Spintris - New game!
JT Cook
Posts: 487
Spintris - 12-15-07 - Source code release
Tetris video game for NTSC or PAL·TVs,·features·2 player with sound from Andrew Arsenault's HSS sound driver.
2 player version includes first to eliminate 25 lines or battle where if a player eliminates 2 or more lines, it will add those lines, minus 1, to the other player's playfield.
Play using the keyboard or gamepads.
Includes source code configurations for Hydra, Hybrid, and Demo boards
History --
Post Edited (JT Cook) : 12/16/2007 3:24:05 AM GMT
Tetris video game for NTSC or PAL·TVs,·features·2 player with sound from Andrew Arsenault's HSS sound driver.
2 player version includes first to eliminate 25 lines or battle where if a player eliminates 2 or more lines, it will add those lines, minus 1, to the other player's playfield.
Play using the keyboard or gamepads.
Includes source code configurations for Hydra, Hybrid, and Demo boards
History --
- 12/15/07 -Added keyboard driver, new TV driver(that supports PAL), configuration for Demo/Proto boards, Level and Height options, started peices higher up, 1 player levels up after 25 lines,
Also added function to read Hybrid flash rom to check for NTSC/PAL - 11/07/07 - Fixed Hybrid version so you can start game with 1 button joystick
- 11/03/07 - Fixed bug where the 2nd controller·would not work
- 11/02/07 - 1st version
Post Edited (JT Cook) : 12/16/2007 3:24:05 AM GMT
Comments
What is next on my list to do is add levels (for different speeds) and height (to throw random blocks on the screen if you choose) and also give it a little prettier presentation. Also I want to close up the blocks if a line is eliminated so it doesn't look like it is open.
For the longest time, I wanted a 2 player version of tetris like for the gameboy where if you eliminate multiple lines, it would throw some of those lines on the other player's play field. Also while checking out different tetris games, I saw the tengen version of tetris has smooth blocks (instead of solid rectangular blocks) and "borrowed" the block piece graphics·from that version.
Any comments, questions, bugs feel free to post.
Post Edited (JT Cook) : 11/2/2007 8:58:38 PM GMT
Andre'
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Help to build the Propeller wiki - propeller.wikispaces.com
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Post Edited (phillip v) : 11/3/2007 8:01:25 PM GMT
I've got everything else covered.. (Unless you are using the keyboard instead of the NES controllers)
Thanks
Oldbitcollector
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Buttons . . . check. Dials . . . check. Switches . . . check. Little colored lights . . . check.
— Calvin, of 'Calvin and Hobbes.
phillip v: I'm glad you guys had fun with it. I just finished playing 2 player against my fiance for 45 minutes and I think that is the only Hydra game I could get her to play
Andre: Maybe, but don't hold your breath.
Post Edited (JT Cook) : 11/4/2007 6:08:41 AM GMT
Also, and auto-repeat on left/right would be really handy.
Overall, tis a wonderful game.
I don't understand what you mean by auto repeat for left to right tho?
Also I updated the Hybrid version so if you have a one button atari style joystick you can start and play a game.
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Paul Baker
Propeller Applications Engineer
Parallax, Inc.
Source code, PAL/NTSC video driver (thanks to Baggers), keyboard, Hybrid, Hydra, and Demo board support. Also new game play options and probably some fixes.
*Edit*
Fixed a quick bug, now on source release 2.
Post Edited (JT Cook) : 12/16/2007 3:24:39 AM GMT