3D - C-Program & OpenGL for Simulations
nomad
Posts: 276
hi
for my Quadbot-project:
a bot-plattfrom with 4 servo-legs with 3DOF.
and 3 Propeller-ProtoBoard-chips.
for help to develop a Leg-algo,
i develop a little 3D-simulation c-programm with opengl
(under linux)
attachments:
- glutmechV20-c.txt (source)
- snapshot.jpg (snapshot of the program)
Regards
nomad
for my Quadbot-project:
a bot-plattfrom with 4 servo-legs with 3DOF.
and 3 Propeller-ProtoBoard-chips.
for help to develop a Leg-algo,
i develop a little 3D-simulation c-programm with opengl
(under linux)
attachments:
- glutmechV20-c.txt (source)
- snapshot.jpg (snapshot of the program)
Regards
nomad
Comments
btw. How are you planning to build the legs ?, I mean you need "exact" parts, 4 of each sort. Without recurring to meccano. I can craft something with alu, copper or plastic (In OBI, here in the north, they sell some nice plastic sheets 3 or 4 mm thick, light and quite strong), I don't remember seeing that there (Assuming you are in CH), but maybe Coop has something in those DIY shops (well I only know 1 near Basel). To the point... 4 of the same, more like 4 sort of the same for me.
Great job !
i know this, with povray, but i love programming in c.
and i learning......
and you can testing the algos.
the legs and the body (plattform) is:
epoxid-plates (2mm) the plates are from Conrad-Elektronik, and U-Alu-profils (5x5x5mm) and some screws (from Migros Hobby)
or look at a (on german: FlugModellBauLaden).
(on german: etliche schrauben,) with 12 servos, 4 pressure-sensors,
3 PINGS-distance-sensors, 1 PIR sensor, and 3x Propeller-ProtoBoard-Chips.
excuse my bad english.
regards
nomad