@Wuerfel_21 said:
I think my previous bundled SDSD was really old, but a quick test seems to indicate everything still works with the new 1.7 dropped in as-is. I pushed that to both git remotes.
Cool. It was likely v1.0. There hadn't been anything of value for your emulators changed/added since then.
This all is basically an artifact of MAME being the most popular arcade emulator and its developers like using raw ROM dumps (like you'd get from pulling the chips and reading them out), so that just became the de-facto format for NeoGeo ROMs.
A wise decision by MAME team. Everyone knows where the data stands then, no confusion. I can see why it was an easy decision for them too - It's no problem to runtime massage the ROMs when you've got GBytes of working RAM and a modern CPU.
Comments
Cool. It was likely v1.0. There hadn't been anything of value for your emulators changed/added since then.
A wise decision by MAME team. Everyone knows where the data stands then, no confusion. I can see why it was an easy decision for them too - It's no problem to runtime massage the ROMs when you've got GBytes of working RAM and a modern CPU.
@Wuerfel_21 @MXX There's a newer version of loadp2 (0.077) that should fix the flashing issue.
Thanks for all your work and your prompt fix!