Thanks for the reply. I'll try out what you have suggested - what you have said about the setBackgroundColor makes a lot of sense. I'm curious though. You say you have made extensive changes to the 8-bit driver. Are you going to make those updates available?
Thanks for the reply. I'll try out what you have suggested - what you have said about the setBackgroundColor makes a lot of sense. I'm curious though. You say you have made extensive changes to the 8-bit driver. Are you going to make those updates available?
Ed
Hi Ed,
I have made a lot of changes. My problem is that I'm having·so much fun that·I·can't·decide when to quit making changes. As my understanding grows, I get more ideas, which need to be implemented and tested, and so on.
I have also implemented a 16-bit driver, which is working quite well, but unfortunately doubles the size of the two graphics buffers in hub ram, and squeezes other things out of the memory, such as the sprite demo. So, I'm puzzling over that issue. Plus, I'd like to stream animation or rudamentory low-res video from·the SD card, and so on, and so forth.
I think·my 8-bit and 16-bit drivers are reasonably presentable as they stand, so fairly soon I'll zip them up and attach them here. I won't have time to do this for another couple of days, though. Sorry.
Mark
Post Edited (Mark Swann) : 9/29/2008 5:45:28 AM GMT
Comments
in your edited code,
if he uncomments the two commented out instructions
surely he needs to remove the if_c on the call #_plotRelativePixel ? to get the background colour?
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Mark
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Thanks for the reply. I'll try out what you have suggested - what you have said about the setBackgroundColor makes a lot of sense. I'm curious though. You say you have made extensive changes to the 8-bit driver. Are you going to make those updates available?
Ed
I have made a lot of changes. My problem is that I'm having·so much fun that·I·can't·decide when to quit making changes. As my understanding grows, I get more ideas, which need to be implemented and tested, and so on.
I have also implemented a 16-bit driver, which is working quite well, but unfortunately doubles the size of the two graphics buffers in hub ram, and squeezes other things out of the memory, such as the sprite demo. So, I'm puzzling over that issue. Plus, I'd like to stream animation or rudamentory low-res video from·the SD card, and so on, and so forth.
I think·my 8-bit and 16-bit drivers are reasonably presentable as they stand, so fairly soon I'll zip them up and attach them here. I won't have time to do this for another couple of days, though. Sorry.
Mark
Post Edited (Mark Swann) : 9/29/2008 5:45:28 AM GMT
Ed
Here is my latest 8-bit and 16-bit uOLED-96-Prop driver and demo.
Mark
Post Edited (Mark Swann) : 10/2/2008 2:22:34 AM GMT