Snake
Baggers
Posts: 3,019
Hi All,
I've finally released my snake demo, which started out as a pixel plotter, It's in the Propeller forum link'd below
http://forums.parallax.com/showthread.php?p=678637
I've finally released my snake demo, which started out as a pixel plotter, It's in the Propeller forum link'd below
http://forums.parallax.com/showthread.php?p=678637
Comments
I used to play this game for hours on my C= 64...
It was the first game I made that was written totally in 6502 assembler...
Is it possible to get a version for the gamepad in stead of the keyboard for the Hydra ?
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
Baggers
Baggers.
Because the longer you live, the more points you get. [noparse];)[/noparse]
Some snake games are like that.
Edit : Added source.