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PROJECT: Monopoly - Page 2 — Parallax Forums

PROJECT: Monopoly

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  • CardboardGuruCardboardGuru Posts: 443
    edited 2007-12-29 13:23
    Looks good!

    Re the number of users, are you planning on making computer opponents so that one person can play this alone?

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  • Spork FrogSpork Frog Posts: 212
    edited 2007-12-29 13:43
    Yeah, at least a basic AI.
  • Spork FrogSpork Frog Posts: 212
    edited 2008-01-02 02:13
    Monopoly WIP 0.1

    Once again nowhere near where I wanted it, but it's made steady progress and coding will have to be put on the side for a while again coming up soon.

    Added a selectable number of players, their names, and tracking board position for each player, along with doubles re-rolling.

    So far, none of this really feels like real coding to me. It's been just straightforward stuff so far, nothing real special outside of the video driver.
  • BamseBamse Posts: 561
    edited 2008-01-04 06:31
    Looking good...
    Keep up the good work...

    Do you plan to switch between screens for player status or try to cram it in somewhere in the board ?

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    Living on the planet Earth might be expensive but it includes a free trip around the sun every year...

    Experience level:
    [noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
    [noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
    [noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
    [noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
    [noparse][[/noparse] ] I dream in SX28 assembler...

    /Bamse
  • Spork FrogSpork Frog Posts: 212
    edited 2008-01-04 20:48
    Player status like what? Properties owned will be in a sub-menu. Immediate things like cash on hand will be displayed for the current player only.
  • BamseBamse Posts: 561
    edited 2008-01-04 23:02
    Yes, things like cash, properties, get out of jail card etc...

    Sub menus sounds like a nice solution...

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Living on the planet Earth might be expensive but it includes a free trip around the sun every year...

    Experience level:
    [noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
    [noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
    [noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
    [noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
    [noparse][[/noparse] ] I dream in SX28 assembler...

    /Bamse
  • Jorge PJorge P Posts: 385
    edited 2010-01-23 15:53
    I dont know if anyone is still interested in monopoly, but...

    Monopoly Sprites
    I made these sprites based off of the origional 1934 game.· I intended to make a computer game out of them using "Game Maker 7 Pro" but never got arround to it.

    I am releasing them freely to developers of the Parallax Hydra gaming system community in hopes that they can make a decent replica of the origional Monopoly.· I did not get around to making the dice images or the houses and hotels images, other than that, this is what this file contains:

    · * A strip of chance and community chest cards
    · * A strip of money
    · * A board center piece
    · * All properties (front of cards) in a strip
    · * All board spots (top, left, right, bottom)
    · * Player Pieces in a strip

    I made the images so they should not need to be resized, and all images use a dark green for their transparancy color.

    Total amount of money per game = $15,140.

    I hope they get some good use as this seems to be a simple game.· I am not requiring any credit for the images, but feel free to credit me if you feel like it.

    Jorge Joaquin Pareja
    http://WhatsAvailable.org

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