Retronitus - Noise from the past!

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  • BaggersBaggers Posts: 2,965
    edited 2012-01-09 - 03:39:12
    Ahle2, that's brilliant, sounds ace, can't wait to have a play!
    Finally getting my evenings free, to do some propping again :D so happy times to come!
    Happy new year btw, hope you had a great xmas too!
  • Ahle2Ahle2 Posts: 957
    edited 2012-01-09 - 15:07:05
    @Baggers
    Thanks brother! The new year couldn't start better; I got myself some severe lumbago! :P
    I guess US have to wait little while longer before "THE BIG telephone company I can't mention" finally can upgrade their mobile network to the latest product from "a big Swedish mobile communication company which I can't mention".
    Okey there are actually like hundreds involved in the project, but most of them have to wait until me and a few (20) other guys have done the infrastructure of the software used in the new base station.

    Too bad the interest for "the musical Propeller" isn't as big as the interest of "blinking leds and controlling servos Propeller projects".

    /Ahle2
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,090
    edited 2012-01-09 - 15:24:31
    Ahle2 wrote: »

    Too bad the interest for "the musical Propeller" isn't as big as the interest of "blinking leds and controlling servos Propeller projects".

    /Ahle2


    Speak for yourself! (Electric Flute, Sidplayer, Propeller Synth))

    Great work as always! Looking forward to playing with the software.

    OBC
    <br>
  • Toby SeckshundToby Seckshund Posts: 2,025
    edited 2012-01-09 - 15:25:53
    I have brought this thread's existance to a couple of people's attention at work, so there is a lot of retro intrest here, in a satallite (betting based) organisation that I can't mention.
  • potatoheadpotatohead Posts: 9,877
    edited 2012-01-09 - 21:38:18
    Ahle2 wrote: »
    I have two questions!

    1. I need a couple of beta testers for my upcoming sequencer and for Retronitus.
    So are there anyone interested in this?
    Preferable is to test it in a game or an application that needs to run both music and sound FX at the same time.

    2. Are there any graphics artists willing to make a logo for Retronitus?
    The logo needs to radiate retro and have some connection to music.

    (Btw, my camera didn't arrive today; Hopefully it will tomorrow. Then I will upload a video)

    /Johannes

    I am seriously interested in the sequencer. And this thing sounds great! Fantastic job! I've shown the "Cat" around some, and people always comment on the sound. When I tell them it's real time, they are impressed.

    Re: Interest. Well, I think we should knock out some chip-tunes. There is a growing interest, though most of it is circuit bending and retro.

    Check this out on a lowly apple ][

    http://www.engadget.com/2011/11/30/apple-ii-drum-sequencer-surfaces-for-chiptune-composers/

    It's brilliant! And sounds great, given it's one bit output on a 1Mhz chip. There are a number of people incorporating chip tune sounds into what is otherwise contempoary music.

    Here's that same software in such a composition: http://a2central.com/3735/state-shirt-iic-music-video-featuring-dms-drummer/

    IMHO, some tunes and tools might be received very well, particularly if they are adapted to live perform on the prop. We've got the basics in one chip, and clearly the overall feel too.
    Do not taunt Happy Fun Ball! @opengeekorg ---> Be Excellent To One Another SKYPE = acuity_doug
    Parallax colors simplified: https://forums.parallax.com/discussion/123709/commented-graphics-demo-spin<br>
  • VIRANDVIRAND Posts: 655
    edited 2012-01-09 - 22:26:45
    I have doubts about that sound coming from only the one-bit speaker of an Apple II. This what my Apple II sounded like.
    http://www.youtube.com/watch?v=syAIVfDV3z0
  • potatoheadpotatohead Posts: 9,877
    edited 2012-01-09 - 22:37:46
    Which sound?

    The piece I linked has the Apple sound as one of many. It's the synth notes, not anything else. Here's a link to Apple only sounds:

    http://www.retroist.com/2011/12/23/demo-of-8-bit-weapons-apple-ii-d-m-s-drummer-chipmusic-drum-machine/
    Do not taunt Happy Fun Ball! @opengeekorg ---> Be Excellent To One Another SKYPE = acuity_doug
    Parallax colors simplified: https://forums.parallax.com/discussion/123709/commented-graphics-demo-spin<br>
  • potatoheadpotatohead Posts: 9,877
    edited 2012-01-09 - 22:40:30
    I only linked the Apple software to show an example of what people are getting into. They like operating on the hardware, and they like using it in live performance. There are some good synergies there IMHO.

    (and it's damn cool for an Apple --I enjoy the software on mine.)

    Here's a more inclusive sound sample: http://www.8bitweapon.com/Music/DMS Drummer Demo.mp3

    http://www.8bitweapon.com/Music/Apple_II_DMS_Demo.mp3 (music software, not the drummer)
    Do not taunt Happy Fun Ball! @opengeekorg ---> Be Excellent To One Another SKYPE = acuity_doug
    Parallax colors simplified: https://forums.parallax.com/discussion/123709/commented-graphics-demo-spin<br>
  • BaggersBaggers Posts: 2,965
    edited 2012-01-10 - 01:56:12
    Don't think like that Ahle2, I also really enjoy your chip emulations, they're all epic!
    I admit I sometimes feel like that with the games situation on Prop, but people always enjoy what we make, so keep at it! it's what you enjoy that counts!
    It's only when you stop, the interest dies! so it's up to us to keep it alive!

    PS, I hope the rest of the year gets better for you!
  • Heater.Heater. Posts: 21,213
    edited 2012-01-10 - 03:44:31
    "Retronitus - Noise from the past"

    This is not funny. In 1978 AC/DC (with the great Bon Scott) came to play in the auditorium of my university. AC/DC are LOUD and that auditorium has the worst acoustics I ever heard. Like playing in a multi-story car park. Being a bit wise my friends and I had our ears plugged. Even so I'm sure that gig and other s like it are the cause of that permanent ringing in my ears now a days. "Noise from the past" that is.

    It was a great gig by the way, you can check it out here http://www.youtube.com/watch?v=XEcQGIHAmgU. If you watch carefully you will see that the young Heater in the audience towards the end. (boy was it a shock to find myself on youtube 30 years after the event).
  • Ahle2Ahle2 Posts: 957
    edited 2012-01-10 - 04:41:50
    Ahle2 wrote:
    Too bad the interest for "the musical Propeller" isn't as big as the interest of "blinking leds and controlling servos Propeller projects".
    LOL... That came out the wrong way. I'm realizing, by all the comments, that people think that I'm bitter.... well, I'm not!!
    And maybe there are more people interested in sound/music generation on the Propeller than I'm aware of?!
    Speak for yourself! (Electric Flute, Sidplayer, Propeller Synth))
    Great work as always! Looking forward to playing with the software.
    OBC
    Thank you OBC, you have allways been a great supporter. :)
    (Btw, what happened to the SIDstick?)
    I have brought this thread's existance to a couple of people's attention at work, so there is a lot of retro intrest here, in a satallite (betting based) organisation that I can't mention.
    Great, bringing more people to the Prop is always good.
    potatohead wrote:
    I am seriously interested in the sequencer. And this thing sounds great! Fantastic job! I've shown the "Cat" around some, and people always comment on the sound. When I tell them it's real time, they are impressed.
    Thanks! The sequencer will be released alongside the first non-beta version of Retronitus.
    DMS Drummer seems to be using sample playback through PWM; you can clearly hear the "base tone" in one of the clips.

    Being younger than most of you and coming from Sweden, I didn't have an Apple II. :(
    I got a C64 in 1989 when i was eight years old and one year later my first Amiga. Those two machines were very competent at "making noises", so It took some years before I realized that most other machines out there could just do beeps.
    I began to create "tracker music" on my Amiga at the age of 13.
    If you came by visiting me back then, this is likely what you would have seen.


    WOW, in retrospective, the Amiga was a great machine from 1985!
    /Ahle2
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • MacTuxLinMacTuxLin Posts: 806
    edited 2012-01-10 - 05:05:30
    This is cool. Saw this yesterday night & thought of making it portable so I spent an hour this afternoon doing up the audio amp board that mounts on my Prop1ModRev2Ext.

    I'll bring along with me to Kansai (Japan) User Group end of next week. Not expecting anyone to buy from me or anything (hopefully they will :lol:) but at least just for the fun of it. I'll definitely mention you (Johannes Ahlebrand) for the credit in making your SIDCog object.

    Kenichi
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,090
    edited 2012-01-10 - 07:11:18
    Thank you OBC, you have allways been a great supporter.
    (Btw, what happened to the SIDstick?)

    I honestly don't think Nick sold enough of them to make it worthwhile to keep them in stock. Perhaps one day when we can achieve raw .SID playback without conversion, I can convince him to make another run. :) I'm guessing, I'll have to ask.

    OBC
    <br>
  • Ahle2Ahle2 Posts: 957
    edited 2012-01-12 - 13:48:49
    MacTuxLin wrote: »
    This is cool. Saw this yesterday night & thought of making it portable so I spent an hour this afternoon doing up the audio amp board that mounts on my Prop1ModRev2Ext.

    I'll bring along with me to Kansai (Japan) User Group end of next week. Not expecting anyone to buy from me or anything (hopefully they will :lol:) but at least just for the fun of it. I'll definitely mention you (Johannes Ahlebrand) for the credit in making your SIDCog object.

    That's great MacTuxLin!!
    Have you run Retronitus on it yet?

    /Johannes
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • Cluso99Cluso99 Posts: 15,527
    edited 2012-01-13 - 10:34:42
    I am putting stereo out on most of my new prop boards so I can get the sounds Johannes :) Just too many projects and not enough time!
    My Prop boards: P8XBlade2 , RamBlade , CpuBlade , TriBlade
    P1 Prop OS (also see Sphinx, PropDos, PropCmd, Spinix)
    Website: www.clusos.com
    P1: Tools (Index) , Emulators (Index) , ZiCog (Z80)
    P2: Tools & Code , Tricks & Traps
  • MacTuxLinMacTuxLin Posts: 806
    edited 2012-01-13 - 10:43:05
    Ahle2 wrote: »
    That's great MacTuxLin!!
    Have you run Retronitus on it yet?
    /Johannes

    Hi Johannes,

    Just finished my work & taking a short break before crashing. Yeap, sounds great but could you show me where to adjust the volume? I've placed a res value on the audio amp circuit that would produce a high watt but this tiny speaker might not withstand it for too long. I've damaged 2 speakers during testing & demonstrations by stress testing them to the max.

    Kenichi
  • JT CookJT Cook Posts: 476
    edited 2012-01-17 - 19:16:55
    Baggers wrote: »
    I admit I sometimes feel like that with the games situation on Prop, but people always enjoy what we make, so keep at it! it's what you enjoy that counts!
    LOL, ditto.

    Ahle2: I just tried it out today and it sounded really good! A sound editor is an excellent idea because people have a hard time grasping how to do sound programming (I know I have just recently only begin to understand it). It seems like synth programming is becoming a lost art since it seems like everything is moving to recorded audio for music and sound.
  • potatoheadpotatohead Posts: 9,877
    edited 2012-01-21 - 09:03:56
    @Ahel2: Oh yeah. 1985! Thanks for that clip. I never owned an Amiga. Stuck with 8 bitters of various kinds before moving to PC. (ugh mostly) Such a playground of a machine. We got a lot of good stuff because of that influence.

    @JTCook: Agreed. I am actually eager to compose on Retronitus. Synth is the best, IMHO.
    Do not taunt Happy Fun Ball! @opengeekorg ---> Be Excellent To One Another SKYPE = acuity_doug
    Parallax colors simplified: https://forums.parallax.com/discussion/123709/commented-graphics-demo-spin<br>
  • Ahle2Ahle2 Posts: 957
    edited 2012-01-22 - 12:22:45
    The sequencer is beginning to look like it did in my head before I began coding on it!
    (And it works as intended too)

    RetronitusMusicEditor.jpg


    However, the last 10% takes 90% of the time.... :(
    But it shouldn't be more than some weeks until it's released... :)

    /Johannes
    1024 x 641 - 88K
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • Ahle2Ahle2 Posts: 957
    edited 2012-01-22 - 12:51:22
    potatohead wrote: »
    @Ahel2: Oh yeah. 1985! Thanks for that clip. I never owned an Amiga. Stuck with 8 bitters of various kinds before moving to PC. (ugh mostly) Such a playground of a machine. We got a lot of good stuff because of that influence.

    @JTCook: Agreed. I am actually eager to compose on Retronitus. Synth is the best, IMHO.
    Potatohead, You will soon be able to compose on your propeller!

    I know that you are an fan of the Atari 800, so I assume that you know that Jay Miner was behind the Amiga as well... Such a genius!
    I've still got my original Amiga 500 in my collection; Alongside 4 other Amiga models. :)
    It took a while before other computers got hardware accelerated graphics... So even the original 8 Mhz Amiga 1000 outperformed Macintoshes and PCs made like 7 years later when it came to "shuffling graphics".

    The demo below will run on the Amiga 1000 from 1985 as long as it is equipt with at least 1Mb of memory. It was made in 1993 when coders finally had learned "all the tricks" of the graphics chipset.
    Many early Amiga games and application didn't look better than on most other machines at the time.... programmers simply didn't know how to use something that was so architectually different from Macintoshes or PCs. etc


    JTCook wrote:
    Ahle2: I just tried it out today and it sounded really good! A sound editor is an excellent idea because people have a hard time grasping how to do sound programming (I know I have just recently only begin to understand it). It seems like synth programming is becoming a lost art since it seems like everything is moving to recorded audio for music and sound.
    Thanks!
    The best thing about Retronitus is that it's so simple to use and people doesn't need to learn "the lost art of advanced sound chip programming"!

    /Johannes
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • Ahle2Ahle2 Posts: 957
    edited 2012-02-11 - 03:52:14
    The editor is coming along nicely... however it seems to be taking a little bit longer than expected to finnish. This time I will not say any date.
    People that want to be beta testers can send me a private message.

    /Johannes
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • Cluso99Cluso99 Posts: 15,527
    edited 2012-02-11 - 14:22:35
    Nice work Johannes. I still have not had time to try audio and hence SIDcog yet. Still way too many prop projects!!!
    My Prop boards: P8XBlade2 , RamBlade , CpuBlade , TriBlade
    P1 Prop OS (also see Sphinx, PropDos, PropCmd, Spinix)
    Website: www.clusos.com
    P1: Tools (Index) , Emulators (Index) , ZiCog (Z80)
    P2: Tools & Code , Tricks & Traps
  • Ahle2Ahle2 Posts: 957
    edited 2012-04-07 - 01:28:36
    This project is not dead. The sequencer is almost finished (and has been for months), but some really NASTY bugs are left to work out before the first beta release.
    I have temporarily lost interest, because it feels like banging my head against the wall to fix those last bugs. :(
    Even though I have not been working on this for over two months, I can guarantee you that it eventually will get done. :)

    /Johannes
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • ColeyColey Posts: 968
    edited 2012-04-07 - 03:02:46
    Ahle2 wrote: »
    This project is not dead. The sequencer is almost finished (and has been for months), but some really NASTY bugs are left to work out before the first beta release.
    I have temporarily lost interest, because it feels like banging my head against the wall to fix those last bugs. :(
    Even though I have not been working on this for over two months, I can guarantee you that it eventually will get done. :)

    /Johannes

    Good luck on finding the bugs then Johannes, I think a sequencer will actively encourage people to experiment with this.
    I know I will....

    Regards,

    Coley
  • evanhevanh Posts: 8,257
    edited 2012-04-08 - 01:16:20
    Ahle2 wrote: »
    Many early Amiga games and application didn't look better than on most other machines at the time.... programmers simply didn't know how to use something that was so architectually different from Macintoshes or PCs. etc

    I don't think Mac/PC coders ever made any attempt to use Amiga chipset features beyond inserting a mod player. Those that got stuck into the Amiga's features came from the 8 bitters.

    Windoze coders didn't target specialised hardware until MMX and shader coding later on. Everything is now wrapped in APIs instead.
    We have the vastness of the internet and yet billions of people decided to spend most of their time within a horribly designed, fake-news emporium of a website that sucks every possible piece of personal information out of you so it can sell it to others. And they see nothing wrong with that.
  • NurbitNurbit Posts: 53
    edited 2012-04-13 - 05:37:38
    Ahle2

    This is fantastic. I've got it running and it sounds great.
    Is there a way to create my own rsf files?
    Thanks
  • Ahle2Ahle2 Posts: 957
    edited 2012-04-14 - 05:43:12
    Nurbit
    Thanks for the kind words!

    At the moment there isn't any easy way to compose music for Retronitus. There's a sequencer in the making, but "lack of interest" of fixing some bugs has halted the development for two months now. :(
    You can, of course, compose music the hard way by edit music data by hand directly in spin tool.
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • JLSJLS Posts: 76
    edited 2012-08-08 - 00:30:47
    Hi Ahle2

    Not news about this great project ?

    Many thanks info

    Kamil
  • Ahle2Ahle2 Posts: 957
    edited 2012-08-08 - 14:28:17
    @JLS
    The Retronitus engine itself is finished and "bug free". The problem is that my almost finished sequencer/sound/instrument editor has got a REALLY nasty bug that has drained my motivation for a very long time.
    It's hard to motivate myself to finish it when I know that I will have to spend days (probably) to debug and compile.
    I will document the instrument, sound FX and music format so that people can start using Retronitus while I'm "out of office"!
    SIDcog - The sound of the Commodore 64 in a single cog: Thread, OBEX
  • JLSJLS Posts: 76
    edited 2012-08-08 - 14:49:53
    This is great news many thanks info :-)

    Kamil

    P.S. is possible make simple FM synthesis on propeller chip ? your next project ? :-)
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