Project: Retrotext {Text driver for game creation}

I just finished up a three part series on game creation for the beginner will be released soon. While working on that project I discovered a pile of issues with AiGeneric in regard to text based game design.
Trodoss and I are currently hacking away at the issues and it is coming along quite nicely.
It's far enough along to throw out this invite: http://dl.dropbox.com/u/7557533/shared/Retrotext.zip
It is capable of using fonts created with PixelFontEditor.
OBC
Trodoss and I are currently hacking away at the issues and it is coming along quite nicely.
It's far enough along to throw out this invite: http://dl.dropbox.com/u/7557533/shared/Retrotext.zip
It is capable of using fonts created with PixelFontEditor.
PUB out( b ) PUB str( txtPtr ) PUB dec(value) | i PUB hex(value, digits) PUB bin(value, digits) PUB Open( setBasePin, setMode ) PUB Close PUB UpdateScreen PUB TxRawByte( b ) PUB TxCrLf PUB Cls PUB Locate (x,y) PUB Home PRI Scroll PUB Color( useColour ) pub redefine(c,c0,c1,c2,c3,c4,c5,c6,c7) | p pub load (counter,newfont) PUB PokeChar( ccol, rrow, ccolour, cc ) PUB GetChar( ccol, rrow ) PUB PutChar( ccol, rrow , chr) PUB center(txt) | cal,sz, x PUB newline(Carragereturn) | x PUB DrawHLine(x, y, l,character) | i PUB DrawVLine(x,y,l,character) | i PUB DrawTextAt (x, y,txtPtr) | i, text_end_pos
OBC
Comments
Actually, we're having a little gaming fun over in the Propellerpowered forums (at SavageCircuits).
(Refugees from the Hydra forums will find a slower pace based on gaming right now.)
I won't go into details here, (you'll just have to peek in on us) but my current gaming project is
sure to give folks a few laughs.
OBC
(.GetChar now working correctly.)
Updated the link in the top thread.
OBC