Shop OBEX P1 Docs P2 Docs Learn Events
Donkey Kong - Now playable! - Page 2 — Parallax Forums

Donkey Kong - Now playable!

2»

Comments

  • CardboardGuruCardboardGuru Posts: 443
    edited 2009-07-29 13:19
    Yeah Baggers, it has! Bet you've remade about a thousand games since then!!! smile.gif

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Help to build the Propeller wiki - propeller.wikispaces.com
    Play Defender - Propeller version of the classic game
  • BaggersBaggers Posts: 3,019
    edited 2009-07-29 17:33
    Cardboard Guru, I'm in the middle of using my week off to
    A) re-decorate my office
    and
    B) blast out an old classic spectrum game that will work on any Prop+SD board. will revail soon enough [noparse]:)[/noparse]

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

    ·
  • trodosstrodoss Posts: 577
    edited 2009-07-29 19:45
    Baggers said...

    B) blast out an old classic spectrum game that will work on any Prop+SD board. will revail soon enough [noparse]:)[/noparse]

    Fairlight?· One of the Magic Night Trilogy maybe?· I am sure it is a good one [noparse];)[/noparse]

    [noparse][[/noparse]Edit:]·Maybe... Rex!· That was a great arcade shooter!· I had played that one on worldofspectrum·a while back ago.

    Post Edited (trodoss) : 7/29/2009 7:55:30 PM GMT
  • BaggersBaggers Posts: 3,019
    edited 2009-07-29 20:34
    Trodoss, I'll let the cat out the bag then, well, ok, just a clue, Jon Ritman

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

    ·
  • trodosstrodoss Posts: 577
    edited 2009-07-29 21:33
    @Baggers,
    Is it maybe Head over Heels, or is the "caped crusader" making his appearance on the Propeller?
  • BaggersBaggers Posts: 3,019
    edited 2009-07-29 22:33
    HOH [noparse]:)[/noparse]

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

    ·
  • blackieblackie Posts: 1
    edited 2009-08-10 01:10
    Cool game. I liked it. I got out my HYDRA just to play it.

    I know it's a little late for me to give input, but these are a few of the issues I noticed while playing.

    1. I think I was getting an extra guy every time I completed a level, until I had 7 guys.
    2. The level counter never advanced past level 1. I got 300,000 points, but level was still reported as 1.
    3. On the rivet stage, if you kill a fire fox it does not come back. Same with fireballs. In the arcade version, they come back.
    4. On the barrel stage, I did not notice any wild barrels. Kong releases the wild barrels similar to the first barrel that drops in the state, but they can go in several different patters. Wild barrels do not roll down the girders.
    5. Oil barrels are green instead of blue.
    6. On the barrel stage, I was able to get to the top perch with the lady a few times and fall off, or walk over to the lady. I had to walk back to the ladder to finish the stage.
    7. In the pie factory, the second level of conveyor belts changes directions. In the arcade game the conveyor belts on that level only move pies to the fire.
    8. In the pie factory level, the fireballs can travel thru the fire. They can not do that in the arcade version. Also, in the arcade version the fireballs will jump out of the fire on the same side of the screen jumpman is on.
    9. Points for getting the bonus items, or hitting fireball, firefox, or green barrel is always 300 points. In the arcade game it can be 300, 500, or 800.
    10. In the arcade version, there is an invisible wall on the sides of the screen. If jumpman jumps into the invisible wall, he bounces off of it and is turned around. This seems to be missing.
  • gonzobrainsgonzobrains Posts: 27
    edited 2012-07-31 10:13
    When I try to run any version of Dodgy Kon I get this error in sw_dk_gfx_renderer_015:

    "expression too complex"

    The Propeller Tool highlights "store_in_palette" afterwards.

    ' Prepare fast palette lookup
    movd :store_in_palette,#tile_palette_table


    Any ideas?

    gb
  • gonzobrainsgonzobrains Posts: 27
    edited 2012-07-31 14:02
    I figured out my problem. A quick Google search helped me determine that there was a bug in the Propeller version I am using. That label had to be shorter. After I shortened it another one gave me a problem. Shortening both of them with find/replace solved the problem.
  • gonzobrainsgonzobrains Posts: 27
    edited 2014-09-18 23:02
    I fired up this game for the first time in quite a long time. It's frustrating getting my butt kicked all the time though! I noticed that sometimes I can get up to the princess on the first level but the game doesn't realize I have completed the level; I have to walk slightly back towards the ladder and stand in the right place for it to continue.
  • sumdawgysumdawgy Posts: 167
    edited 2014-09-22 08:03
    At last! A fully playable version of Donkey Kong.
    .

    Please let me know about any bugs, differences to the original, complaints about too hard/too easy etc.
    For those of you with kids I'd love to hear what they make of it.

    Have fun!

    Post Edited (CardboardGuru) : 5/28/2007 3:38:37 PM GMT

    So I take this is actually pinned out for a hydra?
    I have a couple of p8x32a boards..So if I were to take one and mount the controls...
    what are the pin assignments (or where)??
    Couldn't find in the notes....take me a while to pour through the code)

    I'm new to prop (2wks) but I'm old hat with BS-1(2). (& was a NAVAL ET)]
  • MrBi11MrBi11 Posts: 117
    edited 2014-09-27 10:44
    sumdawgy wrote: »
    So I take this is actually pinned out for a hydra?
    I have a couple of p8x32a boards..So if I were to take one and mount the controls...
    what are the pin assignments (or where)??
    Couldn't find in the notes....take me a while to pour through the code)

    I'm new to prop (2wks) but I'm old hat with BS-1(2). (& was a NAVAL ET)]

    Hydra Manual ==> http://www.parallax.com/sites/default/files/downloads/32360-Hydra-Game-Dev-Manual-v1.0.1.pdf
  • PublisonPublison Posts: 12,366
    edited 2014-09-27 10:52
Sign In or Register to comment.