Robot help /need to make it smarter / using a BS2Sx
floodhound
Posts: 45
Does any one know an algorithm for processing data on a robotic device. I need some one to direct me in a type of data decision making process. I designed a robot as viewed in the completed projects section but i wish for a more in depth type of logic or a type of primitive of artificials2sx.
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My web site -- > www.floodhound.com <-- take a look if you like
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My web site -- > www.floodhound.com <-- take a look if you like
Comments
You could have two modes ... an exploration mode where nothing is known about the space and new landmarks are discovered ... and a patrol mode where the robot covers the space, expecting landmarks to be found in approximately the same location each cycle, but makes small corrections as described above.
That is exactly what I have in mind ( two modes); however I am not sure how I am to do this. I am currently considering an interface of Rover and PC via a wireless link. Since I am a seasoned programmer in Visual Basic I would map all the input values and tell the rover times to do things etc.
Also I am building a “feeding station” for it to plug into to recharge.
Any ideas of how I am to structure the array of information would greatly be appreciated. I love mathematics but not sure of an effective
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My web site -- > www.floodhound.com <-- take a look if you like
If you use a "slot", you would have a 2K space which would provide a 64 x 32 grid capable of storing 8 bits of information about each spot (like what's there, how high is it, how big an object does it seem to be, does it seem to contiguous with the adjacent spots, etc.)
If you use a FRAM, you might be able to have an even larger space.
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I'm wrapping up a few projects before I start on the mapping project. Your more than welcome to join our efforts if you wish. Mike I'm sure you could build this in your sleep but your welcome also.
We are planning on using a prop for this project and we "think" it can handle it all on board the bot. regardless I think this project needs a PC based map builder and I think it would be cool to have a real time map viewer of where the bot thinks it is. "hint" "hint"
Mike if a propeller was used what would you recommend as a data storage method? EEPROM?
Floodhound if you don't want to join our efforts or you want to take it your own direction I'd love to have open communication about this so we both don't make the same mistakes and can build from each other success.
Good luck.
DG
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A complex design is the sign of an inferior designer. - Jamie Hyneman, Myth Buster
If you were using a Prop, I'd suggest an SD card with a cache for the current section of the map in hub ram. You could certainly use EEPROM, but an SD card would allow you to have a LOT of storage and it would be readable and writable on a PC. The SD card has internal buffering, so it would allow you to dump a block and let the SD card controller do the actual writing and any "wear leveling" of physical sectors. You could pre-allocate a file so the blocks are contiguous which would simplify and speed up access since you would only need to look up the file information once during initialization and could use absolute block numbers from then on.
Thanks for the link back to the other thread. This is an interesting discussion. I love reading about what you guys are working on - even if it is over my head at times (well, most of the time).
Floodhound - good luck moving your bot to a new level.
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Whit+
"We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths." - Walt Disney
Post Edited (Whit) : 7/13/2007 2:18:22 PM GMT
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My web site -- > www.floodhound.com <-- take a look if you like