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Propeller II update - BLOG - Page 207 — Parallax Forums

Propeller II update - BLOG

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  • Cluso99Cluso99 Posts: 18,069
    edited 2014-03-11 05:38
    cgracey wrote: »
    Wow! It sounds like you've really nailed what needs to be done. Good job! This is going to be something really valuable.
    Thanks Chip.
    I think I have the rest figured out - just need to reset the unstuff counter if I receive a valid bit.

    A question..
    Do we have room for the instruction RxUSB D,S/# ?
    Alternately, we could use a fixed location such as $1F0. Your thoughts?
                  RxUSB   D, S/#          WZ,WC
    where
      S/# is the PinPair# and Poly bits
        S[31..9]  = unused
        S[8..7]   = 00= CRC5  USB
                    01= CRC16 USB
                    10= CRC16 CCITT
                    11= undefined
        S[6..0]   = D-/D+ Pin Pair #0..127
                    The pin pair is always a pair of pins mod 2. ie nnnnnnx where x=0 and x=1 for the pair.
                    If the pin pair is even (S[0]=0) then J is the lowest pin and K is the higher pin of the consecutive pair
                    If the pin pair is odd  (S[0]=1) then K is the lowest pin and J is the higher pin of the consecutive pair.
                    This arrangement allows for simple LS and FS by making the pin pair even or odd.                              
      D is the cog register storing a 32 bit field...
        D[31..16] = crc16
        D[15]     = K new pin value
        D[14]     = J new pin value
        D[13..11] = unstuff counter 3 bits
        D[10..8]  = bit counter 3 bits
        D[7..0]   = data byte accumulation
      Z = data byte ready (8 bits)
      C = SE0/SE1
    
  • Bill HenningBill Henning Posts: 6,445
    edited 2014-03-11 05:44
    Ray,

    Your USB instruction looks REALLY good.
  • cgraceycgracey Posts: 14,152
    edited 2014-03-11 05:48
    Cluso99 wrote: »
    Thanks Chip.
    I think I have the rest figured out - just need to reset the unstuff counter if I receive a valid bit.

    A question..
    Do we have room for the instruction RxUSB D,S/# ?
    Alternately, we could use a fixed location such as $1F0. Your thoughts?
                  RxUSB   D, S/#          WZ,WC
    where
      S/# is the PinPair# and Poly bits
        S[31..9]  = unused
        S[8..7]   = 00= CRC5  USB
                    01= CRC16 USB
                    10= CRC16 CCITT
                    11= undefined
        S[6..0]   = D-/D+ Pin Pair #0..127
                    The pin pair is always a pair of pins mod 2. ie nnnnnnx where x=0 and x=1 for the pair.
                    If the pin pair is even (S[0]=0) then J is the lowest pin and K is the higher pin of the consecutive pair
                    If the pin pair is odd  (S[0]=1) then K is the lowest pin and J is the higher pin of the consecutive pair.
                    This arrangement allows for simple LS and FS by making the pin pair even or odd.                              
      D is the cog register storing a 32 bit field...
        D[31..16] = crc16
        D[15]     = K new pin value
        D[14]     = J new pin value
        D[13..11] = unstuff counter 3 bits
        D[10..8]  = bit counter 3 bits
        D[7..0]   = data byte accumulation
      Z = data byte ready (8 bits)
      C = SE0/SE1
    


    We'll make room, don't worry. Looks fantastic, like you've identified everything it must do.
  • Cluso99Cluso99 Posts: 18,069
    edited 2014-03-11 07:32
    Thanks Chip & Bill.
    Think I might have all the logic done ready for testing except for syntax problems. I am sure it can be written simpler, but as long as I can convey what needs to be done I'll be happy.

    Chip, while I think of it, the GETZC instruction.
    A while ago I suggested adding an #0-31 parameter (default 0) which rotates the D value right by 0..31 places before setting ZC=D[1:0]. (D remains unchanged as in NR)
    This permits full 4 case decoding simply with the Z & C flags.
    It will be particularly useful now we have Z&C being saved in various positions with CALLs etc.

    Going to get some sleep now :)
  • DelusDelus Posts: 79
    edited 2014-03-11 10:04
    Hello All,

    I haven't been keeping up with all the latest developments with the P2 but I remember someone mentioning a general purpose CRC instruction a while back and was wondering if that was still being considered for release? Even a bit-wise crc instruction could come in handy.

    Cheers,
    David
  • jmgjmg Posts: 15,173
    edited 2014-03-11 14:29
    Cluso99 wrote: »
    A question..
    Do we have room for the instruction RxUSB D,S/# ?
    Alternately, we could use a fixed location such as $1F0. Your thoughts?
                  RxUSB   D, S/#          WZ,WC
    where
      S/# is the PinPair# and Poly bits
        S[31..9]  = unused
        S[8..7]   = 00= CRC5  USB
                    01= CRC16 USB
                    10= CRC16 CCITT
                    11= undefined
        S[6..0]   = D-/D+ Pin Pair #0..127
                    The pin pair is always a pair of pins mod 2. ie nnnnnnx where x=0 and x=1 for the pair.
                    If the pin pair is even (S[0]=0) then J is the lowest pin and K is the higher pin of the consecutive pair
                    If the pin pair is odd  (S[0]=1) then K is the lowest pin and J is the higher pin of the consecutive pair.
                    This arrangement allows for simple LS and FS by making the pin pair even or odd.                              
      D is the cog register storing a 32 bit field...
        D[31..16] = crc16
        D[15]     = K new pin value
        D[14]     = J new pin value
        D[13..11] = unstuff counter 3 bits
        D[10..8]  = bit counter 3 bits
        D[7..0]   = data byte accumulation
      Z = data byte ready (8 bits)
      C = SE0/SE1
    

    See also the USB thead.
    Once you have encapsulated RxUSB verilog, it is a small step to pace that on a Timer, and it becomes
    WAITUSB, which is now read once per byte (or it exits earlier on Flags)

    This also then allows the timer to have a edge-snap mode, to resync on the USB edges.
    Counter needs a reload (baud) mode, with an optional phased edge reset.
  • Cluso99Cluso99 Posts: 18,069
    edited 2014-03-11 19:28
    Did anyone notice that this thread recently ticked over 0.5 MILLION views ? :)
  • Cluso99Cluso99 Posts: 18,069
    edited 2014-03-11 19:34
    Chip,
    Do the background instructions that take multiple clocks (such as the cordic, big multipier, etc) consume large amounts of silicon (apart from the actual processing logic)?

    What I am getting at, does it use a lot of silicon to set say the USB receiver off running in the background, and permit the cog to continue on with other processing while a byte (or more) is grabbed?

    I have been resisting this path because it lacks general purpose use, but wondered if it is worth pursuing.
  • jmgjmg Posts: 15,173
    edited 2014-03-11 20:26
    Cluso99 wrote: »
    Did anyone notice that this thread recently ticked over 0.5 MILLION views ? :)

    Yes, quite an impressive number :)
  • cgraceycgracey Posts: 14,152
    edited 2014-03-11 20:50
    Cluso99 wrote: »
    Chip,
    Do the background instructions that take multiple clocks (such as the cordic, big multipier, etc) consume large amounts of silicon (apart from the actual processing logic)?

    What I am getting at, does it use a lot of silicon to set say the USB receiver off running in the background, and permit the cog to continue on with other processing while a byte (or more) is grabbed?

    I have been resisting this path because it lacks general purpose use, but wondered if it is worth pursuing.


    A USB state machine running in the background, reading and writing AUX would not be very big, at all. I don't think there's anything about USB that lends itself to general-purpose reuse, so it might as well be USB-only. If we could build a complete USB state machine, it might be an ideal approach.
  • jmgjmg Posts: 15,173
    edited 2014-03-11 21:07
    cgracey wrote: »
    A USB state machine running in the background, reading and writing AUX would not be very big, at all. I don't think there's anything about USB that lends itself to general-purpose reuse, so it might as well be USB-only. If we could build a complete USB state machine, it might be an ideal approach.

    Chip,
    Do the Counter have a reload mode, ideally with a external edge reset ?
    A simple mode like that, would allow a Counter to be set to clock the USB state engine, and probably 1 level of Data storage is needed to give more time tolerance.
    I think this could be emulated in SW @ 1.5MHz to prove the details.
  • cgraceycgracey Posts: 14,152
    edited 2014-03-11 21:15
    jmg wrote: »
    Chip,
    Do the Counter have a reload mode, ideally with a external edge reset ?
    A simple mode like that, would allow a Counter to be set to clock the USB state engine, and probably 1 level of Data storage is needed to give more time tolerance.
    I think this could be emulated in SW @ 1.5MHz to prove the details.


    The counters can count the frequency of edges and the durations of states, but they don't have a reload mode like you are asking about.

    A special circuit can be made for the USB handler, though. In many instances, it's not the guts of a circuit that take lots of space, but all the conduit to make it breathe. If we encapsulated it, it might be the best way to go.
  • jmgjmg Posts: 15,173
    edited 2014-03-11 21:35
    cgracey wrote: »
    The counters can count the frequency of edges and the durations of states, but they don't have a reload mode like you are asking about.

    A special circuit can be made for the USB handler, though. In many instances, it's not the guts of a circuit that take lots of space, but all the conduit to make it breathe. If we encapsulated it, it might be the best way to go.

    Good point, it's not a very large timer, lowest would be /4 for 48MHz to 12MHz and highest to cover 1.5MHz from 200MHz core, is /133.33 so an 8 bit reload/Rst counter / 'baud divider' is all that is needed to cover practical clock ranges, with a 50% compare for the sample point for both even and odd numbers.
  • Bob Lawrence (VE1RLL)Bob Lawrence (VE1RLL) Posts: 1,720
    edited 2014-03-11 22:38
    Did anyone notice that this thread recently ticked over 0.5 MILLION views ?

    Don't get too excited because probably at lease .4 Million views was just me trying to figure out what you guys were talking about. LOL
  • bartgranthambartgrantham Posts: 83
    edited 2014-03-11 22:53
    cgracey wrote: »
    Can anyone think of a better name than TCHECK? There should be some single word that could make up most of the name. I used "check" like one would check a basketball with an opposition teammate before starting play again. The word "register" applies, too, but it's too long and means, well... registers.

    WAITREG? Or WAITRNZ?
  • Bob Lawrence (VE1RLL)Bob Lawrence (VE1RLL) Posts: 1,720
    edited 2014-03-11 22:56
    I like this diagram (Page 21):


    Computer Engineering, VLSI Lab, USB2.0 Protocol Engine Project

    Figure 6 – Configured Final State Machine

    http://engineering.biu.ac.il/files/engineering/shared/PE_project_book_0.pdf
  • Cluso99Cluso99 Posts: 18,069
    edited 2014-03-12 01:13
    Chip,
    As soon as you have the instruction summary (the section at the end of the docs) would you like to post it so I can put it into the spreadsheet and repost.
    Thanks.
  • cgraceycgracey Posts: 14,152
    edited 2014-03-12 07:06
    Cluso99 wrote: »
    Chip,
    As soon as you have the instruction summary (the section at the end of the docs) would you like to post it so I can put it into the spreadsheet and repost.
    Thanks.


    Here it is:

    Prop2_Instructions_2014_03_12.txt

    ZCDS (for D column: W=write, M=modify, R=read, L=read/immediate)
    ----------------------------------------------------------------------------------------------------------------------------------------------
    ZCWS			0000000 ZC I CCCC DDDDDDDDD SSSSSSSSS		RDBYTE	D,S/PTRA/PTRB			(waits for hub)
    ZCWS			0000001 ZC I CCCC DDDDDDDDD SSSSSSSSS		RDBYTEC	D,S/PTRA/PTRB			(waits for hub if dcache miss)
    ZCWS			0000010 ZC I CCCC DDDDDDDDD SSSSSSSSS		RDWORD	D,S/PTRA/PTRB			(waits for hub)
    ZCWS			0000011 ZC I CCCC DDDDDDDDD SSSSSSSSS		RDWORDC	D,S/PTRA/PTRB			(waits for hub if dcache miss)
    ZCWS			0000100 ZC I CCCC DDDDDDDDD SSSSSSSSS		RDLONG	D,S/PTRA/PTRB			(waits for hub)
    ZCWS			0000101 ZC I CCCC DDDDDDDDD SSSSSSSSS		RDLONGC	D,S/PTRA/PTRB			(waits for hub if dcache miss)
    ZCWS			0000110 ZC I CCCC DDDDDDDDD SSSSSSSSS		RDAUX	D,S/#0..$FF/PTRX/PTRY
    ZCWS			0000111 ZC I CCCC DDDDDDDDD SSSSSSSSS		RDAUXR	D,S/#0..$FF/PTRX/PTRY
    
    ZCMS			0001000 ZC I CCCC DDDDDDDDD SSSSSSSSS		ISOB	D,S/#
    ZCMS			0001001 ZC I CCCC DDDDDDDDD SSSSSSSSS		NOTB	D,S/#
    ZCMS			0001010 ZC I CCCC DDDDDDDDD SSSSSSSSS		CLRB	D,S/#
    ZCMS			0001011 ZC I CCCC DDDDDDDDD SSSSSSSSS		SETB	D,S/#
    ZCMS			0001100 ZC I CCCC DDDDDDDDD SSSSSSSSS		SETBC	D,S/#
    ZCMS			0001101 ZC I CCCC DDDDDDDDD SSSSSSSSS		SETBNC	D,S/#
    ZCMS			0001110 ZC I CCCC DDDDDDDDD SSSSSSSSS		SETBZ	D,S/#
    ZCMS			0001111 ZC I CCCC DDDDDDDDD SSSSSSSSS		SETBNZ	D,S/#
    
    ZCMS			0010000 ZC I CCCC DDDDDDDDD SSSSSSSSS		ANDN	D,S/#
    ZCMS			0010001 ZC I CCCC DDDDDDDDD SSSSSSSSS		AND	D,S/#
    ZCMS			0010010 ZC I CCCC DDDDDDDDD SSSSSSSSS		OR	D,S/#
    ZCMS			0010011 ZC I CCCC DDDDDDDDD SSSSSSSSS		XOR	D,S/#
    ZCMS			0010100 ZC I CCCC DDDDDDDDD SSSSSSSSS		MUXC	D,S/#
    ZCMS			0010101 ZC I CCCC DDDDDDDDD SSSSSSSSS		MUXNC	D,S/#
    ZCMS			0010110 ZC I CCCC DDDDDDDDD SSSSSSSSS		MUXZ	D,S/#
    ZCMS			0010111 ZC I CCCC DDDDDDDDD SSSSSSSSS		MUXNZ	D,S/#
    
    ZCMS			0011000 ZC I CCCC DDDDDDDDD SSSSSSSSS		ROR	D,S/#
    ZCMS			0011001 ZC I CCCC DDDDDDDDD SSSSSSSSS		ROL	D,S/#
    ZCMS			0011010 ZC I CCCC DDDDDDDDD SSSSSSSSS		SHR	D,S/#
    ZCMS			0011011 ZC I CCCC DDDDDDDDD SSSSSSSSS		SHL	D,S/#
    ZCMS			0011100 ZC I CCCC DDDDDDDDD SSSSSSSSS		RCR	D,S/#
    ZCMS			0011101 ZC I CCCC DDDDDDDDD SSSSSSSSS		RCL	D,S/#
    ZCMS			0011110 ZC I CCCC DDDDDDDDD SSSSSSSSS		SAR	D,S/#
    ZCMS			0011111 ZC I CCCC DDDDDDDDD SSSSSSSSS		REV	D,S/#
    
    ZCWS			0100000 ZC I CCCC DDDDDDDDD SSSSSSSSS		MOV	D,S/#
    ZCWS			0100001 ZC I CCCC DDDDDDDDD SSSSSSSSS		NOT	D,S/#
    ZCWS			0100010 ZC I CCCC DDDDDDDDD SSSSSSSSS		ABS	D,S/#
    ZCWS			0100011 ZC I CCCC DDDDDDDDD SSSSSSSSS		NEG	D,S/#
    ZCWS			0100100 ZC I CCCC DDDDDDDDD SSSSSSSSS		NEGC	D,S/#
    ZCWS			0100101 ZC I CCCC DDDDDDDDD SSSSSSSSS		NEGNC	D,S/#
    ZCWS			0100110 ZC I CCCC DDDDDDDDD SSSSSSSSS		NEGZ	D,S/#
    ZCWS			0100111 ZC I CCCC DDDDDDDDD SSSSSSSSS		NEGNZ	D,S/#
    
    ZCMS			0101000 ZC I CCCC DDDDDDDDD SSSSSSSSS		ADD	D,S/#
    ZCMS			0101001 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUB	D,S/#
    ZCMS			0101010 ZC I CCCC DDDDDDDDD SSSSSSSSS		ADDX	D,S/#
    ZCMS			0101011 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUBX	D,S/#
    ZCMS			0101100 ZC I CCCC DDDDDDDDD SSSSSSSSS		ADDS	D,S/#
    ZCMS			0101101 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUBS	D,S/#
    ZCMS			0101110 ZC I CCCC DDDDDDDDD SSSSSSSSS		ADDSX	D,S/#
    ZCMS			0101111 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUBSX	D,S/#
    
    ZCMS			0110000 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUMC	D,S/#
    ZCMS			0110001 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUMNC	D,S/#
    ZCMS			0110010 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUMZ	D,S/#
    ZCMS			0110011 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUMNZ	D,S/#
    ZCMS			0110100 ZC I CCCC DDDDDDDDD SSSSSSSSS		MIN	D,S/#
    ZCMS			0110101 ZC I CCCC DDDDDDDDD SSSSSSSSS		MAX	D,S/#
    ZCMS			0110110 ZC I CCCC DDDDDDDDD SSSSSSSSS		MINS	D,S/#
    ZCMS			0110111 ZC I CCCC DDDDDDDDD SSSSSSSSS		MAXS	D,S/#
    
    ZCMS			0111000 ZC I CCCC DDDDDDDDD SSSSSSSSS		ADDABS	D,S/#
    ZCMS			0111001 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUBABS	D,S/#
    ZCMS			0111010 ZC I CCCC DDDDDDDDD SSSSSSSSS		INCMOD	D,S/#
    ZCMS			0111011 ZC I CCCC DDDDDDDDD SSSSSSSSS		DECMOD	D,S/#
    ZCMS			0111100 ZC I CCCC DDDDDDDDD SSSSSSSSS		CMPSUB	D,S/#
    ZCMS			0111101 ZC I CCCC DDDDDDDDD SSSSSSSSS		SUBR	D,S/#
    ZCMS			0111110 ZC I CCCC DDDDDDDDD SSSSSSSSS		MUL	D,S/#				(waits one clock)
    ZCMS			0111111 ZC I CCCC DDDDDDDDD SSSSSSSSS		SCL	D,S/#				(waits one clock)
    
    ZCWS			1000000 ZC I CCCC DDDDDDDDD SSSSSSSSS		DECOD2	D,S/#
    ZCWS			1000001 ZC I CCCC DDDDDDDDD SSSSSSSSS		DECOD3	D,S/#
    ZCWS			1000010 ZC I CCCC DDDDDDDDD SSSSSSSSS		DECOD4	D,S/#
    ZCWS			1000011 ZC I CCCC DDDDDDDDD SSSSSSSSS		DECOD5	D,S/#
    Z-WS			1000100 Z0 I CCCC DDDDDDDDD SSSSSSSSS		ENCOD	D,S/#
    Z-WS			1000100 Z1 I CCCC DDDDDDDDD SSSSSSSSS		BLMASK	D,S/#
    Z-WS			1000101 Z0 I CCCC DDDDDDDDD SSSSSSSSS		ONECNT	D,S/#				(waits one clock)
    Z-WS			1000101 Z1 I CCCC DDDDDDDDD SSSSSSSSS		ZERCNT	D,S/#				(waits one clock)
    -CWS			1000110 0C I CCCC DDDDDDDDD SSSSSSSSS		INCPAT	D,S/#
    -CWS			1000110 1C I CCCC DDDDDDDDD SSSSSSSSS		DECPAT	D,S/#
    --WS			1000111 00 I CCCC DDDDDDDDD SSSSSSSSS		SPLITB	D,S/#				(also MERGEN)
    --WS			1000111 01 I CCCC DDDDDDDDD SSSSSSSSS		MERGEB	D,S/#				(also SPLITN)
    --WS			1000111 10 I CCCC DDDDDDDDD SSSSSSSSS		SPLITW	D,S/#
    --WS			1000111 11 I CCCC DDDDDDDDD SSSSSSSSS		MERGEW	D,S/#
    
    --MS			10010nn n0 I CCCC DDDDDDDDD SSSSSSSSS		GETNIB	D,S/#,#0..7
    --MS			10010nn n1 I CCCC DDDDDDDDD SSSSSSSSS		SETNIB	D,S/#,#0..7
    --MS			1001100 n0 I CCCC DDDDDDDDD SSSSSSSSS		GETWORD	D,S/#,#0..1
    --MS			1001100 n1 I CCCC DDDDDDDDD SSSSSSSSS		SETWORD	D,S/#,#0..1
    --MS			1001101 00 I CCCC DDDDDDDDD SSSSSSSSS		SETWRDS	D,S/#
    --MS			1001101 01 I CCCC DDDDDDDDD SSSSSSSSS		ROLNIB	D,S/#
    --MS			1001101 10 I CCCC DDDDDDDDD SSSSSSSSS		ROLBYTE	D,S/#
    --MS			1001101 11 I CCCC DDDDDDDDD SSSSSSSSS		ROLWORD	D,S/#
    --MS			1001110 00 I CCCC DDDDDDDDD SSSSSSSSS		SETS	D,S/#
    --MS			1001110 01 I CCCC DDDDDDDDD SSSSSSSSS		SETD	D,S/#
    --MS			1001110 10 I CCCC DDDDDDDDD SSSSSSSSS		SETCOND	D,S/#
    --MS			1001110 11 I CCCC DDDDDDDDD SSSSSSSSS		SETINST	D,S/#
    --WS			1001111 00 I CCCC DDDDDDDDD SSSSSSSSS		<empty>	D,S/#
    --WS			1001111 01 I CCCC DDDDDDDDD SSSSSSSSS		THALT	D,S/#
    -CMS			1001111 1C I CCCC DDDDDDDDD SSSSSSSSS		WAITCNT	D,S/#				(waits for CNT, +CNTX if WC)
    
    --MS			101000n n0 I CCCC DDDDDDDDD SSSSSSSSS		GETBYTE	D,S/#,#0..3
    --MS			101000n n1 I CCCC DDDDDDDDD SSSSSSSSS		SETBYTE	D,S/#,#0..3
    --WS			1010010 00 I CCCC DDDDDDDDD SSSSSSSSS		SETBYTS	D,S/#
    --MS			1010010 01 I CCCC DDDDDDDDD SSSSSSSSS		MOVBYTS	D,S/#				(move bytes in D, S = %11_10_01_00 = D same)
    --MS			1010010 10 I CCCC DDDDDDDDD SSSSSSSSS		PACKRGB	D,S/#				(S 8:8:8 -> D 5:5:5 << 16 | D >> 16)
    --WS			1010010 11 I CCCC DDDDDDDDD SSSSSSSSS		UNPKRGB	D,S/#				(S 5:5:5 -> D 8:8:8)
    --MS			1010011 00 I CCCC DDDDDDDDD SSSSSSSSS		ADDPIX	D,S/#				(waits one clock)
    --MS			1010011 01 I CCCC DDDDDDDDD SSSSSSSSS		MULPIX	D,S/#				(waits one clock)
    --MS			1010011 10 I CCCC DDDDDDDDD SSSSSSSSS		BLNPIX	D,S/#				(waits one clock)
    --MS			1010011 11 I CCCC DDDDDDDDD SSSSSSSSS		MIXPIX	D,S/#				(waits one clock)
    
    ZCMS			1010100 ZC I CCCC DDDDDDDDD SSSSSSSSS		JMPSW	D,S/@
    ZCMS			1010101 ZC I CCCC DDDDDDDDD SSSSSSSSS		JMPSWD	D,S/@
    --MS			1010110 00 I CCCC DDDDDDDDD SSSSSSSSS		DJZ	D,S/@
    --MS			1010110 01 I CCCC DDDDDDDDD SSSSSSSSS		DJZD	D,S/@
    --MS			1010110 10 I CCCC DDDDDDDDD SSSSSSSSS		DJNZ	D,S/@
    --MS			1010110 11 I CCCC DDDDDDDDD SSSSSSSSS		DJNZD	D,S/@
    --RS			1010111 00 I CCCC DDDDDDDDD SSSSSSSSS		JZ	D,S/@
    --RS			1010111 01 I CCCC DDDDDDDDD SSSSSSSSS		JZD	D,S/@
    --RS			1010111 10 I CCCC DDDDDDDDD SSSSSSSSS		JNZ	D,S/@
    --RS			1010111 11 I CCCC DDDDDDDDD SSSSSSSSS		JNZD	D,S/@
    
    ZCRS			1011000 ZC I CCCC DDDDDDDDD SSSSSSSSS		TESTB	D,S/#
    ZCRS			1011001 ZC I CCCC DDDDDDDDD SSSSSSSSS		TESTN	D,S/#
    ZCRS			1011010 ZC I CCCC DDDDDDDDD SSSSSSSSS		TEST	D,S/#
    ZCRS			1011011 ZC I CCCC DDDDDDDDD SSSSSSSSS		CMP	D,S/#
    ZCRS			1011100 ZC I CCCC DDDDDDDDD SSSSSSSSS		CMPX	D,S/#
    ZCRS			1011101 ZC I CCCC DDDDDDDDD SSSSSSSSS		CMPS	D,S/#
    ZCRS			1011110 ZC I CCCC DDDDDDDDD SSSSSSSSS		CMPSX	D,S/#
    ZCRS			1011111 ZC I CCCC DDDDDDDDD SSSSSSSSS		CMPR	D,S/#
    
    -CRS			110000n nC I CCCC DDDDDDDDD SSSSSSSSS		WAITPEQ	D,S/#,#0..3			(waits for pins, plus CNT if WC)
    -CRS			110001n nC I CCCC DDDDDDDDD SSSSSSSSS		WAITPNE	D,S/#,#0..3			(waits for pins, plus CNT if WC)
    ---S			110010n nn I CCCC nnnnnnnnn SSSSSSSSS		WAITVID	#0..$DFF,S/#			(waits for vid if single-task, loops if multi-task)
    --RS			1100101 11 I CCCC DDDDDDDDD SSSSSSSSS		WAITVID	D,S/#				(waits for vid if single-task, loops if multi-task)
    --LS			1100110 0L I CCCC DDDDDDDDD SSSSSSSSS		WRBYTE	D/#,S/PTRA/PTRB			(waits for hub)
    --LS			1100110 1L I CCCC DDDDDDDDD SSSSSSSSS		WRWORD	D/#,S/PTRA/PTRB			(waits for hub)
    --LS			1100111 0L I CCCC DDDDDDDDD SSSSSSSSS		WRLONG	D/#,S/PTRA/PTRB			(waits for hub)
    --LS			1100111 1L I CCCC DDDDDDDDD SSSSSSSSS		WRWIDE	D/#,S/PTRA/PTRB			(waits for hub) (actually WRWIDEM, also WRWIDE S/PTRA/PTRB)
    
    --LS			1101000 0L I CCCC DDDDDDDDD SSSSSSSSS		WRAUX	D/#,S/#0..$FF/PTRX/PTRY
    --LS			1101000 1L I CCCC DDDDDDDDD SSSSSSSSS		WRAUXR	D/#,S/#0..$FF/PTRX/PTRY
    --LS			1101001 0L I CCCC DDDDDDDDD SSSSSSSSS		SETACCA	D/#,S/#
    --LS			1101001 1L I CCCC DDDDDDDDD SSSSSSSSS		SETACCB	D/#,S/#
    --LS			1101010 0L I CCCC DDDDDDDDD SSSSSSSSS		MACA	D/#,S/#
    --LS			1101010 1L I CCCC DDDDDDDDD SSSSSSSSS		MACB	D/#,S/#
    --LS			1101011 0L I CCCC DDDDDDDDD SSSSSSSSS		MUL32	D/#,S/#
    --LS			1101011 1L I CCCC DDDDDDDDD SSSSSSSSS		MUL32U	D/#,S/#
    --LS			1101100 0L I CCCC DDDDDDDDD SSSSSSSSS		DIV32	D/#,S/#
    --LS			1101100 1L I CCCC DDDDDDDDD SSSSSSSSS		DIV32U	D/#,S/#
    --LS			1101101 0L I CCCC DDDDDDDDD SSSSSSSSS		DIV64	D/#,S/#
    --LS			1101101 1L I CCCC DDDDDDDDD SSSSSSSSS		DIV64U	D/#,S/#
    --LS			1101110 0L I CCCC DDDDDDDDD SSSSSSSSS		SQRT64	D/#,S/#
    --LS			1101110 1L I CCCC DDDDDDDDD SSSSSSSSS		QSINCOS	D/#,S/#
    --LS			1101111 0L I CCCC DDDDDDDDD SSSSSSSSS		QARCTAN	D/#,S/#
    --LS			1101111 1L I CCCC DDDDDDDDD SSSSSSSSS		QROTATE	D/#,S/#
    
    --LS			111000n nL I CCCC DDDDDDDDD SSSSSSSSS		CFGPINS	D/#,S/#,#0..2			(waits for alt)
    --LS			1110001 1L I CCCC DDDDDDDDD SSSSSSSSS		SETMAP	D/#,S/#
    --LS			1110010 0L I CCCC DDDDDDDDD SSSSSSSSS		SETSERA	D/#,S/#				(config,baud)
    --LS			1110010 1L I CCCC DDDDDDDDD SSSSSSSSS		SETSERB	D/#,S/#				(config,baud)
    --LS			1110011 0L I CCCC DDDDDDDDD SSSSSSSSS		SETCTRS	D/#,S/#				(ctrb,ctra)
    --LS			1110011 1L I CCCC DDDDDDDDD SSSSSSSSS		SETWAVS	D/#,S/#				(ctrb,ctra)
    --LS			1110100 0L I CCCC DDDDDDDDD SSSSSSSSS		SETFRQS	D/#,S/#				(ctrb,ctra)
    --LS			1110100 1L I CCCC DDDDDDDDD SSSSSSSSS		SETPHSS	D/#,S/#				(ctrb,ctra)
    --LS			1110101 0L I CCCC DDDDDDDDD SSSSSSSSS		ADDPHSS	D/#,S/#				(ctrb,ctra)
    --LS			1110101 1L I CCCC DDDDDDDDD SSSSSSSSS		SUBPHSS	D/#,S/#				(ctrb,ctra)
    --LS			1110110 0L I CCCC DDDDDDDDD SSSSSSSSS		SETXFR	D/#,S/#
    --LS			1110110 1L I CCCC DDDDDDDDD SSSSSSSSS		SETMIX	D/#,S/#
    --LS			1110111 0L I CCCC DDDDDDDDD SSSSSSSSS		COGRUN	D/#,S/#				(waits for hub)
    --LS			1110111 1L I CCCC DDDDDDDDD SSSSSSSSS		COGRUNX	D/#,S/#				(waits for hub)
    
    --LS			1111000 0L I CCCC DDDDDDDDD SSSSSSSSS		FRAC	D/#,S/#
    --LS			1111000 1L I CCCC DDDDDDDDD SSSSSSSSS		<empty>	D/#,S/#
    --LS			1111001 0L I CCCC DDDDDDDDD SSSSSSSSS		<empty>	D/#,S/#
    --LS			1111001 1L I CCCC DDDDDDDDD SSSSSSSSS		<empty>	D/#,S/#
    --LS			1111010 0L I CCCC DDDDDDDDD SSSSSSSSS		JP	D/#,S/@				(waits one clock)
    --LS			1111010 1L I CCCC DDDDDDDDD SSSSSSSSS		JPD	D/#,S/@				(waits one clock)
    --LS			1111011 0L I CCCC DDDDDDDDD SSSSSSSSS		JNP	D/#,S/@				(waits one clock)
    --LS			1111011 1L I CCCC DDDDDDDDD SSSSSSSSS		JNPD	D/#,S/@				(waits one clock)
    
    --WS			1111100 00 I CCCC DDDDDDDDD SSSSSSSSS		LOCBASE	D,S/@				(if S:        S<<2, if @S:        (P+@S)<<2)
    --MS			1111100 01 I CCCC DDDDDDDDD SSSSSSSSS		LOCBYTE	D,S/@				(if S: D<<0 + S<<2, if @S: D<<0 + (P+@S)<<2)
    --MS			1111100 10 I CCCC DDDDDDDDD SSSSSSSSS		LOCWORD	D,S/@				(if S: D<<1 + S<<2, if @S: D<<1 + (P+@S)<<2)
    --MS			1111100 11 I CCCC DDDDDDDDD SSSSSSSSS		LOCLONG	D,S/@				(if S: D<<2 + S<<2, if @S: D<<2 + (P+@S)<<2)
    
    --W-			1111101 00 0 CCCC DDDDDDDDD sssssssss		LOCINST	D,@s				(P+s)
    --R-			1111101 00 1 CCCC DDDDDDDDD sssssssss		JMPLIST	D,@s				(jump to P+s+D)
    
    ----			1111101 01 0 BBAA ddddddddd sssssssss		FIXINDA #d,#s / FIXINDB #d,#s / FIXINDS #d,#s / SETINDA #s / SETINDB #d / SETINDS #d,#s
    ----			1111101 01 1 nnnn nnnnnnnnn nnniiiiii		REPS	#1..$10000,#1..64
    
    ----			1111101 10 n nnnn nnnnnnnnn nnnnnnnnn		AUGS	#23bits				(appends n to upper bits of next immediate S)
    ----			1111101 11 n nnnn nnnnnnnnn nnnnnnnnn		AUGD	#23bits				(appends n to upper bits of next immediate D)
    
    ----			1111110 00 0 CCCC 00 nnnnnnnnnnnnnnnn		LOCPTRA	#abs
    ----			1111110 00 0 CCCC 01 nnnnnnnnnnnnnnnn		LOCPTRA	@rel
    ----			1111110 00 0 CCCC 10 nnnnnnnnnnnnnnnn		LOCPTRB	#abs
    ----			1111110 00 0 CCCC 11 nnnnnnnnnnnnnnnn		LOCPTRB	@rel
    
    ----			1111110 00 1 CCCC 00 nnnnnnnnnnnnnnnn		JMP	#abs
    ----			1111110 00 1 CCCC 01 nnnnnnnnnnnnnnnn		JMP	@rel
    ----			1111110 00 1 CCCC 10 nnnnnnnnnnnnnnnn		JMPD	#abs
    ----			1111110 00 1 CCCC 11 nnnnnnnnnnnnnnnn		JMPD	@rel
    
    ---- wr0		1111110 01 0 CCCC 00 nnnnnnnnnnnnnnnn		LINK	#abs				(jump, write {%00000000000000,Z,C,P} to $000)
    ---- wr0		1111110 01 0 CCCC 01 nnnnnnnnnnnnnnnn		LINK	@rel
    ---- wr0		1111110 01 0 CCCC 10 nnnnnnnnnnnnnnnn		LINKD	#abs
    ---- wr0		1111110 01 0 CCCC 11 nnnnnnnnnnnnnnnn		LINKD	@rel
    
    ----			1111110 01 1 CCCC 00 nnnnnnnnnnnnnnnn		CALL	#abs
    ----			1111110 01 1 CCCC 01 nnnnnnnnnnnnnnnn		CALL	@rel
    ----			1111110 01 1 CCCC 10 nnnnnnnnnnnnnnnn		CALLD	#abs
    ----			1111110 01 1 CCCC 11 nnnnnnnnnnnnnnnn		CALLD	@rel
    
    ----			1111110 10 0 CCCC 00 nnnnnnnnnnnnnnnn		CALLA	#abs
    ----			1111110 10 0 CCCC 01 nnnnnnnnnnnnnnnn		CALLA	@rel
    ----			1111110 10 0 CCCC 10 nnnnnnnnnnnnnnnn		CALLAD	#abs
    ----			1111110 10 0 CCCC 11 nnnnnnnnnnnnnnnn		CALLAD	@rel
    
    ----			1111110 10 1 CCCC 00 nnnnnnnnnnnnnnnn		CALLB	#abs
    ----			1111110 10 1 CCCC 01 nnnnnnnnnnnnnnnn		CALLB	@rel
    ----			1111110 10 1 CCCC 10 nnnnnnnnnnnnnnnn		CALLBD	#abs
    ----			1111110 10 1 CCCC 11 nnnnnnnnnnnnnnnn		CALLBD	@rel
    
    ----			1111110 11 0 CCCC 00 nnnnnnnnnnnnnnnn		CALLX	#abs
    ----			1111110 11 0 CCCC 01 nnnnnnnnnnnnnnnn		CALLX	@rel
    ----			1111110 11 0 CCCC 10 nnnnnnnnnnnnnnnn		CALLXD	#abs
    ----			1111110 11 0 CCCC 11 nnnnnnnnnnnnnnnn		CALLXD	@rel
    
    ----			1111110 11 1 CCCC 00 nnnnnnnnnnnnnnnn		CALLY	#abs
    ----			1111110 11 1 CCCC 01 nnnnnnnnnnnnnnnn		CALLY	@rel
    ----			1111110 11 1 CCCC 10 nnnnnnnnnnnnnnnn		CALLYD	#abs
    ----			1111110 11 1 CCCC 11 nnnnnnnnnnnnnnnn		CALLYD	@rel
    
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000000000		COGID	D				(waits for hub) (doesn't write D if WC)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000000001		TASKID	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000000010		LOCKNEW	D				(waits for hub)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000000011		GETLFSR	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000000100		GETCNT	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000000101		GETCNTX	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000000110		GETACAL	D				(waits for mac)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000000111		GETACAH	D				(waits for mac)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000001000		GETACBL	D				(waits for mac)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000001001		GETACBH	D				(waits for mac)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000001010		GETPTRA	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000001011		GETPTRB	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000001100		GETPTRX	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000001101		GETPTRY	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000001110		SERINA	D				(waits for rx if single-task, loops if multi-task, releases if WC)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000001111		SERINB	D				(waits for rx if single-task, loops if multi-task, releases if WC)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000010000		GETMULL	D				(waits for mul if single-task, loops if multi-task)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000010001		GETMULH	D				(waits for mul if single-task, loops if multi-task)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000010010		GETDIVQ	D				(waits for div if single-task, loops if multi-task)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000010011		GETDIVR	D				(waits for div if single-task, loops if multi-task)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000010100		GETSQRT	D				(waits for sqrt if single-task, loops if multi-task)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000010101		GETQX	D				(waits for cordic if single-task, loops if multi-task)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000010110		GETQY	D				(waits for cordic if single-task, loops if multi-task)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000010111		GETQZ	D				(waits for cordic if single-task, loops if multi-task)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000011000		GETPHSA	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000011001		GETPHZA	D				(clears phsa)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000011010		GETCOSA	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000011011		GETSINA	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000011100		GETPHSB	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000011101		GETPHZB	D				(clears phsb)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000011110		GETCOSB	D
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000011111		GETSINB	D
    
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000100000		PUSHZC	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000100001		POPZC	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000100010		SUBCNT	D				(subtracts D from CNT, then CNTX if same thread)
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000100011		GETPIX	D				(takes 3 clocks, needs 3 clocks in prior two stages, condition only gates writes)
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000100100		BINBCD	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000100101		BCDBIN	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000100110		BINGRY	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000100111		GRYBIN	D				(waits one clock)
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000101000		ESWAP4	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000101001		ESWAP8	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000101010		SEUSSF	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000101011		SEUSSR	D
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000101100		INCD	D				(D += $200)
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000101101		DECD	D				(D -= $200)
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000101110		INCDS	D				(D += $201)
    ZCM-			1111111 ZC 0 CCCC DDDDDDDDD 000101111		DECDS	D				(D -= $201)
    
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000110000		POPT0	D				(pops from task 0's 4-level stack)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000110001		POPT1	D				(pops from task 1's 4-level stack)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000110010		POPT2	D				(pops from task 2's 4-level stack)
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000110011		POPT3	D				(pops from task 3's 4-level stack)
    
    ZCW-			1111111 ZC 0 CCCC DDDDDDDDD 000110100		POP	D				(pops from task's 4-level stack)
    
    --L-			1111111 00 L CCCC DDDDDDDDD 001iiiiii		REPD	D/#1..512,#1..64		(REPD $1FF,#1..64 = infinite repeat, can use REPD #i)
    
    --L-			1111111 00 L CCCC DDDDDDDDD 010000000		CLKSET	D/#				(waits for hub)
    --L-			1111111 00 L CCCC DDDDDDDDD 010000001		COGSTOP	D/#				(waits for hub)
    -CL-			1111111 0C L CCCC DDDDDDDDD 010000010		LOCKSET	D/#				(waits for hub)
    -CL-			1111111 0C L CCCC DDDDDDDDD 010000011		LOCKCLR	D/#				(waits for hub)
    --L-			1111111 00 L CCCC DDDDDDDDD 010000100		LOCKRET	D/#				(waits for hub)
    --L-			1111111 00 L CCCC DDDDDDDDD 010000101		RDWIDE	D/PTRA/PTRB			(waits for hub)
    --L-			1111111 00 L CCCC DDDDDDDDD 010000110		RDWIDEC	D/PTRA/PTRB			(waits for hub if dcache miss)
    --L-			1111111 00 L CCCC DDDDDDDDD 010000111		RDWIDEQ	D/PTRA/PTRB			(waits for hub, doesn't affect dcache address/valid, waits 3 extra clocks)
    
    ZCL-			1111111 ZC L CCCC DDDDDDDDD 010001000		GETP	D/#				(pin into !Z/C via WZ/WC)
    ZCL-			1111111 ZC L CCCC DDDDDDDDD 010001001		GETNP	D/#				(pin into Z/!C via WZ/WC)
    -CL-			1111111 0C L CCCC DDDDDDDDD 010001010		SEROUTA	D/#				(waits for tx if single-task, loops if multi-task, releases if WC)
    -CL-			1111111 0C L CCCC DDDDDDDDD 010001011		SEROUTB	D/#				(waits for tx if single-task, loops if multi-task, releases if WC)
    -CL-			1111111 0C L CCCC DDDDDDDDD 010001100		CMPCNT	D/#				(subtracts D from CNT, then CNTX if same thread)
    -CL-			1111111 0C L CCCC DDDDDDDDD 010001101		WAITPX	D/#				(waits for any edge, +CNT if WC)
    -CL-			1111111 0C L CCCC DDDDDDDDD 010001110		WAITPR	D/#				(waits for pos edge, +CNT if WC)
    -CL-			1111111 0C L CCCC DDDDDDDDD 010001111		WAITPF	D/#				(waits for neg edge, +CNT if WC)
    
    --L-			1111111 00 L CCCC DDDDDDDDD 010010000		PUSH	D/#				(pushes into task's 4-level stack)
    ZCL-			1111111 ZC L CCCC DDDDDDDDD 010010001		SETZC	D/#				(D[1:0] into Z/C via WZ/WC)
    --L-			1111111 00 L CCCC DDDDDDDDD 010010010		SETXCH	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010010011		SETTASK	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010010100		SETRACE	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010010101		SARACCA	D/#				(waits for mac)
    --L-			1111111 00 L CCCC DDDDDDDDD 010010110		SARACCB	D/#				(waits for mac)
    --L-			1111111 00 L CCCC DDDDDDDDD 010010111		SARACCS	D/#				(waits for mac)
    
    --L-			1111111 00 L CCCC DDDDDDDDD 010011000		SETPTRA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010011001		SETPTRB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010011010		ADDPTRA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010011011		ADDPTRB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010011100		SUBPTRA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010011101		SUBPTRB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010011110		SETWIDE	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010011111		SETWIDZ	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 010100000		SETPTRX	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010100001		SETPTRY	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010100010		ADDPTRX	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010100011		ADDPTRY	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010100100		SUBPTRX	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010100101		SUBPTRY	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010100110		PASSCNT	D/#				(loops if (CNT - D) msb set)
    --L-			1111111 00 L CCCC DDDDDDDDD 010100111		WAIT	D/#				(waits 1+ clocks, 0 same as 1)
    
    --L-			1111111 00 L CCCC DDDDDDDDD 010101000		OFFP	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010101001		NOTP	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010101010		CLRP	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010101011		SETP	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010101100		SETPC	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010101101		SETPNC	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010101110		SETPZ	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010101111		SETPNZ	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 010110000		DIV64D	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010110001		SQRT32	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010110010		QLOG	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010110011		QEXP	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010110100		SETQI	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010110101		SETQZ	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010110110		CFGDACS	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010110111		SETDACS	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 010111000		CFGDAC0	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010111001		CFGDAC1	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010111010		CFGDAC2	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010111011		CFGDAC3	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010111100		SETDAC0	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010111101		SETDAC1	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010111110		SETDAC2	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 010111111		SETDAC3	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 011000000		SETCTRA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011000001		SETWAVA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011000010		SETFRQA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011000011		SETPHSA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011000100		ADDPHSA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011000101		SUBPHSA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011000110		SETVID	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011000111		SETVIDY	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 011001000		SETCTRB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011001001		SETWAVB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011001010		SETFRQB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011001011		SETPHSB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011001100		ADDPHSB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011001101		SUBPHSB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011001110		SETVIDI	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011001111		SETVIDQ	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 011010000		SETPIX	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011010001		SETPIXZ	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011010010		SETPIXU	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011010011		SETPIXV	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011010100		SETPIXA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011010101		SETPIXR	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011010110		SETPIXG	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011010111		SETPIXB	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 011011000		SETPORA	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011011001		SETPORB	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011011010		SETPORC	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011011011		SETPORD	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 011011100		RDWIDEA	D/#1..512
    --L-			1111111 00 L CCCC DDDDDDDDD 011011101		RDWIDEB	D/#1..512
    --L-			1111111 00 L CCCC DDDDDDDDD 011011110		WRWIDEA	D/#1..512
    --L-			1111111 00 L CCCC DDDDDDDDD 011011111		WRWIDEB	D/#1..512
    
    --L-			1111111 00 L CCCC DDDDDDDDD 011100000		JMPT0	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011100001		JMPT1	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011100010		JMPT2	D/#
    --L-			1111111 00 L CCCC DDDDDDDDD 011100011		JMPT3	D/#
    
    --L-			1111111 00 L CCCC DDDDDDDDD 011100100		PUSHT0	D/#				(pushes into task 0's 4-level stack)
    --L-			1111111 00 L CCCC DDDDDDDDD 011100101		PUSHT1	D/#				(pushes into task 1's 4-level stack)
    --L-			1111111 00 L CCCC DDDDDDDDD 011100110		PUSHT2	D/#				(pushes into task 2's 4-level stack)
    --L-			1111111 00 L CCCC DDDDDDDDD 011100111		PUSHT3	D/#				(pushes into task 3's 4-level stack)
    
    --L- wrD		1111111 ZC L CCCC DDDDDDDDD 011101000		COGNEW	D/#				(waits for hub)
    --L- wrD		1111111 ZC L CCCC DDDDDDDDD 011101001		COGNEWX	D/#				(waits for hub)
    
    --R-			1111111 ZC x CCCC DDDDDDDDD 100000000		LOCPTRA	D				(PTRA = {D[15:0],%00})	(D[31:30] into Z/C via WZ/WC for LOCPTRA..CALLYD D)
    --R-			1111111 ZC x CCCC DDDDDDDDD 100000001		LOCPTRB	D				(PTRB = {D[15:0],%00})
    
    --R-			1111111 ZC x CCCC DDDDDDDDD 100000010		JMP	D
    --R-			1111111 ZC x CCCC DDDDDDDDD 100000011		JMPD	D
    
    --R- wr0		1111111 ZC x CCCC DDDDDDDDD 100000100		LINK	D				(jump, write {Z,C,%00000000000000,P} to $000)
    --R- wr0		1111111 ZC x CCCC DDDDDDDDD 100000101		LINKD	D
    
    --R-			1111111 ZC x CCCC DDDDDDDDD 100000110		CALL	D
    --R-			1111111 ZC x CCCC DDDDDDDDD 100000111		CALLD	D
    
    --R-			1111111 ZC x CCCC DDDDDDDDD 100001000		CALLA	D
    --R-			1111111 ZC x CCCC DDDDDDDDD 100001001		CALLAD	D
    
    --R-			1111111 ZC x CCCC DDDDDDDDD 100001010		CALLB	D
    --R-			1111111 ZC x CCCC DDDDDDDDD 100001011		CALLBD	D
    
    --R-			1111111 ZC x CCCC DDDDDDDDD 100001100		CALLX	D
    --R-			1111111 ZC x CCCC DDDDDDDDD 100001101		CALLXD	D
    
    --R-			1111111 ZC x CCCC DDDDDDDDD 100001110		CALLY	D
    --R-			1111111 ZC x CCCC DDDDDDDDD 100001111		CALLYD	D
    
    --R-			1111111 00 x CCCC DDDDDDDDD 100010000		LODINDA	D
    --R-			1111111 00 x CCCC DDDDDDDDD 100010001		LODINDB	D
    
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110000000		RETA
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110000001		RETAD
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110000010		RETB
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110000011		RETBD
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110000100		RETX
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110000101		RETXD
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110000110		RETY
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110000111		RETYD
    
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110001000		RET
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110001001		RETD
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110001010		POLCTRA					(ctra-rollover into !Z/C)
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110001011		POLCTRB					(ctra-rollover into !Z/C)
    
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110001100		POLVID					(vid-ready into !Z/C)
    ----			1111111 00 x CCCC xxxxxxxxx 110001101		CAPCTRA
    ----			1111111 00 x CCCC xxxxxxxxx 110001110		CAPCTRB
    ----			1111111 00 x CCCC xxxxxxxxx 110001111		CAPCTRS
    
    ----			1111111 00 x CCCC xxxxxxxxx 110010000		SETPIXW
    ----			1111111 00 x CCCC xxxxxxxxx 110010001		CLRACCA
    ----			1111111 00 x CCCC xxxxxxxxx 110010010		CLRACCB
    ----			1111111 00 x CCCC xxxxxxxxx 110010011		CLRACCS
    
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110010100		CHKPTRX
    ZC--			1111111 ZC x CCCC xxxxxxxxx 110010101		CHKPTRY
    ----			1111111 00 x CCCC xxxxxxxxx 110010110		SYNCTRA					(waits for ctra if single-task, loops if multi-task))
    ----			1111111 00 x CCCC xxxxxxxxx 110010111		SYNCTRB					(waits for ctrb if single-task, loops if multi-task))
    
    ----			1111111 00 x CCCC xxxxxxxxx 110011000		DCACHEX
    ----			1111111 00 x CCCC xxxxxxxxx 110011001		ICACHEX
    ----			1111111 00 x CCCC xxxxxxxxx 110011010		ICACHEP
    ----			1111111 00 x CCCC xxxxxxxxx 110011011		ICACHEN
    
    ----			1111111 00 x 0000 xxxxxxxxx 110011100		TLOCK
    ----			1111111 00 x 0000 xxxxxxxxx 110011101		TFREE
    ----			1111111 00 x 0000 xxxxxxxxx 110011110		LOADT3
    ----			1111111 00 x 0000 xxxxxxxxx 110011111		SAVET3
    
    x = don't care, use 0
    ---------------------------------------------------------------------------------------------------------------------
    
    
    Z	effect
    ------------------------------------------------------------------------------------------
    0	<none>
    1	wz
    
    
    C	effect
    ------------------------------------------------------------------------------------------
    0	<none>
    1	wc
    
    
    L	DDDDDDDDD	destination operand
    ------------------------------------------------------------------------------------------
    0/na	DDDDDDDDD	register
    1	#DDDDDDDDD	immediate, zero-extended
    
    
    I	SSSSSSSSS	source operand
    ------------------------------------------------------------------------------------------
    0/na	SSSSSSSSS	register
    1	#SSSSSSSSS	immediate, zero-extended
    
    
    CCCC	condition		(easier-to-read list)
    ------------------------------------------------------------------------------------------
    0000	never			1111	always			(default)
    0001	nc  &  nz		1100	if_c					if_b
    0010	nc  &  z		0011	if_nc					if_ae
    0011	nc			1010	if_z					if_e
    0100	 c  &  nz		0101	if_nz					if_ne
    0101	nz			1000	if_c_and_z		if_z_and_c
    0110	 c  <> z		0100	if_c_and_nz		if_nz_and_c
    0111	nc  |  nz		0010	if_nc_and_z		if_z_and_nc
    1000	 c  &  z		0001	if_nc_and_nz		if_nz_and_nc	if_a
    1001	 c  =  z		1110	if_c_or_z		if_z_or_c	if_be
    1010	 z			1101	if_c_or_nz		if_nz_or_c
    1011	nc  |  z		1011	if_nc_or_z		if_z_or_nc
    1100	 c			0111	if_nc_or_nz		if_nz_or_nc
    1101	 c  |  nz		1001	if_c_eq_z		if_z_eq_c
    1110	 c  |  z		0110	if_c_ne_z		if_z_ne_c
    1111	always			0000	never
    
    
    CCCC	inda/indb - CCCC=1111 after stage 2 of pipeline if inda/indb used (indx=inda/indb)
    ------------------------------------------------------------------------------------------
    xx00	source indx
    xx01	source indx++
    xx10	source indx--
    xx11	source ++indx
    
    00xx	destination indx
    01xx	destination indx++
    10xx	destination indx--
    11xx	destination ++indx
    
  • RamonRamon Posts: 484
    edited 2014-03-12 08:45
    USB is already pretty general purpose. And what matters at the end is the usefulness.

    VGA and PS2 keyboard/mouse was not general purpose, but P1 was wonderful because of them.

    I think P2 would be awesome if you can make USB as easy as current serial transceivers.
  • ElectrodudeElectrodude Posts: 1,657
    edited 2014-03-12 15:27
    I just noticed that you got rid of the wr bit. Since there are still some unary/nullary instruction slots left, can you add an instruction that makes the next instruction's dest not get written? It would be just as fast and use one long less cogram than copying the dest to a temporary register and doing your operation on the temporary register:

    old way:
    mov t1, x
    <whatever> t1, y  wz, wc
    t1 res 0
    

    new way:
    nr  ' new instruction
    <whatever> x, y  wz, wc
    

    Thanks,
    electrodude

    EDIT: nr would only work inside a tlock or in a single-tasked program, making the mov method easier for multitasking. My nr instruction is still easier for singletasking.
  • Cluso99Cluso99 Posts: 18,069
    edited 2014-03-12 16:04
    I just noticed that you got rid of the wr bit. Since there are still some unary/nullary instruction slots left, can you add an instruction that makes the next instruction's dest not get written? It would be just as fast and use one long less cogram than copying the dest to a temporary register and doing your operation on the temporary register:

    old way:
    mov t1, x
    <whatever> t1, y  wz, wc
    t1 res 0
    

    new way:
    nr  ' new instruction
    <whatever> x, y  wz, wc
    

    Thanks,
    electrodude

    EDIT: nr would only work inside a tlock or in a single-tasked program, making the mov method easier for multitasking. My nr instruction is still easier for singletasking.
    Nice idea!

    AUGNR 'next instruction does not write out the result, only affects Z & C flags according to WZ & WC

    Works just like AUGS & AUGD.
  • Cluso99Cluso99 Posts: 18,069
    edited 2014-03-12 22:33
    Here is a Summary of the new P2 Instruction Set Chip released above (12Mar2014)
    Propeller II Instructions as of 2014/03/12
    ----------------------------------------------------------------------------------------------------------------------------------
    ZCxS Opcode  ZC I Cond  Dest       Source     Instr00 01      10      11        Operand(s)                               Flags
    ----------------------------------------------------------------------------------------------------------------------------------
    ZCxS Opcode  ZC I Cond  Dest       Source     Instr00 01      10      11        Operand(s)                               Flags
    ZCWS 00000ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  RDBYTE  RDBYTEC RDWORD  RDWORDC   D,S/PTRA/PTRB                            WZ,WC
    ZCWS 00001ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  RDLONG  RDLONGC RDAUX   RDAUXR    D,S/PTRA/PTRB || D,S/#0..$FF/PTRX/PTRY   WZ,WC
    ZCMS 00010ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  ISOB    NOTB    CLRB    SETB      D,S/#                                    WZ,WC
    ZCMS 00011ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  SETBC   SETBNC  SETBZ   SETBNZ    D,S/#                                    WZ,WC
    ZCMS 00100ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  ANDN    AND     OR      XOR       D,S/#                                    WZ,WC
    ZCMS 00101ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  MUXC    MUXNC   MUXZ    MUXNZ     D,S/#                                    WZ,WC
    ZCMS 00110ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  ROR     ROL     SHR     SHL       D,S/#                                    WZ,WC
    ZCMS 00111ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  RCR     RCL     SAR     REV       D,S/#                                    WZ,WC
    ZCWS 01000ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  MOV     NOT     ABS     NEG       D,S/#                                    WZ,WC
    ZCWS 01001ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  NEGC    NEGNC   NEGZ    NEGNZ     D,S/#                                    WZ,WC
    ZCMS 01010ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  ADD     SUB     ADDX    SUBX      D,S/#                                    WZ,WC
    ZCMS 01011ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  ADDS    SUBS    ADDSX   SUBSX     D,S/#                                    WZ,WC
    ZCMS 01100ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  SUMC    SUMNC   SUMZ    SUMNZ     D,S/#                                    WZ,WC
    ZCMS 01101ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  MIN     MAX     MINS    MAXS      D,S/#                                    WZ,WC
    ZCMS 01110ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  ADDABS  SUBABS  INCMOD  DECMOD    D,S/#                                    WZ,WC
    ZCMS 01111ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  CMPSUB  SUBR    MUL     SCL       D,S/#                                    WZ,WC
    ZCWS 10000ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  DECOD2  DECOD3  DECOD4  DECOD5    D,S/#                                    WZ,WC
    ----------------------------------------------------------------------------------------------------------------------------------
    Z-WS 1000100 Zf I CCCC  DDDDDDDDD  SSSSSSSSS  ENCOD   BLMASK                    D,S/#                                    WZ
    Z-WS 1000101 Zf I CCCC  DDDDDDDDD  SSSSSSSSS  ONECNT  ZERCNT                    D,S/#                                    WZ
    -CWS 1000110 fC I CCCC  DDDDDDDDD  SSSSSSSSS  INCPAT          DECPAT            D,S/#                                       WC
    --WS 1000111 ff I CCCC  DDDDDDDDD  SSSSSSSSS  SPLITB  MERGEB  SPLITW  MERGEW    D,S/#                                    
    --MS 10010nn nf I CCCC  DDDDDDDDD  SSSSSSSSS  GETNIB  SETNIB                    D,S/#,#0..7                              
    --MS 1001100 nf I CCCC  DDDDDDDDD  SSSSSSSSS  GETWORD SETWORD                   D,S/#,#0..1                              
    --MS 1001101 ff I CCCC  DDDDDDDDD  SSSSSSSSS  SETWRDS ROLNIB  ROLBYTE ROLWORD   D,S/#                                    
    --MS 1001110 ff I CCCC  DDDDDDDDD  SSSSSSSSS  SETS    SETD    SETCOND SETINST   D,S/#                                    
    --WS 1001111 ff I CCCC  DDDDDDDDD  SSSSSSSSS  <empty> THALT                     D,S/#                                    
    --MS 101000n nf I CCCC  DDDDDDDDD  SSSSSSSSS  GETBYTE SETBYTE                   D,S/#,#0..3                              
    --WS 1010010 ff I CCCC  DDDDDDDDD  SSSSSSSSS  SETBYTS MOVBYTS PACKRGB UNPKRGB   D,S/#                                    
    --MS 1010011 ff I CCCC  DDDDDDDDD  SSSSSSSSS  ADDPIX  MULPIX  BLNPIX  MIXPIX    D,S/#                                    
    ZCMS 1010100 ZC I CCCC  DDDDDDDDD  SSSSSSSSS  JMPSW                             D,S/@                                    WZ,WC
    ZCMS 1010101 ZC I CCCC  DDDDDDDDD  SSSSSSSSS  JMPSWD                            D,S/@                                    WZ,WC
    --MS 1010110 ff I CCCC  DDDDDDDDD  SSSSSSSSS  DJZ     DJZD    DJNZ    DJNZD     D,S/@                                    
    --RS 1010111 ff I CCCC  DDDDDDDDD  SSSSSSSSS  JZ      JZD     JNZ     JNZD      D,S/@                                    
    ZCRS 10110ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  TESTB   TESTN   TEST    CMP       D,S/#                                    WZ,WC
    ZCRS 10111ff ZC I CCCC  DDDDDDDDD  SSSSSSSSS  CMPX    CMPS    CMPSX   CMPR      D,S/#                                    WZ,WC
    -CRS 11000fn nC I CCCC  DDDDDDDDD  SSSSSSSSS  WAITPEQ WAITVID WAITPNE WAITVID   D,S/#,#0..3 | #0..$DFF,S/# | D,S/#,#0..3 WC-WC-
    --LS 110011f fL I CCCC  DDDDDDDDD  SSSSSSSSS  WRBYTE  WRWORD  WRLONG  WRWIDE    D/#,S/PTRA/PTRB                          
    --LS 110100f fL I CCCC  DDDDDDDDD  SSSSSSSSS  WRAUX   WRAUXR  SETACCA SETACCB   D/#,S/#0..$FF/PTRX/PTRY || D/#,S/#       
    --LS 110101f fL I CCCC  DDDDDDDDD  SSSSSSSSS  MACA    MACB    MUL32   MUL32U    D/#,S/#                                  
    --LS 110110f fL I CCCC  DDDDDDDDD  SSSSSSSSS  DIV32   DIV32U  DIV64   DIV64U    D/#,S/#                                  
    --LS 110111f fL I CCCC  DDDDDDDDD  SSSSSSSSS  SQRT64  QSINCOS QARCTAN QROTATE   D/#,S/#                                  
    --LS 111000n nL I CCCC  DDDDDDDDD  SSSSSSSSS  CFGPINS                 SETMAP    D/#,S/#,#0..2 | D/#,S/#                  
    --LS 111001f fL I CCCC  DDDDDDDDD  SSSSSSSSS  SETSERA SETSERB SETCTRS SETWAVS   D/#,S/#                                  
    --LS 111010f fL I CCCC  DDDDDDDDD  SSSSSSSSS  SETFRQS SETPHSS ADDPHSS SUBPHSS   D/#,S/#                                  
    --LS 111011f fL I CCCC  DDDDDDDDD  SSSSSSSSS  SETXFR  SETMIX  COGRUN  COGRUNX   D/#,S/#                                  
    --LS 111100f fL I CCCC  DDDDDDDDD  SSSSSSSSS  FRAC    <empty> <empty> <empty>   D/#,S/#                                  
    --LS 111101f fL I CCCC  DDDDDDDDD  SSSSSSSSS  JP      JPD     JNP     JNPD      D/#,S/@                                  
    --WS 1111100 ff I CCCC  DDDDDDDDD  SSSSSSSSS  LOCBASE LOCBYTE LOCWORD LOCLONG   D,S/@                                    
    ----------------------------------------------------------------------------------------------------------------------------------
    --W- 1111101 00 f CCCC  DDDDDDDDD  sssssssss  LOCINST JMPLIST                   D,@s                                     
    ---- 1111101 01 0 BBAA  ddddddddd  sssssssss  FIXINDA                           #d,#s / FIXINDB #d,#s / FIXINDS          
    ---- 1111101 01 1 nnnn  nnnnnnnnn  nnniiiiii  REPS                              #1..$10000,#1..64                        
    ---- 1111101 1f n nnnn  nnnnnnnnn  nnnnnnnnn  AUGS    AUGD                      #23bits                                  
    ----------------------------------------------------------------------------------------------------------------------------------
    ---- 1111110 00 0 CCCC  ffnnnnnnn  nnnnnnnnn  LOCPTRA LOCPTRA LOCPTRB LOCPTRB   #abs | @rel | #abs | @rel                
    ---- 1111110 00 1 CCCC  ffnnnnnnn  nnnnnnnnn  JMP     JMP     JMPD    JMPD      #abs | @rel | #abs | @rel                
    ---- 1111110 01 0 CCCC  ffnnnnnnn  nnnnnnnnn  LINK    LINK    LINKD   LINKD     #abs | @rel | #abs | @rel                
    ---- 1111110 01 1 CCCC  ffnnnnnnn  nnnnnnnnn  CALL    CALL    CALLD   CALLD     #abs | @rel | #abs | @rel                
    ---- 1111110 10 0 CCCC  ffnnnnnnn  nnnnnnnnn  CALLA   CALLA   CALLAD  CALLAD    #abs | @rel | #abs | @rel                
    ---- 1111110 10 1 CCCC  ffnnnnnnn  nnnnnnnnn  CALLB   CALLB   CALLBD  CALLBD    #abs | @rel | #abs | @rel                
    ---- 1111110 11 0 CCCC  ffnnnnnnn  nnnnnnnnn  CALLX   CALLX   CALLXD  CALLXD    #abs | @rel | #abs | @rel                
    ---- 1111110 11 1 CCCC  ffnnnnnnn  nnnnnnnnn  CALLY   CALLY   CALLYD  CALLYD    #abs | @rel | #abs | @rel                
    ----------------------------------------------------------------------------------------------------------------------------------
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0000000ff  COGID   TASKID  LOCKNEW GETLFSR   D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0000001ff  GETCNT  GETCNTX GETACAL GETACAH   D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0000010ff  GETACBL GETACBH GETPTRA GETPTRB   D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0000011ff  GETPTRX GETPTRY SERINA  SERINB    D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0000100ff  GETMULL GETMULH GETDIVQ GETDIVR   D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0000101ff  GETSQRT GETQX   GETQY   GETQZ     D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0000110ff  GETPHSA GETPHZA GETCOSA GETSINA   D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0000111ff  GETPHSB GETPHZB GETCOSB GETSINB   D                                        WZ,WC
    ZCM- 1111111 ZC 0 CCCC  DDDDDDDDD  0001000ff  PUSHZC  POPZC   SUBCNT  GETPIX    D                                        WZ,WC
    ZCM- 1111111 ZC 0 CCCC  DDDDDDDDD  0001001ff  BINBCD  BCDBIN  BINGRY  GRYBIN    D                                        WZ,WC
    ZCM- 1111111 ZC 0 CCCC  DDDDDDDDD  0001010ff  ESWAP4  ESWAP8  SEUSSF  SEUSSR    D                                        WZ,WC
    ZCM- 1111111 ZC 0 CCCC  DDDDDDDDD  0001011ff  INCD    DECD    INCDS   DECDS     D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0001100ff  POPT0   POPT1   POPT2   POPT3     D                                        WZ,WC
    ZCW- 1111111 ZC 0 CCCC  DDDDDDDDD  0001101ff  POP     <empty> <empty> <empty>   D                                        WZ,WC
    ----------------------------------------------------------------------------------------------------------------------------------
    --L- 1111111 00 L CCCC  DDDDDDDDD  001iiiiii  REPD                              D/#1..512,#1..64                         
    ----------------------------------------------------------------------------------------------------------------------------------
    --L- 1111111 00 L CCCC  DDDDDDDDD  0100000ff  CLKSET  COGSTOP LOCKSET LOCKCLR   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0100001ff  LOCKRET RDWIDE  RDWIDEC RDWIDEQ   D/#                                      
    ZCL- 1111111 ZC L CCCC  DDDDDDDDD  0100010ff  GETP    GETNP   SEROUTA SEROUTB   D/#                                      WZ,WC
    -CL- 1111111 0C L CCCC  DDDDDDDDD  0100011ff  CMPCNT  WAITPX  WAITPR  WAITPF    D/#                                         WC
    --L- 1111111 00 L CCCC  DDDDDDDDD  0100100ff  PUSH    SETZC   SETXCH  SETTASK   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0100101ff  SETRACE SARACCA SARACCB SARACCS   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0100110ff  SETPTRA SETPTRB ADDPTRA ADDPTRB   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0100111ff  SUBPTRA SUBPTRB SETWIDE SETWIDZ   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0101000ff  SETPTRX SETPTRY ADDPTRX ADDPTRY   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0101001ff  SUBPTRX SUBPTRY PASSCNT WAIT      D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0101010ff  OFFP    NOTP    CLRP    SETP      D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0101011ff  SETPC   SETPNC  SETPZ   SETPNZ    D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0101100ff  DIV64D  SQRT32  QLOG    QEXP      D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0101101ff  SETQI   SETQZ   CFGDACS SETDACS   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0101110ff  CFGDAC0 CFGDAC1 CFGDAC2 CFGDAC3   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0101111ff  SETDAC0 SETDAC1 SETDAC2 SETDAC3   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0110000ff  SETCTRA SETWAVA SETFRQA SETPHSA   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0110001ff  ADDPHSA SUBPHSA SETVID  SETVIDY   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0110010ff  SETCTRB SETWAVB SETFRQB SETPHSB   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0110011ff  ADDPHSB SUBPHSB SETVIDI SETVIDQ   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0110100ff  SETPIX  SETPIXZ SETPIXU SETPIXV   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0110101ff  SETPIXA SETPIXR SETPIXG SETPIXB   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0110110ff  SETPORA SETPORB SETPORC SETPORD   D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0110111ff  RDWIDEA RDWIDEB WRWIDEA WRWIDEB   D/#1..512                                
    --L- 1111111 00 L CCCC  DDDDDDDDD  0111000ff  JMPT0   JMPT1   JMPT2   JMPT3     D/#                                      
    --L- 1111111 00 L CCCC  DDDDDDDDD  0111001ff  PUSHT0  PUSHT1  PUSHT2  PUSHT3    D/#                                      
    --L- 1111111 ZC L CCCC  DDDDDDDDD  0111010ff  COGNEW  COGNEWX <empty> <empty>   D/#                                      WZ,WC
    ----------------------------------------------------------------------------------------------------------------------------------
    --R- 1111111 ZC x CCCC  DDDDDDDDD  1000000ff  LOCPTRA LOCPTRB JMP     JMPD      D                                        WZ,WC
    --R- 1111111 ZC x CCCC  DDDDDDDDD  1000001ff  LINK    LINKD   CALL    CALLD     D                                        WZ,WC
    --R- 1111111 ZC x CCCC  DDDDDDDDD  1000010ff  CALLA   CALLAD  CALLB   CALLBD    D                                        WZ,WC
    --R- 1111111 ZC x CCCC  DDDDDDDDD  1000011ff  CALLX   CALLXD  CALLY   CALLYD    D                                        WZ,WC
    --R- 1111111 00 x CCCC  DDDDDDDDD  1000100ff  LODINDA LODINDB <empty> <empty>   D                                        
    ----------------------------------------------------------------------------------------------------------------------------------
    ZC-- 1111111 ZC x CCCC  xxxxxxxxx  1100000ff  RETA    RETAD   RETB    RETBD                                              WZ,WC
    ZC-- 1111111 ZC x CCCC  xxxxxxxxx  1100001ff  RETX    RETXD   RETY    RETYD                                              WZ,WC
    ZC-- 1111111 ZC x CCCC  xxxxxxxxx  1100010ff  RET     RETD    POLCTRA POLCTRB                                            WZ,WC
    ZC-- 1111111 ZC x CCCC  xxxxxxxxx  1100011ff  POLVID  CAPCTRA CAPCTRB CAPCTRS                                            WZ,WC
    ---- 1111111 00 x CCCC  xxxxxxxxx  1100100ff  SETPIXW CLRACCA CLRACCB CLRACCS                                            
    ZC-- 1111111 ZC x CCCC  xxxxxxxxx  1100101ff  CHKPTRX CHKPTRY SYNCTRA SYNCTRB                                            WZ,WC
    ---- 1111111 00 x CCCC  xxxxxxxxx  1100110ff  DCACHEX ICACHEX ICACHEP ICACHEN                                            
    ---- 1111111 00 x 0000  xxxxxxxxx  1100111ff  TLOCK   TFREE   LOADT3  SAVET3                                             
    ----------------------------------------------------------------------------------------------------------------------------------
    
    InstructionSet_20140312a.spin
  • cgraceycgracey Posts: 14,152
    edited 2014-03-12 22:44
    I just noticed that you got rid of the wr bit. Since there are still some unary/nullary instruction slots left, can you add an instruction that makes the next instruction's dest not get written? It would be just as fast and use one long less cogram than copying the dest to a temporary register and doing your operation on the temporary register:

    old way:
    mov t1, x
    <whatever> t1, y  wz, wc
    t1 res 0
    

    new way:
    nr  ' new instruction
    <whatever> x, y  wz, wc
    

    Thanks,
    electrodude

    EDIT: nr would only work inside a tlock or in a single-tasked program, making the mov method easier for multitasking. My nr instruction is still easier for singletasking.


    This could work, per task, but could you give me an instruction sequence that would benefit from this feature? I was just looking at the instruction set and I don't see any obvious cases where blocking the result writing would gain anything. If you can convince me, I'll do it. And better yet, we could have an instruction that actually redirects the result writing to another register 'NEXTWR D/#'.
  • ozpropdevozpropdev Posts: 2,792
    edited 2014-03-12 22:56
    cgracey wrote: »
    And better yet, we could have an instruction that actually redirects the result writing to another register 'NEXTWR D/#'.

    Interesting idea! Would remove the need for temp registers in a lot of code.

    Edit: One use for that could be something like:
        NEXTWR c
        MUL a,b
    
  • roglohrogloh Posts: 5,786
    edited 2014-03-12 23:17
    That NEXTWR seems useful as it gives you the ability to do any instruction of the form "D2 = D1 OP S" and D1 is not destroyed in the process. Could be very useful if D1 is needed multiple times after its initial use and you don't want to make multiple copies of it along the way. However you still need to put in the extra NEXTWR instruction each time you need this. It would need to be stored per task state too. If $1F1 is not used in the code, you could put the dummy result there each time using NEXTWR #$1f1.
  • Cluso99Cluso99 Posts: 18,069
    edited 2014-03-12 23:37
    Chip,
    On P1 I often used instructions like

    SHR/SHL/ROR/ROL/RLC/RCR/AND/XOR <reg>,<#nnn NR WZ,WC 'check bit(s)

    We can now check a bit using TESTB but it would mostly use a reg. There are cases where the NR was quite useful. There are of course ways around this, using a temp register.

    IMHO a single AUGNR would be most useful. To work just like AUGS and AUGD does. This way, all the standard instructions such as the above, plus things like NEG, ADD, SUB, etc could be made to work using the AUGNR preceding the instruction. Would this be difficult?

    Another instruction I mentioned a little earlier was to put D[1:0 + offset] into Z & C using wz and wc. By rotating D to the right #offset times, we could use any bit pair to set Z & C flags. This permits full 4 way decoding quickly. I thought that SETZC could be extended to be SETZC D/#,#0..31 using say
    ZCL- 1111111 ZC L CCCC DDDDDDDDD 1111nnnnn SETZC D/#,#nnnnn 'where nnnnn shifts D right 0..31 places (default is 30). Note D is not written.

    Postedit:

    NEXTWR D/#

    Could be extremely useful for giving a separate result from 2 inputs (D & S). Maybe we could utilise the special register $1F1 to mean NR.
    IMHO this would be more versatile than AUGNR. Maybe AUGDEST might be a better name (since it is like AUGS and AUGD).
  • ozpropdevozpropdev Posts: 2,792
    edited 2014-03-13 02:14
    Chip
    Does SETMASK, WIDEBM, WIDEWM and WIDELM still exist?
    See here
  • cgraceycgracey Posts: 14,152
    edited 2014-03-13 03:19
    ozpropdev wrote: »
    Chip
    Does SETMASK, WIDEBM, WIDEWM and WIDELM still exist?
    See here


    Only these:

    WRWIDE S/PTRA/PTRB
    WRWIDEM D/#,S/PTRA/PTRB

    WRWIDEM lets you specify a 32-mask in D/# where 1's inhibit individual byte writes within the 32-byte WIDE. So, by making it atomic, we don't need SETMASK.
  • cgraceycgracey Posts: 14,152
    edited 2014-03-13 05:44
    I added a 'RESD D/#' instruction which sets an override address for the next D register to be written.


    RESD #C
    MUL A,B

    ...writes A*B to C


    RESD #1
    LINK #address16

    ...writes the return address to $001 instead of $000


    RESD A

    ...indirection for writes
  • ozpropdevozpropdev Posts: 2,792
    edited 2014-03-13 05:52
    Cool! :) A handy feature!

    Do you have the opcode for that?
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