Why in God's name? Eclipse is big, slow and complicated. I'm interested to know what advantages it might have for a Spin PASM programmer.
However your wish may come true as there has been much talk of using Eclipse for Prop programming in C/C++, I'm sure if that happened Spin support would be thrown in a s well.
Still, SimpleIDE works very well, why do we need Eclipse?
Propeller has the best support as people in the Forums really try to resolve your problems and try to know what they are talking about. What fun is there in having a Brand x gizmo with nobody at home to help you?
This advantage should not be underestimated. I've been really successful with my projects and help from the forum has been a big part of that.
OK, makes sense, if you are familiar with the thing. "better the devil you know than the devil you don't" and all that.
I agree, having to have so many IDE's floating around can get crazy. That's why I often find myself just firing up vi, I just can't be bothered with coping with all the little different behaviors between IDE's unless I'm going to be using one exclusively for an extended period.
The spell checking is a good point. Comments in my code are always full of spelling errors.
1) The BST Spin compiler by BradC aslo provides for command line compiler (BSTC) and loader (BSTL). The compiler has some extenssions over the Prop Tool like #define and such. http://www.fnarfbargle.com/bst.html
There are more and more choices in board environments, and thankfully most of them work with Arduino shields. Has anyone tried a NETduiono? Seems like a typical Microsoft "we do that too" kludge, but who knows.
Has anyone tried a NETduiono? Seems like a typical Microsoft "we do that too" kludge, but who knows.
I have a NETduino with an Ethernet connection and SD support. It seemed like a good choice for a IoT (Internet of Things) project. It's programmed in C#, I played with a few programs and got tired of typing all the supporting stuff for C# - if I got paid per line of code, I'd use C# and be a multi-millionaire. "Hello World!" seems like it took about 200 lines of code...not my cup of tea, being a poor typist. It did work and the toolchain worked and it talked to the 'net.
This ain't no marriage so get both. Get a cheap Prop board and a Arduino or a PIC32 variant like the Chipkit Max32. It won't cost more than $80.00 altogether.
If you're looking at coding in C# (which is real easy and a better C in terms of clarity) go check out GHI's stuff at
Netduino, Bah, who needs it? If you want to use C# get a Raspberry Pi and use mono, get the bonus of having a lot of other options for programming languages. If you need more I/O marry it to a Propeller. You can develop code for the whole combo on the combo itself, Propeller GCC and Spin compilers and SimpleIDE run on the Pi. Or dare I say it an Arduino whose IDE also runs on the Pi.
Parallax has the Spinnerette that might be an excellent alternative to the NETduino. Spinnerette has 4 LAN channels, RTC, and microSDcard support. It is an excellent value at $60USD.
Comments
However your wish may come true as there has been much talk of using Eclipse for Prop programming in C/C++, I'm sure if that happened Spin support would be thrown in a s well.
Still, SimpleIDE works very well, why do we need Eclipse?
This advantage should not be underestimated. I've been really successful with my projects and help from the forum has been a big part of that.
OK, makes sense, if you are familiar with the thing. "better the devil you know than the devil you don't" and all that.
I agree, having to have so many IDE's floating around can get crazy. That's why I often find myself just firing up vi, I just can't be bothered with coping with all the little different behaviors between IDE's unless I'm going to be using one exclusively for an extended period.
The spell checking is a good point. Comments in my code are always full of spelling errors.
1) The BST Spin compiler by BradC aslo provides for command line compiler (BSTC) and loader (BSTL). The compiler has some extenssions over the Prop Tool like #define and such. http://www.fnarfbargle.com/bst.html
2) The Homespun Spin compiler by mpark. Also has some extensions http://propeller.wikispaces.com/Homespun+Spin+Compiler
3) The new open source Spin compiler by Roy Eltham. Will probably get the same extensions at some point. http://code.google.com/p/open-source-spin-compiler/
4) To go with the open source Spin compiler is the command line loader supplied with propgcc. http://code.google.com/p/propgcc/
All the items in 3) and 4) can be downloaded and installed with the SimpleIDE package https://sites.google.com/site/propellergcc/documentation/simpleide even if you never use the IDE itself.
If you're looking at coding in C# (which is real easy and a better C in terms of clarity) go check out GHI's stuff at
http://www.ghielectronics.com/
With microcontrollers, there are always choices.