Donkey Kong with all new HDMF Lite!
CardboardGuru
Posts: 443
Well, Eric has done sterling work, and made my week by not only adapting HDMF to the requirements of a zero free cogs case, but then getting the MIDI files and fitting it all together in a working copy of Donkey Kong. Many thanks Eric.
1) So we've now got musical acompaniment for the intro screens, background music for Level1 and bugle call for when it's hammering time!
2) So it follows that hammering was implemented. Time to go rampaging!
3) You can now score some points. Smash those barrels, fireballs and pies!
4) There's a part implemented bonus counter. It counts down, but you just freeze if you run out of time. Reset is the only way out. So don't dawdle.
5) There are end of level animations with Kong stealing Pauline away.
6) You can now finish level 4. Rather too easily if I recall where I left that feature.
Have fun!
1) So we've now got musical acompaniment for the intro screens, background music for Level1 and bugle call for when it's hammering time!
2) So it follows that hammering was implemented. Time to go rampaging!
3) You can now score some points. Smash those barrels, fireballs and pies!
4) There's a part implemented bonus counter. It counts down, but you just freeze if you run out of time. Reset is the only way out. So don't dawdle.
5) There are end of level animations with Kong stealing Pauline away.
6) You can now finish level 4. Rather too easily if I recall where I left that feature.
Have fun!
zip
52K
Comments
I really must set up a joypad, as I can't hack in a keyboard reader, no room or spare cogs [noparse]:([/noparse]
Oh, well, it's at least going to spur me on to making a joypad port [noparse]:)[/noparse]
Can't wait to play it.
Baggers.
And you can find an easy 1.5K by stealing the debug screen memory.
Replace word debug_map[noparse][[/noparse]32*28] with word debug_map[noparse][[/noparse]0]
Then comment out the two lines that call DebugInit()
cheers, I'll do that tomorrow.
Thanks for the great release!
Oldbitcollector
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The comments and code above are proof that a million monkeys with a million propeller chips *could* write Shakespeare!
works a treat...
nicely done CardboardGuru
can't wait for collision detection for mario, and pickups
and yes the last level is a tad to easy to complete at the mo lol
great job so far. [noparse];)[/noparse]