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MicroDirkMicroDirk Posts: 7
edited 2009-11-23 17:10 in Propeller 1
Just came home from Elektorlive

It was a great exposition!

Baggers was showing his new game: Wolfenstein3D!!!!


And then the great announcement of Ken:

The propeller II is coming the first quarter of 2010 !!!!!!!
ADC and DAC on every pin!

Dirk


·
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Comments

  • Toby SeckshundToby Seckshund Posts: 2,027
    edited 2009-11-21 17:13
    I hope that isn't a "M$ first quarter" lol.gif

    Any clues as to package, price ... ?

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  • hover1hover1 Posts: 1,929
    edited 2009-11-21 17:18
    Any pictures of the booth, demo..?
  • Nick MuellerNick Mueller Posts: 815
    edited 2009-11-21 17:25
    > Any clues as to package, price ... ?

    A three pin BGA. Two pins for power, one for reset. Price will be 0.99.

    Ni-just kidding-ck

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  • ErNaErNa Posts: 1,752
    edited 2009-11-21 17:28
    How many cogs?

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  • Toby SeckshundToby Seckshund Posts: 2,027
    edited 2009-11-21 17:28
    Nick

    don't be so vague. Just stating power leaves it open to me trying 9Volts, again. blush.gif

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  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-21 17:28
    Here is a little picture from the game. yeah.gif
    639 x 480 - 40K
  • Toby SeckshundToby Seckshund Posts: 2,027
    edited 2009-11-21 17:30
    Do you have to find the BFG for the final level ?

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  • Nick MuellerNick Mueller Posts: 815
    edited 2009-11-21 17:38
    > Just stating power leaves it open to me trying 9Volts, again.

    It will savely reset with any power above 6 V. smile.gif)

    I WANT MORE INFO!

    Clock rate
    COGs
    RAM size
    Number of IOs
    New op-codes
    ADC/DAC resolution
    packages

    TBC

    Nick

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    The DIY Digital-Readout for mills, lathes etc.:
    YADRO
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-11-21 17:41
    No Way!

    Guys.. Common! tell me you are pulling our legs.. [noparse]:)[/noparse]

    Do I get to hunt down the big baddie at the end with an Ardunio on his vest?

    OBC

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  • LeonLeon Posts: 7,620
    edited 2009-11-21 17:46
    It presumably uses the DACs with comparators for the ADCs - the standard successive approximation technique. That doesn't need very much hardware. Given the speed of the chip, the ADCs should be quite fast. Resolution will depend on the DAC resolution - I'll make a guess at 10 bits.

    Leon

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  • Luis DigitalLuis Digital Posts: 371
    edited 2009-11-21 19:20
    MicroDirk said...


    And then the great announcement of Ken:



    The propeller II is coming the first quarter of 2010 !!!!!!!

    ADC and DAC on every pin!

    Wonderful. jumpin.gif Any more information?
  • ErNaErNa Posts: 1,752
    edited 2009-11-21 19:33
    Did Ken speak freely or is there a presentation? Noone with a camcorder? Why did we sent you to there? Not to tell the number of cogs is just torture! wink.gif

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  • hover1hover1 Posts: 1,929
    edited 2009-11-21 19:33
    One would think Parallax would have drafted a formal announcement. Maybe it's not a "formal" announcment.
    Let's hope it is.
    I want to see the demo, c'mon Baggers!
    Jim
    MicroDirk said...


    And then the great announcement of Ken:

    The propeller II is coming the first quarter of 2010 !!!!!!!
    ADC and DAC on every pin!

    Dirk
  • hover1hover1 Posts: 1,929
    edited 2009-11-21 19:38
    Yea, What he said tongue.gif
    ErNa said...
    Did Ken speak freely or is there a presentation? Noone with a camcorder? Why did we sent you to there? Not to tell the number of cogs is just torture! wink.gif

  • MicroDirkMicroDirk Posts: 7
    edited 2009-11-21 19:41
    From what I can remember it has:

    - 8 cogs
    - 160 MHz Clock = 160 MInstructions (pipelined)
    - 256 k RAM, 384k ROM
    - Hardware multiply/divide
    - 64 I/O
    - ADC/DAC on every pin
    - something with CORDIC


    Dirk
  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-21 19:57
    MicroDirk said...
    - 160 MHz Clock = 160 MInstructions (pipelined)

    That's 1280 Mips roll.gif ( ~500 MHz Intel Pentium III without FP )
    If you take into account how effeciant PASM is.... that's A LOT.
  • JRetSapDoogJRetSapDoog Posts: 954
    edited 2009-11-21 20:16
    Those specs are consistent with what's been said by Chip on video, but it's nice to hear them again. I was kind of hoping for 384KB of RAM (256KB was the speculated minimum), but perhaps Parallax really needs the ROM to address their key markets, such as the education market (wherein the development environment is particularly attractive), and there's probably a lot of stuff in the ROM for all of us. So, other than pinning down the RAM/ROM mix, the really new thing is the "first quarter" launch. That's three months earlier than I was realistically expecting (though right on track with Chip's guestimate back in March). Still, it's almost too good to be true, and it would seem a lot could go wrong between now and then. But it sure beats going the other way with the date. Anyway, a date is more than I was hoping for, as I thought we were just in for a final spec list (and I'd still like to get boot details (EEPROM/SD?) but perhaps in a few more hours). Anyway, a speculative date is a big surprise. Would love to hear more.
  • Nick MuellerNick Mueller Posts: 815
    edited 2009-11-21 20:30
    > and I'd still like to get boot details

    A few posts back, I thought: How long will the boot from EEPROM take?

    Anyhow, it's quite relaxing to have a date and some rough specs. I think Parallax will make some official announcements here as soon as their staff is back on "safer shores". smile.gif
    Hope they didn't take the chance and make a "Europe in 3 days tour" (Berlin, London, Paris, Prague, Vienna, Barcelona, Milano and Rome with a pope's audience). That would make the jet-lag even worse (but it isn't that bad from Europe to USA).


    Nick

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    The DIY Digital-Readout for mills, lathes etc.:
    YADRO
  • sylvie369sylvie369 Posts: 1,622
    edited 2009-11-21 20:36
    10-bit ADC on every pin would be a huge plus for my purposes, and cause me to put some of my projects on hold. I sure hope "first quarter of 2010" really happens: I took a sabbatical for the spring semester to have time to work with these devices, and my free time closes up again after that.

    Dang. Northwestern just scored.
    Edit: Wisconsin takes back the lead, 14-10. smile.gif

    Post Edited (sylvie369) : 11/21/2009 9:23:26 PM GMT
  • AlsowolfmanAlsowolfman Posts: 65
    edited 2009-11-21 20:54
    from what we learned from the dip shortage, if these are shipping in the first quarter, that would mean that they would have to have already placed the order with the chip manufacturer, or at least soon, right? which would mean that they have functional prototypes tested, or do I lack understanding of the chip design process?
  • Ken GraceyKen Gracey Posts: 7,401
    edited 2009-11-21 22:18
    Hey guys,

    The "early 2010" part could be clarified a bit. I explained informally today that I expect Chip to order the first shuttle run in a few months - this brings us a small number of packaged parts that we can test and provide to some specific customers. Production takes a bit longer, of course, but we've got a much quicker production pipeline setup this time. The foundry and packager are literally 10 minutes apart this time instead of half the world away (Prop 1 setup). Fab runs occur monthly after we approve the shuttle. Bottom line is I expect something more like a 60-day turnaround from wafers to tested chips after Chip and team approve the design: chips for you in early-early/mid 2010 if all goes well.

    The last time Parallax talked about release dates was the BS2 in 1995, but it was a year late. We got ourselves in a lot of trouble with that preliminary announcement, causing a mutiny of our sales team along with a lot of angered customers. So you'll need to give us some slack no matter what I think will happen (and what Chip says will happen). For example, Prop 1 passed our tests with only very minor changes to design files, if any. This could be entirely different, or even the same.

    An early feature list that I'll provide you right now includes:

    384KB hub RAM
    256KB ROM for on-chip development
    Pipelined execution, 160MHz = 160MIPS
    Multi-threading within cogs
    Code protect encryption in EEPROM
    CORDIC subsystem in each cog
    Hardware divide (multi-cycle) and multiply (single-cycle)
    Perspective-correct texture mapping with lighting and alpha-blending in each cog with 5:5:5 RGB representation
    Every I/O pins has: ADC, DAC, video DAC, comparator, oscillator function, schmitt input/osc, low EMI mode, various strong/weak/high-z H/L output modes
    Counters have direct-digital synthesis (DDS) scaled sine functions with hardware Goertzel algorithm, a digital signal processing (DSP) technique for identifying frequency components of a signal

    And it will change, I assure you 100%. Some features will not be in the final release.

    Some features will not function as specified above.

    I don't know the cost (or the die size).

    But, I have some confidence that what will be released generally reflects the above.

    Give us some space to operate around the dates and we'll do our best to continue to share.

    This is not "official".

    Please do not ask Chip any questions or send him any e-mail; he needs to continue working in peace with Beau and Jeff until this is done. If you have a specific question that could be answered to assist you with a future application I may be able to help you.

    Sincerely,

    Ken Gracey

    P.S. Thanks for the many visitors we had today in Eindhoven, including at least 100 new Propeller programmers (hopefully we'll see them here soon) and Baggers, Coley, nutson, Spinvent, GSE, and our friends from Elektor magazine. We were particularly impressed with the big release from Baggers (Wolfenstein) which will be shared here on the forums shortly. Wow, that guy has pushed the Prop to its limit and produced some amazing games. Very exciting to see what he's been able to achieve!

    Post Edited (Ken Gracey (Parallax)) : 11/21/2009 10:27:00 PM GMT
  • JRetSapDoogJRetSapDoog Posts: 954
    edited 2009-11-21 22:22
    @Alsowolfman:· Regarding the chip order, that sounds logical. We'll have to wait to see if there's an official announcement verifying this info. and exactly what is scheduled to appear in the first quarter (a prototype, samples or production chips). But these things do seem to take time. BTW, Ken Gracey was in Taiwan's Hsinchu a few weeks ago, but there could be many reasons for that, of course. Also, generally, even after a chip has officially been announced, there's often a considerable delay before silicon appears. For example, Marvell announced the PXA168 chip back during January's CES, but it seems like it's just now becoming available in the flesh...er...silicon. Parallax hasn't even officially announced the Propeller II yet, as far as I've read. Still, Parallax is a flexible company and marketing to a different customer base (so far, anyway) than the other MPU companies, so it would be possible for them to do an announcement closer to product availability. But from what I've read, it seems like it took about three months for things to get rolling for the current Prop back in '06 from announcement to availability. Of course, the idea of the Prop was new back then,·so it·probably needed more introduction, whereas the Prop II will have momentum from Day-1 due to its still-able forebearer. Final conclusion? The stars could be perfectly aligned, but I'd wouldn't dismiss the possibility of mid-year general availability. Also, I believe samples of chips are usually first-produced for testing before mass-production, so it would seem a bit odd for Parallax to announce anything definitively before such testing had been done (as we know they are big on testing and this is a smaller process technology). But perhaps they are expecting samples soon (or have already received them, which seems unlikely) and have just been keeping their cards close to the vest up 'til now for various reasons. Even so, from reading their recent comments, one can tell that they are feeling more confident lately, even more playful, and perhaps more sympathetic to their ever-faithful followers. That's a good thing, I think. Yes, they have to act responsibly and conservatively, as well as maintain competitive advantages, but, in a sense, they also have a responsibility to their followers, particularly since they invited us into the "design" process. I think they understand our desire to know and want to comply as much as is possible. So, maybe we'll hear something official soon. Here's hoping.· *** Update *** Okay, so much for my speculation; we now have some details from the source and need to be patient and let nature take its course.· Thanks to Ken/Parallax for the status report.

    Post Edited (JRetSapDoog) : 11/21/2009 10:38:35 PM GMT
  • potatoheadpotatohead Posts: 10,261
    edited 2009-11-21 22:32
    256KB ROM for on-chip development...

    Really hoping that ends up happening! That has been a yes / no / yes / maybe / ?!? feature all along. A self standing prop would just rock.

    Thanks Ken. No worries here on any of it.

    I sure liked the look of the venue there. What an interesting place!

    Pictures, code, stories please!

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  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-21 22:39
    Ken Gracey (Parallax) said...

    256KB ROM for on-chip development.
    What are included in the ROM.... 256KB is a lot?
    Is prop II 100% backward compatible?
  • potatoheadpotatohead Posts: 10,261
    edited 2009-11-21 22:57
    I don't think it is. I also don't remember huge changes being discussed then either, mostly additions, with some tweaks here and there to account for the memory foot print changes. I would be surprised if it was seriously different. Prop I is such a home run, it would be difficult to see Prop II so different in that way.

    In the last serious "what would you do?" type Prop II discussion, code compatibility was discussed. I don't remember it being a whole lot different, just different enough to permit scaling the Prop up, without also having to make more changes to do that. Been a while since that thread. Somebody here will have bookmarked it. Chip fired off a question to the community here that resulted in a long series of discussion, pro and con of different paths for Prop II.

    Regarding the on chip development, Chip's original idea was to have a compiler / assembler actually on the Propeller, so that a Prop can be used to build it's own code, presumably with a serial interface, or something. The idea then was if you had pretty much anything that could talk to a Prop, you've got what you need to develop on that Prop. Kind of cool, if it happens.

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  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-21 23:48
    potatohead said...

    Regarding the on chip development, Chip's original idea was to have a compiler / assembler actually on the Propeller, so that a Prop can be used to build it's own code, presumably with a serial interface, or something. The idea then was if you had pretty much anything that could talk to a Prop, you've got what you need to develop on that Prop. Kind of cool, if it happens.
    That would explain the need of a 256Kb ROM indeed.

    Because of the way PASM works I suspect that we are still limited to 512 longs of code in each cog though.
    In my experience, 512 longs of PASM code is a lot more than it seems if you optimize your code in a PROPer way.

    Post Edited (Ahle2) : 11/21/2009 11:53:19 PM GMT
  • Toby SeckshundToby Seckshund Posts: 2,027
    edited 2009-11-21 23:51
    I don't know, all this waiting, and nowhere on that list does it say that it will make a decent cup of tea !

    I just hope the price is within my range. I had a Xilinx rep looking at me with complete confusion, because I said the Virtex5 and 6 were (insert expletive) expensive and that was I as a hobbyist would never touch it.

    Having a "demo board" from day1 would be good so that the voltages and pin pitches are managable. (I wish I could have more than one like the Prop1s)

    PS Imunity to 9 Volts would be handy. If I manage to get one through the door, and then blow it, SHE will hold a very low opinion - for ssssssssssuuuuuuuccccchhhhh a long time (again)

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    Post Edited (Toby Seckshund) : 11/21/2009 11:56:59 PM GMT
  • potatoheadpotatohead Posts: 10,261
    edited 2009-11-22 00:08
    Ahl2, deffo 512 longs / COG. PASM isn't going to change that much. I'll have to go and find the other thread. The way the COGs are built is the way they are built. Some goodies will be added, but a COG is a COG. There was discussion over LMM too. I would expect the few instructions needed to really make a LMM kernel hum would be in there. LMM was not on the table with Prop I, and was realized by Bill Henning.

    Now that the technique is known and more or less explored on Prop I, a few obvious things will solidify it for Prop II.

    It's my opinion the extra RAM space, combined with practical and high performance LMM (large memory model, where a COG fetches instructions to be executed in COG space, from the HUB memory) kernels being possible, will largely mitigate the COG memory limit for a ton of tasks, and make other compilers practical as well.

    A Prop II user can do SPIN, LMM, PASM on the native tools, and have a good overall set of choices to match their needs. My gut says this will be sweet! I wonder whether or not Chip will do an official Parallax LMM kernel? We shall know all soon enough.

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    Post Edited (potatohead) : 11/22/2009 12:16:31 AM GMT
  • KyeKye Posts: 2,200
    edited 2009-11-22 00:20
    Mmm, I just hope Parallax holds a public forum or something on what to put in the ROM.

    It would be cool if we could contribute to the prop II 's ROM with new drivers. This would allow the best stuff from the Prop I to to supercharged and put natively on the prop II.

    Imagine, a built in FULL filesystem for SDHC/SD cards. Built in VGA stuff, etc!

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  • Ziggy252Ziggy252 Posts: 32
    edited 2009-11-22 00:35
    My vote would be for more fonts at smaller sizes. It'd be quite handy to have an 8x8 and perhaps a 5x7 available for use in some form.
    Of course, with all that RAM, custom fonts won't be such a big deal.
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