Hydra "Pic of the Day" Video Journal Start
AndreL
Posts: 1,004
I am winding down the development of the Hydra, the book is getting near completion in a couple more weeks (my part at least). So, before there is nothing more to record, I thought I might start doing a "pic of the day", and show you my dev station and see if you can figure out what I am doing [noparse]:)[/noparse] If course, 90% of the book and demos are all done, so all that stuff we can't take any pics of, but the new stuff I can. Thus, I will try and take a pic a day of what I am doing in a high enough rez that you can zoom in and see if you can read my code and or see what the apps are doing [noparse]:)[/noparse]
So to start here's what I am doing right now at 2:56AM --
Andre'
So to start here's what I am doing right now at 2:56AM --
Andre'
Comments
Well if nothing else you've certainly got plenty of kit - I thought my "bedroom/workshop" was bad!!
James
Very cool.
perhaps a 2600 emulator? Looks like Pitfall?
Robin
P.S. How long till the Hydra???? [noparse]:)[/noparse]
Robin
Great job!
Way cool!
Added:
Just another reason to drool over the Hydra system...· [noparse]:)[/noparse]
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Propeller + Hardware - extra bits for the bit bucket =· 1 Coffeeless KaosKidd
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Andre'
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Question: Is that weird fringing on the display an artifact of the digital camera used to take the picture, or a result of using composite video?
To answer the poster about the photos, they are purposely taken to be hard to see. When photographing images on computer screen first you must use the right speed, etc. and use a tripod, so things don't shake. On top of that, the light meter at night over compensates for the darkness around, and washes the image out. In real life everything looks perfect, but I don't want everyone to see everything yet!·Anyway, here are a couple more things I was working on --
Andre
BTW, right after I got a PC and the Borland Turbo C++ compiler in 1994, I picked up "Tricks of the Game Programming Gurus" and read it until both covers fell off. (Being a 14 year old kid, it took a while for all of the concepts to sink in.) And while it took a hell of a lot more than one reference book to get here, I'm now a professional game programmer in the industry, with two shipped titles to my name. Your work definitely had something to do with that success. [noparse]:)[/noparse]
Andre'
[noparse]:)[/noparse]
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Propeller + Hardware - extra bits for the bit bucket =· 1 Coffeeless KaosKidd
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Andre'
Andre'
I love the graphics... reminds me of the "older" arcade games...
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Propeller + Hardware - extra bits for the bit bucket =· 1 Coffeeless KaosKidd
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Has anyone had any luck with getting more then 4 colors out of every 16x16 screen area yet?
I'm just wondering.
Using different GPU drivers and sound engines would almost be like changing the system's sound and video hardware!
Making the system very scalable.
Also it leaves room for firmware updates and improvments!
Much Fun! ^^
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There once was a lady named Bright
who traveled much faster than light
She departed one day in a relative way
and Returned on the Previous Night
Cheers,
Wannabe Ub3r Geek
NOTE: "enthusiast" implies enthusiasm. NOT KNOWLEDGE
World of Warcraft Website
Star Trek official website
Google (Man's best friend...)
Will be interesting to know if You or Parallax will come out first with a Hydra system.
Any comments?
Is there 2 Hydra systems?
There might be. It all depends on how the first one sells and if there is enough of a following.
Andre'
Here's an image of what I am playing with right now...
After this week, I will start posting random images from the book and games until launch of the product.
Andre'
COOL man.