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What is this??? - Page 2 — Parallax Forums

What is this???

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  • BaggersBaggers Posts: 3,019
    edited 2009-11-16 20:39
    Yeah, good mate of mine [noparse]:)[/noparse] he did some of the music drivers, and fast load, and protection code for pretty much every ocean title.

    I'm currently getting him into the prop also. [noparse]:)[/noparse]

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-11-17 03:19
    [noparse]:)[/noparse]

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  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-17 13:54
    Baggers said...
    Yeah, good mate of mine [noparse]:)[/noparse] he did some of the music drivers, and fast load, and protection code for pretty much every ocean title.


    I'm currently getting him into the prop also. [noparse]:)[/noparse]

    Bring him... he's needed in this thread.
  • BaggersBaggers Posts: 3,019
    edited 2009-11-17 16:51
    I need to get him setup, so he can hear the tunes, I recon he'd have a good knowledge of the tunes.

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  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-17 19:34
  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-21 21:35
    Here is a mp3 with SIDcog in one channel and a real SID in the other channel.
    The question is... which is which?
    Can you tell?
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-11-22 02:58
    Emulation is on the "right" side, real SID on the "left" ?

    OBC

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  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-22 10:26
    Oldbitcollector said...
    Emulation is on the "right" side, real SID on the "left" ?

    OBC

    Why do you think so?
  • Toby SeckshundToby Seckshund Posts: 2,027
    edited 2009-11-22 15:11
    I thought (guessed) the same way around, but the ears aint that good.

    The RHS seemed fuller, richer whereas the left did seen a bit thinner. I was guessing that the old original was designed to come out of (poxy) little speakers and so would have been perfectly adiquate.

    (Probably wrong, and have now insulted you)

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-11-22 15:16
    I have a preference to what I hear on the "left" side.
    It sounds a little sharper.

    You're killing me, which is which?? [noparse]:)[/noparse]

    OBC

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  • AribaAriba Posts: 2,690
    edited 2009-11-23 14:23
    I vote also for the real SID on the left side.
    Especially at the begin of the file, the filter has more effect, and sounds more analog.
    But you have perhaps choosen a tune in which the emulation sounds better, so it's hard to say with only this one.
    What I like to hear is a filter sweep at high resonance. I think that is the most difficult part for filter emulation.

    Andy
  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-23 14:44
    Emulation to the left!
  • Ahle2Ahle2 Posts: 1,179
    edited 2009-11-23 16:43
    Toby Seckshund said...
    Probably wrong, and have now insulted you

    You havn't insulted me in any way.. i totally agree with you actually.
    The emulator is a little bit too "clean" because it doesn't have all that analog distortion that the original chip has.

    The same goes for my Yamaha AN1x Synthesizer...
    It is a virtual analog synthesizer (better than Nordlead and JP8000 in my oppinion), but to be honest it sounds a little bit thinner than a real analog synthesizer.
  • Toby SeckshundToby Seckshund Posts: 2,027
    edited 2009-11-23 21:34
    I remember reading that one biggest problems that emulator creators have is that the old clasics, like Moogs, where old and that the components would have changed. So that the emulation was going to be an approximation/ guess at best.

    With my ears it all sounds with added 7KHz RHS. Handy when "I don't want to hear"

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  • Ahle2Ahle2 Posts: 1,179
    edited 2010-05-29 13:32
    As I know people are to lazy to bother test out things for themselves I give you a link to it in full action.
    (After more than half a year I have finally managed to put up a YouTube video of it in action)
    www.youtube.com/watch?v=EJcbxrdErkY

    Post Edited (Ahle2) : 5/29/2010 3:52:41 PM GMT
  • BaggersBaggers Posts: 3,019
    edited 2010-05-29 13:48
    cool [noparse]:D[/noparse]

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  • mparkmpark Posts: 1,305
    edited 2010-05-29 14:55
    Very cool! How do you do the wavy background and the translucent foreground??
  • BaggersBaggers Posts: 3,019
    edited 2010-05-29 15:01
    mpark, with VGA, you can use multiple sync'd cogs to display stuff, because the output bits are on pins, so doesn't affect colour burst timing etc.

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  • pullmollpullmoll Posts: 817
    edited 2010-05-29 16:11
    Ahle2 said...
    As I know people are to lazy to bother test out things for themselves I give you a link to it in full action.
    (After more than half a year I have finally managed to put up a YouTube video of it in action)
    www.youtube.com/watch?v=EJcbxrdErkY

    The effect of staring at the waving background is enormous. After looking at 3/4ths of the clip, then looking at the static text beneath it seemed to make the environment, or even the whole world wave wink.gif This is almost as efficient as Akiyoshi's illusion pages

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  • TonyWaiteTonyWaite Posts: 219
    edited 2010-05-29 16:27
    Just *fantastic* !

    T o n y
  • Ahle2Ahle2 Posts: 1,179
    edited 2010-05-29 20:00
    Thanks T o n y !
    It sure looks a lot better on a propeller connected to a CRT TV than it does on YouTube.
    I will soon release a chip tune player with support for different chips and formats. I will reuse some code from this demo.
  • SapiehaSapieha Posts: 2,964
    edited 2010-05-29 21:00
    Hi Ahle2.

    Nice demo.
    BUT why only BINARY files.
    Them give me no possibility to RUN on my systems.

    Regards

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  • kf4ixmkf4ixm Posts: 529
    edited 2010-05-30 04:14
    @Ahle2,
    That is awesome! It works great on the PropLab v1. Looks and sounds great too. i would love to use this on a couple of projects.
  • kf4ixmkf4ixm Posts: 529
    edited 2010-05-31 16:57
    @Ahle2,
    is the *.nfs file on the sd card the sound data that the prop streams into the sid player cog? is the player just taking up one cog or many?

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  • Ahle2Ahle2 Posts: 1,179
    edited 2010-05-31 19:10
    Yes ABSDF.NFS is the sound data file.
    It stands for A Big Sid Dump File dot No File Suffix. [noparse];)[/noparse]

    The SID emulation takes just one cog but you need two additional cogs for SD card and the player.
    Have a look at the SIDcog thread for an example of SID playback using SIDcog.
    http://forums.parallax.com/showthread.php?p=863861
  • Ahle2Ahle2 Posts: 1,179
    edited 2011-05-24 11:04
    People have been asking about this since it first got released; So here is the original SIDcog demo with source! I have included the latest version of SIDcog, so it probably sounds a little bit better than before. :)

    /Ahle2


  • Cluso99Cluso99 Posts: 18,069
    edited 2011-05-24 20:40
    Brilliant work Ahle. Very impressed you made a video of it. Thankyou :)
  • Ahle2Ahle2 Posts: 1,179
    edited 2011-05-25 10:43
    The video has been up for quite a while on YouTube actually, but I thought it couldn't hurt to include it in my post as well.

    A question.... what should I concentrate on to finnish first from the list below??

    1. A 20 Mbit/Sec spi-ram driver for the C3 (90% finished)
    2. Retronitus - A "super PSG" with 8 channels and built in music/fx capabilities running in a single cog (75% finnished)
    3. A full color tile/sprite driver with horizontal/vertical scrollling running in two cogs (70% finnished)

    /Ahle2
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-05-25 10:47
    Ahle2 wrote: »
    3. A full color tile/sprite driver with horizontal/vertical scrollling running in two cogs (70% finnished)

    /Ahle2

    Yeah, but you knew my answer already.. :):)
  • Ahle2Ahle2 Posts: 1,179
    edited 2011-10-06 08:07
    YouTube has now allowed me to upload long video clips.
    Here is the complete demo (1h10m)
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