Battlez0wned: 3D tank combat on networked HYDRAs (sneak peek)
mpark
Posts: 1,305
I hope to have this running at NWCGE in Portland (Oregon) this weekend, so if you're in the neighborhood, drop by. Otherwise you'll have to settle for this blurry video and pic:
www.youtube.com/watch?v=e708sfBKfoU
Sorry about the low picture quality. I hope you can make out what's going on.
Michael
EDIT: Changed video link to YouTube.
Post Edited (mpark) : 4/4/2010 5:19:15 PM GMT
www.youtube.com/watch?v=e708sfBKfoU
Sorry about the low picture quality. I hope you can make out what's going on.
Michael
EDIT: Changed video link to YouTube.
Post Edited (mpark) : 4/4/2010 5:19:15 PM GMT
Comments
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Help to build the Propeller wiki - propeller.wikispaces.com
Prop Room Robotics - my web store for Roomba spare parts in the UK
Vecter deathmatch.
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
CardboardGuru, it's two HYDRAs connected with HYDRA-NET (phone cord).
Well now I'm just gonna have to show up at the show.
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Propeller Wiki: Share the coolness!
Potatohead -- Please do!
m
Well done mpark, I can't wait to see the finished article if this is WIP....
Coley
What I'll do is clean things up a bit (and hopefully save some memory) and just post the source for two-player. I believe the value of this program is less as a game and more as a demonstration of the power of the Propeller. I wrote the whole thing in Spin; the only assembly language is in the drivers (standard Parallax TV and graphics drivers).
The point being: This is something you can do with brain-dead algorithms in unoptimized Spin. Now imagine what you could do with some real coding--and do it!
Heading off to Portland now. Hope I can get online at some point.
yes, the propeller is an amazing chip, we can't thank Chip enough for this great gift to us all [noparse]:)[/noparse]
Hope you have fun at Portland.
Baggers.
But I would imagine there would be enough memory for a single player version if someone made a seperate app and pulled all the networking code.
Andre'
I got an idea!
Only I'll need one COG to do so.
--Andrew Arsenault.
Any recent updates?
Rick
http://forums.parallax.com/showthread.php?p=680362
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PropGFX - The home of the Hybrid Development System and PropGFX Lite
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Toys are microcontroled.
Robots are microcontroled.
I am microcontrolled.
I wrote the 3D-to-2D transformation code myself, but I used the standard Parallax TV and Graphics drivers to actually draw the lines and display everything on the screen.
Check out the source: http://forums.parallax.com/forums/default.aspx?f=33&m=221357