Baggers said...
Yeah, good mate of mine [noparse]:)[/noparse] he did some of the music drivers, and fast load, and protection code for pretty much every ocean title.
I'm currently getting him into the prop also. [noparse]:)[/noparse]
I thought (guessed) the same way around, but the ears aint that good.
The RHS seemed fuller, richer whereas the left did seen a bit thinner. I was guessing that the old original was designed to come out of (poxy) little speakers and so would have been perfectly adiquate.
(Probably wrong, and have now insulted you)
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Style and grace : Nil point
I vote also for the real SID on the left side.
Especially at the begin of the file, the filter has more effect, and sounds more analog.
But you have perhaps choosen a tune in which the emulation sounds better, so it's hard to say with only this one.
What I like to hear is a filter sweep at high resonance. I think that is the most difficult part for filter emulation.
Toby Seckshund said...
Probably wrong, and have now insulted you
You havn't insulted me in any way.. i totally agree with you actually.
The emulator is a little bit too "clean" because it doesn't have all that analog distortion that the original chip has.
The same goes for my Yamaha AN1x Synthesizer...
It is a virtual analog synthesizer (better than Nordlead and JP8000 in my oppinion), but to be honest it sounds a little bit thinner than a real analog synthesizer.
I remember reading that one biggest problems that emulator creators have is that the old clasics, like Moogs, where old and that the components would have changed. So that the emulation was going to be an approximation/ guess at best.
With my ears it all sounds with added 7KHz RHS. Handy when "I don't want to hear"
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Style and grace : Nil point
As I know people are to lazy to bother test out things for themselves I give you a link to it in full action.
(After more than half a year I have finally managed to put up a YouTube video of it in action) www.youtube.com/watch?v=EJcbxrdErkY
Ahle2 said...
As I know people are to lazy to bother test out things for themselves I give you a link to it in full action.
(After more than half a year I have finally managed to put up a YouTube video of it in action) www.youtube.com/watch?v=EJcbxrdErkY
The effect of staring at the waving background is enormous. After looking at 3/4ths of the clip, then looking at the static text beneath it seemed to make the environment, or even the whole world wave This is almost as efficient as Akiyoshi's illusion pages
Thanks T o n y !
It sure looks a lot better on a propeller connected to a CRT TV than it does on YouTube.
I will soon release a chip tune player with support for different chips and formats. I will reuse some code from this demo.
Nice demo.
BUT why only BINARY files.
Them give me no possibility to RUN on my systems.
Regards
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Nothing is impossible, there are only different degrees of difficulty. For every stupid question there is at least one intelligent answer. Don't guess - ask instead. If you don't ask you won't know. If your gonna construct something, make it·as simple as·possible yet as versatile as posible.
Yes ABSDF.NFS is the sound data file.
It stands for A Big Sid Dump File dot No File Suffix. [noparse];)[/noparse]
The SID emulation takes just one cog but you need two additional cogs for SD card and the player.
Have a look at the SIDcog thread for an example of SID playback using SIDcog. http://forums.parallax.com/showthread.php?p=863861
People have been asking about this since it first got released; So here is the original SIDcog demo with source! I have included the latest version of SIDcog, so it probably sounds a little bit better than before.
The video has been up for quite a while on YouTube actually, but I thought it couldn't hurt to include it in my post as well.
A question.... what should I concentrate on to finnish first from the list below??
1. A 20 Mbit/Sec spi-ram driver for the C3 (90% finished)
2. Retronitus - A "super PSG" with 8 channels and built in music/fx capabilities running in a single cog (75% finnished)
3. A full color tile/sprite driver with horizontal/vertical scrollling running in two cogs (70% finnished)
Comments
I'm currently getting him into the prop also. [noparse]:)[/noparse]
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Propeller Wiki: Share the coolness!
Chat in real time with other Propellerheads on IRC #propeller @ freenode.net
Safety Tip: Life is as good as YOU think it is!
Bring him... he's needed in this thread.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
The question is... which is which?
Can you tell?
OBC
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
Why do you think so?
The RHS seemed fuller, richer whereas the left did seen a bit thinner. I was guessing that the old original was designed to come out of (poxy) little speakers and so would have been perfectly adiquate.
(Probably wrong, and have now insulted you)
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Style and grace : Nil point
It sounds a little sharper.
You're killing me, which is which?? [noparse]:)[/noparse]
OBC
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
Especially at the begin of the file, the filter has more effect, and sounds more analog.
But you have perhaps choosen a tune in which the emulation sounds better, so it's hard to say with only this one.
What I like to hear is a filter sweep at high resonance. I think that is the most difficult part for filter emulation.
Andy
You havn't insulted me in any way.. i totally agree with you actually.
The emulator is a little bit too "clean" because it doesn't have all that analog distortion that the original chip has.
The same goes for my Yamaha AN1x Synthesizer...
It is a virtual analog synthesizer (better than Nordlead and JP8000 in my oppinion), but to be honest it sounds a little bit thinner than a real analog synthesizer.
With my ears it all sounds with added 7KHz RHS. Handy when "I don't want to hear"
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Style and grace : Nil point
(After more than half a year I have finally managed to put up a YouTube video of it in action)
www.youtube.com/watch?v=EJcbxrdErkY
Post Edited (Ahle2) : 5/29/2010 3:52:41 PM GMT
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
The effect of staring at the waving background is enormous. After looking at 3/4ths of the clip, then looking at the static text beneath it seemed to make the environment, or even the whole world wave This is almost as efficient as Akiyoshi's illusion pages
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Pullmoll's Propeller Projects
T o n y
It sure looks a lot better on a propeller connected to a CRT TV than it does on YouTube.
I will soon release a chip tune player with support for different chips and formats. I will reuse some code from this demo.
Nice demo.
BUT why only BINARY files.
Them give me no possibility to RUN on my systems.
Regards
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Nothing is impossible, there are only different degrees of difficulty.
For every stupid question there is at least one intelligent answer.
Don't guess - ask instead.
If you don't ask you won't know.
If your gonna construct something, make it·as simple as·possible yet as versatile as posible.
Sapieha
That is awesome! It works great on the PropLab v1. Looks and sounds great too. i would love to use this on a couple of projects.
is the *.nfs file on the sd card the sound data that the prop streams into the sid player cog? is the player just taking up one cog or many?
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
I'm just 7*1027 atoms floating through time and space in close formation. -KF4IXM
It stands for A Big Sid Dump File dot No File Suffix. [noparse];)[/noparse]
The SID emulation takes just one cog but you need two additional cogs for SD card and the player.
Have a look at the SIDcog thread for an example of SID playback using SIDcog.
http://forums.parallax.com/showthread.php?p=863861
/Ahle2
A question.... what should I concentrate on to finnish first from the list below??
1. A 20 Mbit/Sec spi-ram driver for the C3 (90% finished)
2. Retronitus - A "super PSG" with 8 channels and built in music/fx capabilities running in a single cog (75% finnished)
3. A full color tile/sprite driver with horizontal/vertical scrollling running in two cogs (70% finnished)
/Ahle2
Yeah, but you knew my answer already..
Here is the complete demo (1h10m)