Elektorlive
MicroDirk
Posts: 7
Just came home from Elektorlive
It was a great exposition!
Baggers was showing his new game: Wolfenstein3D!!!!
And then the great announcement of Ken:
The propeller II is coming the first quarter of 2010 !!!!!!!
ADC and DAC on every pin!
Dirk
·
It was a great exposition!
Baggers was showing his new game: Wolfenstein3D!!!!
And then the great announcement of Ken:
The propeller II is coming the first quarter of 2010 !!!!!!!
ADC and DAC on every pin!
Dirk
·
Comments
Any clues as to package, price ... ?
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Style and grace : Nil point
A three pin BGA. Two pins for power, one for reset. Price will be 0.99.
Ni-just kidding-ck
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Never use force, just go for a bigger hammer!
The DIY Digital-Readout for mills, lathes etc.:
YADRO
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cmapspublic3.ihmc.us:80/servlet/SBReadResourceServlet?rid=1181572927203_421963583_5511&partName=htmltext
Hello Rest Of The World
Hello Debris
Install a propeller and blow them away
don't be so vague. Just stating power leaves it open to me trying 9Volts, again.
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Style and grace : Nil point
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Style and grace : Nil point
It will savely reset with any power above 6 V. )
I WANT MORE INFO!
Clock rate
COGs
RAM size
Number of IOs
New op-codes
ADC/DAC resolution
packages
TBC
Nick
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Never use force, just go for a bigger hammer!
The DIY Digital-Readout for mills, lathes etc.:
YADRO
Guys.. Common! tell me you are pulling our legs.. [noparse]:)[/noparse]
Do I get to hunt down the big baddie at the end with an Ardunio on his vest?
OBC
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New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
Leon
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Amateur radio callsign: G1HSM
Wonderful. Any more information?
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cmapspublic3.ihmc.us:80/servlet/SBReadResourceServlet?rid=1181572927203_421963583_5511&partName=htmltext
Hello Rest Of The World
Hello Debris
Install a propeller and blow them away
Let's hope it is.
I want to see the demo, c'mon Baggers!
Jim
- 8 cogs
- 160 MHz Clock = 160 MInstructions (pipelined)
- 256 k RAM, 384k ROM
- Hardware multiply/divide
- 64 I/O
- ADC/DAC on every pin
- something with CORDIC
Dirk
That's 1280 Mips ( ~500 MHz Intel Pentium III without FP )
If you take into account how effeciant PASM is.... that's A LOT.
A few posts back, I thought: How long will the boot from EEPROM take?
Anyhow, it's quite relaxing to have a date and some rough specs. I think Parallax will make some official announcements here as soon as their staff is back on "safer shores".
Hope they didn't take the chance and make a "Europe in 3 days tour" (Berlin, London, Paris, Prague, Vienna, Barcelona, Milano and Rome with a pope's audience). That would make the jet-lag even worse (but it isn't that bad from Europe to USA).
Nick
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Never use force, just go for a bigger hammer!
The DIY Digital-Readout for mills, lathes etc.:
YADRO
Dang. Northwestern just scored.
Edit: Wisconsin takes back the lead, 14-10.
Post Edited (sylvie369) : 11/21/2009 9:23:26 PM GMT
The "early 2010" part could be clarified a bit. I explained informally today that I expect Chip to order the first shuttle run in a few months - this brings us a small number of packaged parts that we can test and provide to some specific customers. Production takes a bit longer, of course, but we've got a much quicker production pipeline setup this time. The foundry and packager are literally 10 minutes apart this time instead of half the world away (Prop 1 setup). Fab runs occur monthly after we approve the shuttle. Bottom line is I expect something more like a 60-day turnaround from wafers to tested chips after Chip and team approve the design: chips for you in early-early/mid 2010 if all goes well.
The last time Parallax talked about release dates was the BS2 in 1995, but it was a year late. We got ourselves in a lot of trouble with that preliminary announcement, causing a mutiny of our sales team along with a lot of angered customers. So you'll need to give us some slack no matter what I think will happen (and what Chip says will happen). For example, Prop 1 passed our tests with only very minor changes to design files, if any. This could be entirely different, or even the same.
An early feature list that I'll provide you right now includes:
384KB hub RAM
256KB ROM for on-chip development
Pipelined execution, 160MHz = 160MIPS
Multi-threading within cogs
Code protect encryption in EEPROM
CORDIC subsystem in each cog
Hardware divide (multi-cycle) and multiply (single-cycle)
Perspective-correct texture mapping with lighting and alpha-blending in each cog with 5:5:5 RGB representation
Every I/O pins has: ADC, DAC, video DAC, comparator, oscillator function, schmitt input/osc, low EMI mode, various strong/weak/high-z H/L output modes
Counters have direct-digital synthesis (DDS) scaled sine functions with hardware Goertzel algorithm, a digital signal processing (DSP) technique for identifying frequency components of a signal
And it will change, I assure you 100%. Some features will not be in the final release.
Some features will not function as specified above.
I don't know the cost (or the die size).
But, I have some confidence that what will be released generally reflects the above.
Give us some space to operate around the dates and we'll do our best to continue to share.
This is not "official".
Please do not ask Chip any questions or send him any e-mail; he needs to continue working in peace with Beau and Jeff until this is done. If you have a specific question that could be answered to assist you with a future application I may be able to help you.
Sincerely,
Ken Gracey
P.S. Thanks for the many visitors we had today in Eindhoven, including at least 100 new Propeller programmers (hopefully we'll see them here soon) and Baggers, Coley, nutson, Spinvent, GSE, and our friends from Elektor magazine. We were particularly impressed with the big release from Baggers (Wolfenstein) which will be shared here on the forums shortly. Wow, that guy has pushed the Prop to its limit and produced some amazing games. Very exciting to see what he's been able to achieve!
Post Edited (Ken Gracey (Parallax)) : 11/21/2009 10:27:00 PM GMT
Post Edited (JRetSapDoog) : 11/21/2009 10:38:35 PM GMT
Really hoping that ends up happening! That has been a yes / no / yes / maybe / ?!? feature all along. A self standing prop would just rock.
Thanks Ken. No worries here on any of it.
I sure liked the look of the venue there. What an interesting place!
Pictures, code, stories please!
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Propeller Wiki: Share the coolness!
Chat in real time with other Propellerheads on IRC #propeller @ freenode.net
Safety Tip: Life is as good as YOU think it is!
Is prop II 100% backward compatible?
In the last serious "what would you do?" type Prop II discussion, code compatibility was discussed. I don't remember it being a whole lot different, just different enough to permit scaling the Prop up, without also having to make more changes to do that. Been a while since that thread. Somebody here will have bookmarked it. Chip fired off a question to the community here that resulted in a long series of discussion, pro and con of different paths for Prop II.
Regarding the on chip development, Chip's original idea was to have a compiler / assembler actually on the Propeller, so that a Prop can be used to build it's own code, presumably with a serial interface, or something. The idea then was if you had pretty much anything that could talk to a Prop, you've got what you need to develop on that Prop. Kind of cool, if it happens.
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Propeller Wiki: Share the coolness!
Chat in real time with other Propellerheads on IRC #propeller @ freenode.net
Safety Tip: Life is as good as YOU think it is!
Because of the way PASM works I suspect that we are still limited to 512 longs of code in each cog though.
In my experience, 512 longs of PASM code is a lot more than it seems if you optimize your code in a PROPer way.
Post Edited (Ahle2) : 11/21/2009 11:53:19 PM GMT
I just hope the price is within my range. I had a Xilinx rep looking at me with complete confusion, because I said the Virtex5 and 6 were (insert expletive) expensive and that was I as a hobbyist would never touch it.
Having a "demo board" from day1 would be good so that the voltages and pin pitches are managable. (I wish I could have more than one like the Prop1s)
PS Imunity to 9 Volts would be handy. If I manage to get one through the door, and then blow it, SHE will hold a very low opinion - for ssssssssssuuuuuuuccccchhhhh a long time (again)
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Style and grace : Nil point
Post Edited (Toby Seckshund) : 11/21/2009 11:56:59 PM GMT
Now that the technique is known and more or less explored on Prop I, a few obvious things will solidify it for Prop II.
It's my opinion the extra RAM space, combined with practical and high performance LMM (large memory model, where a COG fetches instructions to be executed in COG space, from the HUB memory) kernels being possible, will largely mitigate the COG memory limit for a ton of tasks, and make other compilers practical as well.
A Prop II user can do SPIN, LMM, PASM on the native tools, and have a good overall set of choices to match their needs. My gut says this will be sweet! I wonder whether or not Chip will do an official Parallax LMM kernel? We shall know all soon enough.
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Propeller Wiki: Share the coolness!
Chat in real time with other Propellerheads on IRC #propeller @ freenode.net
Safety Tip: Life is as good as YOU think it is!
Post Edited (potatohead) : 11/22/2009 12:16:31 AM GMT
It would be cool if we could contribute to the prop II 's ROM with new drivers. This would allow the best stuff from the Prop I to to supercharged and put natively on the prop II.
Imagine, a built in FULL filesystem for SDHC/SD cards. Built in VGA stuff, etc!
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Nyamekye,
Of course, with all that RAM, custom fonts won't be such a big deal.