One Ring to rule them all, One Ring to find them, One Ring to bring them all
Fred Hawkins
Posts: 997
And·in the darkness bind them
I was reading the Methods and Cogs·lead paragraph and lapsed into·a reverie regarding little methods duking it out. Each participant provides a method and hardware.
Better:·Collaboration where with 4 pins each,·a group of six (maximum) cogs do something intrinsically interesting. ·I like this problem: move 10 sugar cubes from one side of the pcboard to the other.
What's needed? A standardized physical board (I urge the Prop Proto Board #32212*)·with six 8-pin sockets to support some degree of force, each getting 4 pins of i/o, regulated vdd and ground.
How about these socket specs:
Collaborators provide a plugboard and cog code that embodies their part of the solution. Question: Standardized plugboards (say, 8 by 24 holes)?
Or·is a maximum·physical size·specification good enough? (That would allow for the most creativity and variation.)
·
Host launches collaborators' code with the base pin number and hub address of·some sort of interchange block of which the first long is for the Host.
This part ought to be standardized too. Host is responsible for visual display but a minimal white LED is sufficient.
What do you think? Could this be fun?
Fred
* or uController's Spin Studio which conveniently puts four·20-pin·male·plugs on the edges of that board. 8 i/o pins per plug plus vdd,vss and 5v. Slightly different game perhaps better.
Post Edited (Fred Hawkins) : 9/15/2007 5:15:53 PM GMT
I was reading the Methods and Cogs·lead paragraph and lapsed into·a reverie regarding little methods duking it out. Each participant provides a method and hardware.
- You five get a cog, I get a cog, the host gets a cog (or two).
- You five each get 4 pins, I get 4 pins.
- We have a competition.
- Best cog wins.
- The host figures it out. ·
Better:·Collaboration where with 4 pins each,·a group of six (maximum) cogs do something intrinsically interesting. ·I like this problem: move 10 sugar cubes from one side of the pcboard to the other.
What's needed? A standardized physical board (I urge the Prop Proto Board #32212*)·with six 8-pin sockets to support some degree of force, each getting 4 pins of i/o, regulated vdd and ground.
How about these socket specs:
- i/o pin n
- i/o pin n+1
- i/o pin n+2
- i/o pin n+3
- regulated 3.6v
- ground
- heavy category: regulated 5v
- ?
Collaborators provide a plugboard and cog code that embodies their part of the solution. Question: Standardized plugboards (say, 8 by 24 holes)?
Or·is a maximum·physical size·specification good enough? (That would allow for the most creativity and variation.)
·
Host launches collaborators' code with the base pin number and hub address of·some sort of interchange block of which the first long is for the Host.
This part ought to be standardized too. Host is responsible for visual display but a minimal white LED is sufficient.
What do you think? Could this be fun?
Fred
* or uController's Spin Studio which conveniently puts four·20-pin·male·plugs on the edges of that board. 8 i/o pins per plug plus vdd,vss and 5v. Slightly different game perhaps better.
Post Edited (Fred Hawkins) : 9/15/2007 5:15:53 PM GMT
Comments
And how can you garantee a member sticks to its 4 pins?
Post Edited (deSilva) : 9/15/2007 12:25:31 PM GMT
Interesting reading: google 'swarm-bots'