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Project: Retrotext {Text driver for game creation} — Parallax Forums

Project: Retrotext {Text driver for game creation}

Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
edited 2011-01-10 18:58 in Propeller 1
I just finished up a three part series on game creation for the beginner will be released soon. While working on that project I discovered a pile of issues with AiGeneric in regard to text based game design.

Trodoss and I are currently hacking away at the issues and it is coming along quite nicely.

It's far enough along to throw out this invite: http://dl.dropbox.com/u/7557533/shared/Retrotext.zip

It is capable of using fonts created with PixelFontEditor.
PUB out( b )
PUB str( txtPtr )
PUB dec(value) | i
PUB hex(value, digits)
PUB bin(value, digits)
PUB Open( setBasePin, setMode )
PUB Close
PUB UpdateScreen
PUB TxRawByte( b )
PUB TxCrLf
PUB Cls
PUB Locate (x,y)
PUB Home
PRI Scroll
PUB Color( useColour )
pub redefine(c,c0,c1,c2,c3,c4,c5,c6,c7) | p
pub load (counter,newfont)
PUB PokeChar( ccol, rrow, ccolour, cc ) 
PUB GetChar( ccol, rrow ) 
PUB PutChar( ccol, rrow , chr)   
PUB center(txt) | cal,sz, x
PUB newline(Carragereturn) |  x
PUB DrawHLine(x, y, l,character) | i
PUB DrawVLine(x,y,l,character) | i
PUB DrawTextAt (x, y,txtPtr) | i, text_end_pos

OBC

Comments

  • Dr_AculaDr_Acula Posts: 5,484
    edited 2011-01-06 15:32
    That looks fun. I was playing around with 8x8 fonts only just the other day. What sort of games are you making?
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-01-07 11:24
    Dr A.

    Actually, we're having a little gaming fun over in the Propellerpowered forums (at SavageCircuits).
    (Refugees from the Hydra forums will find a slower pace based on gaming right now.)
    I won't go into details here, (you'll just have to peek in on us) but my current gaming project is
    sure to give folks a few laughs.

    OBC
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-01-10 18:58
    Retrotext bug squashed!

    (.GetChar now working correctly.)

    Updated the link in the top thread.

    OBC
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