Nice that Spin Tools IDE doesn't error out on symbol names longer that 30 characters, like Prop Tool...
Had earlier shortened this to accommodate: #fPlayerDistanceToTheProjectionPlane
Took Spin Tools for a drive last night. Dadgum is it nice. I figured I would have to update some code, and I do. Everything I have been coding is in Propeller Tool.
I have a retro computing project that is a plug in cartridge to my Color Computer 3 that is P2 based. Everything about it appeared to work, except SIDcog. Haven't tracked down the issue yet, but will work with it as a standalone object to see if I can figure it.
Again, I really like just downloading and running a tool like this. It popping up the comments when you hover over a object and the ability to navigate directly to a method is awesome!
Comments
Nice that Spin Tools IDE doesn't error out on symbol names longer that 30 characters, like Prop Tool...
Had earlier shortened this to accommodate:
#fPlayerDistanceToTheProjectionPlane
But now, think will just leave as is.
Took Spin Tools for a drive last night. Dadgum is it nice. I figured I would have to update some code, and I do. Everything I have been coding is in Propeller Tool.
I have a retro computing project that is a plug in cartridge to my Color Computer 3 that is P2 based. Everything about it appeared to work, except SIDcog. Haven't tracked down the issue yet, but will work with it as a standalone object to see if I can figure it.
Again, I really like just downloading and running a tool like this. It popping up the comments when you hover over a object and the ability to navigate directly to a method is awesome!
Great job @macca !
+1
If (when?) Marco is able to add Propeller Tool type bookmarks and code folding of the edit window, I will completely abandon Propeller Tool.