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Unterwelt FULL RELEASE! (Hydra, Demoboard, Protoboard) — Parallax Forums

Unterwelt FULL RELEASE! (Hydra, Demoboard, Protoboard)

RedNifreRedNifre Posts: 84
edited 2010-02-10 10:38 in Propeller 1
It is finally done! My first game!

ABOUT:
- Use gamepad on port 1 (left one)
- Find out the rest by yourself [noparse];)[/noparse]

INSTALLATION (Hydra):
The eeprom-file is 128KiB in Size, so you can't simply use the Propeller IDE. A good way to get it installed is using HAM:
http://forums.parallax.com/showthread.php?p=628778

How to use HAM:
1. Load "benson_ham_driver_1_04.spin"(or newer) to RAM (F10 in Propeller IDE)
2. Start "HydraAssetManager_1_04.exe" (on your PC)
3. Drag "ZIN_Unterwelt_010.eeprom" on the black area (newer HAM version) or on the text "Memory Map" (if you have an older HAM version)
4. Choose the right COM-port
5. Click "Upload to Hydra"

Merry Christmas!

P.S.:
The source code is included in the zip-file. Feel free to port it to any propeller board you like!

P.P.S.:
Oldbitcollector ported it to Demo Board and Proto Board! (The file is in a seperate attachment to this post). Thanks Oldbitcollector!

P.P.P.S.:
I now have a camcorder, so here's the first video footage.
www.youtube.com/watch?v=dIFoiVK1tjA
I hope this helps you decide weather this game is worth trying. Also note that the video contains a lot more spoilers than the few screen shots I posted here. And the music is the one from world 3, you won't hear it until you reach level 70.

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Unterwelt (My first game for the HYDRA):
http://forums.parallax.com/showthread.php?p=696204

Hydra in a LEGO NES:
http://forums.parallax.com/showthread.php?p=654788

Post Edited (RedNifre) : 2/10/2010 12:01:00 PM GMT
«1

Comments

  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2007-12-21 05:05
    Any chance we can talk you into releasing some source so we can play this on the other Propeller based boards?

    OBC

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    New to the Propeller?

    Getting started with the Protoboard? - Propeller Cookbook
    Got an SD card? - PropDOS
    A Living Propeller FAQ - The Propeller Wiki
    (Got the Knowledge? Got a Moment? Add something today!)

  • Ym2413aYm2413a Posts: 630
    edited 2007-12-21 11:11
    WOW!! This game looks awesome! [noparse]:)[/noparse]
    I'll have to give it a try!!
  • BaggersBaggers Posts: 3,019
    edited 2007-12-21 15:46
    Looks good but won't run on Hybrid or protoboard without modification, so I can't have a butchers unfortunately
  • RedNifreRedNifre Posts: 84
    edited 2007-12-21 16:58
    This was just the quick "Game is done -> release imidiatelly!!"-Release (uploaded at about 4.00am). I'm currently tidying up the code, making better photos (The one you see there is very old) and then release everything, including source.

    While this eeprom-file is 128KiB in size you can also play the game with only 32KiB if you remove the sound. So it should be easy to adapt.

    I guess I'll upload it within the next 6 hours. [noparse]:)[/noparse]

    By the way: Did anyone PLAY the game already? Please post your opinion on it.

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    Hydra in a LEGO NES:
    http://forums.parallax.com/showthread.php?p=654788
  • BaggersBaggers Posts: 3,019
    edited 2007-12-21 20:01
    I can't play it yet, as the Hybrid has a clock of 6Mhz and runs at 96Mhz, not 10Mhz running at 80Mhz like the hydra, so I can't play it yet, as the tv driver will be for 80Mhz not 96.
    So I will have to wait til after source release to port it to Hybrid to play.
    Also, do you mind me posting a Hybrid version too once it's ported?
  • Ym2413aYm2413a Posts: 630
    edited 2007-12-21 20:12
    THIS IS THE BEST GAME EVER MADE FOR THE HYDRA!!!

    I love this one!
    The game play is GREAT!!! I played this all they way up to level 21 before taking a break!! [noparse]:)[/noparse]
    Password system is awesome as well.
    Reminds me of lemmings and how much fun that game was.

    RedNifre, your game is the best! I'd give it 5 stars on gameplay alone.
    and I've always liked Kraftwerk. [noparse];)[/noparse]

    If you want I can port this to the Hybrid and Demoboard for you. [noparse]:)[/noparse]
    Since I have all three boards.

    Maybe for the 32k sound fix you could try (Hss).
    Here is the background song played with (Hss). "Kraftwerk - Computer Love (1981, 1992)"
    www.andrewarsenault.com/hss/hss_computerlove.mp3

    Thanks for the great and addicting game!!
    --Andrew Arsenault.
  • RedNifreRedNifre Posts: 84
    edited 2007-12-21 20:50
    [noparse]:D[/noparse]
    Stop, you make me blush! *^-^*

    NEWS:
    I uploaded the full release just now, including the source. Feel free to port it! [noparse]:)[/noparse]

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Hydra in a LEGO NES:
    http://forums.parallax.com/showthread.php?p=654788
  • BaggersBaggers Posts: 3,019
    edited 2007-12-21 21:20
    Cool, excellent game RedNifre, as for porting it to Hybrid and posting, I can't as you've used the HEL drivers.
    So I'd have to rewrite a video driver for you, and my to-do list is getting pretty big [noparse]:D[/noparse]
  • Ym2413aYm2413a Posts: 630
    edited 2007-12-21 22:05
    RedNifre said...
    [noparse]:D[/noparse]
    Stop, you make me blush! *^-^*

    NEWS:
    I uploaded the full release just now, including the source. Feel free to port it! [noparse]:)[/noparse]

    Can I change the sound driver over to Hss? : )
    I'll add sound effects too if you'd like!

    --Andrew Arsenault.
  • Paul BakerPaul Baker Posts: 6,351
    edited 2007-12-21 22:37
    Project has been added to the PROJECT Master Index.

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    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • RedNifreRedNifre Posts: 84
    edited 2007-12-21 23:10
    Changing to HSS sounds interesting, I really like the sound of the HSS version of "ComputerLove".
    Feel free to change the sound engine and add sound effects. [noparse]:)[/noparse]
    Do you have samples of how the Rammstein and Beethoven songs of the later worlds of the game sound like when using HSS? I mean these:
    Beethoven:
    Mondscheinsonate 1 / moon light sonata 1
    Ode an die Freude / Ode to Joy
    Rammstein:
    Benzin

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Hydra in a LEGO NES:
    http://forums.parallax.com/showthread.php?p=654788
  • Ym2413aYm2413a Posts: 630
    edited 2007-12-22 18:26
    RedNifre said...
    Changing to HSS sounds interesting, I really like the sound of the HSS version of "ComputerLove".
    Feel free to change the sound engine and add sound effects. [noparse]:)[/noparse]
    Do you have samples of how the Rammstein and Beethoven songs of the later worlds of the game sound like when using HSS? I mean these:
    Beethoven:
    Mondscheinsonate 1 / moon light sonata 1
    Ode an die Freude / Ode to Joy
    Rammstein:
    Benzin

    Nope, I havn't converted those songs over yet. [noparse]:)[/noparse]
    But when I do, I will post them for you.

    Thanks RedNifre! [noparse]:)[/noparse]
  • CardboardGuruCardboardGuru Posts: 443
    edited 2007-12-22 23:43
    I've played it. Very good indeed! Reminds me of those puzzlers like Rockfall, Repton and Commander Keen. Is it a remake of something or an original?

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    Help to build the Propeller wiki - propeller.wikispaces.com
    Play Defender - Propeller version of the classic game
    Prop Room Robotics - my web store for Roomba spare parts in the UK
  • RedNifreRedNifre Posts: 84
    edited 2007-12-23 01:00
    It is a remake of the very unknown Nintendo Game Boy game called "Pitman".
    The father of a friend of mine traveled to japan many years ago. When he returned he brought a pirated "80 games in 1" cartridge for his daughter. I once borrowed it and was totally amazed by the game "Pitman" (the other games were quite lame).

    Beeing not only my first hydra game, but also the first game I ever made (not counting extremely simple board games) I concentrated on just getting the essential stuff of the game done. Therefore my version is quite inferior. Here's a comparison of the two versions:

    Unterwelt:
    - Color (obviously...)
    - The different worlds have different walls, enemies, musics and colors, while in Pitman they only have different enemies.
    - Better physics animations (accelerated falling and friction on sliding boulders)

    Pitman:
    - The first 99 Levels can be played in any order, though you have to complete all of them to play level 100
    - You can UNDO and REDO as many moves as you wish (using A and B). A really useful feature...
    - The two players have different sprites (While in Unterwelt they are just palette swaps)
    - Changing the player changes the background music
    - The graphics are more detailled, because it has twice the resolution
    - There is an editor, but you can't safe the levels. Instead you can output a "password" that is about 60 characters in size (letters and numbers). I always found it easier to simply draw your own levels instead of writing down this giant "password"

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Unterwelt (My first game for the HYDRA):
    http://forums.parallax.com/showthread.php?p=696204

    Hydra in a LEGO NES:
    http://forums.parallax.com/showthread.php?p=654788
  • CardboardGuruCardboardGuru Posts: 443
    edited 2007-12-23 02:36
    I'm stuck on level 16. :-(

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    Help to build the Propeller wiki - propeller.wikispaces.com
    Play Defender - Propeller version of the classic game
    Prop Room Robotics - my web store for Roomba spare parts in the UK
  • RedNifreRedNifre Posts: 84
    edited 2007-12-23 02:49
    Here are some rules of thumb how to solve the levels:
    - If there is only one move you can do do it and continue thinking afterwards
    - If you are sure that you don't need that piece of sand dig it away
    - Sometimes defeating an enemy right away might be a mistake; you might need him later to kick a boulder on his head or walk over him

    So on level 16 you should first dig away the sand and then go to the other side. Remember: Kicking a boulder does not move your player...

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Unterwelt (My first game for the HYDRA):
    http://forums.parallax.com/showthread.php?p=696204

    Hydra in a LEGO NES:
    http://forums.parallax.com/showthread.php?p=654788
  • CardboardGuruCardboardGuru Posts: 443
    edited 2007-12-23 03:00
    Yes, I'd got that far. Still not possible as far as I can see.
    Scrub that, I see what you mean now

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Help to build the Propeller wiki - propeller.wikispaces.com
    Play Defender - Propeller version of the classic game
    Prop Room Robotics - my web store for Roomba spare parts in the UK

    Post Edited (CardboardGuru) : 12/23/2007 3:17:06 AM GMT
  • BamseBamse Posts: 561
    edited 2007-12-25 19:05
    Very addictive, nice X-mas present...

    Love the tunes, I've always been a fan of Kraftwerk and Rammstein...

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    Living on the planet Earth might be expensive but it includes a free trip around the sun every year...

    Experience level:
    [noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
    [noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
    [noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
    [noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
    [noparse][[/noparse] ] I dream in SX28 assembler...

    /Bamse
  • AndreLAndreL Posts: 1,004
    edited 2007-12-29 22:46
    Very impressive, excellent use of HAM and the 128K! I am sure rich benson will be happy someone made something crazy that needed HAM [noparse]:)[/noparse]

    Andre'
  • mparkmpark Posts: 1,305
    edited 2008-01-02 05:33
    Allow me to add my belated congratulations for a game well done. This is your first game? Wow.

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    Michael Park

    PS, BTW, and FYI:
    To search the forum, use search.parallax.com (do not use the Search button).
    Check out the Propeller Wiki: propeller.wikispaces.com/
  • Ym2413aYm2413a Posts: 630
    edited 2008-01-02 17:42
    mpark said...
    Allow me to add my belated congratulations for a game well done. This is your first game? Wow.
    That's what I said! Pretty impressive for a first timer. [noparse]:)[/noparse]

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Share the knowledge: propeller.wikispaces.com
    Lets make some music: www.andrewarsenault.com/hss

  • mparkmpark Posts: 1,305
    edited 2008-01-03 02:49
    Ym2413a said...

    That's what I said!

    I hope you're not accusing me of copyright violation [noparse]:)[/noparse] There seems to be a minor epidemic of that going around.

    EDIT: To clarify, I meant a minor epidemic of accusations of copyright violation. Just a few unpleasant posts in the main Prop forum.

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    Michael Park

    PS, BTW, and FYI:
    To search the forum, use search.parallax.com (do not use the Search button).
    Check out the Propeller Wiki: propeller.wikispaces.com/

    Post Edited (mpark) : 1/3/2008 8:10:58 AM GMT
  • Ym2413aYm2413a Posts: 630
    edited 2008-01-03 07:11
    mpark said...

    I hope you're not accusing me of copyright violation [noparse]:)[/noparse] There seems to be a minor epidemic of that going around.

    Nope, I believe in open source and public domain... *lol* [noparse];)[/noparse]

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Share the knowledge: propeller.wikispaces.com
    Lets make some music: www.andrewarsenault.com/hss

  • BaggersBaggers Posts: 3,019
    edited 2008-01-03 10:55
    and reverse engineering
  • RedNifreRedNifre Posts: 84
    edited 2008-01-20 20:42
    Today it's been exactly one month since the first release. I just tried to post a poll on how far you got in the game, but unfortunately this forum is set to not allow polls. [noparse]:([/noparse]
    So you just have to answer the old school way: by posting your high score!

    How far did YOU get in this game? [noparse]:)[/noparse]

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Unterwelt (My first game for the HYDRA):
    http://forums.parallax.com/showthread.php?p=696204

    Hydra in a LEGO NES:
    http://forums.parallax.com/showthread.php?p=654788
  • ClemensClemens Posts: 236
    edited 2008-01-21 18:53
    Hi RedNifre,

    The screens look really cool and I'd love to give it a try.
    How about letting OBC convert it for demoboard with keyboard control like he offered?
    I'm sure he'll keep the spin-file secret if you don't want to release it.
    You'll have a larger audience that way (including me) wink.gif

    Cheers, Clemens
  • csfancsfan Posts: 14
    edited 2008-01-21 22:33
    I'm currently on level 46. I've been stuck on 4 different levels before finally figuring them out. Great game to play!
  • RedNifreRedNifre Posts: 84
    edited 2008-01-21 22:46
    Hi Clemens,

    Everyone is allowed to port this game to every other propeller based board. The source code is included in the zip-file, have a look if you want to port it. Unfortunately I'm not allowed to add the HEL-engine source code, as it came with the Hydra CD and is for Hydra owners only.
    But I think that someone who owns both the Hydra and the demo board can create a demo board version and just release the eeprom-file (So nobody would see the HEL-source code).

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Unterwelt (My first game for the HYDRA):
    http://forums.parallax.com/showthread.php?p=696204

    Hydra in a LEGO NES:
    http://forums.parallax.com/showthread.php?p=654788

    Post Edited (RedNifre) : 1/21/2008 11:04:15 PM GMT
  • ClemensClemens Posts: 236
    edited 2008-01-21 23:00
    Ah, OK sorry, I didn't see this.
    I plan to get the next edition of the HYDRA-book that Andr
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2008-01-22 01:41
    I own the Hydra book, so I have a copy of the HEL driver. I've already done a conversion of it, so
    creating a working _NOSOUND binary would be very simple. If it is permissible to post it as a binary,
    I don't mind doing a conversion for the demoboard users.

    OBC

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    New to the Propeller?

    Getting started with the Protoboard? - Propeller Cookbook
    Got an SD card? - PropDOS
    A Living Propeller FAQ - The Propeller Wiki
    (Got the Knowledge? Got a Moment? Add something today!)

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