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Spin Tools IDE - Page 26 — Parallax Forums

Spin Tools IDE

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Comments

  • RaymanRayman Posts: 15,452

    Nice that Spin Tools IDE doesn't error out on symbol names longer that 30 characters, like Prop Tool...
    Had earlier shortened this to accommodate:
    #fPlayerDistanceToTheProjectionPlane

    But now, think will just leave as is.

  • ke4pjwke4pjw Posts: 1,201

    Took Spin Tools for a drive last night. Dadgum is it nice. I figured I would have to update some code, and I do. Everything I have been coding is in Propeller Tool.

    I have a retro computing project that is a plug in cartridge to my Color Computer 3 that is P2 based. Everything about it appeared to work, except SIDcog. Haven't tracked down the issue yet, but will work with it as a standalone object to see if I can figure it.

    Again, I really like just downloading and running a tool like this. It popping up the comments when you hover over a object and the ability to navigate directly to a method is awesome!

    Great job @macca !

  • JonnyMacJonnyMac Posts: 9,408

    Great job @macca !

    +1

    If (when?) Marco is able to add Propeller Tool type bookmarks and code folding of the edit window, I will completely abandon Propeller Tool.

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