Project: Retrotext {Text driver for game creation}

I just finished up a three part series on game creation for the beginner will be released soon. While working on that project I discovered a pile of issues with AiGeneric in regard to text based game design.
Trodoss and I are currently hacking away at the issues and it is coming along quite nicely.
It's far enough along to throw out this invite: http://dl.dropbox.com/u/7557533/shared/Retrotext.zip
It is capable of using fonts created with PixelFontEditor.
OBC
Trodoss and I are currently hacking away at the issues and it is coming along quite nicely.
It's far enough along to throw out this invite: http://dl.dropbox.com/u/7557533/shared/Retrotext.zip
It is capable of using fonts created with PixelFontEditor.
PUB out( b )
PUB str( txtPtr )
PUB dec(value) | i
PUB hex(value, digits)
PUB bin(value, digits)
PUB Open( setBasePin, setMode )
PUB Close
PUB UpdateScreen
PUB TxRawByte( b )
PUB TxCrLf
PUB Cls
PUB Locate (x,y)
PUB Home
PRI Scroll
PUB Color( useColour )
pub redefine(c,c0,c1,c2,c3,c4,c5,c6,c7) | p
pub load (counter,newfont)
PUB PokeChar( ccol, rrow, ccolour, cc )
PUB GetChar( ccol, rrow )
PUB PutChar( ccol, rrow , chr)
PUB center(txt) | cal,sz, x
PUB newline(Carragereturn) | x
PUB DrawHLine(x, y, l,character) | i
PUB DrawVLine(x,y,l,character) | i
PUB DrawTextAt (x, y,txtPtr) | i, text_end_pos
OBC
Comments
Actually, we're having a little gaming fun over in the Propellerpowered forums (at SavageCircuits).
(Refugees from the Hydra forums will find a slower pace based on gaming right now.)
I won't go into details here, (you'll just have to peek in on us) but my current gaming project is
sure to give folks a few laughs.
OBC
(.GetChar now working correctly.)
Updated the link in the top thread.
OBC