Ahle2, that's brilliant, sounds ace, can't wait to have a play!
Finally getting my evenings free, to do some propping again so happy times to come!
Happy new year btw, hope you had a great xmas too!
@Baggers
Thanks brother! The new year couldn't start better; I got myself some severe lumbago! :P
I guess US have to wait little while longer before "THE BIG telephone company I can't mention" finally can upgrade their mobile network to the latest product from "a big Swedish mobile communication company which I can't mention".
Okey there are actually like hundreds involved in the project, but most of them have to wait until me and a few (20) other guys have done the infrastructure of the software used in the new base station.
Too bad the interest for "the musical Propeller" isn't as big as the interest of "blinking leds and controlling servos Propeller projects".
I have brought this thread's existance to a couple of people's attention at work, so there is a lot of retro intrest here, in a satallite (betting based) organisation that I can't mention.
1. I need a couple of beta testers for my upcoming sequencer and for Retronitus.
So are there anyone interested in this?
Preferable is to test it in a game or an application that needs to run both music and sound FX at the same time.
2. Are there any graphics artists willing to make a logo for Retronitus?
The logo needs to radiate retro and have some connection to music.
(Btw, my camera didn't arrive today; Hopefully it will tomorrow. Then I will upload a video)
/Johannes
I am seriously interested in the sequencer. And this thing sounds great! Fantastic job! I've shown the "Cat" around some, and people always comment on the sound. When I tell them it's real time, they are impressed.
Re: Interest. Well, I think we should knock out some chip-tunes. There is a growing interest, though most of it is circuit bending and retro.
It's brilliant! And sounds great, given it's one bit output on a 1Mhz chip. There are a number of people incorporating chip tune sounds into what is otherwise contempoary music.
IMHO, some tunes and tools might be received very well, particularly if they are adapted to live perform on the prop. We've got the basics in one chip, and clearly the overall feel too.
I only linked the Apple software to show an example of what people are getting into. They like operating on the hardware, and they like using it in live performance. There are some good synergies there IMHO.
(and it's damn cool for an Apple --I enjoy the software on mine.)
Don't think like that Ahle2, I also really enjoy your chip emulations, they're all epic!
I admit I sometimes feel like that with the games situation on Prop, but people always enjoy what we make, so keep at it! it's what you enjoy that counts!
It's only when you stop, the interest dies! so it's up to us to keep it alive!
PS, I hope the rest of the year gets better for you!
This is not funny. In 1978 AC/DC (with the great Bon Scott) came to play in the auditorium of my university. AC/DC are LOUD and that auditorium has the worst acoustics I ever heard. Like playing in a multi-story car park. Being a bit wise my friends and I had our ears plugged. Even so I'm sure that gig and other s like it are the cause of that permanent ringing in my ears now a days. "Noise from the past" that is.
It was a great gig by the way, you can check it out here http://www.youtube.com/watch?v=XEcQGIHAmgU. If you watch carefully you will see that the young Heater in the audience towards the end. (boy was it a shock to find myself on youtube 30 years after the event).
Too bad the interest for "the musical Propeller" isn't as big as the interest of "blinking leds and controlling servos Propeller projects".
LOL... That came out the wrong way. I'm realizing, by all the comments, that people think that I'm bitter.... well, I'm not!!
And maybe there are more people interested in sound/music generation on the Propeller than I'm aware of?!
I have brought this thread's existance to a couple of people's attention at work, so there is a lot of retro intrest here, in a satallite (betting based) organisation that I can't mention.
Great, bringing more people to the Prop is always good.
I am seriously interested in the sequencer. And this thing sounds great! Fantastic job! I've shown the "Cat" around some, and people always comment on the sound. When I tell them it's real time, they are impressed.
Thanks! The sequencer will be released alongside the first non-beta version of Retronitus. DMS Drummer seems to be using sample playback through PWM; you can clearly hear the "base tone" in one of the clips.
Being younger than most of you and coming from Sweden, I didn't have an Apple II.
I got a C64 in 1989 when i was eight years old and one year later my first Amiga. Those two machines were very competent at "making noises", so It took some years before I realized that most other machines out there could just do beeps.
I began to create "tracker music" on my Amiga at the age of 13.
If you came by visiting me back then, this is likely what you would have seen.
WOW, in retrospective, the Amiga was a great machine from 1985!
/Ahle2
This is cool. Saw this yesterday night & thought of making it portable so I spent an hour this afternoon doing up the audio amp board that mounts on my Prop1ModRev2Ext.
I'll bring along with me to Kansai (Japan) User Group end of next week. Not expecting anyone to buy from me or anything (hopefully they will ) but at least just for the fun of it. I'll definitely mention you (Johannes Ahlebrand) for the credit in making your SIDCog object.
Thank you OBC, you have allways been a great supporter.
(Btw, what happened to the SIDstick?)
I honestly don't think Nick sold enough of them to make it worthwhile to keep them in stock. Perhaps one day when we can achieve raw .SID playback without conversion, I can convince him to make another run. I'm guessing, I'll have to ask.
This is cool. Saw this yesterday night & thought of making it portable so I spent an hour this afternoon doing up the audio amp board that mounts on my Prop1ModRev2Ext.
I'll bring along with me to Kansai (Japan) User Group end of next week. Not expecting anyone to buy from me or anything (hopefully they will ) but at least just for the fun of it. I'll definitely mention you (Johannes Ahlebrand) for the credit in making your SIDCog object.
That's great MacTuxLin!!
Have you run Retronitus on it yet?
That's great MacTuxLin!!
Have you run Retronitus on it yet?
/Johannes
Hi Johannes,
Just finished my work & taking a short break before crashing. Yeap, sounds great but could you show me where to adjust the volume? I've placed a res value on the audio amp circuit that would produce a high watt but this tiny speaker might not withstand it for too long. I've damaged 2 speakers during testing & demonstrations by stress testing them to the max.
I admit I sometimes feel like that with the games situation on Prop, but people always enjoy what we make, so keep at it! it's what you enjoy that counts!
LOL, ditto.
Ahle2: I just tried it out today and it sounded really good! A sound editor is an excellent idea because people have a hard time grasping how to do sound programming (I know I have just recently only begin to understand it). It seems like synth programming is becoming a lost art since it seems like everything is moving to recorded audio for music and sound.
@Ahel2: Oh yeah. 1985! Thanks for that clip. I never owned an Amiga. Stuck with 8 bitters of various kinds before moving to PC. (ugh mostly) Such a playground of a machine. We got a lot of good stuff because of that influence.
@JTCook: Agreed. I am actually eager to compose on Retronitus. Synth is the best, IMHO.
@Ahel2: Oh yeah. 1985! Thanks for that clip. I never owned an Amiga. Stuck with 8 bitters of various kinds before moving to PC. (ugh mostly) Such a playground of a machine. We got a lot of good stuff because of that influence.
@JTCook: Agreed. I am actually eager to compose on Retronitus. Synth is the best, IMHO.
Potatohead, You will soon be able to compose on your propeller!
I know that you are an fan of the Atari 800, so I assume that you know that Jay Miner was behind the Amiga as well... Such a genius!
I've still got my original Amiga 500 in my collection; Alongside 4 other Amiga models.
It took a while before other computers got hardware accelerated graphics... So even the original 8 Mhz Amiga 1000 outperformed Macintoshes and PCs made like 7 years later when it came to "shuffling graphics".
The demo below will run on the Amiga 1000 from 1985 as long as it is equipt with at least 1Mb of memory. It was made in 1993 when coders finally had learned "all the tricks" of the graphics chipset.
Many early Amiga games and application didn't look better than on most other machines at the time.... programmers simply didn't know how to use something that was so architectually different from Macintoshes or PCs. etc
Ahle2: I just tried it out today and it sounded really good! A sound editor is an excellent idea because people have a hard time grasping how to do sound programming (I know I have just recently only begin to understand it). It seems like synth programming is becoming a lost art since it seems like everything is moving to recorded audio for music and sound.
Thanks!
The best thing about Retronitus is that it's so simple to use and people doesn't need to learn "the lost art of advanced sound chip programming"!
The editor is coming along nicely... however it seems to be taking a little bit longer than expected to finnish. This time I will not say any date.
People that want to be beta testers can send me a private message.
This project is not dead. The sequencer is almost finished (and has been for months), but some really NASTY bugs are left to work out before the first beta release.
I have temporarily lost interest, because it feels like banging my head against the wall to fix those last bugs.
Even though I have not been working on this for over two months, I can guarantee you that it eventually will get done.
This project is not dead. The sequencer is almost finished (and has been for months), but some really NASTY bugs are left to work out before the first beta release.
I have temporarily lost interest, because it feels like banging my head against the wall to fix those last bugs.
Even though I have not been working on this for over two months, I can guarantee you that it eventually will get done.
/Johannes
Good luck on finding the bugs then Johannes, I think a sequencer will actively encourage people to experiment with this.
I know I will....
Many early Amiga games and application didn't look better than on most other machines at the time.... programmers simply didn't know how to use something that was so architectually different from Macintoshes or PCs. etc
I don't think Mac/PC coders ever made any attempt to use Amiga chipset features beyond inserting a mod player. Those that got stuck into the Amiga's features came from the 8 bitters.
Windoze coders didn't target specialised hardware until MMX and shader coding later on. Everything is now wrapped in APIs instead.
At the moment there isn't any easy way to compose music for Retronitus. There's a sequencer in the making, but "lack of interest" of fixing some bugs has halted the development for two months now.
You can, of course, compose music the hard way by edit music data by hand directly in spin tool.
@JLS
The Retronitus engine itself is finished and "bug free". The problem is that my almost finished sequencer/sound/instrument editor has got a REALLY nasty bug that has drained my motivation for a very long time.
It's hard to motivate myself to finish it when I know that I will have to spend days (probably) to debug and compile.
I will document the instrument, sound FX and music format so that people can start using Retronitus while I'm "out of office"!
Comments
Finally getting my evenings free, to do some propping again so happy times to come!
Happy new year btw, hope you had a great xmas too!
Thanks brother! The new year couldn't start better; I got myself some severe lumbago! :P
I guess US have to wait little while longer before "THE BIG telephone company I can't mention" finally can upgrade their mobile network to the latest product from "a big Swedish mobile communication company which I can't mention".
Okey there are actually like hundreds involved in the project, but most of them have to wait until me and a few (20) other guys have done the infrastructure of the software used in the new base station.
Too bad the interest for "the musical Propeller" isn't as big as the interest of "blinking leds and controlling servos Propeller projects".
/Ahle2
Speak for yourself! (Electric Flute, Sidplayer, Propeller Synth))
Great work as always! Looking forward to playing with the software.
OBC
I am seriously interested in the sequencer. And this thing sounds great! Fantastic job! I've shown the "Cat" around some, and people always comment on the sound. When I tell them it's real time, they are impressed.
Re: Interest. Well, I think we should knock out some chip-tunes. There is a growing interest, though most of it is circuit bending and retro.
Check this out on a lowly apple ][
http://www.engadget.com/2011/11/30/apple-ii-drum-sequencer-surfaces-for-chiptune-composers/
It's brilliant! And sounds great, given it's one bit output on a 1Mhz chip. There are a number of people incorporating chip tune sounds into what is otherwise contempoary music.
Here's that same software in such a composition: http://a2central.com/3735/state-shirt-iic-music-video-featuring-dms-drummer/
IMHO, some tunes and tools might be received very well, particularly if they are adapted to live perform on the prop. We've got the basics in one chip, and clearly the overall feel too.
http://www.youtube.com/watch?v=syAIVfDV3z0
The piece I linked has the Apple sound as one of many. It's the synth notes, not anything else. Here's a link to Apple only sounds:
http://www.retroist.com/2011/12/23/demo-of-8-bit-weapons-apple-ii-d-m-s-drummer-chipmusic-drum-machine/
(and it's damn cool for an Apple --I enjoy the software on mine.)
Here's a more inclusive sound sample: http://www.8bitweapon.com/Music/DMS Drummer Demo.mp3
http://www.8bitweapon.com/Music/Apple_II_DMS_Demo.mp3 (music software, not the drummer)
I admit I sometimes feel like that with the games situation on Prop, but people always enjoy what we make, so keep at it! it's what you enjoy that counts!
It's only when you stop, the interest dies! so it's up to us to keep it alive!
PS, I hope the rest of the year gets better for you!
This is not funny. In 1978 AC/DC (with the great Bon Scott) came to play in the auditorium of my university. AC/DC are LOUD and that auditorium has the worst acoustics I ever heard. Like playing in a multi-story car park. Being a bit wise my friends and I had our ears plugged. Even so I'm sure that gig and other s like it are the cause of that permanent ringing in my ears now a days. "Noise from the past" that is.
It was a great gig by the way, you can check it out here http://www.youtube.com/watch?v=XEcQGIHAmgU. If you watch carefully you will see that the young Heater in the audience towards the end. (boy was it a shock to find myself on youtube 30 years after the event).
And maybe there are more people interested in sound/music generation on the Propeller than I'm aware of?!
Thank you OBC, you have allways been a great supporter.
(Btw, what happened to the SIDstick?)
Great, bringing more people to the Prop is always good.
Thanks! The sequencer will be released alongside the first non-beta version of Retronitus.
DMS Drummer seems to be using sample playback through PWM; you can clearly hear the "base tone" in one of the clips.
Being younger than most of you and coming from Sweden, I didn't have an Apple II.
I got a C64 in 1989 when i was eight years old and one year later my first Amiga. Those two machines were very competent at "making noises", so It took some years before I realized that most other machines out there could just do beeps.
I began to create "tracker music" on my Amiga at the age of 13.
If you came by visiting me back then, this is likely what you would have seen.
WOW, in retrospective, the Amiga was a great machine from 1985!
/Ahle2
I'll bring along with me to Kansai (Japan) User Group end of next week. Not expecting anyone to buy from me or anything (hopefully they will ) but at least just for the fun of it. I'll definitely mention you (Johannes Ahlebrand) for the credit in making your SIDCog object.
I honestly don't think Nick sold enough of them to make it worthwhile to keep them in stock. Perhaps one day when we can achieve raw .SID playback without conversion, I can convince him to make another run. I'm guessing, I'll have to ask.
OBC
That's great MacTuxLin!!
Have you run Retronitus on it yet?
/Johannes
Hi Johannes,
Just finished my work & taking a short break before crashing. Yeap, sounds great but could you show me where to adjust the volume? I've placed a res value on the audio amp circuit that would produce a high watt but this tiny speaker might not withstand it for too long. I've damaged 2 speakers during testing & demonstrations by stress testing them to the max.
Ahle2: I just tried it out today and it sounded really good! A sound editor is an excellent idea because people have a hard time grasping how to do sound programming (I know I have just recently only begin to understand it). It seems like synth programming is becoming a lost art since it seems like everything is moving to recorded audio for music and sound.
@JTCook: Agreed. I am actually eager to compose on Retronitus. Synth is the best, IMHO.
(And it works as intended too)
However, the last 10% takes 90% of the time....
But it shouldn't be more than some weeks until it's released...
/Johannes
I know that you are an fan of the Atari 800, so I assume that you know that Jay Miner was behind the Amiga as well... Such a genius!
I've still got my original Amiga 500 in my collection; Alongside 4 other Amiga models.
It took a while before other computers got hardware accelerated graphics... So even the original 8 Mhz Amiga 1000 outperformed Macintoshes and PCs made like 7 years later when it came to "shuffling graphics".
The demo below will run on the Amiga 1000 from 1985 as long as it is equipt with at least 1Mb of memory. It was made in 1993 when coders finally had learned "all the tricks" of the graphics chipset.
Many early Amiga games and application didn't look better than on most other machines at the time.... programmers simply didn't know how to use something that was so architectually different from Macintoshes or PCs. etc
Thanks!
The best thing about Retronitus is that it's so simple to use and people doesn't need to learn "the lost art of advanced sound chip programming"!
/Johannes
People that want to be beta testers can send me a private message.
/Johannes
I have temporarily lost interest, because it feels like banging my head against the wall to fix those last bugs.
Even though I have not been working on this for over two months, I can guarantee you that it eventually will get done.
/Johannes
Good luck on finding the bugs then Johannes, I think a sequencer will actively encourage people to experiment with this.
I know I will....
Regards,
Coley
I don't think Mac/PC coders ever made any attempt to use Amiga chipset features beyond inserting a mod player. Those that got stuck into the Amiga's features came from the 8 bitters.
Windoze coders didn't target specialised hardware until MMX and shader coding later on. Everything is now wrapped in APIs instead.
This is fantastic. I've got it running and it sounds great.
Is there a way to create my own rsf files?
Thanks
Thanks for the kind words!
At the moment there isn't any easy way to compose music for Retronitus. There's a sequencer in the making, but "lack of interest" of fixing some bugs has halted the development for two months now.
You can, of course, compose music the hard way by edit music data by hand directly in spin tool.
Not news about this great project ?
Many thanks info
Kamil
The Retronitus engine itself is finished and "bug free". The problem is that my almost finished sequencer/sound/instrument editor has got a REALLY nasty bug that has drained my motivation for a very long time.
It's hard to motivate myself to finish it when I know that I will have to spend days (probably) to debug and compile.
I will document the instrument, sound FX and music format so that people can start using Retronitus while I'm "out of office"!
Kamil
P.S. is possible make simple FM synthesis on propeller chip ? your next project ? :-)