1 Cog Propeller Poly Draw to Spectrum bitmap screen
Baggers
Posts: 3,019
Hi all,
I had a tad of spare time last night, so modified PropGFX3D poly draw to work on a Spectrum style bitmap screen ( 256x192 )
So here it is, let me know what you think. it's still WIP, as I need to get the rest of the 3D side accross to it, but for now, it just draws 8x4 pixel textured poly's.
Here's some binaries for you to see, as there's 3624 longs free, even with·a double buffered display, lots of scope for things [noparse]:)[/noparse]
http://www.propgfx.co.uk/Baggers/Games/Hybrid3D.binary
http://www.propgfx.co.uk/Baggers/Games/Proto3D.binary
http://www.propgfx.co.uk/Baggers/Games/Hydra3D.binary
Posted on Hybrid / PropGFX forum too
http://www.propgfx.co.uk/forum/Blah.pl?m-1195382557/
I had a tad of spare time last night, so modified PropGFX3D poly draw to work on a Spectrum style bitmap screen ( 256x192 )
So here it is, let me know what you think. it's still WIP, as I need to get the rest of the 3D side accross to it, but for now, it just draws 8x4 pixel textured poly's.
Here's some binaries for you to see, as there's 3624 longs free, even with·a double buffered display, lots of scope for things [noparse]:)[/noparse]
http://www.propgfx.co.uk/Baggers/Games/Hybrid3D.binary
http://www.propgfx.co.uk/Baggers/Games/Proto3D.binary
http://www.propgfx.co.uk/Baggers/Games/Hydra3D.binary
Posted on Hybrid / PropGFX forum too
http://www.propgfx.co.uk/forum/Blah.pl?m-1195382557/
Comments
http://www.propgfx.co.uk/Baggers/Games/Hybrid3D4Colour.binary
http://www.propgfx.co.uk/Baggers/Games/Proto3D4Colour.binary
http://www.propgfx.co.uk/Baggers/Games/Hydra3D4Colour.binary
Enjoy, will convert 3D side to asm, with poly sort, then release it's source.
With this demo, so far I still have >3K longs free too [noparse]:)[/noparse]
How doable is it to get the textures following the surface?
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Help to build the Propeller wiki - propeller.wikispaces.com
Prop Room Robotics - my web store for Roomba spare parts in the UK
I'm trying to think what generation of games first had real time texture mapping. 8 bit micros didn't. ST & Amiga didn't as far as I recall. Was it some class of Pentium PC Perhaps?
Wolf 3D and DOOM did, but they were raycasters, so that's a different easier case. Was it Quake?
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Help to build the Propeller wiki - propeller.wikispaces.com
Prop Room Robotics - my web store for Roomba spare parts in the UK
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Help to build the Propeller wiki - propeller.wikispaces.com
Prop Room Robotics - my web store for Roomba spare parts in the UK
and yes, before co-processors, and graphics accelerators, in fact, IIRC too, the graphics card I had in work at the time, had a bandwidth of ~ 1.5Mbps
added vid of it in action http://www.youtube.com/watch?v=bm8423KRK_Y
Post Edited (Baggers) : 11/21/2007 12:30:10 PM GMT