PlayStation Controller Interface
Jon Williams
Posts: 6,491
Here's a program I developed for my January Nuts & Volts column that uses the SX to act as an interface between a BASIC Stamp and a PlayStation game controller.· Since there are extra pins on the SX28 I use them as a spare I/O port for the BASIC Stamp.
If anyone actually has a PlayStation (I don't)·and can connect connect a logic analyzer to the Attention (for triggering), Clock, Command, and Data lines I would love to know the exchange that sets up and activates the controller motors (in the Dual Shock controllers).· There's a lot of incomplete information floating around the 'net and none of it lead me to a version of my program that would me activate the motors.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Jon Williams
Applications Engineer, Parallax
Post Edited (Jon Williams (Parallax)) : 11/26/2005 10:13:18 PM GMT
If anyone actually has a PlayStation (I don't)·and can connect connect a logic analyzer to the Attention (for triggering), Clock, Command, and Data lines I would love to know the exchange that sets up and activates the controller motors (in the Dual Shock controllers).· There's a lot of incomplete information floating around the 'net and none of it lead me to a version of my program that would me activate the motors.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Jon Williams
Applications Engineer, Parallax
Post Edited (Jon Williams (Parallax)) : 11/26/2005 10:13:18 PM GMT
Comments
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Jon Williams
Applications Engineer, Parallax