1A>
1A>zork1
ZORK I: The Great Underground Empire
Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights
reserved.
ZORK is a registered trademark of Infocom, Inc.
Revision 88 / Serial number 840726
West of House
You are standing in an open field west of a white house, with
a boarded front door.
There is a small mailbox here.
>
Oldbitcollector, yes, these may very well work as long as they are version 3 files. I did not do much testing on any files other than Zork files though.
I just started to pull the pieces together. Is it safe to assume that I simply rename ZORK1.DAT to ZORK1.Z3 and place it in the root directory on the SD card?
Also, what about Zork2 and Zork3? Do I have to change any numbers for to run them? Or, do I just need to edit the storyFile textname in the DAT section?
I just started to pull the pieces together. Is it safe to assume that I simply rename ZORK1.DAT to ZORK1.Z3 and place it in the root directory on the SD card?
Also, what about Zork2 and Zork3? Do I have to change any numbers for to run them? Or, do I just need to edit the storyFile textname in the DAT section?
Yes, the file simply needs to be placed in the root directory. By default it looks for ZORK1.Z3. Renaming ZORK1.DAT to ZORK1.Z3 will work or you can simply change the name hardcoded in the spin file.
Zork 2 and 3 (as well as the other games from oldbitcollector's URL) should run with the default numbers.
I only tested Zork 1 thoroughly (actually played it from start to finish) so if you find issues with the other games, let me know.
Yikes, Zork3 is a rather large file in CP/M. Took two minutes to download to a Propeller at 38k baud.
Anyway, looks like fun. Now - if I can just resist the temptation to look up the cheats on the interweb...
1A>zork3
As in a dream, you see yourself tumbling down a great, dark
staircase. All about you are shadowy images of struggles
against fierce opponents and diabolical traps. These give way
to another round of images: of imposing stone figures, a cool,
clear lake, and, now, of an old, yet oddly youthful man. He
turns toward you slowly, his long, silver hair dancing about
him in a fresh breeze. "You have reached the final test, my
friend! You are proved clever and powerful, but this is not
yet enough! Seek me when you feel yourself worthy!" The dream
dissolves around you as his last words echo through the
void....
ZORK III: The Dungeon Master
Copyright 1982 by Infocom, Inc. All rights reserved.
ZORK is a trademark of Infocom, Inc.
Release 17 / Serial number 840727
Endless Stair
You are at the bottom of a seemingly endless stair, winding
its way upward beyond your vision. An eerie light, coming from
all around you, casts strange shadows on the walls. To the
south is a dark and winding trail.
Your old friend, the brass lantern, is at your feet.
>s
It is pitch black. You are likely to be eaten by a grue.
>look
It is pitch black. You are likely to be eaten by a grue.
>s
Oh, no! A lurking grue slithered into the room and devoured
you!
**** You have died ****
You find yourself deep within the earth in a barren prison
cell. Outside the iron-barred window, you can see a great,
fiery pit. Flames leap up and very nearly sear your flesh.
After a while, footfalls can be heard in the distance, then
closer and closer.... The door swings open, and in walks an
old man.
He is dressed simply in a hood and cloak, wearing a few simple
jewels, carrying something under one arm, and leaning on a
wooden staff. A single key, as if to a massive prison cell,
hangs from his belt.
He raises the staff toward you and you hear him speak, as if
in a dream: "I await you, though your journey be long and full
of peril. Go then, and let me not wait long!" You feel some
great power well up inside you and you fall to the floor. The
next moment, you are awakening, as if from a deep slumber.
I just found this thread... and boy it brings back memories. I was wondering if anyone ever got the VGA resolution bumped up, even if just a little. I mean 80 X 40 would be GREAT! But I would settle for less. 32 X 15 is so low res it makes the game play difficult.
Also, as a side note... is there a way to create a custom .dat file without having worked for Infocom in the distant past?
I can see it now....
"It is late at night. You have wandered into the Parallax test center. Chip is asleep at the bench. In front of him is a Prop II prototpe all wired up and waiting to be played with..."
I'm getting more interested in this again... It sounds like this may be something that could benefit from faster flash memory...
Maybe I'll try to combine this with a 720p VGA driver to work on an HDTV and this new IR keyboard driver from a different thread...
I'm getting more interested in this again... It sounds like this may be something that could benefit from faster flash memory...
Maybe I'll try to combine this with a 720p VGA driver to work on an HDTV and this new IR keyboard driver from a different thread...
Excellent! This thread got me hooked on IF programming, and it would be nice to be able to play a .z8 game on the Prop (or Prop II) with a better resolution.
onto a 42" HDTV and it works pretty good. The picture is perfectly stable,
but there's a 1" black band on top and a smaller one on the bottom.
Also, I'm missing a few pixels horizontally...
I'll have to try tweeking the driver or my TV to see if I can get it better...
Seeing this thread again inspired me to do a little modification to this using the IRkeyboard driver and Baggers Half-height font. You have to compile this using BST (eliminating unused spin methods) but with it set for 40x27, it looks pretty good on my TV.
Brilliant work guys. I can't wait until I am done moving so that I can get my work bench back up and running and try this out. Kinda "Broke my cherry" with computers playing these games on my Apple ][+ back in the day.
And, now I'll take this, rip out all the vga stuff, and recode it to send text to the emic2 chip, and poof, instant extra ram for files.
Ahh, Anyone else purchased the treasures of infocom? I have volumes I and II, as well as Leather goddesses of phobos (it's not included in the treasures collections for some reason) I'll have to try these out, after I get everything wired up, this will really be neat.
Thanks for the thread and the work.
I'm going to have fun with this.
Comments
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www.smarthome.viviti.com/propeller
I just started to pull the pieces together. Is it safe to assume that I simply rename ZORK1.DAT to ZORK1.Z3 and place it in the root directory on the SD card?
Also, what about Zork2 and Zork3? Do I have to change any numbers for to run them? Or, do I just need to edit the storyFile textname in the DAT section?
cheers ... BBR
Yes, the file simply needs to be placed in the root directory. By default it looks for ZORK1.Z3. Renaming ZORK1.DAT to ZORK1.Z3 will work or you can simply change the name hardcoded in the spin file.
Zork 2 and 3 (as well as the other games from oldbitcollector's URL) should run with the default numbers.
I only tested Zork 1 thoroughly (actually played it from start to finish) so if you find issues with the other games, let me know.
Anyway, looks like fun. Now - if I can just resist the temptation to look up the cheats on the interweb...
Great ... I just wanted to make sure that the ".Z3" suffix didn't indicate something special had to be done to the ".DAT" file first.
cheers ... BBR
Also, as a side note... is there a way to create a custom .dat file without having worked for Infocom in the distant past?
I can see it now....
"It is late at night. You have wandered into the Parallax test center. Chip is asleep at the bench. In front of him is a Prop II prototpe all wired up and waiting to be played with..."
Start here:
http://www.ifarchive.org/
And here:
http://www.ifcomp.org/
Robert
Maybe I'll try to combine this with a 720p VGA driver to work on an HDTV and this new IR keyboard driver from a different thread...
Excellent! This thread got me hooked on IF programming, and it would be nice to be able to play a .z8 game on the Prop (or Prop II) with a better resolution.
Just hoping.
http://forums.parallax.com/showthread.php?103963-1280-x-720-Tile-Driver
onto a 42" HDTV and it works pretty good. The picture is perfectly stable,
but there's a 1" black band on top and a smaller one on the bottom.
Also, I'm missing a few pixels horizontally...
I'll have to try tweeking the driver or my TV to see if I can get it better...
proZ-bst-archive-110525-183142.zip
OBC
Also added a minimal game loader so it can handle multiple games easily.
http://propellerpowered.com/forum/index.php?topic=111.msg467#msg467
https://www.dropbox.com/sh/qwhixzvtlrvp1u1/fmzOix84Wu/PropellerBASIC/Useful%20Binaries/sources
Jeff
Ahh, Anyone else purchased the treasures of infocom? I have volumes I and II, as well as Leather goddesses of phobos (it's not included in the treasures collections for some reason) I'll have to try these out, after I get everything wired up, this will really be neat.
Thanks for the thread and the work.
I'm going to have fun with this.