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Bresenham's line algorithm - ( Stepper motor pre-requisite ) - Page 3 — Parallax Forums

Bresenham's line algorithm - ( Stepper motor pre-requisite )

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Comments

  • GarethGareth Posts: 278
    edited 2013-02-03 12:46
    Humanoido wrote: »
    stellar performance engine simulation
    I have to admit i had to google the stellar engine thingy and it kicked up many hits with reference to "Vespa" motorbikes......... now i do in fact own one of these beasts and there is infact plenty of place to mount the EAS .....however the vibrations will in no doubt cause much movement of the Aluminium dust (not Aluminum) and cause "Auto delete" or "Auto Reset" of the screen.
    The Aluminium dust is a VERY messy substance and cannot be removed very easily from objects outside the EAS environment. (case closed)

    One idea would be to draw circuits underneath and somehow connect wires to the aluminium dust traces.... there must be some idea there that has not been exploited yet.
    maybe some kind of programmable capacitance plate type thingy.
  • GarethGareth Posts: 278
    edited 2013-02-03 12:52
    Mark_T wrote: »
    EaS inventor has passed away
    Goodness...who would have know that the EAS standed (still stands) the test of time.... 1959
  • Tracy AllenTracy Allen Posts: 6,664
    edited 2013-02-03 15:25
    Here's another one. I ran across this photo of Michael Park's setup at UPEW 2010. You know what they say about great minds!


    MPark_EtchaSketch.jpg
    900 x 675 - 162K
  • GarethGareth Posts: 278
    edited 2013-02-03 23:28
    Here's another one.
    Wot.... 'oh my' i should have researched parallax before i started..... Yes just checked its data base and he has posted a neat walkthrough here PropEtcher. complete with circuit diagrams .
    I was already calculating how to wire up my SN754410 quad half-H drivers for my larger version......so now the job will be a synch.....
    +Plus factor, this one is based off Turtle OBJ which i will need for another project in embryo stage.
    Erasure is not so straightforward - linear rotation seems not to be enough - it requires a circular movement around the Z axis to give even layer of dust.
    I had to double take when i saw the pattern he posted (with deadband removal)
    propetcher1-L.jpg

    attached below is mine (raw with deadband :-(
    640 x 480 - 46K
    640 x 480 - 137K
  • HumanoidoHumanoido Posts: 5,770
    edited 2013-02-04 08:25
    Gareth wrote: »
    One idea would be to draw circuits underneath and somehow connect wires to the aluminium dust traces.... there must be some idea there that has not been exploited yet.
    You could, of course, indirectly connect, i.e. draw circuits and read their pathways with a simple optical sensor that senses reflected or absorbed light. You probably have these sensors on several of your cool robots! Try a SFL lens to improve resolution.
  • GarethGareth Posts: 278
    edited 2013-03-04 15:04
    Upgrade ......
    SVGetchasketch 004.jpg
    640 x 480 - 198K
  • GarethGareth Posts: 278
    edited 2013-03-04 15:09
    Coding-coding-coding.....
    Here is the latest twist to my EAS work ...
    Displaying SVG (Scaled Vector Graphics) to the Etch-A-Sketch :-

    SVG Graphic produced with "Inkscape" Data displayed on EAS
    SVGetchasketch 003.jpg
    SVGetchasketch 002.jpg


    This is just the rough and ready version - now creating a Parser for the SVG data (SVG protocol has a couple of tricks up its sleeve)
    640 x 480 - 142K
    640 x 480 - 109K
  • ercoerco Posts: 20,256
    edited 2013-03-04 16:01
    Excellent. Now add a moving spear of sunlight, properly aligned to chronicle the motion of both the sun and moon, and you have matched the "Sun Dagger" technology of Chaco Canyon's ancient Anasazi, circa 1000 AD. :)

    sun_dagger.jpg


    http://www.jqjacobs.net/southwest/chaco.html

    There are a lot of smart people here. Now who among us knew anything about the 18.6 year lunar standstill cycle? I didn't, but those crafty Anasazi did! http://en.wikipedia.org/wiki/Lunar_standstill
    900 x 723 - 210K
  • GarethGareth Posts: 278
    edited 2013-03-05 01:54
    erco wrote: »
    Now add a moving spear of sunlight...
    I guess the TSP guys were also around during this time period......if you look closely at the "Sun Dagger" picture its made up of "Dots"

    Dots are what i need for the next stage........
    ie take a picture - reduce it to field of dots - apply the Travelling Salesman Protocol to the dots finding shortest best continuous line to connect all of them - then launch the steppers into action....... It has been done before (not sure about Propeller version though) .... its just a long term wish at momo.
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