Cardboard Guru, I'm in the middle of using my week off to
A) re-decorate my office
and blast out an old classic spectrum game that will work on any Prop+SD board. will revail soon enough [noparse]:)[/noparse]
Cool game. I liked it. I got out my HYDRA just to play it.
I know it's a little late for me to give input, but these are a few of the issues I noticed while playing.
1. I think I was getting an extra guy every time I completed a level, until I had 7 guys.
2. The level counter never advanced past level 1. I got 300,000 points, but level was still reported as 1.
3. On the rivet stage, if you kill a fire fox it does not come back. Same with fireballs. In the arcade version, they come back.
4. On the barrel stage, I did not notice any wild barrels. Kong releases the wild barrels similar to the first barrel that drops in the state, but they can go in several different patters. Wild barrels do not roll down the girders.
5. Oil barrels are green instead of blue.
6. On the barrel stage, I was able to get to the top perch with the lady a few times and fall off, or walk over to the lady. I had to walk back to the ladder to finish the stage.
7. In the pie factory, the second level of conveyor belts changes directions. In the arcade game the conveyor belts on that level only move pies to the fire.
8. In the pie factory level, the fireballs can travel thru the fire. They can not do that in the arcade version. Also, in the arcade version the fireballs will jump out of the fire on the same side of the screen jumpman is on.
9. Points for getting the bonus items, or hitting fireball, firefox, or green barrel is always 300 points. In the arcade game it can be 300, 500, or 800.
10. In the arcade version, there is an invisible wall on the sides of the screen. If jumpman jumps into the invisible wall, he bounces off of it and is turned around. This seems to be missing.
I figured out my problem. A quick Google search helped me determine that there was a bug in the Propeller version I am using. That label had to be shorter. After I shortened it another one gave me a problem. Shortening both of them with find/replace solved the problem.
I fired up this game for the first time in quite a long time. It's frustrating getting my butt kicked all the time though! I noticed that sometimes I can get up to the princess on the first level but the game doesn't realize I have completed the level; I have to walk slightly back towards the ladder and stand in the right place for it to continue.
At last! A fully playable version of Donkey Kong.
.
Please let me know about any bugs, differences to the original, complaints about too hard/too easy etc.
For those of you with kids I'd love to hear what they make of it.
Have fun!
Post Edited (CardboardGuru) : 5/28/2007 3:38:37 PM GMT
So I take this is actually pinned out for a hydra?
I have a couple of p8x32a boards..So if I were to take one and mount the controls...
what are the pin assignments (or where)??
Couldn't find in the notes....take me a while to pour through the code)
So I take this is actually pinned out for a hydra?
I have a couple of p8x32a boards..So if I were to take one and mount the controls...
what are the pin assignments (or where)??
Couldn't find in the notes....take me a while to pour through the code)
Comments
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Help to build the Propeller wiki - propeller.wikispaces.com
Play Defender - Propeller version of the classic game
A) re-decorate my office
and
blast out an old classic spectrum game that will work on any Prop+SD board. will revail soon enough [noparse]:)[/noparse]
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
[noparse][[/noparse]Edit:]·Maybe... Rex!· That was a great arcade shooter!· I had played that one on worldofspectrum·a while back ago.
Post Edited (trodoss) : 7/29/2009 7:55:30 PM GMT
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Is it maybe Head over Heels, or is the "caped crusader" making his appearance on the Propeller?
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
I know it's a little late for me to give input, but these are a few of the issues I noticed while playing.
1. I think I was getting an extra guy every time I completed a level, until I had 7 guys.
2. The level counter never advanced past level 1. I got 300,000 points, but level was still reported as 1.
3. On the rivet stage, if you kill a fire fox it does not come back. Same with fireballs. In the arcade version, they come back.
4. On the barrel stage, I did not notice any wild barrels. Kong releases the wild barrels similar to the first barrel that drops in the state, but they can go in several different patters. Wild barrels do not roll down the girders.
5. Oil barrels are green instead of blue.
6. On the barrel stage, I was able to get to the top perch with the lady a few times and fall off, or walk over to the lady. I had to walk back to the ladder to finish the stage.
7. In the pie factory, the second level of conveyor belts changes directions. In the arcade game the conveyor belts on that level only move pies to the fire.
8. In the pie factory level, the fireballs can travel thru the fire. They can not do that in the arcade version. Also, in the arcade version the fireballs will jump out of the fire on the same side of the screen jumpman is on.
9. Points for getting the bonus items, or hitting fireball, firefox, or green barrel is always 300 points. In the arcade game it can be 300, 500, or 800.
10. In the arcade version, there is an invisible wall on the sides of the screen. If jumpman jumps into the invisible wall, he bounces off of it and is turned around. This seems to be missing.
"expression too complex"
The Propeller Tool highlights "store_in_palette" afterwards.
' Prepare fast palette lookup
movd :store_in_palette,#tile_palette_table
Any ideas?
gb
So I take this is actually pinned out for a hydra?
I have a couple of p8x32a boards..So if I were to take one and mount the controls...
what are the pin assignments (or where)??
Couldn't find in the notes....take me a while to pour through the code)
I'm new to prop (2wks) but I'm old hat with BS-1(2). (& was a NAVAL ET)]
Hydra Manual ==> http://www.parallax.com/sites/default/files/downloads/32360-Hydra-Game-Dev-Manual-v1.0.1.pdf
http://www.xgamestation.com/view_product.php?id=33
Thanks to both of you.