I need help please!!!
Gkar
Posts: 9
Hello
I'm a Computer engineering student in a university. I and several of my companions must do a project for the class of microprocessors.
Basically, we must do a Sudoku for the propeller, so that it could see in a television or on a screen of computer and play with it.
In my university we have some "Starter Kit" like this: Starter Kit
The problem is that we don't know how use the objects like "TV.Spin" and " Graphics.Spin" of the propeller development program library. Therefore we can neither draw things on screen, nor draw text, nor something like this.
There is some manual about this?
Thanks
I'm a Computer engineering student in a university. I and several of my companions must do a project for the class of microprocessors.
Basically, we must do a Sudoku for the propeller, so that it could see in a television or on a screen of computer and play with it.
In my university we have some "Starter Kit" like this: Starter Kit
The problem is that we don't know how use the objects like "TV.Spin" and " Graphics.Spin" of the propeller development program library. Therefore we can neither draw things on screen, nor draw text, nor something like this.
There is some manual about this?
Thanks
Comments
http://www.rayslogic.com/propeller/Programming/2BitBitmap.htm
http://www.rayslogic.com/propeller/Programming/TV_Colors.htm
http://www.rayslogic.com/propeller/Programming/Colors.htm
http://www.rayslogic.com/propeller/Programming/GraphicsDemo.htm
http://www.rayslogic.com/propeller/Programming/InterleavedCharacter.htm
·
http://www.rayslogic.com/propeller/Programming/RaysStuff/RaysStuff.htm
This is an example of how you can make something that works both for TV and VGA...
-Martin
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SelmaWare Solutions - StampPlot GUI for controllers, XBee and Propeller Application Boards
Southern Illinois University Carbondale, Electronic Systems Technologies
Rather, I would create custom characters and/or use the ROM font to generate the display. You don't really need to double-buffer a slow game like Sudoku...
If this is true, then you can implement many puzzles with just one stored in memory....
Post Edited (Rayman) : 12/8/2007 5:52:37 PM GMT
-Martin
With only 1 Graphic buffer you get 12kByte more space for the application, and that's enough memory for a Sudoku.
Andy
Edit: Make the following changes in the Graphics_Starter.spin:
Post Edited (Ariba) : 12/8/2007 9:41:47 PM GMT
I think that your students are lucky for have a teacher as you