Propeller Beginner
osull
Posts: 4
Hi
I have been using the BS2 for a while but now id like to move up to the world of the propeller given its major advantages over the BS2. I was just looking for help starting off with a few easy programs, maybe controlling LED's or displaying text or results on a screen. If anyone has a few simple programs please pass them on as all the sample programes ive downloaded are fairly complex!!
I have been using the BS2 for a while but now id like to move up to the world of the propeller given its major advantages over the BS2. I was just looking for help starting off with a few easy programs, maybe controlling LED's or displaying text or results on a screen. If anyone has a few simple programs please pass them on as all the sample programes ive downloaded are fairly complex!!
Comments
If you are just after a simple program, this is what I use whenever I plug a new propeller into a socket:
Welcome aboard!
I'd suggest you look initially at the Propeller Education Kit (PEKit) labs; they're in the blue 'stickies' at the top of the forum (here's the link : http://forums.parallax.com/showthread.php?p=617192).
You'll also find some good tutorial stuff in the manual.
Have fun, and don't be afraid to ask questions here on the forum.
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Cheers,
Simon
www.norfolkhelicopterclub.co.uk
You'll always have as many take-offs as landings, the trick is to be sure you can take-off again ;-)
BTW: I type as I'm thinking, so please don't take any offense at my writing style
Granted, neither very readable...
One thing I would reccomend is getting PropTerminal. I have been using it for debugging and quite like it.
Jonathan
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www.madlabs.info - Home of the Hydrogen Fuel Cell Robot
You have to get the Education Kit... but by far the best value is the Proto board... and they are stackable. To get them all talking together, you only need one wire going from board to board.
To help you remember what you read ... get Ed Parson's cheat sheets. A good way to keep Spin in your brain is to refresh yourself frequently. Ed's cheat sheets put it all into two pages. U can get them at ucontroller.com. While you are there, read through the CookBook...
Take a look at Graham's good thread's index every so often, his page gives you a panoramic view of the Propeller's potential. It is up in the stickies at the top of the forum.
And remember... you don't have to do it all at once, but you will feel guilty if you don't.
Rich
Post Edited (Rayman) : 10/17/2007 8:56:56 PM GMT
Post Edited (deSilva) : 10/17/2007 8:57:34 PM GMT
That was also my first task some months ago to delete those masses of VARs
BTW: I just recognize there is no translation at all for the German word "un
Graham
What stuck me was the fact that the holistic concept behind "un
Edit: As you see with "un-
http://www.rayslogic.com/propeller/GettingStarted.htm
Some suggestions:
(a) I LOVE stick boards (solderless bread boards), can you mention this is possible? Refer to an upcomming tutorial from deSilva or just link to the Edu Kit.
(b) It might also help to give a list of already available accomplishments, as
- serial communication
- I2C, SPI
- some ADC
- Delta-Sigma
- PS/2 Keyboard and Mouse
- VGA
- TV
- High performance graphics (though limited in color and display size)
I was hit the other day when a "newbie" questioned serial comminication, as "there is no UART in the datasheet"...
(c) Please add my pet demo program
Post Edited (deSilva) : 10/18/2007 2:05:31 PM GMT
this threads are verry unuebersichtlich.....
hello world
OBJ
text : "vga_text" ' Create vgaText-object
CON
_clkmode = xtal1 + pll16x
_xinfreq = 5_000_000
PUB main
text.start(16)
repeat
text.str(string("hello world",13,10))
:-;
nomad
comments... [noparse]:)[/noparse]
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Buttons . . . check. Dials . . . check. Switches . . . check. Little colored lights . . . check.
— Calvin, of 'Calvin and Hobbes.
WRT to more elaborate "Hello World"- programs:
Add a section with constants (crystal, video pin) for ALL popular boards,
so the beginner will have the feeling of an "easy win" at least once
So, here's a MUCH simpler "Hello World" file:
It's rigged for VGA, but two changes (as noted) should make it work for TV. (I say "should" because I don't have my TV handy to test it...)