Thanks Nick - some photos will be forthcoming, to show the new installed Dimensional Space Motivators. It will be interesting to see how fast these operate without any critical board inertial effects. I think that a ramping code will put less stress on the servo and minimize the start up and shut down inertial effects but that involves more programming time. What do you think?
Rebuilding Spatial Motivators for High Delta
Spatial Motivators are run hard during Doppler shift experiments.
Rebuilding the DSMs
Not surprising, both servos were replaced today, with full size Parallax servos (49 oz/in). A new way to mount the Dx boards onto the servo horns was needed. The black rubber grommets were removed. The washer head screws provided in the Penguin robot servo kits were used to tap into the horns through the Dx holes. Both holes were used with 2 phenolic washers under each screw between the board and the servo. This elevated the board until it was level. The procedure was repeated from Dim2 to Dim3.
DSMs with Dx's attached
humanoido
Post Edited (humanoido) : 4/22/2009 1:36:04 PM GMT
Increasing DSM Stability
Dimensional Spatial Motivators can generate a fair amount of inertial force, resulting the the base moving on the table or potential tipping. Clips are now provided to attach the base to a mounting surface for inertial stability.
Plastic clothes hanger clips anchor the 3DSC to
a Morn Sun Cutting Mat #3022. This Stabilizes
the base and improves the Dimensional Space
Motivator performance.
Both servos were routed to Dim1. It is undecided at this time, where the final pin residence will be located for the servos. Will both servos be controlled by base Dim1 or will each servo be controlled by its respective Dim board (Dim2, Dim3)? Any comments? Temporary pin out now looks like this for Dim1:
These washers are used, two per Dim2 and Dim3, to level the DX's.
Note how the large solder points are avoided relative to the servo horn.
humanoido
Two tapping screws from a Penguin robot kit fit through the Dx
boards into the horns. The new Dimensional Space Motivators are
a great improvement in overall stability, speed, and act as inertial
dampeners.
Post Edited (humanoido) : 4/22/2009 1:45:29 PM GMT
While I really dont have a full understanding of the Space Time Idea if you could make them work in the differnt states of matter that would be something.
Just kidding I find all you post fascinating and enjoy reading them. ·
Dr Evil said...
...the Space Time Idea if you could make them work in the differnt states of matter that would be something. Just kidding I find all you post fascinating and enjoy reading them.
Dr Evil, I have always enjoyed your posts and humor. It's not necessary to fully understand the project, - it's a fun project for everyone - just enjoy it and pick up some informative bits along the way. By the way, you have a great attitude! That's a very useful attribute to have in the Parallax Forum.
Regarding the different states of matter, changing from one state of matter to another would be highly useful. The best this project can do, at the moment, is to change light and sound. Example: with sound, we can make two sounds annihilate each other and disappear, which is really cool, or add to each other to make a new sound, or change the sound by putting it in motion (gotta love those Dimensional Space Motivators!).
Oldbitcollector said...
I love the way your mind seems to work. [noparse]:)[/noparse]
What would it take to drag you over to the Propeller? A Protoboard? An IC?
You don't own a Hydra? What would it take to drag you over to this remarkable revelation? [noparse]:)[/noparse] Also, if you don't own a Rev Dx board, you gotta get one! These little things are totally remarkable, they're tiny - fit in the palm of your hand, low cost, weigh almost nothing, can be fully “robotized” and have power to run space-age projects!
Ready made? The Basic Stamp boards used for the 3DSC project are ready-made too. I'm just keeping with the method that works best for me. A Stamp board helps get started immediately with projects. I was thinking the Propeller Hydra board might do the same.
Thinking out loud regarding a hypothetical situation - with a (PH) Propeller Hydra 3DSC, renamed 3DPC, 3DHC, or 3DPHC, it would be a single board unit. As previous suggested for the Propeller approach, the cogs would control the space-time nodes, and since cogs are static and immovable, the medium will need to be movable, i.e Dimensional Spatial Motivators will move the dimensions without moving the processors.
I don't know how many cogs are fully used in a Hydra board, but one should be able to get at least three dedicated to dimensional processing out of eight. The premium of creating the eighth dimension would be awesome, if it were possible. The Hydra gaming capabilities could represent some things in colored multidimensional realms by rotational imaging. If one did get to that point, postings at the Propeller Forum would be forthcoming. You'd think that a PH could lead to some very advanced projects.
For example, a small demo "Star Trek" transporter machine for specific fundamental elemental object type materials would be possible. It would have stratification builders and molecular assemblers working in free space. From the perspective of an EP (Engineering Physicist), this project has remained open for some time, and, well, I think Parallax products now make this possible, but more on that later in a different thread.
humanoido
Post Edited (humanoido) : 4/24/2009 4:39:32 AM GMT
For example, a small demo "Star Trek" transporter machine for specific fundamental elemental object type materials would be possible. It would have stratification builders and molecular assemblers working in free space. From the perspective of an EP (Engineering Physicist), this project has remained open for some time, and, well, I think Parallax products now make this possible, but more on that later in a different thread.
humanoido
You might have to upgrade the power supply for that from a PP3 to a PP9?
Also, if you don't own a Rev Dx board, you gotta get one! These little things are totally remarkable, they're tiny - fit in the palm of your hand, low cost, weigh almost nothing, can be fully “robotized” and have power to run space-age projects!
Rv Dx board? You mean BASIC STAMP? Just starting to dabble there. [noparse]:)[/noparse]
humanoido said...
I don't know how many cogs are fully used in a Hydra board, but one should be able to get at least three dedicated to dimensional processing out of eight. The premium of creating the eighth dimension would be awesome, if it were possible. The Hydra gaming capabilities could represent some things in colored multidimensional realms by rotational imaging. If one did get to that point, postings at the Propeller Forum would be forthcoming. You'd think that a PH could lead to some very advanced projects.
I built my own version of the Hydra. [noparse]:)[/noparse] With eight cogs, I'm well used to
living in the eighth dimension. [noparse]:)[/noparse]
humanoido said...
For example, a small demo "Star Trek" transporter machine for specific fundamental elemental object type materials would be possible. It would have stratification builders and molecular assemblers working in free space.
If you can pull together the molecular scanners and assemblers, (A future Parallax product at some point? [noparse]:)[/noparse] Then we're only talking about raw speed and storage to make this work. Toss enough Propellers at it and we're in business. [noparse]:)[/noparse]
OBC: the Hydra has considerably more resources than the Dx board. I'm looking one over to see how those resources and Propeller chips can be integrated into the 3DSC and many other projects. A Propeller supercomputer is in the project cache too.
Good to hear you're getting started with the Stamps, but since you are one of the Propeller masters, isn't this just the opposite way of what one would expect in getting started?
You built your own Hydra? This is a great accomplishment! If you have a project link, I would like to see. Thanks!
I think you're right about the molecular scanners and some Propeller chips that do MIPs would be good to throw in.
Application Handbook for a
Parallax 3D Stamp Computer
Exploring the Space-Time Dimension
with Parallax Basic Stamps
issued 05.15.09
The new 3D Stamp Computer has become a mature project with continuing
upgrades and add-ons. Now upgraded with powerful 49 oz/in Spatial Motivators,
numerous experiments are added to the Apps Handbook.
A Guide to Applications for the 3D Stamp Computer
Over five years in the making, the 3DSC is a new multidimensional computer, capable of representing, simulating, and “analoging” the elements and effects of the Universe’s Space Time Continuum. It uses the low cost simplicity of dynamically-configured Parallax Basic Stamp One processors (as moving microcontrollers with Spatial Motivators) with fundamental light and sound. It is an effective quantitative and qualitative teaching tool in Multi-Dimensional Technology (MDT), Physics, Engineering, Computing, Sound, Light and Space-Time Relativity.
The 3D Stamp Computer invention was conceived on January 4th, 2004, fully designed February 10th, 2008, developed, programmed, tested and released April 11th, 2009, and upgraded with Spatial Motivators on April 21st, 2009. On April 22, the Spatial Motivators were rebuilt and upgraded to 49 in/oz servos, and dimensional stability was added. Throughout May of 2009, the 3DSC was continually improved and apps were developed.
The following is a list of experiments and simulations explored in this handbook:
A List of 12 Apps – Experiments, Simulations & Mods
• Using Time and the Space of Pulse Width Modulation to Simulate Microwave Cooling of the Universe’s Big Bang
• Representing the Life Cycle of a Distant Star From Supernova to Brown Dwarf
• Representing Stellar Procession with Six Dimensions Using Tertiary Multidimensional LEDs and two Spatial Motivators
• Representing Atmospheric Scintillation of Stellar Objects Across Space and Time Using Multidimensional LEDs
• Developing a Spatial Motivator Sound Muffler for Active Servos to Increase Accuracy in the detection of Analogous Sound Waveforms
• Simulating Time Travel and Lorenz Contraction with the Annihilation of Sound in Isometric Constructive and Destructive Derivatives
• Simulating Space-Time Gravity Waves with Multidimensional Sound Point Source Transmitters in Altered States
• Space-Time and the Mechanics of Beat Frequency
• Virtual Imaging in Space-Time Teleportation with a Multidimensional POV Persistence of Vision Generator and Spatial Motivator Group
• Constructing and Using Spatial Motivators for Relative Motion in Three Dimensions on the 3DSC
• Simple Air Substrate Doppler Mechanical Generation
• Using Two Spatial Motivators on the 3DSC and a PC Sound Card Oscilloscope
• The 3DSC Primordial Solar System Simulation of Brownian Motion Aggregate in a Three Dimensional Microcosm
3D STAMP COMPUTER – APP 1 Using Time and the Space of Pulse Width Modulation to
Simulate Microwave Cooling of the Universe’s Big Bang
There are several Universe theories ranging from membranes and strings to the infinite dimension. One theory states, before the Universe was born, there was nothing. This nothing “froth” foamed and ebbed until an enormous explosion took place instantaneously. Radiation was everywhere and the echo of the Big Bang resounded until the end of eternity. Modern day astrophysicists have detected the effects of the Big Bang in the form of cosmic microwave radiation. The way it appeared, cracked and has ebbed and flowed until reaching a more stable condition is simulated with the 3D Stamp Computer using the dimensional elements of light and time. PWM sets up the Big Bang using one LED as a singularity. Time is proportionally scaled. What took billions of years of evolution is now seen in mere seconds. After a compression scale, durated 14 billion years, our experiment concludes. Here’s how it works. Dimension one (Dim1) sets up the Big Bang by activating the light from LED1 and by sending a serial network signal to Dimension 2 (Dim2). Dimension 2 now explodes, activating LED2 at full capacity, then grows the Big Bang by serial signaling Dimension 3 (Dim3) to explode. LED3 explodes to maximum intensity. Over the next few seconds, (eons of time) there are random tidal progressions and ripples of space time, represented by the variations of light flow of all three LEDs. Finally, after 14 billion years (scaled in seconds), our simulated microwave radiation cools to Entropy, as all three dimensional LEDs achieve constant, yet lessened, intensity. The smoothness is shown for another ten seconds until the Universe is extinguished. Then, another Universe is born again (out of a PBASIC DO LOOP), and the process continues in an eternal loop of endless space and time.
3D STAMP COMPUTER – APP 2
Representing the Life Cycle of a Distant Star From Supernova to Brown Dwarf
Over countless eons of space and time, the birth and life cycles of stars in distant space come and go with great affect on the Universe and the Earth. This experiment uses the light from one LED and Pulse Width Modulation code to create a simulation of the life cycle of single star within our galaxy from birth, to Supernova, to Brown Dwarf. The scale of billions of years is scaled into seconds and the light so bright that it can be seen from one end of the galaxy to the other is scaled down to the LED range.
3D STAMP COMPUTER – APP 3 Representing Stellar Procession with Six Dimensions
Using Tertiary Multidimensional LEDs and two Spatial Motivators
The Universe is in constant motion. Galaxies, stars, planets, nebula, clusters, quasars, black holes - all are in motion. In particular, stellar procession can be observed in stellar systems over a great time span using astrometry technique. This experiment compresses space and time to illustrate stellar procession. It loads the simulated and compressed six dimensional coordinates (gravity, space, time, x, y, z) of a stellar tertiary system and then exhibits the induction of gravitonic simultaneous stellar precession upon all three bodies. Dim1 lights Star1 and then signals Dim2 to light Star2 and begin Dim2’s processional advance. At nearly the same time, Dim2 signals Dim3 to light Star3 and begin Star3 processional advance. Star2 and Star3 will maintain their relative processions with Star1 until some limit is reached.
3D STAMP COMPUTER – APP 4 Representing Atmospheric Scintillation of Stellar Objects
Across Space and Time Using Multidimensional LEDs
Bound to Earth-based observation, the World’s largest optical telescopes peer through a varying 60 to 120 miles of Earth atmosphere of primarily nitrogen and oxygen, causing waves and ripples of unstable atmospheric seeing. This seeing can vary at infinitesimal levels with scintillation causation effects on angular point sources. The angular subtended diameter of a star at stellar distances is considered a point object source, and results in stellar scintillation. The 3D Stamp Computer is set up to simulate stellar scintillation and the ripples of Earth-bound atmospheric seeing.
3D STAMP COMPUTER – APP 5 Developing a Spatial Motivator Sound Muffler for Active Servos to Increase Accuracy in
the detection of Analogous Sound Waveforms
Extraneous sounds from in-op Dimensional Spatial Motivators are a nuisance. They add random and systematic signatures to waveform analysis, detracting from the purity of the sound waveform and resulting in the reduction of clarifying sound wave data in experiments. This experiment uses sections of foam, lenticular shielding and hyperbolic/ parabolic sound reflectors to cover, deflect and focus the sound generated by each dimensional servo in both DSMs. This helps subdue sounds of moving gears and clarifies the purity of SINE and SQUARE waveforms.
3D STAMP COMPUTER – APP 6 Simulating Time Travel and Lorenz Contraction with the Annihilation of Sound
in Isometric Constructive and Destructive Derivatives
This experiment utilizes the interference pattern of sound waves to show how sound can be made to move beyond the current sound dimension. i.e. sound will travel, merge, and disappear, using the analogy of Einstein’s time travel equation- the factor is one over the square root of one minus v squared over c squared where v is the velocity of the time travel and c is the speed of light.
3D STAMP COMPUTER – APP 7 Simulating Space-Time Gravity Waves with Multidimensional
Sound Point Source Transmitters in Altered States
This experiment shows the compression and modification of sound waveforms resulting from three point sources in multidimensional space-time. By varying the point sound sources amplitude (time) and distance (space), an altered states resultant waveform is achieved.
3D STAMP COMPUTER – APP 8 Space-Time and the Mechanics of Beat Frequency
This experiment is written up in the first issue of StampOne News. More information may follow regarding setup and tuning.
3D STAMP COMPUTER – APP 9 Virtual Imaging in Space-Time Teleportation with a Multidimensional
POV Persistence of Vision Generator and Spatial Motivator Group
A POV system is utilized to create the effects of multidimensional transport. While current technology limits true teleportation to a single elemental particle, the 3D Stamp computer is fully capable of simulating the transport of additional elements across space and time. Various mathematical formula, such as the I factor, have shown the theoretical existence of Pi Mesons or Particulate Matter which is capable of faster than light travel and could lead to intra and extra-galactic communications across the galaxy and beyond. This experiment investigates signature travel across space and time using Spatial Motivators, virtual imaging, timing and POV Persistence of Vision generator techniques.
3D STAMP COMPUTER – APP 10 Constructing and Using Spatial Motivators for
Relative Motion in Three Dimensions on the 3DSC
This experiment adds relative motion. It takes two servos to move two dimensions relative to each other and a third dimension. If dimensions are labeled from bottom to top respectively, the convention becomes Dim1, Dim2, and Dim3 (or D1, D2, D3). Spatial Motivation has elements of velocity, ramping, acceleration, deceleration, motion freezing, slow mo, harmonic vibration, oscillation, and space-time positioning. A variety of new experiments are possible using the 3DSC SMs. Code homes SM servos in Dim2 and Dim3. Note that board positioning calibration is mechanically important to avoid the static stem mounts during spatial motivation.
3D STAMP COMPUTER – APP 11 Simple Air Substrate Doppler Mechanical Generation
Using Two Spatial Motivators on the 3DSC
and a PC Sound Card Oscilloscope
This experiment sets up the 3D Stamp Computer Spatial Motivators on Dimension two and Dimension three for Micro Doppler Shift Waveform Demonstrations. D2D3 (s) is minimized at initialization. Upon completion, at the end of the ramping cycle (s) is maximized. The calculus is some constant (K) times the integral of (ds/dt), integrated across (home) to the (outer limit), where (s) is distance, (t) is time, (home) is the init pos, (K) is the displacement constant and (outer limit) is the max range. Servo engagement takes place in opposite nodal directions at accelerated ramping. Output generation is recorded/observed with a pc sound card Oscilloscope tuned/calibrated to the piezo frequency. Run programs:
3DSC SPACE MOTIVATOR D2 DOPPLER
3DSC SPACE MOTIVATOR D3 DOPPLER
Conclusion: given one 3D Stamp computer, two Spatial Motivators and elements of space-time, a mechanical Doppler (sound) can be generated, and recorded in space-time using a pc sound card oscilloscope.
3D STAMP COMPUTER – APP 12 The 3DSC Primordial Solar System Simulation of
Brownian Motion Aggregate in a Three Dimensional Microcosm
It is said that the early Universe and Solar System was comprised of primordial matter in Adiabatic Motion. This led to coalescence and aggregation of particles through various physical forces. One such proposed motion is that of the Brownian System. This experiment sets up the 3D Stamp Computer in a randomized flux that evolves per unit time. Brownian motion analog is among the simplest of the continuous-time stochastic processes (programmable in PBASIC using some randomized function), and it is a limit of both simpler and more complicated stochastic processes (such as random walk and Donsker’s theorem which can be applied to robotics).
CONCLUSION
Students/Educators/Hobbyists are encouraged to build their own Three Dimensional Stamp Computer and recreate these experiments, building up their own PBASIC code.
GOING BEYOND
Some additional projects for going beyond what is presented here would include simulating four theories of a multidimensional Universe.
More information will be posted as it becomes available.
By Dr. Humanoido/SBI Singularity Institute of Basic Stamp Technology Research & Invention
• Stamp Physics/Astrophysics/Robotics
• Stamp Project Design/Prototyping/Testing
• Stamp Microcontroller Programming
• Stamp Aeronautical Engineering
Post Edited (humanoido) : 5/16/2009 4:32:28 PM GMT
The format and rules of the Parallax Project Forum have not changed. Authors of projects post descriptions, photos, schematics, and code. Many of these projects were years in the making with considerable resources, and the authors have generously provided materials at no cost, to your benefit. Interested viewers are encouraged to ask sincere and reasonable questions, postulate ideas, provide informative information and make positive constructive suggestions and open dialog. If the information is not helpful to you, then please move on.
humanoido
Post Edited (humanoido) : 5/17/2009 8:13:09 PM GMT
OK, I have ready all the way through this topic, and yet I still don't get the point. So you have some stamp boards in 3 dimensions, 2 of them have servos on them to rotate them. So what?
I would be happy to believe some of your other applications if your postulation in "application 1" if you can prove that nothing can do something (like frothing). Do you really get away with teaching that nothing froths at the university level?
I get your beat frequency oscillation experiment, but you can do that with just 2 stamps that aren't on a stick with servos.
Your doppler effect "application" is a bit of a stretch for your stamps on a stick. It would better to use own arms because they can go a lot faster and do not make as much noise.
humanoido claims that having the Stamps move themselves whilst doing stuff is very significant and can do all sorts of strange things with space and time, but I can't see how that is different from having the Stamps stationary with the other bits moving, and doesn't do very much for me anyway. Perhaps I'm missing something.
Leon
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Amateur radio callsign: G1HSM
Suzuki SV1000S motorcycle
Design Notes 051809
While it is possible to duplicate some of the experiments using sensors that are each driven individually, without driving the entire board, it would be more expensive, more complex, and a great waste of resources requiring additional servos and circuits. Since the Dx is one of the smallest, lightest, and most efficient boards in the Basic Stamp lineup, it was a natural choice to drive the Dx boards along with processors and the peripherals. An analogy is that you could send text messages to your friends with the great resources of an expensive static desktop computer, and you could achieve something similar using far less resources, with lower cost, and a smaller footprint by using a portable cellular phone.
humanoido
Post Edited (humanoido) : 5/18/2009 1:12:41 PM GMT
Three Dimensional Stamp Computer (3DSC)
Development History Timeline
How much time and energy is consumed by a typical project in terms of work sessions or days worked? How and when are many of the free resources seen in the postings created? This post-it will attempt to recreate the overall steps taken to invent the Three Dimensional Stamp Computer (3DSC) in a time line.
This is one of the larger Basic Stamp projects that I worked on, even thought the end result is easily held in one hand, looking miniscule and much too simple to give it a big name. However, as seen in the time line, which is built up from dates on work documents, code revisions and Forum posts, a considerable amount of work went into it. Not everything is as it appears. This shows the overall amount of “hidden” work that went into the project and the dates the work was initiated or completed. Some omissions from the summary may be added later. humanoido
01.04.04 Conceptual Development Document in Project Folder
06.21.07 R&D Records Established, Research Continues
02.10.08 Designed, Hand Sketch, Begin Prototyping
03.03.09 PBASIC Code Developed Levels 1 & 2
03.28.08 Parts Arrive, First Proto Assembly Completed
10.01.08 Basic Stamp Board Experimenting Continues
02.26.09 Project morphed: sound phasing, light interference, distance adj., space-time
02.27.09 Prototype First Photo Shoot
02.28.09 Second Photo Shoot
03.03.09 BS1 Research Increased
03.03.09 First Code Developed
03.03.09 3DSC Article Draft
03.10.09 Sound-Light-Phase PBASIC Code Developed
03.03.09 3D Channel Stereo PBASIC Code in Three Dimensions
03.03.09 Beat Frequency Levels 2 & 3 PBASIC Code
03.03.09 Set up Code Experiments
03.15.09 Develop Code for Dimensional Switch
03.16.09 Schematics Drawn
03.16.09 Glossary of 3D Computer Terms Developed
03.16.09 JPGs created
03.17.09 StampOne News Article Completed
03.17.09 Posting
03.19.09 Schematics Updated
03.19.09 JPGs Created
04.08.09 Multiple Channels Code Developed
04.08.09 Tone Tuner Code Created
04.08.09 Stereo Levels Code in Dimension 1, 2, & 3 Developed
04.09.09 Three Dimensional Network Code Developed
04.09.09 Code Set Developed
04.10.09 Introduced Real Time 3D Automatic Space Positioner (ASP)
04.10.09 Multi-Dimensional Code Developed
04.11.09 Developed, Programmed, Tested, Released
04.11.09 Article Appears in StampOne News! (Spring 2009)
04.11.09 Links Research Database Developed
04.14.09 First Post to Parallax Project Forum
04.14.09 3rd Photo Shoot
04.15.09 Post
04.19.09 4th Photo Shoot
04.19.09 Complete Space Positioner Experiments
04.19.09 Posting Real Time 3D Automatic Space Positioner
04.19.09 Post re Hypercube
04.19.09 Post re 3DSC Dimensions
04.19.09 Post re Propellers
04.19.09 Post re Considerations
04.19.09 Post re Response
04.19.09 Post re Youtube.com
04.19.09 Post re Construction
04.19.09 Post re Static Nature
04.21.09 DIM2 Mod
04.21.09 Upgraded to Dimensional Space Motivators (DSM)
04.21.09 Spatial Motivator Code Developed
04.21.09 Doppler Research & Development
04.21.09 Ten Apps Added to the Applications Handbook
04.21.09 Study Lectures Micro Doppler
04.21.09 Post: DIM2 Mod, DSM Convention, DSM Testing, Apps Handbook
04.21.09 Post re response
04.22.09 Spatial Motivators built for high delta
04.22.09 DSM Dimensional Stability Increased
04.22.09 Mounting Tips for Level Operation
04.22.09 5th Photo Shoot
04.22.09 Posting for High Delta
04.22.09 Posting for DSM Stability
04.22.09 Post for Tips
04.23.09 Sound Tuning
04.23.09 Set up Respective Tuning Experiments
04.23.09 Post response 1
04.23.09 Post response 2
04.23.09 Post re Hydra and 3DSC
05.03.09 Post re Dx Board
05.15.09 5th Photo Shoot
05.15.09 Finalized Apps Handbook
05.15.09 Set up Experiments for Validation
05.16.09 Post: Application Handbook Introduced & Posted with 12 Space-Time Apps
05.18.09 Design Notes Posted
05.19.09 Experiments with SoundPal Phasing
05.21.09 Development History Timeline
05.24.09 Source Recommendations for Greater Understanding
05.24.09 APP 13- Guide to Simulating Extinction Mass Source by Gravity Well (Black Hole)
05.23.09 Source Recommendations for Greater Understanding 3DSC
05.24.09 3DSC APP 13 Guide to Simulating Extinction of a Mass Source by a Gravity Well (Black Hole)
01.23.10 Spatial Motivator Definitions Note 012310
01.27.10 3DSC Applications Note 012810 Ferreting Out Nodal Points Using IR Source Emitters
01.31.10 3DSC Applications Note 013110 The Propagation of Heat Mixers
02.01.10 3DSC Applications Note 020110 Calibrating Spatial Motivator and Core Positioning
02.02.10 3DSC Applications Note 020110 Thermionic Delta in a 3DSC
02.02.10 3DSC Applications Note 020210 Calculating Thermionic Delta Wind Chill
02.09.10 Design Notes 020910 Choosing 3DSC Moving Core Processors
02.15.10 Received Parallax Project of the Week Award
02.18.10 3DSC Applications Note 021810 Exploration of Thermodynamics with the 3DSC
02.19.10 3DSC Application Note 021910 Defining Two Spatial Motivators Arcing Motions
02.24.10 Name upgrade to 4D Morphing Computer
02.25.10 4D Morphing Computer (3DSC) Application Note 022510 Adding Speech Recognition
02.26.10 4D Morphing Computer (3DSC) Application Note 022610 Adding a BASIC Stamp 2 Coprocessor[/b]
Bird is new to the stamp but not robotics or CNC. A nice collection of boards but what does it to? Computers control imformation but it takes a robot or human interface to do any physical work. It may look good in a modern art musium if you add more lights sensors and sound. Just my humble opinion.
Apparently, he read a book about Einstein without understanding the math involved. I have a Masters degree in the field of Quantum Chromodynamics and I just don't get it.
I have always though of humanoido's projects in terms of the crossover between science/engineering and art. This is a difficult and fertile area, often ignored because most of those trying it have insufficient science background. Ideally, there's not a literal representation of the science in the art, although that can be done. It's usually not very interesting that way and, often, it's the artist with the deepest understanding of the science that does the best.
I want to be positive in my criticisms and maybe I have been too critical.
But:
I deduce that the author is 25 - 30 years old
He teaches English in a Far Eastern country
He is not a professional programmer or robotist
So, if he can cut down on the hyperbole, chest-thumping and misbegotton genius mode, he can be a much more effective writer and speaker.
I want to encourage talent wherever I can find it and he is truly creative and talented. Just turn down the volume about 6 to 8 decibels and the community will take him seriously.
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JMH
Post Edited (James Michael Huselton) : 5/23/2009 7:15:52 PM GMT
Source Recommendations for Greater Understanding
The Three Dimensional Stamp Computer
The 3DSC Three Dimensional Stamp Computer looks simple, agreeably artistic, was scaled down several times in size and is made incredibly simple to construct and program. However, the understanding and comprehension of the simulations and effects it represents are less easily understood. It represents, more or less, this challenging aspect based on the reviewers background. The following starter sources are recommended as a prerequisite for greater understanding of the 3DSC. This compendium includes basic materials such as books, magazines, movies, and more advanced university classes and degrees.
humanoido
University Classes/Degrees Relativity Space-Time Lorenz Contraction, Space – Time Dilation, Moving Clocks, Time Travel, Dimensions, Universe Microcosms Physics Gravity, Sound, Light, Motion, Mechanics, E&M, Frequency, Doppler, Constructive and Destructive Wave Forms, Brownian Motion, Stochastic Processes, Particle Dynamics, Adiabatic Systems, “Lenticular” Resolution Astronomy Motion, Stars, Supernovae, Brown Dwarf, Stellar Precession, Atmospheric Scintillation, the Earth’s Atmosphere, the Scale of the Universe, Big Bang Astrophysics Stellar and Universe Evolution, Spectroscopy, Microwave Radiation, Methods of Astronomical Observation Optics Parabolic, Hyperbolic, Beam Focus, Distance Effects, Interference of Light Waves, Lenticular Stratum, Intra and Extra Galactic “Lensing” Electronics Square waves, Sine Waves, Electronic Filtering, Signal Conditioning, Circuits, LEDs, Piezo Speakers, Sound Propagation, Oscillators and Harmonics Mathematics Random theory, Calculus, Algebra, Spherical/Coordinate/Spatial Geometry and Trigonometry, Sets, Matrices Computer Programming BASIC Languages especially PBASIC Mechanics Motion Control, Mass & Inertial Systems, Velocity and Acceleration, Ramping, Servos Stephen Hawking
A Brief History of Time Albert Einstein
Evolution of Physics by Albert Einstein
The Collective Papers by Albert Einstein
The Meaning of Relativity by Albert Einstein
Principle of Relativity by Albert Einstein
Investigations on the Theory of the Brownian Motion by Albert Einstein
The Theory of Relativity by Albert Einstein
Einstein – How I See the World, by Albert Einstein
Essential Einstein
Pocket Book Einstein
Relativity – Great Minds
Ultimate Einstein Isaac Asimov
Understanding Physics Book Series, Books 1, 2, 3, 4 The Scientific American
Transportation of Elemental Particles National Geographic
Evolution of the Universe (Series) The History Channel
“How the Universe Came into Being” (Series) Parallax
Basic Stamp 2 Manual
Basic Stamp One Applications
What’s a Microcontroller? Stamps in Class Tutorials
Understanding Signals
Process Control
StampWorks
Stamp Forum – the Synchronization of Light and LEDs
Stamp Forum – the Basic Stamp Super Computer Circuit Diagram Explained
Project Forum – page one and two of the Three Dimensional Stamp Computer
Project Forum – Handbook of 3DSC Applications
Programming in PBASIC Nuts & Volts
Articles about the Basic Stamp Instructables
POV Persistence of Vision Systems StampOne News!
The Worlds 1st 3D Stamp Computer Penguin Tech
Motion Control, Servos, PBASIC Programming
The Basic Stamp Supercomputer, Interfacing MakeMagazine
POV with Basic Stamps Wikipedia
All Pertaining References Computing
Virtual Simulations What Does it Do? 3DSC Applications & Function - Suggested Reading
Original post with applications code and detailed explanation of function.
A 3D Stamp Computer to Explore a Multidimensional Universe Applications (What Does It Do?) 24 Applications Cited http://forums.parallax.com/showthread.php?p=799604 The full article in the premier issue of StampOne News! http://forums.parallax.com/showthread.php?p=798852 Application Handbook for a Parallax 3D Stamp Computer
12 3DSC Applications
Exploring the Space-Time Dimension with Parallax Basic Stamps http://forums.parallax.com/showthread.php?p=799604 Web Site www.robotinfo.net/penguin/SO01.html
Post Edited (humanoido) : 5/23/2009 8:56:25 PM GMT
Comments
humanoido
Spatial Motivators are run hard during Doppler shift experiments.
Rebuilding the DSMs
Not surprising, both servos were replaced today, with full size Parallax servos (49 oz/in). A new way to mount the Dx boards onto the servo horns was needed. The black rubber grommets were removed. The washer head screws provided in the Penguin robot servo kits were used to tap into the horns through the Dx holes. Both holes were used with 2 phenolic washers under each screw between the board and the servo. This elevated the board until it was level. The procedure was repeated from Dim2 to Dim3.
DSMs with Dx's attached
humanoido
Post Edited (humanoido) : 4/22/2009 1:36:04 PM GMT
Dimensional Spatial Motivators can generate a fair amount of inertial force, resulting the the base moving on the table or potential tipping. Clips are now provided to attach the base to a mounting surface for inertial stability.
Plastic clothes hanger clips anchor the 3DSC to
a Morn Sun Cutting Mat #3022. This Stabilizes
the base and improves the Dimensional Space
Motivator performance.
Both servos were routed to Dim1. It is undecided at this time, where the final pin residence will be located for the servos. Will both servos be controlled by base Dim1 or will each servo be controlled by its respective Dim board (Dim2, Dim3)? Any comments? Temporary pin out now looks like this for Dim1:
P0 - Network
P1 - LED
P2 - Piezo Speaker
P3 - Servo Dim2
P4 - Servo Dim3
humanoido
Post Edited (humanoido) : 4/22/2009 3:30:32 PM GMT
These washers are used, two per Dim2 and Dim3, to level the DX's.
Note how the large solder points are avoided relative to the servo horn.
humanoido
Two tapping screws from a Penguin robot kit fit through the Dx
boards into the horns. The new Dimensional Space Motivators are
a great improvement in overall stability, speed, and act as inertial
dampeners.
Post Edited (humanoido) : 4/22/2009 1:45:29 PM GMT
Just kidding I find all you post fascinating and enjoy reading them.
·
I love the way your mind seems to work. [noparse]:)[/noparse]
What would it take to drag you over to the Propeller? A Protoboard? An IC?
OBC
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New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
Regarding the different states of matter, changing from one state of matter to another would be highly useful. The best this project can do, at the moment, is to change light and sound. Example: with sound, we can make two sounds annihilate each other and disappear, which is really cool, or add to each other to make a new sound, or change the sound by putting it in motion (gotta love those Dimensional Space Motivators!).
humanoido
humanoido
Besides with all that skill lurking around your workshop, why on earth
would you want to cheat and buy "ready-made" ? [noparse]:)[/noparse]
OBC
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New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
You don't own a Hydra? What would it take to drag you over to this remarkable revelation? [noparse]:)[/noparse] Also, if you don't own a Rev Dx board, you gotta get one! These little things are totally remarkable, they're tiny - fit in the palm of your hand, low cost, weigh almost nothing, can be fully “robotized” and have power to run space-age projects!
Ready made? The Basic Stamp boards used for the 3DSC project are ready-made too. I'm just keeping with the method that works best for me. A Stamp board helps get started immediately with projects. I was thinking the Propeller Hydra board might do the same.
Thinking out loud regarding a hypothetical situation - with a (PH) Propeller Hydra 3DSC, renamed 3DPC, 3DHC, or 3DPHC, it would be a single board unit. As previous suggested for the Propeller approach, the cogs would control the space-time nodes, and since cogs are static and immovable, the medium will need to be movable, i.e Dimensional Spatial Motivators will move the dimensions without moving the processors.
I don't know how many cogs are fully used in a Hydra board, but one should be able to get at least three dedicated to dimensional processing out of eight. The premium of creating the eighth dimension would be awesome, if it were possible. The Hydra gaming capabilities could represent some things in colored multidimensional realms by rotational imaging. If one did get to that point, postings at the Propeller Forum would be forthcoming. You'd think that a PH could lead to some very advanced projects.
For example, a small demo "Star Trek" transporter machine for specific fundamental elemental object type materials would be possible. It would have stratification builders and molecular assemblers working in free space. From the perspective of an EP (Engineering Physicist), this project has remained open for some time, and, well, I think Parallax products now make this possible, but more on that later in a different thread.
humanoido
Post Edited (humanoido) : 4/24/2009 4:39:32 AM GMT
Rv Dx board? You mean BASIC STAMP? Just starting to dabble there. [noparse]:)[/noparse]
I built my own version of the Hydra. [noparse]:)[/noparse] With eight cogs, I'm well used to
living in the eighth dimension. [noparse]:)[/noparse]
If you can pull together the molecular scanners and assemblers, (A future Parallax product at some point? [noparse]:)[/noparse] Then we're only talking about raw speed and storage to make this work. Toss enough Propellers at it and we're in business. [noparse]:)[/noparse]
OBC
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New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
Good to hear you're getting started with the Stamps, but since you are one of the Propeller masters, isn't this just the opposite way of what one would expect in getting started?
You built your own Hydra? This is a great accomplishment! If you have a project link, I would like to see. Thanks!
I think you're right about the molecular scanners and some Propeller chips that do MIPs would be good to throw in.
humanoido
Parallax 3D Stamp Computer
Exploring the Space-Time Dimension
with Parallax Basic Stamps
issued 05.15.09
The new 3D Stamp Computer has become a mature project with continuing
upgrades and add-ons. Now upgraded with powerful 49 oz/in Spatial Motivators,
numerous experiments are added to the Apps Handbook.
A Guide to Applications for the 3D Stamp Computer
Over five years in the making, the 3DSC is a new multidimensional computer, capable of representing, simulating, and “analoging” the elements and effects of the Universe’s Space Time Continuum. It uses the low cost simplicity of dynamically-configured Parallax Basic Stamp One processors (as moving microcontrollers with Spatial Motivators) with fundamental light and sound. It is an effective quantitative and qualitative teaching tool in Multi-Dimensional Technology (MDT), Physics, Engineering, Computing, Sound, Light and Space-Time Relativity.
The 3D Stamp Computer invention was conceived on January 4th, 2004, fully designed February 10th, 2008, developed, programmed, tested and released April 11th, 2009, and upgraded with Spatial Motivators on April 21st, 2009. On April 22, the Spatial Motivators were rebuilt and upgraded to 49 in/oz servos, and dimensional stability was added. Throughout May of 2009, the 3DSC was continually improved and apps were developed.
The following is a list of experiments and simulations explored in this handbook:
A List of 12 Apps – Experiments, Simulations & Mods
• Using Time and the Space of Pulse Width Modulation to Simulate Microwave Cooling of the Universe’s Big Bang
• Representing the Life Cycle of a Distant Star From Supernova to Brown Dwarf
• Representing Stellar Procession with Six Dimensions Using Tertiary Multidimensional LEDs and two Spatial Motivators
• Representing Atmospheric Scintillation of Stellar Objects Across Space and Time Using Multidimensional LEDs
• Developing a Spatial Motivator Sound Muffler for Active Servos to Increase Accuracy in the detection of Analogous Sound Waveforms
• Simulating Time Travel and Lorenz Contraction with the Annihilation of Sound in Isometric Constructive and Destructive Derivatives
• Simulating Space-Time Gravity Waves with Multidimensional Sound Point Source Transmitters in Altered States
• Space-Time and the Mechanics of Beat Frequency
• Virtual Imaging in Space-Time Teleportation with a Multidimensional POV Persistence of Vision Generator and Spatial Motivator Group
• Constructing and Using Spatial Motivators for Relative Motion in Three Dimensions on the 3DSC
• Simple Air Substrate Doppler Mechanical Generation
• Using Two Spatial Motivators on the 3DSC and a PC Sound Card Oscilloscope
• The 3DSC Primordial Solar System Simulation of Brownian Motion Aggregate in a Three Dimensional Microcosm
3D STAMP COMPUTER – APP 1
Using Time and the Space of Pulse Width Modulation to
Simulate Microwave Cooling of the Universe’s Big Bang
There are several Universe theories ranging from membranes and strings to the infinite dimension. One theory states, before the Universe was born, there was nothing. This nothing “froth” foamed and ebbed until an enormous explosion took place instantaneously. Radiation was everywhere and the echo of the Big Bang resounded until the end of eternity. Modern day astrophysicists have detected the effects of the Big Bang in the form of cosmic microwave radiation. The way it appeared, cracked and has ebbed and flowed until reaching a more stable condition is simulated with the 3D Stamp Computer using the dimensional elements of light and time. PWM sets up the Big Bang using one LED as a singularity. Time is proportionally scaled. What took billions of years of evolution is now seen in mere seconds. After a compression scale, durated 14 billion years, our experiment concludes. Here’s how it works. Dimension one (Dim1) sets up the Big Bang by activating the light from LED1 and by sending a serial network signal to Dimension 2 (Dim2). Dimension 2 now explodes, activating LED2 at full capacity, then grows the Big Bang by serial signaling Dimension 3 (Dim3) to explode. LED3 explodes to maximum intensity. Over the next few seconds, (eons of time) there are random tidal progressions and ripples of space time, represented by the variations of light flow of all three LEDs. Finally, after 14 billion years (scaled in seconds), our simulated microwave radiation cools to Entropy, as all three dimensional LEDs achieve constant, yet lessened, intensity. The smoothness is shown for another ten seconds until the Universe is extinguished. Then, another Universe is born again (out of a PBASIC DO LOOP), and the process continues in an eternal loop of endless space and time.
3D STAMP COMPUTER – APP 2
Representing the Life Cycle of a Distant Star From Supernova to Brown Dwarf
Over countless eons of space and time, the birth and life cycles of stars in distant space come and go with great affect on the Universe and the Earth. This experiment uses the light from one LED and Pulse Width Modulation code to create a simulation of the life cycle of single star within our galaxy from birth, to Supernova, to Brown Dwarf. The scale of billions of years is scaled into seconds and the light so bright that it can be seen from one end of the galaxy to the other is scaled down to the LED range.
3D STAMP COMPUTER – APP 3
Representing Stellar Procession with Six Dimensions
Using Tertiary Multidimensional LEDs and two Spatial Motivators
The Universe is in constant motion. Galaxies, stars, planets, nebula, clusters, quasars, black holes - all are in motion. In particular, stellar procession can be observed in stellar systems over a great time span using astrometry technique. This experiment compresses space and time to illustrate stellar procession. It loads the simulated and compressed six dimensional coordinates (gravity, space, time, x, y, z) of a stellar tertiary system and then exhibits the induction of gravitonic simultaneous stellar precession upon all three bodies. Dim1 lights Star1 and then signals Dim2 to light Star2 and begin Dim2’s processional advance. At nearly the same time, Dim2 signals Dim3 to light Star3 and begin Star3 processional advance. Star2 and Star3 will maintain their relative processions with Star1 until some limit is reached.
3D STAMP COMPUTER – APP 4
Representing Atmospheric Scintillation of Stellar Objects
Across Space and Time Using Multidimensional LEDs
Bound to Earth-based observation, the World’s largest optical telescopes peer through a varying 60 to 120 miles of Earth atmosphere of primarily nitrogen and oxygen, causing waves and ripples of unstable atmospheric seeing. This seeing can vary at infinitesimal levels with scintillation causation effects on angular point sources. The angular subtended diameter of a star at stellar distances is considered a point object source, and results in stellar scintillation. The 3D Stamp Computer is set up to simulate stellar scintillation and the ripples of Earth-bound atmospheric seeing.
3D STAMP COMPUTER – APP 5
Developing a Spatial Motivator Sound Muffler for Active Servos to Increase Accuracy in
the detection of Analogous Sound Waveforms
Extraneous sounds from in-op Dimensional Spatial Motivators are a nuisance. They add random and systematic signatures to waveform analysis, detracting from the purity of the sound waveform and resulting in the reduction of clarifying sound wave data in experiments. This experiment uses sections of foam, lenticular shielding and hyperbolic/ parabolic sound reflectors to cover, deflect and focus the sound generated by each dimensional servo in both DSMs. This helps subdue sounds of moving gears and clarifies the purity of SINE and SQUARE waveforms.
3D STAMP COMPUTER – APP 6
Simulating Time Travel and Lorenz Contraction with the Annihilation of Sound
in Isometric Constructive and Destructive Derivatives
This experiment utilizes the interference pattern of sound waves to show how sound can be made to move beyond the current sound dimension. i.e. sound will travel, merge, and disappear, using the analogy of Einstein’s time travel equation- the factor is one over the square root of one minus v squared over c squared where v is the velocity of the time travel and c is the speed of light.
3D STAMP COMPUTER – APP 7
Simulating Space-Time Gravity Waves with Multidimensional
Sound Point Source Transmitters in Altered States
This experiment shows the compression and modification of sound waveforms resulting from three point sources in multidimensional space-time. By varying the point sound sources amplitude (time) and distance (space), an altered states resultant waveform is achieved.
3D STAMP COMPUTER – APP 8
Space-Time and the Mechanics of Beat Frequency
This experiment is written up in the first issue of StampOne News. More information may follow regarding setup and tuning.
http://forums.parallax.com/showthread.php?p=798852
3D STAMP COMPUTER – APP 9
Virtual Imaging in Space-Time Teleportation with a Multidimensional
POV Persistence of Vision Generator and Spatial Motivator Group
A POV system is utilized to create the effects of multidimensional transport. While current technology limits true teleportation to a single elemental particle, the 3D Stamp computer is fully capable of simulating the transport of additional elements across space and time. Various mathematical formula, such as the I factor, have shown the theoretical existence of Pi Mesons or Particulate Matter which is capable of faster than light travel and could lead to intra and extra-galactic communications across the galaxy and beyond. This experiment investigates signature travel across space and time using Spatial Motivators, virtual imaging, timing and POV Persistence of Vision generator techniques.
3D STAMP COMPUTER – APP 10
Constructing and Using Spatial Motivators for
Relative Motion in Three Dimensions on the 3DSC
This experiment adds relative motion. It takes two servos to move two dimensions relative to each other and a third dimension. If dimensions are labeled from bottom to top respectively, the convention becomes Dim1, Dim2, and Dim3 (or D1, D2, D3). Spatial Motivation has elements of velocity, ramping, acceleration, deceleration, motion freezing, slow mo, harmonic vibration, oscillation, and space-time positioning. A variety of new experiments are possible using the 3DSC SMs. Code homes SM servos in Dim2 and Dim3. Note that board positioning calibration is mechanically important to avoid the static stem mounts during spatial motivation.
3D STAMP COMPUTER – APP 11
Simple Air Substrate Doppler Mechanical Generation
Using Two Spatial Motivators on the 3DSC
and a PC Sound Card Oscilloscope
This experiment sets up the 3D Stamp Computer Spatial Motivators on Dimension two and Dimension three for Micro Doppler Shift Waveform Demonstrations. D2D3 (s) is minimized at initialization. Upon completion, at the end of the ramping cycle (s) is maximized. The calculus is some constant (K) times the integral of (ds/dt), integrated across (home) to the (outer limit), where (s) is distance, (t) is time, (home) is the init pos, (K) is the displacement constant and (outer limit) is the max range. Servo engagement takes place in opposite nodal directions at accelerated ramping. Output generation is recorded/observed with a pc sound card Oscilloscope tuned/calibrated to the piezo frequency. Run programs:
3DSC SPACE MOTIVATOR D2 DOPPLER
3DSC SPACE MOTIVATOR D3 DOPPLER
Conclusion: given one 3D Stamp computer, two Spatial Motivators and elements of space-time, a mechanical Doppler (sound) can be generated, and recorded in space-time using a pc sound card oscilloscope.
3D STAMP COMPUTER – APP 12
The 3DSC Primordial Solar System Simulation of
Brownian Motion Aggregate in a Three Dimensional Microcosm
It is said that the early Universe and Solar System was comprised of primordial matter in Adiabatic Motion. This led to coalescence and aggregation of particles through various physical forces. One such proposed motion is that of the Brownian System. This experiment sets up the 3D Stamp Computer in a randomized flux that evolves per unit time. Brownian motion analog is among the simplest of the continuous-time stochastic processes (programmable in PBASIC using some randomized function), and it is a limit of both simpler and more complicated stochastic processes (such as random walk and Donsker’s theorem which can be applied to robotics).
CONCLUSION
Students/Educators/Hobbyists are encouraged to build their own Three Dimensional Stamp Computer and recreate these experiments, building up their own PBASIC code.
GOING BEYOND
Some additional projects for going beyond what is presented here would include simulating four theories of a multidimensional Universe.
More information will be posted as it becomes available.
By Dr. Humanoido/SBI
Singularity Institute of Basic Stamp Technology Research & Invention
• Stamp Physics/Astrophysics/Robotics
• Stamp Project Design/Prototyping/Testing
• Stamp Microcontroller Programming
• Stamp Aeronautical Engineering
Post Edited (humanoido) : 5/16/2009 4:32:28 PM GMT
humanoido
Post Edited (humanoido) : 5/17/2009 8:13:09 PM GMT
I would be happy to believe some of your other applications if your postulation in "application 1" if you can prove that nothing can do something (like frothing). Do you really get away with teaching that nothing froths at the university level?
I get your beat frequency oscillation experiment, but you can do that with just 2 stamps that aren't on a stick with servos.
Your doppler effect "application" is a bit of a stretch for your stamps on a stick. It would better to use own arms because they can go a lot faster and do not make as much noise.
Doug
Post Edited (humanoido) : 5/18/2009 7:52:34 AM GMT
humanoido claims that having the Stamps move themselves whilst doing stuff is very significant and can do all sorts of strange things with space and time, but I can't see how that is different from having the Stamps stationary with the other bits moving, and doesn't do very much for me anyway. Perhaps I'm missing something.
Leon
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Amateur radio callsign: G1HSM
Suzuki SV1000S motorcycle
While it is possible to duplicate some of the experiments using sensors that are each driven individually, without driving the entire board, it would be more expensive, more complex, and a great waste of resources requiring additional servos and circuits. Since the Dx is one of the smallest, lightest, and most efficient boards in the Basic Stamp lineup, it was a natural choice to drive the Dx boards along with processors and the peripherals. An analogy is that you could send text messages to your friends with the great resources of an expensive static desktop computer, and you could achieve something similar using far less resources, with lower cost, and a smaller footprint by using a portable cellular phone.
humanoido
Post Edited (humanoido) : 5/18/2009 1:12:41 PM GMT
Development History Timeline
How much time and energy is consumed by a typical project in terms of work sessions or days worked? How and when are many of the free resources seen in the postings created? This post-it will attempt to recreate the overall steps taken to invent the Three Dimensional Stamp Computer (3DSC) in a time line.
This is one of the larger Basic Stamp projects that I worked on, even thought the end result is easily held in one hand, looking miniscule and much too simple to give it a big name. However, as seen in the time line, which is built up from dates on work documents, code revisions and Forum posts, a considerable amount of work went into it. Not everything is as it appears. This shows the overall amount of “hidden” work that went into the project and the dates the work was initiated or completed. Some omissions from the summary may be added later. humanoido
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humanoido
*Stamp SEED Supercomputer *Basic Stamp Supercomputer *TriCore Stamp Supercomputer
*Minuscule Stamp Supercomputer *Three Dimensional Computer *Penguin with 12 Brains
*Penguin Tech *StampOne News! *Penguin Robot Society
*Handbook of BASIC Stamp Supercomputing
*Ultimate List Propeller Languages
*New Prop Computer - coming soon!
Post Edited (humanoido) : 2/25/2010 4:42:56 PM GMT
It sure is pretty, though.
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JMH
I have always though of humanoido's projects in terms of the crossover between science/engineering and art. This is a difficult and fertile area, often ignored because most of those trying it have insufficient science background. Ideally, there's not a literal representation of the science in the art, although that can be done. It's usually not very interesting that way and, often, it's the artist with the deepest understanding of the science that does the best.
Leon
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Amateur radio callsign: G1HSM
Suzuki SV1000S motorcycle
But:
- I deduce that the author is 25 - 30 years old
So, if he can cut down on the hyperbole, chest-thumping and misbegotton genius mode, he can be a much more effective writer and speaker.He teaches English in a Far Eastern country
He is not a professional programmer or robotist
I want to encourage talent wherever I can find it and he is truly creative and talented. Just turn down the volume about 6 to 8 decibels and the community will take him seriously.
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JMH
Post Edited (James Michael Huselton) : 5/23/2009 7:15:52 PM GMT
The Three Dimensional Stamp Computer
The 3DSC Three Dimensional Stamp Computer looks simple, agreeably artistic, was scaled down several times in size and is made incredibly simple to construct and program. However, the understanding and comprehension of the simulations and effects it represents are less easily understood. It represents, more or less, this challenging aspect based on the reviewers background. The following starter sources are recommended as a prerequisite for greater understanding of the 3DSC. This compendium includes basic materials such as books, magazines, movies, and more advanced university classes and degrees.
humanoido
University Classes/Degrees
Relativity Space-Time Lorenz Contraction, Space – Time Dilation, Moving Clocks, Time Travel, Dimensions, Universe Microcosms
Physics Gravity, Sound, Light, Motion, Mechanics, E&M, Frequency, Doppler, Constructive and Destructive Wave Forms, Brownian Motion, Stochastic Processes, Particle Dynamics, Adiabatic Systems, “Lenticular” Resolution
Astronomy Motion, Stars, Supernovae, Brown Dwarf, Stellar Precession, Atmospheric Scintillation, the Earth’s Atmosphere, the Scale of the Universe, Big Bang
Astrophysics Stellar and Universe Evolution, Spectroscopy, Microwave Radiation, Methods of Astronomical Observation
Optics Parabolic, Hyperbolic, Beam Focus, Distance Effects, Interference of Light Waves, Lenticular Stratum, Intra and Extra Galactic “Lensing”
Electronics Square waves, Sine Waves, Electronic Filtering, Signal Conditioning, Circuits, LEDs, Piezo Speakers, Sound Propagation, Oscillators and Harmonics
Mathematics Random theory, Calculus, Algebra, Spherical/Coordinate/Spatial Geometry and Trigonometry, Sets, Matrices
Computer Programming BASIC Languages especially PBASIC
Mechanics Motion Control, Mass & Inertial Systems, Velocity and Acceleration, Ramping, Servos
Stephen Hawking
A Brief History of Time
Albert Einstein
Evolution of Physics by Albert Einstein
The Collective Papers by Albert Einstein
The Meaning of Relativity by Albert Einstein
Principle of Relativity by Albert Einstein
Investigations on the Theory of the Brownian Motion by Albert Einstein
The Theory of Relativity by Albert Einstein
Einstein – How I See the World, by Albert Einstein
Essential Einstein
Pocket Book Einstein
Relativity – Great Minds
Ultimate Einstein
Isaac Asimov
Understanding Physics Book Series, Books 1, 2, 3, 4
The Scientific American
Transportation of Elemental Particles
National Geographic
Evolution of the Universe (Series)
The History Channel
“How the Universe Came into Being” (Series)
Parallax
Basic Stamp 2 Manual
Basic Stamp One Applications
What’s a Microcontroller? Stamps in Class Tutorials
Understanding Signals
Process Control
StampWorks
Stamp Forum – the Synchronization of Light and LEDs
Stamp Forum – the Basic Stamp Super Computer Circuit Diagram Explained
Project Forum – page one and two of the Three Dimensional Stamp Computer
Project Forum – Handbook of 3DSC Applications
Programming in PBASIC
Nuts & Volts
Articles about the Basic Stamp
Instructables
POV Persistence of Vision Systems
StampOne News!
The Worlds 1st 3D Stamp Computer
Penguin Tech
Motion Control, Servos, PBASIC Programming
The Basic Stamp Supercomputer, Interfacing
MakeMagazine
POV with Basic Stamps
Wikipedia
All Pertaining References
Computing
Virtual Simulations
What Does it Do?
3DSC Applications & Function - Suggested Reading
Original post with applications code and detailed explanation of function.
A 3D Stamp Computer to Explore a Multidimensional Universe
Applications (What Does It Do?) 24 Applications Cited
http://forums.parallax.com/showthread.php?p=799604
The full article in the premier issue of StampOne News!
http://forums.parallax.com/showthread.php?p=798852
Application Handbook for a Parallax 3D Stamp Computer
12 3DSC Applications
Exploring the Space-Time Dimension with Parallax Basic Stamps
http://forums.parallax.com/showthread.php?p=799604
Web Site
www.robotinfo.net/penguin/SO01.html
Post Edited (humanoido) : 5/23/2009 8:56:25 PM GMT
It's Stephen Hawking, BTW.
Leon
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Amateur radio callsign: G1HSM
Suzuki SV1000S motorcycle
Post Edited (Leon) : 5/23/2009 8:07:29 PM GMT
-Phil
I promise to exit this site, Mike. I HAVE BEEN snarky lately.
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JMH
Post Edited (James Michael Huselton) : 5/24/2009 6:39:07 AM GMT