Another new prop board - The Hybrid
Coley
Posts: 1,110
Hey guys, what's happening it's all gone a bit quiet over here.
Check out the prop forum for an update of my work in progress, The Hybrid - a joint effort between myself and Baggers the King of code
http://forums.parallax.com/showthread.php?p=659491
Regards,
Coley
Check out the prop forum for an update of my work in progress, The Hybrid - a joint effort between myself and Baggers the King of code
http://forums.parallax.com/showthread.php?p=659491
Regards,
Coley
Comments
I'll be modding the board layout for I2C breakout off the EEPROM that will give the Hybrid even more depth.
And yes you are right about the joysticks but it doesn't need to be a joystick does it?
Think of it more like 16 digital inputs presented in a convenient and available connector!
Thinking about it I may even put a header on for cascading some more shift registers...
Regards,
Coley
Also what are those long brown parts connected to the two joystick and SD card interfaces? I am still a newb with electronics.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Realize that I am really a mad scientist··· and
Don't forget it!
http://raydillon.com/Images/Illustration/GameArt/WildIsle/WildIsle-Ink-ScientistClose.jpg
·
Those brown long thing are the pull up resistors for the joystick inputs so that they are held at a logic high until the joystick grounds them when the switch is pressed.
They are just in a convenient package that's all, they are called bussed resistor networks.
@Bob
LOL, the interfaces are maxed out now I have used every single pin available of the Prop.
If you look at the design closely you'll see a Hydra compatible expansion slot for the SRAM.
Baggers has already started with some development and the early results are stunning.
The combination of SRAM card and SD storage is awesome.
The prop never ceases to amaze me, I've never seen so much come out of a small micro, well done Chip!!
Regards,
Coley
p.s If you happen to find a 64 MB SRAM in Mouser, you probabilly could take advantage of the power the propellor REALLY has.
·
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Realize that I am really a mad scientist··· and
Don't forget it!
http://raydillon.com/Images/Illustration/GameArt/WildIsle/WildIsle-Ink-ScientistClose.jpg
Post Edited (Bob the Builder on a C64) : 7/29/2007 2:18:16 AM GMT
But one SD + the SRAM is fine enough [noparse]:)[/noparse]
I'm just doing a PC drag and drop to hybrid SD app now which is built into my hybrid boot loader, so you won't even have to keep removing the SD card to add and files [noparse]:)[/noparse]
Baggers.
PS, I've also done a 640x480 text display PAL/NTSC in a single cog.
the expansion slot is for Hydra compatible cards of which one happens to be 512K SRAM.
We cannot attached SRAM directly although it would be nice if we could lol
Watch out for some exciting news from Baggers in the next few weeks.
Think of it this way, 640*480 Text, SD Storage, 512K SRAM, Keyboard, Mouse, RS232 and Joysticks it's just like an 8 bit computer - but better!!!!
Regards,
Coley
Cause, The propellor·has strength to make·16 bit color. even 24 bit. just·using an SD would allow alot more.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Realize that I am really a mad scientist··· and
Don't forget it!
http://raydillon.com/Images/Illustration/GameArt/WildIsle/WildIsle-Ink-ScientistClose.jpg
·
Then maybe you should write your own games, just doing that will ease the boredom.
Baggers has an SD card boot menu system, press reset, browse to the file you want press return and hey presto, no more boredom.
He has already done, Manic Miner, JetPac, Snakes.
EP Moyer has done a great job with Space War
Cardboard Guru has done the excellent Dodgy Kong
JT Cook has done the fabulous XRacer
Not to mention all the Hydra demos.....
All running off an SD Card menu system......
There is little chance of the converters you mentioned but if you have the source code why just not convert them yourself?
For me it's not about playing the games although it is great fun it's about learning how to get the best out of the Prop.
Some of the guys on this Forum have done amazing things with this little chip, they are making the building blocks for you, use them and see what you can do.
Good luck Bob!
Regards,
Coley
Bob I think you need to flex your programming muscle and contribute to Hydra game pool.
Right now I'm just struggling to get anywhere with it, all I have is a graphics modification of pitfall scrolling demo wiith movement. It could evolve if someone here knew a way I could make the enviroment scroll but the guy start at the edge and stay in the center as the enviroment moved, and somehow fix collision...
It's all I got. to make it work perfectly I need somebody to explain what @=3+4x111rao139490 and all that giberish for the collision detection means! I'm confused mostly because every program has yucky junk in it that does something, but does not make sense to me. I've tampered with it for a while, and with no results. JT, do you think that you could somehow explain to me some of this in a PM? I'm actually somewhat close to something good, just got stuck on the way of modifying.
What happenned to that 256 color driver? I've lost track of it.
P.S All I need to get it done is help on collision detection, jumping, using sprites instead of tiles,256 color pallete, how to make sprites·multiply in size and·how to make the enviroment side scroll and the player only be able to go until the center of the screen while the level scrolls.
I have so many problems programming because the book doesn't help me the way I'd like. It got me to starting a game,but after that, I became stuck permanantly. I've tried other demos for modifying, they are alot harder than this one.
I've read the book, just maybe reading the meaning of every single command would be better... It's annoying to have so many commands that are all unhelpfull in the prop manual...All I need is usefull ones.
[noparse]:note:[/noparse] HELP!!!
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Realize that I am really a mad scientist··· and
Don't forget it!
http://raydillon.com/Images/Illustration/GameArt/WildIsle/WildIsle-Ink-ScientistClose.jpg
·
The Hydra's language is much weirder than C is for me. I bet C is harder to learn, but spin is hard to understand sometimes...
P.S Excuse me for the insane panic attack lol.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Realize that I am really a mad scientist··· and
Don't forget it!
http://raydillon.com/Images/Illustration/GameArt/WildIsle/WildIsle-Ink-ScientistClose.jpg
·
Boards are in now see main post in Prop forum for details
Regards,
Coley