Flash to Spin
computer guy
Posts: 1,113
I am in the process of designing a small game console using the propeller.
Something the size of the original gameboy.
A friend of mine suggested that a device that could play downloaded flash games might be cool, so I ask you all.
Would it be possible to build a program to convert either raw or compiled flash games into spin or assembly.
Or would anyone be interested in writing games for a portable gaming device.
The device will have an SD socket for loading games onto and will contain a loader to choose a game.
Thank you
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Check out my robot using the propeller RECONAUTOR
Something the size of the original gameboy.
A friend of mine suggested that a device that could play downloaded flash games might be cool, so I ask you all.
Would it be possible to build a program to convert either raw or compiled flash games into spin or assembly.
Or would anyone be interested in writing games for a portable gaming device.
The device will have an SD socket for loading games onto and will contain a loader to choose a game.
Thank you
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Check out my robot using the propeller RECONAUTOR
Comments
No.
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darco
www.deepdarc.com/
This is the hard part, assuming you mean taking an existing game (e.g. Donkey Kong for Gameboy). This means you have a program that deconstruct a binary image into a reasonable program in its original language (say ARM for the GB Advanced) and then translate the ARM program into a Propeller asm program.
The short answer is, as darco says, is no.
I'm afraid that too is not possible. The Prop doesn't have enough RAM to even hold a frame buffer for most games, let alone the kind of memory needed for the the game and the MAME code. And then, MAME was written in the Pentium era, which is far more powerful than a Prop. So playing tricks to add some serially addressed RAM has no chance of success., it's just asking too much.
Even emulating a Gameboy requires more memory than a Prop has.
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Help to build the Propeller wiki - propeller.wikispaces.com
Play Defender - Propeller version of the classic game
Prop Room Robotics - my web store for Roomba spare parts in the UK
The question was about flash games as in macromedia/adobe flash.
So if I make this device and sell them from the forums and my website, will anyone write games for it. Like they have been for the hydra, hybrid and such.
Thank you
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Check out my robot using the propeller RECONAUTOR
There are so many factors involved that it is impossible to give an answer. Certainly people could write games for it but whether they would is a different matter. What benefits would they get from doing so, is it worthwhile, and how easy are you ( or others ) going to make it to write games ?
Perhaps the questions you should be asking are what would make your platform appealing to people to want to write games for it and what would it need to make it appealing for games writers to choose to write for.
The Hydra has a really nice book, nes joystick inputs, VGA and Video out, plus a cart slot.
The Hybrid has an SD card slot built in(at the loss of VGA), Atari style joystick inputs, runs at 96mhz instead of 80, and has acart slot. But no book, so you have to know Prop programming or be willing to find that info yourself.
What would your system offer that those do not? Also you need to have some games that come with it. I don't think it would do to well if it didn't have any games that come with it (Both the Hydra and Hybrid have games that comes with it)
Built in screen, and speaker.
Is there any features that would make it appealing to you game writers?
Am going away for a week so I will not be able to respond to any replies.
Thank you
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Check out my robot using the propeller RECONAUTOR
Making it compatible with previous systems isn't really an option due to the size of the device I am planning on making. Due to the size the screen will probably have to be a serial based lcd screen, probably the o-led display.
Thank you
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Check out my robot using the propeller RECONAUTOR
Size restraints may pose a problem for double prop, however if that is what people want I will see what I can do.
Thank you
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Check out my robot using the propeller RECONAUTOR
Who would be interested in writing a tv style driver for the u-oled?
So that previous games can be easily moved over to my device (e.g. hydra and hybrid games).
Will upload an image of how I expect the outer case to look when I am finished just to give you guys an idea of the design of the device.
Thank you
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Check out my robot using the propeller RECONAUTOR
The good thing is that we will utilise an existing hardware platform and adapt it for propeller.
Think GB Advanced size, 320*240 TFT, mono sound and TV out, and best thing is, it's available now, we just need to adapt it.
Maybe this is something you, me and Baggers could collaborate on?
PM me if you want to discuss...
Coley
JT Cook, I am still learning spin and can only do the basics like read an input change the state of an output and use (if, else, or, and) statements.
The visual side of things I have always left to the experts.
Thank you
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Check out my robot using the propeller RECONAUTOR
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Check out my robot using the propeller RECONAUTOR
Happy Christmas to everyone!
Coley