TV Graphics demos
skylight
Posts: 1,915
I have got my quickstart outputting video to my TV and ran the graphics.spin demo for the first time last night and am very impressed with the output of the propeller (can't stop throwing snowballs) and I was wondering what other great demos apart from the games are out there for the TV output? I'm currently scouring the OBEX for more but wondered if others had links or pointers to where I could find more.
Comments
http://forums.parallax.com/showthread.php/116566-My-New-Demo-to-be-unveiled-at-Eindhoven?highlight=wolfenstein
Under "QuickPlayer" there are a lot of TV games...
2. There's a lot of impressive Propeller graphics demos to be found on YouTube.
IMHO, the most impressive of them all: http://www.youtube.com/watch?v=6gEMKYnUADE
Yeah, the sound makes that one just pop! (someday, we really need to better exploit your sound engine!) Personally, that makes the whole thing. Thanks
Considering that animation is done with a simple dot plotter and block fill graphics library COG, it's not too bad. Props are plenty quick enough to use even simple techniques to good effect. IMHO, that's the good part of this particular demo. Fill rate is a bit limited, due to simple dot plotter being used over quicker techniques, but the beauty is the screen can be divided into zones super easy, just allocate a couple more graphics cogs and continue on. Despite that, it's single buffered, each frame drawn just ahead of the display raster!
Eric's driver for video does simple NTSC artifact color too. That's where the different palette comes from. Excellent use of the video generator.
**Yes, the rainbow is running quarter speed. Sorry. A quick edit fixes that. Didn't notice until it was done.
As you know, I lost interest coding on the sequencer when I couln't fix "that" last bug that hangs the application when saving music data. (sooooo annoying)
I used the same technique for my SIDcog demo. But I used several cogs and assembly to achieve tear free 50/60 Hz with multiple layers of graphics running in 256 x 240 x 2bpp.
The wavy background just barely finish rendering the last scan line before the "electron beam" catches up. It wouldn't have worked if it wasn't for the "extra" scan lines in the vertical blanking period.
Fun times!
Well, I know how it is when we lose mojo... For what it's worth, I'll compose! You could hear some great chip tunes. New ones I'll even work with something kind of broken too. Don't have the throughput to build an editor myself. Musically, I'm just itching to jam on stuff like this... Someday.
You know, P2 will be capable of a native editor, AMIGA style. Maybe that can get your juices flowing again. Soon, Chip will have the DE2 adapter board completed and we can start trying that kind of stuff. I'm itching for it myself, currently working on SD card and learning instructions while I wait. Maybe we can get to a place where we've got killer sound, native editor, SD, and a keyboard and other input device or two all hooked up for fun times!
http://forums.parallax.com/discussion/92322/amazing-sand-physics-demo-uses-6-cogs-to-animate-10-000-grains-of-sand-in-realt
Nyan cat
http://forums.parallax.com/discussion/136204/nyan-cat-animation-on-propeller-done/p1