayman's PSM to PropBASIC users.

    Appended below is my current test-stub.

    It fails gloriously where I try and pass a VAR from PropBASIC into the cog, using a Spin command within the ASM-ENDASM;
    I have studied the different COG commands within Spin, PASM and PropBASIC and am none the wiser.
    You will see that I have not even called the SUB Tonegen; just including the asterisked line kills everything!

    It seems unlikely that I will stumble on the solution without some help from my friends ...



    DEVICE          P8X32A, XTAL1, PLL16X
    XIN             5_000_000
    
    ToneNumberSteps       VAR LONG
    ToneLeftPhaseStep     VAR LONG
    ToneRightPhaseStep    VAR LONG
    ToneLeftAttenuation   VAR LONG
    ToneRightAttenuation  VAR LONG
    ToneLeftPin           VAR LONG
    ToneRightPin          VAR LONG
    ToneRunning           VAR LONG
    Frequency             VAR LONG
    Duration              VAR LONG
    Attenuation           VAR LONG
    LeftFrequency         VAR LONG
    RightFrequency        VAR LONG
    
    Tonegen               SUB  3,5
    GetToneNumberSteps    FUNC 1
    GetTonePhaseStep      FUNC 1
                                                        
    
    PROGRAM               Start                 'blinks LED as minimal healthcheck! 
    Start:
    LED PIN 0 LOW
      DO
        HIGH LED
        PAUSE 1000    
        TOGGLE LED
        PAUSE 1000     
      LOOP 
    END
    
    FUNC GetToneNumberSteps 
      ' use duration as __param1
      'lots more code here
      RETURN __param1
      ENDFUNC
    
    FUNC GetTonePhaseStep
      ' use Frequency as __param1 
      'lots more code here  
      RETURN __param1
      ENDFUNC
    
    SUB Tonegen (frequency,duration,attenuation)¦LeftFrequency,RightFrequency)
        
      ToneNumberSteps=GetToneNumberSteps Duration
      ToneLeftPhaseStep=GetTonePhaseStep LeftFrequency
      ToneRightPhaseStep=GetTonePhaseStep RightFrequency 
      
      ToneRunning=1
     
    ASM
    
    pub spinstart
             
      cognew(@ToneStart,@ToneNumberSteps)                            '******************************************* 
    org 0                                                     
    ToneStart  'Beginning of assembly tone generator
    'lots of assembly code here
    ENDASM
      ENDSUB   
    
    

    Post Edited (TonyWaite) : 1/4/2010 7:31:31 PM GMT
  • BeanBean Posts: 8,129
    edited 2010-01-04 19:37
    Tony,
    I'm not quite following what you are trying to do ???

    Do you want the tone generator to run in a seperate cog ? If so, then use a TASK.
    If not, then just put
    ASM
    ' Your assembly instructions
    ENDASM

    It looks like you're making it harder than it is.

    Bean

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134·
  • TonyWaiteTonyWaite Posts: 219
    edited 2010-01-05 19:51
    PropBASIC/query re. swapping VAR/res info

    @Bean
    Thanks for all the advice!
    I am delving deeply into Spin, PropBASIC and PASM. Of course I'm completely out of my depth but have not yet
    given up hope of translating Rayman's Spin/PASM sound-driver into PropBASIC.

    Here's the latest code. I have taken your advice and have started a TASK for the ASM.

    I need to pass the 7 input parameters from the PropBASIC cog into the TASK cog, using the address TonenumberSteps.
    These seven then become appropriately equivalent RES's declared within the TASK cog.

    After much research, I am clearer about some of the memory issues; but no clearer on how to correct the code.
    However, it does get past the compiler and blink the two indicator LED's, which for me is progress.

    There is a great chunk of Rayman's self-contained ASM code to go back in; but I have reduced it to this stub in order
    to resolve the VAR/res issue first.

    Thank you, T o n y

    
    DEVICE          P8X32A, XTAL1, PLL16X
    XIN             5_000_000
    
    'following 7 variables declared and used by first cog; trying to pass these to TASK cog ***
    ToneNumberSteps       VAR LONG
    ToneLeftPhaseStep     VAR LONG
    ToneRightPhaseStep    VAR LONG
    ToneLeftAttenuation   VAR LONG
    ToneRightAttenuation  VAR LONG
    ToneLeftPin           VAR LONG
    ToneRightPin          VAR LONG
    
    'other variables
    ToneRunning           VAR LONG               'set to 1 in Tonegen SUB; would like to set to 0 on exiting TASK ***
    Frequency             VAR LONG
    Duration              VAR LONG
    Attenuation           VAR LONG
    LeftFrequency         VAR LONG
    RightFrequency        VAR LONG
    
    'SUB, FUNCs and TASK 
    Tonegen               SUB  3,5
    GetToneNumberSteps    FUNC 1
    GetTonePhaseStep      FUNC 1
    TonegenAssembly       TASK                                                    
    
    PROGRAM               Start                  
    Start:
    LED PIN 0 LOW                               'prepares PropBASIC program indicator LED
      DO
        TOGGLE LED                              'blinks PropBASIC LED as minimal healthcheck 
        PAUSE 1000                              'aids debug by slowing things down 
        Tonegen 400,500,3                       'will eventually output test tone 400Hz, 500mS, attenuation level 3     
      LOOP 
    END
    
    FUNC GetToneNumberSteps 
      ' use duration as __param1
      ' converts the following Spin into PropBASIC: ToneNumberSteps:=(duration*(clkfreq/1000))/200)
      __param2 = clkfreq / 200_000
      __param1 = __param1 * __param2
      'return of __param1 required
      RETURN __param1                           'haven't yet managed to get rid of this line
      ENDFUNC
    
    FUNC GetTonePhaseStep
      ' use Left or Right Frequency passed as __param1 
      ' converts the following Spin into PropBASIC:  TonePhaseStep:=(L or R Frequency*(1<<15)/(clkfreq/200))*(1<<13)*(1<<4)
      __param2 = 1 << 15
      __param1 = __param1 * __param2
      __param2 = clkfreq / 200
      __param1 = __param1 / __param2
      __param2 = 1 << 13
      __param1 = __param1 * __param2
      __param2 = 1 << 4
      __param1 / __param1 * __param2
      'return of _param1 required  
      RETURN __param1                          'haven't yet managed to get rid of this line
      ENDFUNC
    
    SUB Tonegen (frequency,duration,attenuation)¦LeftFrequency,RightFrequency)
      LED2 PIN 1 LOW                            'prepares sub-routine indicator LED
      ToneLeftPin=11
      ToneRightPin=10
      LeftFrequency=Frequency
      RightFrequency=Frequency
      
      ToneNumberSteps=GetToneNumberSteps Duration               '***ToneNumberSteps is value I would like to pass to TASK
      ToneLeftPhaseStep=GetTonePhaseStep LeftFrequency
      ToneRightPhaseStep=GetTonePhaseStep RightFrequency 
      
      ToneLeftAttenuation=Attenuation
      ToneRightAttenuation=Attenuation
      ToneRunning=1                                   
      COGSTART ToneGenAssembly                                                                             
      TOGGLE LED2
      PAUSE 1000
      ENDSUB
    
    TASK TonegenAssembly
    ASM
    DAT  'Assembly Tone Generator
    org 0
    Tonestart                                                   '***beginning of assembly tone generator 
                                                                '***load input parameters from first cog to par in
                                                                '***TASK cog, given address ToneNumberSteps from 
                                                                '***first cog; passed to par in TASK cog.
                                                                
                  movd      [img]http://forums.parallax.com/images/smilies/tongue.gif[/img]ar,#tNumberSteps        'copies 7 parameters to location starting with tNumberSteps  
                  mov       temp1,par
                  mov       temp2,#7                  'there are 7 input parameters
    [img]http://forums.parallax.com/images/smilies/tongue.gif[/img]ar          rdlong    0,temp1
                  add       [img]http://forums.parallax.com/images/smilies/tongue.gif[/img]ar,dlsb
                  add       temp1,#4
                  djnz      temp2,#[img]http://forums.parallax.com/images/smilies/tongue.gif[/img]ar
    'loads more code here
    'now closing code
                  'would like to set ToneRunning in first cog to 0 here!  ***
                  COGID     temp1                             
                  COGSTOP   temp1                              
    
    'setup parameters                           
    tCounterMode  long %00011000_00000000_00000000_00000000
    dlsb          long  1 << 9
    
    'phase accumulators
    LeftPhase     long  0
    RightPhase    long  0
    
    'main loop vars
    dcnt          long  200  '#clocks/main loop  --> gives 400kHz update rate
    offset        long  $8000_0000
    
    'Working variables
    temp1         res  1
    temp2         res  1          
    wait          res  1
    'Input Parameters
    tNumberSteps  res  1    'Determines tone duration (left and right)
    tLeftStep     res  1    'Determines left tone frequency 
    tRightStep    res  1    'Determines right tone frequency    
    tLeftAtten    res  1    'Determines left tone volume (0=loud, 8=soft)
    tRightAtten   res  1    'Determines right tone volume (0=loud, 8=soft) 
    tLeftPin      res  1    'Pin# for left audio output (negative number disables)
    tRightPin     res  1    'Pin# for right audio output (negative number disables)
         
    ENDASM
      ENDTASK   
    
    
    
  • BeanBean Posts: 8,129
    edited 2010-01-05 21:47
    Tony,
    · Could you provide a link to Rayman's code ?
    · I did a search but I couldn't find it.

    Bean

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134

    Post Edited (Bean (Hitt Consulting)) : 1/5/2010 9:56:17 PM GMT
  • TonyWaiteTonyWaite Posts: 219
    edited 2010-01-06 12:39
    Hi Bean,

    I'd have replied more quickly, but everything's come to a halt with just 1/2" of snow!
    (abandoned car last night; walked home; got it back at the midnight thaw; took 2 hours travelling 4 miles by train this morning)

    Rayman's sound-driver is PSM_ToneGenerator.spin from the PSM section of his Rayslogic website:

    http://rayslogic.com/Propeller/Products/PSM/Software/PSM_SerialControl - Archive [noparse][[/noparse]Date 2009.06.26 Time 16.54].zip

    And I have uploaded it with this post.

    Thanks,

    T o n y
  • BaggersBaggers Posts: 3,019
    edited 2010-01-06 14:48
    Kinda pathetic really isn't it how 1/2" of snow has caused the country to come to a stand still because they didn't prepare for it. lol

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

    ·
  • edited 2010-01-06 15:58
    now now Baggers, here in Buxton we have PLENTY of snow and everyone likes it!! (sorry to go so off-topic; what was this thread about again?) smile.gif
  • BeanBean Posts: 8,129
    edited 2010-01-07 01:07
    I have posted several updates today...

    Please download the latest version if you are using PropBASIC.

    Tony,
    · Here is my version of Raymans tone generator.

    Bean.

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Use BASIC on the Propeller with the speed of assembly language.

    PropBASIC thread http://forums.parallax.com/showthread.php?p=867134

    Post Edited (Bean (Hitt Consulting)) : 1/7/2010 1:13:50 AM GMT
  • TonyWaiteTonyWaite Posts: 219
    edited 2010-01-07 12:10
    Hi Bean,

    Thanks for the brilliant code: I'm studying it to learn how it works.

    I had to declare _Freq as VAR LONG to get it to run.

    The demonstration loop is very sci fi!

    In awe,

    T o n y
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