Compiler error, Have no idea what I did wrong.
Greetings,
I am trying to create a little song on my PropellerBOE. However, I am having trouble with the compiler. Whenever I try to build it, it spits this out at me.
"sand dune.c:99:1672: error: expected '}' before numeric constant"
I've searched everywhere in the code and cannot find where this error is really coming from. As far as I can tell, I have all parentheses, curly braces, and square brackets perfect. One thing that could be a problem is the gigantic arrays I have, but I can't really pinpoint the problem in the code. I have been able to run this code properly with a smaller array, but when I added to the dimension of the array, the compiler didn't like that. I have included my code below. Any help or suggestions would be graciously appreciated.
I am trying to create a little song on my PropellerBOE. However, I am having trouble with the compiler. Whenever I try to build it, it spits this out at me.
"sand dune.c:99:1672: error: expected '}' before numeric constant"
I've searched everywhere in the code and cannot find where this error is really coming from. As far as I can tell, I have all parentheses, curly braces, and square brackets perfect. One thing that could be a problem is the gigantic arrays I have, but I can't really pinpoint the problem in the code. I have been able to run this code properly with a smaller array, but when I added to the dimension of the array, the compiler didn't like that. I have included my code below. Any help or suggestions would be graciously appreciated.
#include "simpletools.h"
/*************************************************
* Public Constants
*************************************************/
#define B0 31
#define C1 33
#define CS1 35
#define D1 37
#define DS1 39
#define E1 41
#define F1 44
#define FS1 46
#define G1 49
#define GS1 52
#define A1 55
#define AS1 58
#define B1 62
#define C2 65
#define CS2 69
#define D2 73
#define DS2 78
#define E2 82
#define F2 87
#define FS2 93
#define G2 98
#define GS2 104
#define A2 110
#define AS2 117
#define B2 123
#define C3 131
#define CS3 139
#define D3 147
#define DS3 156
#define E3 165
#define F3 175
#define FS3 185
#define G3 196
#define GS3 208
#define A3 220
#define AS3 233
#define B3 247
#define C4 262
#define CS4 277
#define D4 294
#define DS4 311
#define E4 330
#define F4 349
#define FS4 370
#define G4 392
#define GS4 415
#define A4 440
#define AS4 466
#define B4 494
#define C5 523
#define CS5 554
#define D5 587
#define DS5 622
#define E5 659
#define F5 698
#define FS5 740
#define G5 784
#define GS5 831
#define A5 880
#define AS5 932
#define B5 988
#define C6 1047
#define CS6 1109
#define D6 1175
#define DS6 1245
#define E6 1319
#define F6 1397
#define FS6 1480
#define G6 1568
#define GS6 1661
#define A6 1760
#define AS6 1865
#define B6 1976
#define C7 2093
#define CS7 2217
#define D7 2349
#define DS7 2489
#define E7 2637
#define F7 2794
#define FS7 2960
#define G7 3136
#define GS7 3322
#define A7 3520
#define AS7 3729
#define B7 3951
#define C8 4186
#define CS8 4435
#define D8 4699
#define DS8 4978
#define no 0
//void square1(void);
//void square2(void);
int square0Note[] = {DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,DS2,no,A1,no,E2,no,A2,no,A2,no,A2,no,A2,no,A1,no,A2,no,B1,no,FS2,no,B2,no,B2,no,B2,no,B2,no,B1,no,B2,no,CS2,no,GS2,no,CS3,no,CS3,no,CS3,no,CS3,no,CS2,no,CS3,no,CS2,no,GS2,no,CS3,no,B2,no,GS2,no,FS2,no,CS2,no,B1,no,CS2,no,GS2,no,CS3,no,CS3,no,CS3,no,CS3,no,CS2,no,CS3,no,CS2,no,GS2,no,CS3,no,B2,no,GS2,no,FS2,no,CS2,no,B1,no,A1,no,E2,no,A2,no,A2,no,A2,no,A2,no,A1,no,A2,no,D2,no,A2,no,D3,no,D3,no,D3,no,D3,no,D2,no,D2,no,DS2,no,AS3,no,DS3,no,DS3,no,DS3,no,DS3,no,AS2,no,DS3,no,GS2,no,GS2,no,GS2,no,GS2,no,FS2,no,FS2,no,DS2,no,DS2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,FS2,no,FS2,no,FS2,no,FS2,no,FS2,no,FS2,no,FS2,no,FS2,no,FS2,no,FS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,A1,no,A1,no,A1,no,A1,no,A1,no,A1,no,A1,no,A1,no,A1,no,A1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,B1,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,E2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,D2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no,CS2,no};
int square0Legnth[] = {3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1 3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1,3,1,3,1,3,1,1,1,1,1,3,1,1,1,1,1,3,1,3,1};
int legnth[] = {50,50,34,50,34,50,50,34};
//unsigned int stack1[40 + 25];
//unsigned int stack2[40 + 50];
void main() // Main function
{
int size0 = sizeof(square0Note)/sizeof(square0Note[0]);
int row=0;
for(int i=0;i<size0;i++)
{
freqout(4,legnthMS(square0Legnth[i],row),square0Note[i]);
row=square0Legnth[i]+row;
}
}
int legnthMS(int l,int row)
{
int sum=0;
for(int i=0;i<l;i++)
{
sum = sum + legnth[(i+row) % 8];
}
return sum;
}

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