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.PLAN: epmoyer — Parallax Forums

.PLAN: epmoyer

epmoyerepmoyer Posts: 314
edited 2007-06-21 16:20 in Propeller 1
Current Priorities

Right Now: Back from Scotland. Got to scan my head in an MRI while I was working on it. Pretty cool.
Now at least when people tell me I'm brainless I have some evidence to substantiate my claims.

epm_brain.jpg

1) Extreme 512K Full Color Bitmapped Video Driver
I'm creating a page swapping full color bitmapped video driver for the E512K card.
Not quite worthy of its own thread yet, but right now I'm posting progress to Jasper's
http://forums.parallax.com/showthread.php?p=655536 thread.

2) 16x2 LCD
Am interfacing a 16x2 LCD to the Hydra and writing a debug variable "watch" engine
to go with it.
The debug monitor is up and working and supports almost all the required data
types. Even though it's not quite finished it's already immensely useful. Almost done!

Discussed here: http://forums.parallax.com/showthread.php?p=653878

3) SpaceWar!
Has "gone H.A.M." and now uses the upper region of the 128K EEPROM to store music
and graphics assets. Will throw some more game options in for fun.
(project link below)

4) HDMF Support for HSS
I like the capabilities of the HSS sound driver. Gluing it to HDMF should not be hard
(dare I say.... Trivial? [noparse];)[/noparse] and then we'll have all kinds of fun. Might even use it
for SpaceWar! I need to do some HSS research first. Would be cool if the HDMF
Translator could also be a front end for editing HSS instruments, like it is today
for instruments using Nic's sound driver.

5) HYDRAPLANET.COM
I am putting together a web site where we can share and post our Hydra projects.
(It's not online yet so don't even bother trying the url.)
Discussed here: http://forums.parallax.com/showthread.php?p=652856
Got a new 320GB drive for the server but have been to busy to install it yet.


Released Projects:

Hydra Dense Music Format HDMF
HDMF is a suite of drivers, documentation, and utilities that enable the easy creation
and playback of complex, emotive, polyphonic music on the Hydra platform by converting
MIDI song data into HDMF data sets which can be played by HDMF drivers.
Location: http://forums.parallax.com/showthread.php?p=652719

SpaceWar!
A port of the classic game.
Version 025 now has music and some nice title and option screen graphics.
I'll be tweaking this game until the cows come home (in the time honored SpaceWar! tradition).
Location: http://forums.parallax.com/showthread.php?p=647476

Cardboard Guru's Donkey Kong
Pretty much "Done"! Steve did an incredible job and has raised the Hydra gaming bar
about 10x.
Location: http://forums.parallax.com/showthread.php?p=652832

SCCuM
Spin Conditional Compilation Manger (SCCuM) Utilitly.
A windows utility enabling conditional compilation constructs (#define, #if, #endif) in
SPIN code. In a nutshell, you can easily disable/enable multiple blocks of code to turn
different features in your SPIN programs on and off. Very useful for distributing code
that end user's may need to include some parts of but not others in order to optimize
space. Also useful for enabling/disabling debug code.
Done!
Location: http://forums.parallax.com/showthread.php?p=654555

Post Edited (epmoyer) : 6/21/2007 4:21:25 PM GMT

Comments

  • potatoheadpotatohead Posts: 10,255
    edited 2007-05-29 15:36
    Let's make a sticky for the .PLAN files. I like this idea. I've been using my AtariAge blog for this purpose, BTW. (same username)
  • epmoyerepmoyer Posts: 314
    edited 2007-05-29 15:39
    Until hydraplanet.com is up and running I thought maybe we could do with a little more organization on this forum. I'd like to propose that people with posted projects use the thread title "PROJECT: ...." and maintain the latest version in the first post of that thread (see the HDMF project for an example). Its easy to modify your current postings to get them into that format.

    I'm also starting a .PLAN format (You're soaking in it).
  • RedNifreRedNifre Posts: 84
    edited 2007-05-29 15:52
    When I read "SCuM" I thought "Oh my god, he will bring the old lucas arts adventures to the Hydra!!111", but that preprocessor-thing sounds fun, too. wink.gif
  • epmoyerepmoyer Posts: 314
    edited 2007-05-29 15:58
    RedNifre,
    Mmmm I Wish! That would be sweet! I've got a $20 Starbucks card for the first person who gets Monkey Island working in 32K smile.gif
  • CardboardGuruCardboardGuru Posts: 443
    edited 2007-05-29 16:59
    epmoyer said...
    Until hydraplanet.com is up and running I thought maybe we could do with a little more organization on this forum. I'd like to propose that people with posted projects use the thread title "PROJECT: ...." and maintain the latest version in the first post of that thread (see the HDMF project for an example). Its easy to modify your current postings to get them into that format.

    For projects where the end result is the thing, I guess that is convenient as a way of flagging up where the latest version is. But it wouldn't have been right for DK, where it was as much about taking people on the journey with me as it developed. I like having the comments following the post with the version that they are commenting on. And because I don't like this particular BB when it goes to multiple pages, I'm afraid I'm a a bit of a tart for starting new threads.

    Is HydraPlanet going to be a general Hydra download site with all the latest versions of the major Hydra projects? If so, then the locating the download problem is going to go away anyway. I'd like it if more projects took the log it as it happens and follow the journey as the code evolves approach.
  • epmoyerepmoyer Posts: 314
    edited 2007-05-29 22:32
    CardboardGuru said...
    Is HydraPlanet going to be a general Hydra download site with all the latest versions of the major Hydra projects? If so, then the locating the download problem is going to go away anyway. I'd like it if more projects took the log it as it happens and follow the journey as the code evolves approach.

    I agree; it's fun to watch a project come along and it gives everyone a chance to exchange ideas and contribute.

    Yes, my intent is that HydraPlanet be a repository for at the very least completed projects, so that people can find them without having to dig through the forums. I'll find some way to address active/developing projects as well.

    I think a good model is the Experimental Gameplay Project's site, which allows games (w/ screen shots) to be posted, shared, rated, and discussed. I'll deviate from their model to accommodate the unique needs of the Hydra community, but as a basic framework it's not a bad one. A mix between that and sourceforge is probably good. EGP's site is a bit random, and HydraPlanet will categorize things a bit more. Here, to pick an EGP game entirely at random, is an example: www.experimentalgameplay.com/game.php?g=339
  • CardboardGuruCardboardGuru Posts: 443
    edited 2007-05-29 23:00
    epmoyer said...
    CardboardGuru said...
    Here, to pick an EGP game entirely at random, is an example: www.experimentalgameplay.com/game.php?g=339

    Heh! You're a sick man Eric. That was fun. The chain thing works well. I think there's lots of milage in creating games from physics simulations.
  • epmoyerepmoyer Posts: 314
    edited 2007-05-29 23:10
    Somebody said...
    Heh! You're a sick man Eric. That was fun. The chain thing works well. I think there's lots of milage in creating games from physics simulations.

    That's probably why I was compelled to write SpaceWar! I love the emergent complex behavior of games based around physics engines.
  • AndreLAndreL Posts: 1,004
    edited 2007-05-29 23:54
    hydraplanet.com doesn't seem to come up? Its parked, but nothing there?

    Andre'
  • epmoyerepmoyer Posts: 314
    edited 2007-05-30 00:08
    Yes, the URL is not pointed at the server yet; still architecting the site (I did say that in my .PLAN [noparse]:)[/noparse].
    I'm prepping a new drive for that server so I'll at least put a holding page on it once the new drive is up and running. I'm still figuring out Drupal so it will be a little while before the site is functional.
  • AndreLAndreL Posts: 1,004
    edited 2007-05-30 04:14
    I see. Gotcha! And feel free to snag any pics or copy from the xgamestation site that describe the hydra and the xtreme card.

    Andre'
  • epmoyerepmoyer Posts: 314
    edited 2007-05-30 05:41
    Thanks; HydraPlanet will definitely link back to the xgamestation site with plenty of links to buy Hydra hardware and accessories. The more Hydras in circulation the better, and I'd love to see you make a well deserved pile of sales.

    Just got my E512K card today; Thanks! My lack of sleep has finally caught up with me though so I'm going to turn in. If I start hacking 512K card video drivers it will be 2AM before I know it. Best to avoid the temptation. Very Hard. Must.... Resist.......
  • Jasper_MJasper_M Posts: 222
    edited 2007-05-30 11:23
    epmoyer said...
    Current Priorities
    5) SCuM
    SPIN Configuration Managment utility. A small windows app to support conditional
    compile directives for SPIN code. If and when Parallax adds conditional compile syntax
    to Spin this utility will become (happily) obsolete. No - it's not written yet, but soon I hope.
    Discussed here: http://forums.parallax.com/showthread.php?p=651668

    Have you considered using a 3rd party preprocessor? For example M4

    http://www.gnu.org/software/m4/manual/m4.html

    it's also for windows:

    http://gnuwin32.sourceforge.net/packages/m4.htm

    I haven't used it for anything, but I'll check it out sometime soon.

    EDIT: So you got the card? I still haven't got mine yet... But please check out my filesystem, it's on the CD.
  • Ym2413aYm2413a Posts: 630
    edited 2007-05-30 12:18
    "3.5) HDMF Support for HSS"
    Be sure to use the new (Hss) 1.5 engine which is releasing in a few days. [noparse]:)[/noparse] *wink*
    It'll have better everything. [noparse]:)[/noparse]

    --Andrew Arsenault
  • epmoyerepmoyer Posts: 314
    edited 2007-05-30 15:31
    Ok; I will! I am cranking to finish all the DK sounds right now, so that will line up nicely.
  • Paul BakerPaul Baker Posts: 6,351
    edited 2007-06-05 02:55
    epmoyer said...
    Until hydraplanet.com is up and running I thought maybe we could do with a little more organization on this forum. I'd like to propose that people with posted projects use the thread title "PROJECT: ...." and maintain the latest version in the first post of that thread (see the HDMF project for an example). Its easy to modify your current postings to get them into that format.

    I'm also starting a .PLAN format (You're soaking in it).
    You may have noticed I created a .PLAN sticky thread. I'm willing to do the same for PROJECT, but that will take a little longer to compile. Should I only include end games in this list or should I include projects such as HSS and the like as well?

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • epmoyerepmoyer Posts: 314
    edited 2007-06-05 03:52
    Paul,

    Wow, thanks!
    Yes, lets create one for Project's too. I don't think it has to be limited to games, but I think I'd stick with projects that are in some kind of a usable release state. I'd include (for starters):

    Hydra Dense Music Format (HDMF)
    http://forums.parallax.com/forums/default.aspx?f=33&m=193096

    Donkey Kong
    http://forums.parallax.com/forums/default.aspx?f=33&m=193209

    Hydra Asset Manager (HAM)
    http://forums.parallax.com/forums/default.aspx?f=33&m=168490

    SpaceWar!
    http://forums.parallax.com/forums/?f=33&m=187691&g=187691#m187691

    Sudoku
    http://forums.parallax.com/forums/default.aspx?f=33&m=182172

    Femto Basic
    http://forums.parallax.com/forums/default.aspx?f=33&m=169647

    Even though the 16x12 LCD thread has "PROJECT:" in the title, that is a work in progress and there's no released code so I wouldn't add that one.
  • Paul BakerPaul Baker Posts: 6,351
    edited 2007-06-05 15:47
    No problem, it might be a day or so before I can get it up (maybe less since you provided some links already).

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • epmoyerepmoyer Posts: 314
    edited 2007-06-10 15:14
    Plan updated.
  • CardboardGuruCardboardGuru Posts: 443
    edited 2007-06-11 16:43
    Hey Eric,
    If you colourise that a bit, I think you'll have a pretty good end of level boss for a vertically scrolling shoot 'em up. smile.gif
  • epmoyerepmoyer Posts: 314
    edited 2007-06-11 17:50
    Wow, that's tempting! I'll have to use it!
  • Paul BakerPaul Baker Posts: 6,351
    edited 2007-06-11 18:44
    So is this the location of the hole in your head? haha just kidding tongue.gif

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
    375 x 376 - 26K
  • epmoyerepmoyer Posts: 314
    edited 2007-06-11 19:05
    [noparse]:)[/noparse] Its actually an artifact caused by electrodes on my head during the scan. There's another artifact on the other side which goes the opposite direction. We were developing a protocol for MRI scanning while wearing an attached TENS (Transcutaneous Electrical Nerve Stimulator) device.
  • epmoyerepmoyer Posts: 314
    edited 2007-06-21 16:20
    Plan updated
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