The HYDRA system was released with a slew of games based off the classics, though they did rename them. I think if anyone would understand game copyrights would be Andre and his 'team' of professional game programmers.
Rory Storm said...
In "Who owns the codes here?" you posted at great length regarding your so-called rights to "your code", it is to laugh, and your expectations that your supposed rights to copyright should be assiduously respected, yet you trample the rights of others. Your "Defender remake" is a naked violation of copyright law just as any counterfeit is, all of your AFAIKs and "understandings" notwithstanding.
Hi Rory,
I posted (at great length, sorry if it wasted your time), not about anything so fuzzy as "my rights", but that I wish to retain my copyright on stuff that I've written, despite the fact that I upload it for no gain, so that people such as yourself can download it for free and play with it, if you want. Keep that up long enough, and people that write code here might just stop offering their stuff for free download.
I'm quite happy with my legal position. And I'm quite happy for you to hold whatever opinion you like. But I've given you an invitation to explain specifically how it is breaching copyright law, and you haven't, so I'm not sure your opinion on the matter is worth much to others.
You've been a member of the forums for a while now Rory. Long enough to have produced something completely original of your own. I invite you to upload it. Then YOU will get to choose what you want to do with YOUR copyright. Make it public domain, GPL it, retain copyright, keep it all to yourself and don't upload it at all. Whatever is YOUR choice THEN.
I have created a hydra clone on a breadboard and also included a homemade SD max storage on P16-P19. I have PropDos v. 1.6 loaded on the EEPROM and different games for the Hydra loaded on a MicroSD Card as .BIN files. Most games load up fine including Dodgy Kong. However, when I try to load defender.bin from PropDos, I get a flicker of color from the TV screen, then goes blank. I have tried adjusting some of the I/O settings including use_keyboard and keyspin with no change. I can get the game working if I load it directly to the EEPROM, so I know circuit is wired correctly. I am at a loss to why it will not load from the MicroSD. Great job on the game. It looks great and I like the response from the NES controller.
PS: I am using Defender_017 to compile the .BIN file. I have also tried Defender_15 with the same results.
Post Edited (chance2222) : 3/13/2009 3:40:27 PM GMT
I'm the creator of PropDOS, and that bug has driven me nuts.
I believe it is a bug in PropDOS, but currently unresolved.
If someone spots the issue, please post it.
A workaround is to include a .bin of FemtoBASIC, load Femto from PropDOS, then use
SPIN "DEFENDER.BIN" -- Not sure why this works, I stole my launcher from Femto.
Works nicely on the Chameleon board from Nurve, unmodified.
Just out of curiosity, I was surprised to find the colour working - I have a PAL TV, not NTSC, and I thought the colour sub-carrier was different should result in monochrome output.
I'm obviously wrong, could someone point out my error?
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Hi Rory,
I posted (at great length, sorry if it wasted your time), not about anything so fuzzy as "my rights", but that I wish to retain my copyright on stuff that I've written, despite the fact that I upload it for no gain, so that people such as yourself can download it for free and play with it, if you want. Keep that up long enough, and people that write code here might just stop offering their stuff for free download.
I'm quite happy with my legal position. And I'm quite happy for you to hold whatever opinion you like. But I've given you an invitation to explain specifically how it is breaching copyright law, and you haven't, so I'm not sure your opinion on the matter is worth much to others.
You've been a member of the forums for a while now Rory. Long enough to have produced something completely original of your own. I invite you to upload it. Then YOU will get to choose what you want to do with YOUR copyright. Make it public domain, GPL it, retain copyright, keep it all to yourself and don't upload it at all. Whatever is YOUR choice THEN.
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Also, this game·is a copyright infringement and, im sorry , youre going to have to report·to jail right away··
PS: I am using Defender_017 to compile the .BIN file. I have also tried Defender_15 with the same results.
Post Edited (chance2222) : 3/13/2009 3:40:27 PM GMT
I believe it is a bug in PropDOS, but currently unresolved.
If someone spots the issue, please post it.
A workaround is to include a .bin of FemtoBASIC, load Femto from PropDOS, then use
SPIN "DEFENDER.BIN" -- Not sure why this works, I stole my launcher from Femto.
OBC
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Post Edited (Oldbitcollector) : 3/13/2009 6:18:26 PM GMT
Just out of curiosity, I was surprised to find the colour working - I have a PAL TV, not NTSC, and I thought the colour sub-carrier was different should result in monochrome output.
I'm obviously wrong, could someone point out my error?
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